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GameStar Special 2004 August
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GSSH0804.iso
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Geschicklichkeit
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Enigma
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Enigma-081.exe
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duffy8.lua
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2003-01-30
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74 lines
levelw=80
levelh=20
create_world( levelw, levelh)
fill_floor("fl-leaves", 0,0,levelw,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="#" then
set_stone( "st-greenbrown", i-1, line)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "!" then
abyss(i-1,line)
-- fill_floor("fl-water", i-1,line, 1,1)
elseif c=="z" then
set_actor("ac-blackball", i-.5,line+.5, {player=0})
set_item("it-yinyang", i-1, line+.5)
fill_floor("fl-bluegreen", i-1,line, 1,1)
elseif c=="y" then
set_actor("ac-whiteball", i-.5,line+.5, {player=1})
set_item("it-yinyang", i-1, line+.5)
fill_floor("fl-bluegreen", i-1,line, 1,1)
elseif c=="+" then
set_stone( "st-wood", i-1, line)
fill_floor("fl-bluegreen", i-1,line, 1,1)
elseif c=="=" then
set_stone( "st-wood", i-1, line)
elseif c=="B" then
set_stone("st-bombs", i-1,line)
elseif c=="d" then
set_stone("st-oneway", i-1,line, {orientation=enigma.SOUTH})
elseif c=="l" then
set_stone("st-oneway", i-1,line, {orientation=enigma.WEST})
elseif c == "X" then
draw_stones("st-yinyang1", { i-1,line}, {0,1},1)
elseif c=="C" then
doorh( i-1,line, {name="door3"})
elseif c == "b" then
yy1( "black", i-1, line)
elseif c == "w" then
yy1( "white", i-1, line)
elseif c == "x" then
fill_floor("fl-bluegreen", i-1,line, 1,1)
end
end
end
function yy1( color, x, y)
stone = format( "st-%s4", color)
set_stone( stone, x, y)
end
-- Floor: " "
-- Border: "#"
-- Oxyd: "o"
renderLine(00,"####################")
renderLine(01,"ow!x!x!+!x!x!+!x!xbo")
renderLine(02,"#!x!+!x!x!+!x!x!x!x#")
renderLine(03,"#x!x!+!x!+!+!x!+!x!#")
renderLine(04,"#!x!+!+!+!x!+!+!+!x#")
renderLine(05,"#+!xxx!+!x!x!+!xxx!#")
renderLine(06,"#!x!+z+!x!+!x!+y+!+#")
renderLine(07,"#+!xxx!+!x!x!+!xxx!#")
renderLine(08,"#!x!+!+!+!x!+!+!+!x#")
renderLine(09,"#x!x!+!x!+!+!x!+!x!#")
renderLine(10,"#!x!+!x!x!+!x!x!x!x#")
renderLine(11,"ob!x!x!+!x!x!+!x!xwo")
renderLine(12,"####################")
oxyd_shuffle()