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Enigma-081.exe
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duffy20.lua
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2003-08-27
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88 lines
levelw=25
levelh=30
create_world( levelw, levelh)
fill_floor("fl-metal", 0,0,levelw,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="#" then
set_stone( "st-greenbrown", i-1, line)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "!" then
abyss(i-1,line)
-- fill_floor("fl-water", i-1,line, 1,1)
elseif c=="+" then
set_stone( "st-wood", i-1, line)
elseif c=="g" then
draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
elseif c=="l" then
oneway(i-1,line, enigma.WEST)
elseif c=="u" then
oneway(i-1,line, enigma.NORTH)
elseif c=="r" then
oneway(i-1,line, enigma.EAST)
elseif c=="d" then
oneway(i-1,line, enigma.SOUTH)
elseif c=="h" then
set_item("it-tinyhollow", i-1, line)
elseif c=="H" then
set_item("it-hollow", i-1, line)
elseif c=="J" then
set_item("it-hill", i-1, line)
elseif c=="j" then
set_item("it-tinyhill", i-1, line)
elseif c == "1" then --ur
set_floor("fl-gradient", i-1, line, {type=11})
elseif c == "3" then --dl
set_floor("fl-gradient", i-1, line, {type=9})
elseif c == "7" then --dr
set_floor("fl-gradient", i-1, line, {type=12})
elseif c == "9" then --ul
set_floor("fl-gradient", i-1, line, {type=10})
end
end
end
-- Floor: " "
-- Border: "#"
-- Oxyd: "o"
renderLine(00,"####################")
renderLine(01,"#o o#")
renderLine(02,"# J J #")
renderLine(03,"# ############## #")
renderLine(04,"# #H o o H# #")
renderLine(05,"# # # #")
renderLine(06,"# # o 31 o # #")
renderLine(07,"# # 97 # #")
renderLine(08,"# # # #")
renderLine(09,"# # ###### # #")
renderLine(10,"# # #h h# # #")
renderLine(11,"#JJ# # oo # #JJ#")
renderLine(12,"#JJ# # jj # #JJ#")
renderLine(13,"#JJ# # oo # #JJ#")
renderLine(14,"# # #h h# # #")
renderLine(15,"# # ###### # #")
renderLine(16,"# # # #")
renderLine(17,"# # 31 # #")
renderLine(18,"# # o 97 o # #")
renderLine(19,"# # # #")
renderLine(20,"# #H o o H# #")
renderLine(21,"# ############## #")
renderLine(22,"# J J #")
renderLine(23,"#o o#")
renderLine(24,"####################")
oxyd_shuffle()
local actor1=set_actor("ac-blackball", 10,2, {player=0})
local actor2=set_actor("ac-whiteball", 10,5, {player=1})
local actor3=set_actor("ac-whiteball-small", 10,11,{player=1})
AddRubberBand(actor1, actor2, 8,0)
AddRubberBand(actor2, actor3, 8,0)