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GameStar Special 2004 August
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GSSH0804.iso
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Geschicklichkeit
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Enigma
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Enigma-081.exe
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data
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levels
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duffy32.lua
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2003-08-27
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4KB
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144 lines
levelw=80
levelh=20
create_world( levelw, levelh)
fill_floor("fl-leaves", 0,0,levelw,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="#" then
set_stone( "st-greenbrown", i-1, line)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "!" then
abyss(i-1,line)
-- fill_floor("fl-water", i-1,line, 1,1)
elseif c=="z" then
set_actor("ac-blackball", i-.5,line+.5, {player=0})
set_item("it-spring1",i-1,line)
elseif c=="w" then
set_actor("ac-whiteball-small", i-.5,line+.5, {player=0, mouseforce=1})
elseif c=="+" then
set_stone( "st-wood",i-1,line)
elseif c == "s" then
set_stone("st-stoneimpulse",i-1,line)
elseif c == "S" then
set_stone("st-stoneimpulse-hollow",i-1,line)
elseif c=="=" then
fill_floor("fl-space", i-1,line, 1,1)
elseif c=="M" then
set_item( "it-magnet",i-1 ,line , {name="magnet1"})
elseif c=="N" then
set_item( "it-magnet",i-1 ,line , {name="magnet2"})
elseif c=="$" then
set_item( "it-hollow", i-1,line, {name="h1"})
elseif c=="%" then
set_item( "it-hollow", i-1,line, {name="h2"})
elseif c=="^" then
set_item( "it-hollow", i-1,line, {name="h3"})
elseif c=="&" then
set_item( "it-hollow", i-1,line, {name="h4"})
elseif c=="*" then
set_item( "it-hollow", i-1,line, {name="h5"})
elseif c=="Q" then
set_item( "it-hollow", i-1,line, {name="h6"})
elseif c=="E" then
set_item( "it-hollow", i-1,line, {name="h7"})
elseif c=="R" then
set_item( "it-hollow", i-1,line, {name="h8"})
elseif c=="4" then
set_stone("st-switch", i-1,line, {action="callback",target="hh1"})
elseif c=="5" then
set_stone("st-switch", i-1,line, {action="callback",target="hh2"})
elseif c=="6" then
set_stone("st-switch", i-1,line, {action="callback",target="hh3"})
elseif c=="7" then
set_stone("st-switch", i-1,line, {action="callback",target="hh4"})
elseif c=="8" then
set_stone("st-switch", i-1,line, {action="callback",target="hh5"})
elseif c=="q" then
set_stone("st-switch", i-1,line, {action="callback",target="hh6"})
elseif c=="e" then
set_stone("st-switch", i-1,line, {action="callback",target="hh7"})
elseif c=="r" then
set_stone("st-switch", i-1,line, {action="callback",target="hh8"})
end
end
end
-- Floor: " "
-- Border: "#"
-- Oxyd: "o"
renderLine(00,"!!!!!!!!!!!!!!!!!!!!")
renderLine(01,"####4####!!####e####")
renderLine(02,"#R *#!!#& $#")
renderLine(03,"# #!!# #")
renderLine(04,"# #!!# #")
renderLine(05,"# w #!!# w #")
renderLine(06,"7 wMw 5!!q wNw r")
renderLine(07,"# w #!!# w #")
renderLine(08,"# #!!# #")
renderLine(09,"# #!!# #")
renderLine(10,"#E Q#!!#^ %#")
renderLine(11,"####6####!!####8####")
renderLine(12,"!!!!!!!!!!!!!!!!!!!!")
oxyd_shuffle()
h1=enigma.GetNamedObject("h1")
h2=enigma.GetNamedObject("h2")
h3=enigma.GetNamedObject("h3")
h4=enigma.GetNamedObject("h4")
h5=enigma.GetNamedObject("h5")
h6=enigma.GetNamedObject("h6")
h7=enigma.GetNamedObject("h7")
h8=enigma.GetNamedObject("h8")
magnet1=enigma.GetNamedObject("magnet1")
magnet2=enigma.GetNamedObject("magnet2")
enigma.SendMessage(magnet1, "on", nil)
enigma.SendMessage(magnet2, "on", nil)
enigma.SendMessage(h1, "trigger", nil)
enigma.SendMessage(h2, "trigger", nil)
enigma.SendMessage(h3, "trigger", nil)
enigma.SendMessage(h4, "trigger", nil)
enigma.SendMessage(h5, "trigger", nil)
enigma.SendMessage(h6, "trigger", nil)
enigma.SendMessage(h7, "trigger", nil)
enigma.SendMessage(h8, "trigger", nil)
function hh1()
enigma.SendMessage(h1, "trigger", nil)
end
function hh2()
enigma.SendMessage(h2, "trigger", nil)
end
function hh3()
enigma.SendMessage(h3, "trigger", nil)
end
function hh4()
enigma.SendMessage(h4, "trigger", nil)
end
function hh5()
enigma.SendMessage(h5, "trigger", nil)
end
function hh6()
enigma.SendMessage(h6, "trigger", nil)
end
function hh7()
enigma.SendMessage(h7, "trigger", nil)
end
function hh8()
enigma.SendMessage(h8, "trigger", nil)
end