home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar Special 2004 August
/
GSSH0804.iso
/
Geschicklichkeit
/
Enigma
/
Enigma-081.exe
/
data
/
levels
/
duffy35.lua
< prev
next >
Wrap
Text File
|
2003-08-27
|
13KB
|
277 lines
levelw=77
levelh=61
create_world( levelw, levelh)
fill_floor("fl-hay", 0,0,levelw,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="#" then
set_stone( "st-greenbrown", i-1, line)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "*" then
set_stone( "st-brownie", i-1, line)
elseif c == "&" then
set_stone( "st-brownie", i-1, line)
hammer(i-1,line)
elseif c == "!" then
abyss(i-1,line)
-- fill_floor("fl-water", i-1,line, 1,1)
elseif c=="z" then
set_actor("ac-blackball", i-.5,line+.5, {player=0})
set_item("it-yinyang", i-1, line+.5)
elseif c=="y" then
set_actor("ac-whiteball", i-.5,line+.5, {player=1})
set_item("it-yinyang", i-1, line+.5)
elseif c == "g" then
draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
elseif c=="+" then
set_stone( "st-wood", i-1, line)
elseif c=="W" then
fill_floor("fl-water", i-1,line, 1,1)
elseif c=="d" then
set_stone("st-oneway", i-1,line, {orientation=enigma.SOUTH})
elseif c=="l" then
set_stone("st-oneway", i-1,line, {orientation=enigma.WEST})
elseif c=="R" then
set_stone("st-oneway", i-1,line, {orientation=enigma.EAST})
elseif c=="u" then
set_stone("st-oneway", i-1,line, {orientation=enigma.NORTH})
elseif c=="L" then
set_attrib(laser(i-1,line, TRUE, NORTH), "name", "laser")
elseif c=="M" then
set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser2")
elseif c=="K" then
set_stone("st-key_a", i-1,line, {action="openclose", target="door5"})
elseif c=="k" then
set_item("it-key_a", i-1,line)
elseif c=="V" then
set_stone("st-key_b", i-1,line, {action="openclose", target="door3"})
elseif c=="v" then
set_item("it-key_b", i-1,line)
elseif c=="`" then
mirrorp(i-1,line,FALSE,TRUE, 2)
elseif c=="/" then
mirrorp(i-1,line,FALSE,TRUE, 4)
elseif c=="f" then
set_item("it-floppy", i-1,line)
elseif c=="h" then
hammer(i-1,line)
elseif c=="H" then
set_stone("st-stone_break", i-1,line)
elseif c=="i" then
set_stone("st-invisible", i-1,line)
elseif c=="Q" then
set_stone("st-bombs", i-1,line)
elseif c=="F" then
set_stone( "st-floppy", i-1,line,{action="onoff",target="laser2"})
elseif c=="A" then
doorh( i-1,line, {name="door1"})
elseif c=="B" then
doorv( i-1,line, {name="door2"})
elseif c=="C" then
doorh( i-1,line, {name="door3"})
elseif c=="4" then
doorv( i-1,line, {name="door6"})
elseif c=="J" then
doorv( i-1,line, {name="door7"})
elseif c=="<" then
doorv( i-1,line, {name="door8"})
elseif c == "D" then
set_stone("st-bolder", i-1,line, {direction=SOUTH})
elseif c == "b" then
yy1( "black", i-1, line)
elseif c == "w" then
yy1( "white", i-1, line)
elseif c == "X" then
draw_stones("st-yinyang1", { i-1,line}, {0,1},1)
elseif c=="P" then
set_item("it-brush",i-1,line)
elseif c=="r" then
set_stone("st-stone_break", i-1,line)
fill_floor("fl-ice_001", i-1,line, 1,1)
elseif c=="p" then
draw_stones("st-stonebrush", {i-1,line}, {1,0},1)
elseif c=="s" then
set_stone("st-stoneimpulse",i-1,line)
elseif c=="S" then
set_stone( "st-stoneimpulse-hollow", i-1,line)
elseif c == "a" then
set_item("it-trigger", i-1,line, {action="openclose", target="door1"})
elseif c == "8" then
set_item("it-key_c", i-1,line)
elseif c == "3" then
set_item("it-coin", i-1,line,{value=2})
elseif c=="9" then
set_stone("st-switch", i-1,line, {action="openclose",target="door2"})
elseif c=="j" then
set_stone("st-switch", i-1,line, {action="openclose",target="door7"})
elseif c=="," then
set_stone("st-switch", i-1,line, {action="openclose",target="door8"})
elseif c=="6" then
set_stone("st-key_c", i-1,line, {action="openclose", target="door4"})
elseif c=="N" then
set_stone("st-coinslot", i-1,line, {action="callback", target="funcc"})
elseif c == "5" then
set_stone("st-door_b", i-1,line, {name="door4", type="v"})
elseif c == "2" then
set_stone("st-door_b", i-1,line, {name="door5", type="v"})
elseif c=="=" then
fill_floor("fl-space", i-1,line, 1,1)
elseif c=="m" then
fill_floor("fl-metal",i-1,line, 1,1)
elseif c=="c" then
fill_floor("fl-leaves", i-1,line,1,1)
elseif c=="n" then
fill_floor("fl-sand", i-1,line,1,1)
elseif c == "$" then
mirrorp(i-1,line,TRUE,FALSE, 2)
elseif c == "%" then
set_stone( "st-glass", i-1, line)
fill_floor("fl-water", i-1,line, 1,1)
elseif c == "^" then
set_stone( "st-glass", i-1, line)
elseif c=="G" then
set_stone( "st-greenbrown", i-1, line)
fill_floor("fl-space", i-1,line, 1,1)
end
end
end
function yy1( color, x, y)
stone = format( "st-%s4", color)
set_stone( stone, x, y)
end
-- Floor: " "
-- Border: "#"
-- Oxyd: "o"
renderLine(00,"ssssssssssssss###############################################################")
renderLine(01,"s z # # y #")
renderLine(02,"s ####### ######################## # #u#####b######### #A############ ##### #")
renderLine(03,"s # # # # #nnnnnnn# # # # # # v # # # #")
renderLine(04,"# # # # # #nWWWWWn# ############ # # # ### # # ######### ######## # #")
renderLine(05,"# # # # # #nWWWWWn# # # # w # # # *SSSSSSS# # ###SSSSS# # #")
renderLine(06,"# # # # # #nWWaWWn# # ######## # ##### # ### # #######S# #sSSSS # S# # #")
renderLine(07,"# # # # # #nWWWWWn# # # # WWWW### # # # #S###### & S# # #")
renderLine(08,"# # # # #nWWWWWn# # # ########## # * # # #SSSSSSSSSSSSSSSS# # #")
renderLine(09,"# # # # # #nWWWWWn# # # # # ####u## # ###################### # #")
renderLine(10,"# # # # # #nWWWWWn# # ## ### # # + sskl # L # B # #")
renderLine(11,"# # #K# # #nWWWWWn# # # #Q##### # + #sss### ##### ########## ########### #")
renderLine(12,"# # ### # #nWWWWWn# # # ## # # ## ####### # #N #")
renderLine(13,"# # # #nn++gnn# # # # $ # + # ######### ####################=#")
renderLine(14,"# ##### c++c++c# # ## # ########### i# i #==================G=#")
renderLine(15,"# ccccccc# # #ccccccccM# ## ## ########==================G=#")
renderLine(16,"# #####################CF#cc++++ccc#i# # i# # #=========================G=#")
renderLine(17,"# b g +g ^cc+cc$c#c# # # # ## # #===mmm======G============G=#")
renderLine(18,"# ########################ccgcc+ccc# # #i# # #===mmm=====G=====mm===mm=G=#")
renderLine(19,"# # #cc++++ccc# # # ## # #===mmm====G======mm===mm=G=#")
renderLine(20,"# # #################### #nnnnnnnnn# # #####==========G==============G=#")
renderLine(21,"# # #V #WWWWWWWWW### # ####==============GGGGGG=========G=#")
renderLine(22,"# ######### ##############W#WWWWW%WWW# #===========mmm===G========mm====G=#")
renderLine(23,"# R # # #95 #$WWW%WWWWWW#####===========mmm===G========mm====G=#")
renderLine(24,"# ### # # #### ####W+sss ##WWW%WWWWWf# =================G6=============G=#")
renderLine(25,"# # # # # # # ###ss############# ####################################=#")
renderLine(26,"# # ### ####### # # # 234 X X X # p p p #=#")
renderLine(27,"# # # # # ### # ################## X X X # pp p p pppp ppppp #=#")
renderLine(28,"# ####### # # # # # #oooooooooooooooo#XXX X X # pp pp p p p #=#")
renderLine(29,"# l # # ### # # # # # #rrrrrrrrrrrrrrrr# X X #p pppp p ppp ppp p p #=#")
renderLine(30,"# ### # # # # # # # #rrrrrrrrrrrrrrrr#XXXXX X # pppp p p p p #=#")
renderLine(31,"# # # # # ### # ### # #rrrrrrrrrrrrrrrr# X # p pp pp p p ppp p #=#")
renderLine(32,"# # # ##### # # ### #rrrrrrrrrrrrrrrr#XXXXXXX ### # pp p ppppp p #=#")
renderLine(33,"# # ##### # # # #rrrrrrrrrrrrrrrr# P #p p p ppp p #=#")
renderLine(34,"# ########### #rrrrrrrrrrrrrrrr##############pppppppppppppp p #=#")
renderLine(35,"# ###########rrrrrrrrrrrrrrrr< J X p p p ppp #=#")
renderLine(36,"############### ##################b#w# X ######p pppppppp p p #=#")
renderLine(37," #,#j##### p p ppppp pp#=#")
renderLine(38," ##### pppppppp p #=#")
renderLine(39," p ppppppppp #=#")
renderLine(40," p #=#")
renderLine(41," pppppppppppp#=#")
renderLine(42," #=#")
renderLine(43," #=#")
renderLine(44," #=#")
renderLine(45," #=#")
renderLine(46," #=#")
renderLine(47," #=#")
renderLine(48," #=#")
renderLine(49," #=#")
renderLine(50," #=#")
renderLine(51," #=#")
renderLine(52," #=#")
renderLine(53," #=#")
renderLine(54," #=#")
renderLine(55," #=#")
renderLine(56," #=#")
renderLine(57," #=#")
renderLine(58," ##=#")
renderLine(59," #8=#")
renderLine(60," ####")
oxyd_shuffle()
set_stone( "st-greenbrown", 27, 22)
set_stone( "st-greenbrown", 29, 24)
fill_floor("fl-leaves", 31,17,1,1)
fill_floor("fl-leaves", 33,17,1,1)
fill_floor("fl-leaves", 34,15,1,1)
fill_floor("fl-sand", 13,13,1,1)
fill_floor("fl-sand", 14,13,1,1)
fill_floor("fl-sand", 15,13,1,1)
fill_floor("fl-water", 27,22, 1,1)
fill_floor("fl-water", 26,23, 1,1)
fill_floor("fl-water", 26,24, 1,1)
fill_floor("fl-leaves", 12,14,1,1)
fill_floor("fl-leaves", 13,14,1,1)
fill_floor("fl-leaves", 15,14,1,1)
fill_floor("fl-leaves", 16,14,1,1)
fill_floor("fl-leaves", 28,16,1,1)
fill_floor("fl-leaves", 29,16,1,1)
fill_floor("fl-leaves", 30,16,1,1)
fill_floor("fl-leaves", 31,16,1,1)
fill_floor("fl-leaves", 28,19,1,1)
fill_floor("fl-leaves", 29,19,1,1)
fill_floor("fl-leaves", 30,19,1,1)
fill_floor("fl-leaves", 31,19,1,1)
fill_floor("fl-leaves", 28,17,1,1)
fill_floor("fl-leaves", 28,18,1,1)
fill_floor("fl-leaves", 31,17,1,1)
fill_floor("fl-leaves", 31,18,1,1)
fill_floor("fl-space", 74,59, 1,1)
fill_floor("fl-space", 60,24, 1,1)
fill_floor("fl-sand", 36,24,1,1)
fill_floor("fl-ice_001", 25,28, 1,1)
fill_floor("fl-ice_001", 26,28, 1,1)
fill_floor("fl-ice_001", 27,28, 1,1)
fill_floor("fl-ice_001", 28,28, 1,1)
fill_floor("fl-ice_001", 29,28, 1,1)
fill_floor("fl-ice_001", 30,28, 1,1)
fill_floor("fl-ice_001", 31,28, 1,1)
fill_floor("fl-ice_001", 32,28, 1,1)
fill_floor("fl-ice_001", 33,28, 1,1)
fill_floor("fl-ice_001", 34,28, 1,1)
fill_floor("fl-ice_001", 35,28, 1,1)
fill_floor("fl-ice_001", 36,28, 1,1)
fill_floor("fl-ice_001", 37,28, 1,1)
fill_floor("fl-ice_001", 38,28, 1,1)
fill_floor("fl-ice_001", 39,28, 1,1)
fill_floor("fl-ice_001", 40,28, 1,1)
door6=enigma.GetNamedObject("door6")
function funcc()
enigma.SendMessage(door6, "open", nil)
end
display.SetFollowMode(display.FOLLOW_SCROLLING)