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- levelw=25
- levelh=30
-
- create_world( levelw, levelh)
-
- fill_floor("fl-metal", 0,0,levelw,levelh)
-
- function renderLine( line, pattern)
- for i=1, strlen(pattern) do
- local c = strsub( pattern, i, i)
- if c =="#" then
- set_stone( "st-greenbrown", i-1, line)
- elseif c == "o" then
- oxyd( i-1, line)
- elseif c == "!" then
- abyss(i-1,line)
- -- fill_floor("fl-water", i-1,line, 1,1)
- elseif c=="+" then
- set_stone( "st-wood", i-1, line)
- elseif c=="g" then
- draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
- elseif c=="l" then
- oneway(i-1,line, enigma.WEST)
- elseif c=="u" then
- oneway(i-1,line, enigma.NORTH)
- elseif c=="r" then
- oneway(i-1,line, enigma.EAST)
- elseif c=="d" then
- oneway(i-1,line, enigma.SOUTH)
- elseif c=="h" then
- set_item("it-tinyhollow", i-1, line)
- elseif c=="H" then
- set_item("it-hollow", i-1, line)
- elseif c=="J" then
- set_item("it-hill", i-1, line)
- elseif c=="j" then
- set_item("it-tinyhill", i-1, line)
- elseif c == "1" then --ur
- set_floor("fl-gradient", i-1, line, {type=11})
- elseif c == "3" then --dl
- set_floor("fl-gradient", i-1, line, {type=9})
- elseif c == "7" then --dr
- set_floor("fl-gradient", i-1, line, {type=12})
- elseif c == "9" then --ul
- set_floor("fl-gradient", i-1, line, {type=10})
- end
- end
- end
-
- -- Floor: " "
- -- Border: "#"
- -- Oxyd: "o"
-
- renderLine(00,"####################")
- renderLine(01,"#o o#")
- renderLine(02,"# J J #")
- renderLine(03,"# ############## #")
- renderLine(04,"# #H o o H# #")
- renderLine(05,"# # # #")
- renderLine(06,"# # o 31 o # #")
- renderLine(07,"# # 97 # #")
- renderLine(08,"# # # #")
- renderLine(09,"# # ###### # #")
- renderLine(10,"# # #h h# # #")
- renderLine(11,"#JJ# # oo # #JJ#")
- renderLine(12,"#JJ# # jj # #JJ#")
- renderLine(13,"#JJ# # oo # #JJ#")
- renderLine(14,"# # #h h# # #")
- renderLine(15,"# # ###### # #")
- renderLine(16,"# # # #")
- renderLine(17,"# # 31 # #")
- renderLine(18,"# # o 97 o # #")
- renderLine(19,"# # # #")
- renderLine(20,"# #H o o H# #")
- renderLine(21,"# ############## #")
- renderLine(22,"# J J #")
- renderLine(23,"#o o#")
- renderLine(24,"####################")
-
- oxyd_shuffle()
-
-
- local actor1=set_actor("ac-blackball", 10,2, {player=0})
- local actor2=set_actor("ac-whiteball", 10,5, {player=1})
- local actor3=set_actor("ac-whiteball-small", 10,11,{player=1})
-
- AddRubberBand(actor1, actor2, 8,0)
- AddRubberBand(actor2, actor3, 8,0)