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Enigma-081.exe
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duffy28.lua
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2003-08-27
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122 lines
levelw=80
levelh=40
create_world( levelw, levelh)
fill_floor("fl-abyss", 0,0,levelw,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="#" then
set_stone( "st-death", i-1, line)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "!" then
abyss(i-1,line)
-- fill_floor("fl-water", i-1,line, 1,1)
elseif c=="z" then
set_actor("ac-blackball", i-.5,line+.5, {player=0})
fill_floor("fl-leaves", i-1,line,1,1)
elseif c==" " then
abyss(i-1,line)
elseif c == "s" then
set_item("it-spring1",i-1,line)
fill_floor("fl-leaves", i-1,line,1,1)
elseif c=="+" then
set_stone( "st-wood", i-1, line)
elseif c=="*" then
set_stone( "st-greenbrown", i-1, line)
elseif c=="H" then
set_stone("st-stone_break", i-1,line)
elseif c=="9" then
set_stone( "st-floppy", i-1,line,{action="openclose",target="unimportantdoor"})
elseif c=="a" then
fill_floor("fl-leaves", i-1,line,1,1)
elseif c=="b" then
fill_floor("fl-sand", i-1,line,1,1)
elseif c=="c" then
fill_floor("fl-bluegreen", i-1,line,1,1)
elseif c=="d" then
fill_floor("fl-inverse", i-1,line, 1,1)
elseif c=="e" then
fill_floor("fl-ice_001", i-1,line, 1,1)
elseif c=="f" then
fill_floor("fl-marble", i-1,line, 1,1)
elseif c=="g" then
fill_floor("fl-wood", i-1,line, 1,1)
elseif c=="h" then
fill_floor("fl-hay", i-1,line, 1,1)
elseif c=="i" then
fill_floor("fl-dunes", i-1,line, 1,1)
elseif c=="j" then
fill_floor("fl-brick", i-1,line, 1,1)
elseif c=="k" then
fill_floor("fl-gray", i-1,line, 1,1)
elseif c=="l" then
fill_floor("fl-plank", i-1,line, 1,1)
elseif c=="m" then
fill_floor("fl-metal",i-1,line, 1,1)
elseif c=="n" then
fill_floor("fl-normal", i-1,line, 1,1)
elseif c=="O" then
fill_floor("fl-rough", i-1,line, 1,1)
elseif c=="p" then
fill_floor("fl-space", i-1,line, 1,1)
elseif c=="q" then
fill_floor("fl-bluegreenx", i-1,line, 1,1)
elseif c=="r" then
fill_floor("fl-leaves", i-1,line, 1,1)
set_stone("st-chameleon", i-1,line)
elseif c=="S" then
fill_floor("fl-floor_001", i-1,line, 1,1)
end
end
end
-- Floor: " "
-- Border: "#"
-- Oxyd: "o"
renderLine(00,"##########################################################")
renderLine(01,"# c # jjj # ff #")
renderLine(02,"# aaaa bb ccccc # jjj j kkkk iii # gg fff #")
renderLine(03,"# azsa bbb ccccc # jjj jjj kk k iii # gggg ffff #")
renderLine(04,"# aaaa ccc c # j jjj j kkkk ii # ggg fff #")
renderLine(05,"# # jjj jjj kkk d ff #")
renderLine(06,"###### ddd # jjj j k h ddd #")
renderLine(07,"# ee ddd # jjj hhh ddddd # p #")
renderLine(08,"#fff eeee dddd # ddd # pp #")
renderLine(09,"#fff eeee ddd # ll ########## d # pp #")
renderLine(10,"#f eee ##### lllll # # # pp #")
renderLine(11,"#ff eeee ### # olllo ## OOOOOO ##### #")
renderLine(12,"#fff # j # ## # OOOOOO #")
renderLine(13,"# ## jjj #######* r * OO OO jjjjjjj # dd #")
renderLine(14,"#ggg # jjjjj # kkk rrrrr* OO OO jjjjj # dd #")
renderLine(15,"#ggg # jjjjj # kkkkk rrrrr* OOOOOO jjj aa # dd #")
renderLine(16,"#gg # OO jjjj # kkkk rrrrr* OOOOOO j aaa # dd #")
renderLine(17,"#gg # OOOO jj e aaaa # #")
renderLine(18,"#gg OOOO # jj qqq #SSSSS# eeeeee a # #")
renderLine(19,"# OOO # # qqqq #SSSSS# eeeeee # #")
renderLine(20,"# OO # pppp qqq # SSSS# eeeee # bbbbb ccc #")
renderLine(21,"#mmm # iiii pppp qqqq#l S# nn # bbbb cccc #")
renderLine(22,"#mmmmmmm # iiiii pppp qqq #lll nnnnnn # bb cccc #")
renderLine(23,"#mmmmmm # iii # lll nnnn # bb ccccc #")
renderLine(24,"##########################################################")
oxyd_shuffle()
--through=0
--function funcc()
-- if through==1 then
-- through=0
-- end
-- if through==0 then
-- enigma.SendMessage(door1, "openclose", nil)
-- enigma.SendMessage(door2, "openclose", nil)
-- enigma.SendMessage(door3, "openclose", nil)
-- enigma.SendMessage(bridge1, "openclose", nil)
-- enigma.SendMessage(bridge2, "openclose", nil)
-- end
-- through=through+1
--end