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GameStar Special 2004 August
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Enigma-081.exe
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duffy34.lua
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2003-08-27
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12KB
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273 lines
levelw=100
levelh=60
create_world( levelw, levelh)
fill_floor("fl-rough", 0,0,levelw,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="#" then
set_stone( "st-greenbrown", i-1, line)
elseif c =="w" then
set_stone( "st-glass", i-1, line)
elseif c =="m" then
set_stone( "st-brick", i-1, line)
elseif c =="B" then
set_stone( "st-brownie", i-1, line)
elseif c =="R" then
set_stone( "st-rock6", i-1, line)
elseif c =="x" then
set_stone( "st-rock5", i-1, line)
elseif c =="n" then
set_stone( "st-rock4", i-1, line)
elseif c =="v" then
set_stone( "st-rock3", i-1, line)
elseif c ==";" then
set_stone( "st-rock2", i-1, line)
elseif c =="/" then
set_stone( "st-rock1", i-1, line)
elseif c =="H" then
set_stone( "st-bluegray", i-1, line)
elseif c=="t" then
set_stone( "st-actorimpulse",i-1,line)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "!" then
abyss(i-1,line)
-- fill_floor("fl-water", i-1,line, 1,1)
elseif c=="+" then
set_stone( "st-wood", i-1, line)
elseif c == "=" then
fill_floor("fl-space", i-1,line, 1,1)
elseif c=="z" then
set_actor("ac-blackball", i-.5,line+.5, {player=0})
set_item("it-yinyang",i-1,line)
elseif c=="y" then
set_actor("ac-whiteball", i-.5,line+.5, {player=1})
set_item("it-yinyang",i-1,line)
elseif c == "d" then --1-d
set_floor("fl-gradient", i-1, line, {type=1})
elseif c == "u" then --2-u
set_floor("fl-gradient", i-1, line, {type=2})
elseif c == "r" then --3-r
set_floor("fl-gradient", i-1, line, {type=3})
elseif c == "l" then --4-l
set_floor("fl-gradient", i-1, line, {type=4})
elseif c == "1" then --ur
set_floor("fl-gradient", i-1, line, {type=11})
elseif c == "3" then --dl
set_floor("fl-gradient", i-1, line, {type=9})
elseif c == "7" then --dr
set_floor("fl-gradient", i-1, line, {type=12})
elseif c == "9" then --ul
set_floor("fl-gradient", i-1, line, {type=10})
elseif c=="S" then
oneway(i-1,line, enigma.SOUTH)
elseif c=="N" then
oneway(i-1,line, enigma.NORTH)
elseif c=="E" then
oneway(i-1,line, enigma.EAST)
elseif c=="W" then
oneway(i-1,line, enigma.WEST)
elseif c=="g" then
draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
elseif c == "X" then
draw_stones("st-yinyang1", { i-1,line}, {0,1},1)
elseif c=="a" then
set_floor("fl-bridge", i-1,line, {name="bridge1", type="x"})
elseif c=="b" then
set_floor("fl-bridge", i-1,line, {name="bridge2", type="x"})
elseif c=="c" then
set_floor("fl-bridge", i-1,line, {name="bridge3", type="x"})
elseif c=="D" then
set_floor("fl-bridge", i-1,line, {name="bridge4", type="x"})
elseif c=="e" then
set_floor("fl-bridge", i-1,line, {name="bridge5", type="x"})
elseif c=="f" then
set_floor("fl-bridge", i-1,line, {name="bridge6", type="x"})
elseif c=="G" then
set_floor("fl-bridge", i-1,line, {name="bridge7", type="x"})
elseif c=="h" then
set_floor("fl-bridge", i-1,line, {name="bridge8", type="x"})
elseif c=="i" then
set_floor("fl-bridge", i-1,line, {name="bridge9", type="x"})
elseif c=="j" then
set_floor("fl-bridge", i-1,line, {name="bridge10", type="x"})
elseif c=="`" then
set_item("it-wormhole", i-1, line, {strength=1,targetx="59.5",targety="22.5", name="ww1"})
elseif c=="@" then
set_item("it-wormhole", i-1, line, {strength=1,targetx="40.5",targety="26.5", name="ww2"})
elseif c=="~" then
set_item("it-wormhole", i-1, line, {strength=1,targetx="2.5",targety="14.5", name="ww3"})
elseif c=="$" then
set_item("it-wormhole", i-1, line, {strength=1,targetx="10",targety="42.5", name="ww4"})
elseif c=="%" then
set_item("it-wormhole", i-1, line, {strength=1,targetx="74.5",targety="46.5", name="ww5"})
elseif c=="^" then
set_item("it-wormhole", i-1, line, {strength=1,targetx="71.5",targety="6.5", name="ww6"})
elseif c=="&" then
set_item("it-wormhole", i-1, line, {strength=1,targetx="49",targety="30.5", name="ww7"})
elseif c=="8" then
set_item("it-wormhole", i-1, line, {strength=1,targetx="48.5",targety="40.5", name="ww8"})
elseif c=="p" then
set_item("it-wormhole", i-1, line, {strength=7,targetx="71.5",targety="6.5"})
elseif c=="0" then
set_item("it-wormhole", i-1, line, {strength=8,targetx="59.5",targety="15.5"})
elseif c=="q" then
set_item("it-wormhole", i-1, line, {strength=1,targetx="37.5",targety="25.5"})
elseif c=="V" then
set_stone("st-switch", i-1,line, {action="callback",target="funcc"})
elseif c=="F" then
set_item("it-trigger", i-1,line, {action="callback", target="changewormholes"})
end
end
end
-- Floor: " "
-- Border: "#"
-- Oxyd: "o"
renderLine(00,";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;")
renderLine(01,";ggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg;")
renderLine(02,";g;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;g;")
renderLine(03,";g; ;; ; ; ; ; p ; ;g;")
renderLine(04,";g; ; ;; ; ; ;;;;;; ; ;g;")
renderLine(05,";g; p ; ; p; ; ; ;;;;; ;g;")
renderLine(06,";g; ;; ;; ; p ; ; ; p ; ; p ;g;")
renderLine(07,";g; ; ; ;; ; ; ; ; ; ;;;;; ;g;")
renderLine(08,";g; q ; p ; ; ; ;;;;;; ; ;g;")
renderLine(09,";g;o ; ; ; p ; ;g;")
renderLine(10,";g;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;g;")
renderLine(11,";ggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg;")
renderLine(12,"xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxBBBBBBBBBBBBBBBBBBBwwwwwwwwwwwwwwwwwwww")
renderLine(13,"x lllrrrrllrll xog g g g g g g g gBo w 0w")
renderLine(14,"x lllrrrrllrll xggggggggggggggggggBggggggggggggggggg w w 0 w")
renderLine(15,"x lllrrrrllrll xg gBg qg w w w")
renderLine(16,"xxxxxxxxxxxxxxxxxxuxg gggggggggggggg gBg ggggggggggggg g wo w 0 w")
renderLine(17,"x rrrlllrrrrll1x xg g g gBg g g g wwwwww 0 0w")
renderLine(18,"xuxxxxxxxxxxxxlxdxxxg g gggggggggg g gBg g ggggg ggg g g w 0 w")
renderLine(19,"xdx lllrrllrll7xdx g g g gBg g g g g g g g w***** w0 0 w")
renderLine(20,"xux xxxxxxxxxxxxdxdxg gggggggggggggg gBg g ggg g g ggg g w * w 0 0 w")
renderLine(21,"xdx llllllllllll7xdxg gBg gg g g g g w * w 0 0 w")
renderLine(22,"xuxxxxxxxxxxxxxxxx xggggggggggggggggggBgg gggg g ggggggg w * w 0 q w")
renderLine(23,"x lrlrlrlrlrlrlrlr xg g g g g g g g g B g g w * w 0 0 w")
renderLine(24,"########################SS#############RRRRRRddddddRRRRRRwwwwwwwwwwwwwwwwwwww")
renderLine(25,"#oX X X Xa # #rrrrr # R======R m m")
renderLine(26,"#XX X X Xb z # #rrrr9u# RddddddR m mmmmmmmmmmmmmmmm m")
renderLine(27,"# X X Xc # #rrr9uu# R======R m mq m m")
renderLine(28,"#XXXX X XD # #rr9uuu# RddddddR m mmmmmmmmmmmmmo m m")
renderLine(29,"# X Xe # #r9uuuu# R R m m m")
renderLine(30,"########## E V g9uuuuu# R R=====mmmmmmmmmmmmmmmmmm m")
renderLine(31,"# X Xf # #g###### R R=====m m")
renderLine(32,"#XXXX X XG # # RRRRRRRR=====m mmmmmmmmmmmmmmmmmm")
renderLine(33,"# X X Xh # # lllll ====H==m m")
renderLine(34,"#XX X X Xi y # # lllll ====H==mmmmmmmmmmmmmmmmmm m")
renderLine(35,"#oX X X Xj # # lllll ====H== m")
renderLine(36,"#################### #HHHHHHHHHHHHHHHHHHmmmmmmmmmmmmmmmmmmmm")
renderLine(37,"/qddddddddddddddddq# # v v v t t t")
renderLine(38,"/r3dddddddddddddd1l# # v vvvvvvv vv vvv vtt tt t t t ttt t")
renderLine(39,"/rr7uuuuuuuuuuuu9ll# # v v v v v v t t t ttttt t t t")
renderLine(40,"/rrl3dddddddddd1rll# # v v vv v v v vvv v tttt t t t t t")
renderLine(41,"/rrlr7uuuuuuuu9lrll# # v vvv v v v t tttt t tt t")
renderLine(42,"/rrlrl rlrll# # vvvvvv v v vvv tt t t t t ttt")
renderLine(43,"/rrlr1dddddddd3lrll# # vvvvvvv v v t t t t tttt tt t")
renderLine(44,"/rrl9uuuuuuuuuu7rll# #vvvvv v v vvo v t tt t ttt t t")
renderLine(45,"/rr1dddddddddddd3ll# # v v v v t t ttttt t")
renderLine(46,"or9uuuuuuuuuuuuuu7l# #vvvvvvvvvvvvvvvSvvv tt tttt tt t t")
renderLine(47,"/quuuuuuuuuuuuuuuuq# q`@~$%^&8q W W ot t t")
renderLine(48,"///////////////////####################vvvvvvvvvvvvvvvvvvvttttttttttttttttttt")
oxyd_shuffle()
set_floor("fl-gradient", 1, 37, {type=9})
set_floor("fl-gradient", 1, 47, {type=10})
set_floor("fl-gradient", 18, 37, {type=11})
set_floor("fl-gradient", 18, 47, {type=12})
bridge1=enigma.GetNamedObject("bridge1")
bridge2=enigma.GetNamedObject("bridge2")
bridge3=enigma.GetNamedObject("bridge3")
bridge4=enigma.GetNamedObject("bridge4")
bridge5=enigma.GetNamedObject("bridge5")
bridge6=enigma.GetNamedObject("bridge6")
bridge7=enigma.GetNamedObject("bridge7")
bridge8=enigma.GetNamedObject("bridge8")
bridge9=enigma.GetNamedObject("bridge9")
bridge10=enigma.GetNamedObject("bridge10")
through=0
function funcc()
if through==1 then
through=0
end
if through==0 then
enigma.SendMessage(bridge1, "openclose", nil)
enigma.SendMessage(bridge2, "openclose", nil)
enigma.SendMessage(bridge3, "openclose", nil)
enigma.SendMessage(bridge4, "openclose", nil)
enigma.SendMessage(bridge5, "openclose", nil)
enigma.SendMessage(bridge6, "openclose", nil)
enigma.SendMessage(bridge7, "openclose", nil)
enigma.SendMessage(bridge8, "openclose", nil)
enigma.SendMessage(bridge9, "openclose", nil)
enigma.SendMessage(bridge10, "openclose", nil)
end
through=through+1
end
--through2=0
--function changewormholes()
--if through2==1 then
--through2=0
--end
--if through2==0 then
--rrr= random(1,8)
--if rrr==1 then
--tx=59.5
--ty=22.5
--end
--if rrr==2 then
--tx=41.5
--ty=26.5
--end
--if rrr==3 then
--tx=2.5
--ty=14.5
--end
--if rrr==4 then
--tx=10
--ty=42.5
--end
--if rrr==5 then
--tx=76.5
--ty=46.5
--end
--if rrr==6 then
--tx=71.5
--ty=6.5
--end
--if rrr==7 then
--tx=49
--ty=30.5
--end
--if rrr==8 then
--tx=48.5
--ty=41.5
--end
-- SetAttrib(ww1, "targetx", tx)
-- SetAttrib(ww1, "targety", ty)
-- SetAttrib(ww2, "targetx", tx)
-- SetAttrib(ww2, "targety", ty)
-- set_item("it-wormhole", 26+w1, 47, {strength=1,targetx="59.5",targety="22.5"})
-- set_item("it-wormhole", 26+w2, 47, {strength=1,targetx="41.5",targety="26.5"})
-- set_item("it-wormhole", 26+w3, 47, {strength=1,targetx="2.5",targety="14.5"})
-- set_item("it-wormhole", 26+w4, 47, {strength=1,targetx="10",targety="42.5"})
-- set_item("it-wormhole", 26+w5, 47, {strength=1,targetx="76.5",targety="46.5"})
-- set_item("it-wormhole", 26+w6, 47, {strength=1,targetx="71.5",targety="6.5"})
-- set_item("it-wormhole", 26+w7, 47, {strength=1,targetx="49",targety="30.5"})
-- set_item("it-wormhole", 26+w8, 47, {strength=1,targetx="48.5",targety="41.5"})
--end
--end