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GameStar Special 2004 August
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Geschicklichkeit
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Enigma
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Enigma-081.exe
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duffy17.lua
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2003-02-01
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154 lines
levelw=50
levelh=50
create_world( levelw, levelh)
fill_floor("fl-metal", 0,0,levelw,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="#" then
set_stone( "st-greenbrown", i-1, line)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "!" then
-- abyss(i-1,line)
fill_floor("fl-water", i-1,line, 1,1)
elseif c == "s" then
set_stone("st-stoneimpulse", i-1,line)
elseif c == "2" then --1-d
set_floor("fl-gradient", i-1, line, {type=1})
elseif c == "8" then --2-u
set_floor("fl-gradient", i-1, line, {type=2})
elseif c == "6" then --3-r
set_floor("fl-gradient", i-1, line, {type=3})
elseif c == "4" then --4-l
set_floor("fl-gradient", i-1, line, {type=4})
elseif c == "1" then --ur
set_floor("fl-gradient", i-1, line, {type=11})
elseif c == "3" then --dl
set_floor("fl-gradient", i-1, line, {type=9})
elseif c == "7" then --dr
set_floor("fl-gradient", i-1, line, {type=12})
elseif c == "9" then --ul
set_floor("fl-gradient", i-1, line, {type=10})
elseif c=="z" then
set_actor("ac-blackball", i-.5,line+.5, {player=0})
set_item("it-yinyang", i-1, line+.5)
elseif c=="y" then
set_actor("ac-whiteball", i-.5,line+.5, {player=1})
set_item("it-yinyang", i-1, line+.5)
elseif c=="+" then
set_stone( "st-wood", i-1, line)
fill_floor("fl-leaves", i-1,line, 1,1)
elseif c==":" then
fill_floor("fl-space", i-1,line, 1,1)
elseif c=="=" then
fill_floor("fl-leaves", i-1,line, 1,1)
elseif c=="S" then
set_stone( "st-swap", i-1, line)
elseif c == "R" then
puzzle(i-1,line,PUZ_0100)
elseif c == "L" then
puzzle(i-1,line,PUZ_0001)
elseif c=="g" then
draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
elseif c=="h" then
doorh(i-1,line,{name="door1"})
elseif c=="q" then
doorh(i-1,line,{name="door2"})
elseif c=="j" then
doorh(i-1,line,{name="door3"})
elseif c=="v" then
doorh(i-1,line,{name="door4"})
elseif c=="u" then
oneway(i-1,line, enigma.NORTH)
fill_floor("fl-inverse", i-1,line, 1,1)
elseif c=="r" then
oneway(i-1,line, enigma.EAST)
fill_floor("fl-inverse", i-1,line, 1,1)
elseif c=="d" then
oneway(i-1,line, enigma.SOUTH)
fill_floor("fl-inverse", i-1,line, 1,1)
elseif c=="l" then
oneway(i-1,line, enigma.WEST)
fill_floor("fl-inverse", i-1,line, 1,1)
elseif c=="I" then
fill_floor("fl-inverse", i-1,line, 1,1)
elseif c=="F" then
set_stone("st-floppy", i-1, line, {action="openclose", target="door2"})
elseif c=="U" then
set_stone("st-floppy", i-1, line, {action="openclose", target="door3"})
elseif c=="f" then
set_item("it-floppy", i-1, line)
elseif c=="K" then
set_stone("st-key_a", i-1, line, {action="openclose", target="door1"})
elseif c=="V" then
set_stone("st-key_a", i-1, line, {action="openclose", target="door4"})
elseif c=="k" then
set_item("it-key_a", i-1 ,line)
elseif c == "b" then
yy1( "black", i-1, line)
elseif c == "w" then
yy1( "white", i-1, line)
elseif c == "X" then
draw_stones("st-yinyang1", { i-1,line}, {0,1},1)
elseif c=="P" then
set_item("it-brush",i-1,line)
elseif c=="p" then
draw_stones("st-stonebrush", {i-1,line}, {1,0},1)
end
end
end
function yy1( color, x, y)
stone = format( "st-%s4", color)
set_stone( stone, x, y)
end
-- Floor: " "
-- Border: "#"
-- Oxyd: "o"
renderLine(00,"#######################################")
renderLine(01,"#===s=======!!!!===p p ppppp p #")
renderLine(02,"#===s+=+=!!!!!!!+==p ppp p pp p p #")
renderLine(03,"#===s=+=!!!+!!!!===p p ppppppp p #")
renderLine(04,"#===s+=!!!!=!!!!===p p ppp p Pppppp #")
renderLine(05,"#==+#!!!!!!=!!!!===p p p p ppp p p #")
renderLine(06,"#===!!!!++!!!!!!===p p p ppp p p #")
renderLine(07,"#==+!!====!!!!!!+==p p pp p #")
renderLine(08,"#===!!==+=!!!==!===ppp p pppppp p #")
renderLine(09,"#===!!==!!!!+==!=== p p p pp #")
renderLine(10,"#===!!#!!+!!!!!!===p p pppppp p p p #")
renderLine(11,"#==+!!!!!====!!!===p p p p #")
renderLine(12,"###### #############################v##")
renderLine(13,"# #o##bbbbbbbbbbbwX K#")
renderLine(14,"#w#w#w#w#w#w#w#w#wb#h##bwwwwwwwwwbw# U#")
renderLine(15,"#wbXbXbXbXbXbXbXbXb# k#bwbbbbbbbwbw# #")
renderLine(16,"#wbwbwbwbwbwbwbwbwb# #bwbwwww#bwbw#y #")
renderLine(17,"#wbwbwbwbwbwbwbwbwb# #bwbw# #bwbw# #")
renderLine(18,"#wbwbwbwbwbwbwbwbwb#bb#bwbw#RL#bwbw#ww#")
renderLine(19,"#wbwbwbwbwbwbwbwbwb# #bwbw# #bwbw# #")
renderLine(20,"#wbwbwbwbwbwbwbwbwb# z#bwbw#bbbbwbw# #")
renderLine(21,"#wXwXwXwXwXwXwXwXwX# #bwbwwwwwwwbw#f #")
renderLine(22,"##b#b#b#b#b#b#b#bwb#V #bwbbbbbbbbbw##q#")
renderLine(23,"# #F Xbwwwwwwwwwww##o#")
renderLine(24,"######### ###########j#################")
renderLine(25,"#:::::::::::#::::::#IIlIIIII#II#IIIrII#")
renderLine(26,"#:::#::::::::::#:::#d###u##I#IIlIII#II#")
renderLine(27,"#::::::::::::::#:::#III#II###d##II##d##")
renderLine(28,"#222222#:::#:::::::#IIIlIIlIIII#u##III#")
renderLine(29,"#::::::####::::::::##d######IIIrII###d#")
renderLine(30,"#:::::::::4::::::::#IIIIIIIrI###IIlIII#")
renderLine(31,"##::::::::122222222#######d###IlII#III#")
renderLine(32,"#::::::##::::::::::#IIIIIrIlI#u#####ud#")
renderLine(33,"#::::::::::::::##::#d###u#u#IIIrIIIlII#")
renderLine(34,"#IIIIIIIIIIIIIIIIII#IIIrIIIrII####I##I#")
renderLine(35,"#IIIIIIIIIIIIIIIIIIIIII#IIIlIIlIIlIIrI#")
renderLine(36,"#######################################")
oxyd_shuffle()