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duffy24.lua
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2003-08-27
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67 lines
levelw=60
levelh=30
create_world( levelw, levelh)
fill_floor("fl-bluegreen", 0,0,levelw,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="#" then
set_stone( "st-greenbrown", i-1, line)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "D" then
set_stone( "st-death", i-1, line)
elseif c == "!" then
abyss(i-1,line)
elseif c == "=" then
fill_floor("fl-bluegreen", i-1,line, 1,1)
elseif c == "+" then
fill_floor("fl-space", i-1,line, 1,1)
elseif c == "a" then
set_stone("st-switch", i-1,line, {action="openclose", target="door1"})
elseif c == "A" then
set_stone("st-door", i-1, line , {name="door1", type="v"})
elseif c == "z" then
set_actor("ac-blackball", i-1+1,line+.5, {player=0})
elseif c == "d" then --1-d
set_floor("fl-gradient", i-1, line, {type=1})
elseif c == "u" then --2-u
set_floor("fl-gradient", i-1, line, {type=2})
elseif c == "r" then --3-r
set_floor("fl-gradient", i-1, line, {type=3})
elseif c == "l" then --4-l
set_floor("fl-gradient", i-1, line, {type=4})
elseif c == "1" then --ur
set_floor("fl-gradient", i-1, line, {type=11})
elseif c == "3" then --dl
set_floor("fl-gradient", i-1, line, {type=9})
elseif c == "7" then --dr
set_floor("fl-gradient", i-1, line, {type=12})
elseif c == "9" then --ul
set_floor("fl-gradient", i-1, line, {type=10})
end
end
end
-- Floor: " "
-- Border: "#"
-- Oxyd: "o"
renderLine(00,"!!!!!!!!!!!!!!!!!!!!")
renderLine(01,"!DdulrdulDDulrdulrD!")
renderLine(02,"!uordulrdulrdulrdol!")
renderLine(03,"!rdulrDulrdulDdulrd!")
renderLine(04,"!ulrdolrdulrduordul!")
renderLine(05,"!rdulrdulrdulrdulrd!")
renderLine(06,"!oDrdulrdz=rdulrdDo!")
renderLine(07,"!rdulrdulrdulrdulrd!")
renderLine(08,"!ulrdolrdulrduordul!")
renderLine(09,"!rdulrDulrdulDdulrd!")
renderLine(10,"!uordulrdulrdulrdol!")
renderLine(11,"!DdulrdulDDulrdulrD!")
renderLine(12,"!!!!!!!!!!!!!!!!!!!!")
oxyd_shuffle()