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- levelw=50
- levelh=30
-
- create_world( levelw, levelh)
-
- fill_floor("fl-metal", 0,0,levelw,levelh)
-
- function renderLine( line, pattern)
- for i=1, strlen(pattern) do
- local c = strsub( pattern, i, i)
- if c =="#" then
- set_stone( "st-greenbrown", i-1, line)
- elseif c == "o" then
- oxyd( i-1, line)
- elseif c == "D" then
- set_stone( "st-death", i-1, line)
- elseif c == "!" then
- -- abyss(i-1,line)
- fill_floor("fl-water", i-1,line, 1,1)
- elseif c == " " then
- abyss(i-1,line)
- elseif c=="w" then
- set_actor("ac-whiteball-small", i-.5,line+.5, {player=0, mouseforce=1})
- elseif c=="H" then
- hollow(i-1,line)
- elseif c=="*" then
- set_stone("st-greenbrown",i-1,line)
- elseif c=="r" then
- set_floor("fl-gradient", i-1,line , {type=23})
- elseif c=="l" then
- set_floor("fl-gradient", i-1,line , {type=24})
-
- elseif c=="R" then
- set_floor("fl-gradient", i-1,line , {type=23})
- set_actor("ac-whiteball-small", i-.5,line+.5, {player=0, mouseforce=1})
- elseif c=="L" then
- set_floor("fl-gradient", i-1,line , {type=24})
- set_actor("ac-whiteball-small", i-.5,line+.5, {player=0, mouseforce=1})
- elseif c=="x" then
- set_floor("fl-metal", i-1,line)
- elseif c=="X" then
- set_floor("fl-metal", i-1,line)
- set_actor("ac-whiteball-small", i-.5,line+.5, {player=0, mouseforce=1})
- end
- end
- end
-
- -- Floor: " "
- -- Border: "#"
- -- Oxyd: "o"
-
- renderLine(00," ### ### ")
- renderLine(01," ###r#o####r#o##### ")
- renderLine(02," DrrrrrrrrRrrrrrrr# ")
- renderLine(03," ##r##o######o##r## ")
- renderLine(04," ### ### ### ")
- renderLine(05," ##x##o###x##o##### ")
- renderLine(06," DxxxxxxxxxxxxxxxxD ")
- renderLine(07," #####o###x##o##x## ")
- renderLine(08," ### ### ### ")
- renderLine(09," ##l##o###l##o##### ")
- renderLine(10," #llllllllLlllllllD ")
- renderLine(11," #####o#l####o##l## ")
- renderLine(12," ### ### ")
-
- oxyd_shuffle()
-
- set_actor("ac-whiteball-small", 10.5,6.5, {player=0, mouseforce=1})