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duffy6.lua
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2003-06-23
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83 lines
levelw=40
levelh=13
create_world( levelw, levelh)
fill_floor("fl-leaves", 0,0,levelw,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="#" then
set_stone( "st-greenbrown", i-1, line)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "g" then
draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
elseif c == "U" then
set_stone("st-bolder", i-1,line, {direction=NORTH})
elseif c == "R" then
set_stone("st-bolder", i-1,line, {direction=EAST})
elseif c == "L" then
set_stone("st-bolder", i-1,line, {direction=WEST})
elseif c == "D" then
set_stone("st-bolder", i-1,line, {direction=SOUTH})
elseif c == "m" then
set_item( "it-magicwand", i-1,line)
elseif c == "z" then
set_actor("ac-blackball", i-1,line, {player=0})
elseif c == "s" then
set_stone("st-stoneimpulse",i-1,line)
elseif c == "," then
set_item("it-trigger", i-1,line, {action="openclose", target="door6"})
elseif c == "<" then
set_stone("st-door_b", i-1,line, {name="door6", type="v"})
elseif c == "." then
set_item("it-trigger", i-1,line, {action="openclose", target="door7"})
elseif c == ">" then
set_stone("st-door_b", i-1,line, {name="door7", type="v"})
elseif c == "/" then
set_item("it-trigger", i-1,line, {action="openclose", target="door8"})
elseif c == "?" then
set_stone("st-door_b", i-1,line, {name="door8", type="v"})
elseif c == ";" then
set_item("it-trigger", i-1,line, {action="openclose", target="door9"})
elseif c == ":" then
set_stone("st-door_b", i-1,line, {name="door9", type="v"})
elseif c == "!" then
-- bolders now fall into abyss, replaced abyss by water [ralf]
set_floor("fl-water",i-1,line)
--abyss(i-1,line)
end
end
end
-- Floor: " "
-- Border: "#"
-- Oxyd: "o"
renderLine(00,"#######################################")
renderLine(01,"# Ds! # !!! . <>?:o#")
renderLine(02,"#;#!! #L! R#!sD !#!!! ######")
renderLine(03,"# !s! s !!#!!! ! Ds! #")
renderLine(04,"# !!! !!! !!! # !/#!! !!! #L!#")
renderLine(05,"# Ds! m DL !R#L! !!! !sD !s!#")
renderLine(06,"# g!! z !RU !sD #! #L#!!!!#")
renderLine(07,"#!! !!s#! !!# !Us !!!s! #")
renderLine(08,"#s! !!s#U! #!! !!! #L! #") -- renderLine(08,"#s! !!ssU! #!! !!! #L! #")
renderLine(09,"#R# !oR#!! Us! !!# #")
renderLine(10,"# !!! !! !sU #")
renderLine(11,"#L , R# #")
renderLine(12,"#######################################")
oxyd_shuffle()
-- bolders now fall into abyss, replaced abyss by water [ralf]
--abyss(13,6)
--abyss(14,6)
--abyss(22,5)
set_floor("fl-water",13,6)
set_floor("fl-water",14,6)
set_floor("fl-water",22,5)