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GameStar Special 2004 August
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GSSH0804.iso
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Geschicklichkeit
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Enigma
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Enigma-081.exe
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duffy16.lua
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2003-01-30
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8KB
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187 lines
levelw=77
levelh=13
create_world( levelw, levelh)
fill_floor("fl-metal", 0,0,levelw,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="#" then
set_stone( "st-greenbrown", i-1, line)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "P" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser1"})
elseif c == "Q" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser2"})
elseif c == "R" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser3"})
elseif c == "S" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser4"})
elseif c == "T" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser5"})
elseif c == "U" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser6"})
elseif c == "V" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser7"})
elseif c == "<" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser8"})
elseif c == "X" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser9"})
elseif c == "Y" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser10"})
elseif c == "a" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser11"})
elseif c == "b" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser12"})
elseif c == "c" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser13"})
elseif c == "d" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser14"})
elseif c == "e" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser15"})
elseif c == "f" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser16"})
elseif c == "g" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser17"})
elseif c == "h" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser18"})
elseif c == "i" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser19"})
elseif c == "j" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser20"})
elseif c == "k" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser21"})
elseif c == "l" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser22"})
elseif c == "m" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser23"})
elseif c == "n" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser24"})
elseif c == "`" then
set_item("it-trigger", i-1,line, {action="onoff",target="laser25"})
elseif c == "z" then
set_actor("ac-blackball", i-.5,line+.5, {player=0, mouseforce=1})
elseif c == "p" then
set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser1")
elseif c == "q" then
set_attrib(laser(i-1,line, TRUE, SOUTH), "name", "laser2")
elseif c == "r" then
set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser3")
elseif c == "s" then
set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser4")
elseif c == "t" then
set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser5")
elseif c == "u" then
set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser6")
elseif c == "v" then
set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser7")
elseif c == "," then
set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser8")
elseif c == "x" then
set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser9")
elseif c == "y" then
set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser10")
elseif c == "A" then
set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser11")
elseif c == "B" then
set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser12")
elseif c == "C" then
set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser13")
elseif c == "D" then
set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser14")
elseif c == "E" then
set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser15")
elseif c == "F" then
set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser16")
elseif c == "G" then
set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser17")
elseif c == "H" then
set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser18")
elseif c == "I" then
set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser19")
elseif c == "J" then
set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser20")
elseif c == "K" then
set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser21")
elseif c == "L" then
set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser22")
elseif c == "M" then
set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser23")
elseif c == "N" then
set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser24")
elseif c == "~" then
set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser25")
elseif c == "+" then
set_stone("st-wood", i-1, line)
elseif c == "*" then
set_stone("st-brownie", i-1, line)
elseif c == "w" then
draw_stones("st-glass", {i-1,line},{1,0}, 1)
elseif c == "/" then
mirrorp(i-1,line,FALSE,FALSE, 4)
elseif c == ";" then
mirrorp(i-1,line,FALSE,FALSE, 2)
elseif c == "?" then
mirrorp(i-1,line,FALSE,TRUE, 4)
elseif c == ":" then
mirrorp(i-1,line,FALSE,TRUE, 2)
elseif c == "/" then
mirrorp(i-1,line,FALSE,FALSE, 4)
elseif c == ";" then
mirrorp(i-1,line,FALSE,FALSE, 2)
elseif c == "?" then
mirrorp(i-1,line,FALSE,TRUE, 4)
elseif c == ":" then
mirrorp(i-1,line,FALSE,TRUE, 2)
elseif c == "|" then
draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
elseif c == "0" then
abyss(i-1,line)
draw_stones("st-glass", {i-1,line},{1,1}, 1)
elseif c == "1" then
fill_floor("fl-leaves", i-1,line,1,1)
draw_stones("st-glass", {i-1,line},{1,0}, 1)
elseif c == "2" then
fill_floor("fl-sand", i-1,line,1,1)
draw_stones("st-glass", {i-1,line},{1,0}, 1)
elseif c == "3" then
fill_floor("fl-bluegreen", i-1,line,1,1)
draw_stones("st-glass", {i-1,line},{1,0}, 1)
elseif c == "4" then
fill_floor("fl-inverse", i-1,line, 1,1)
draw_stones("st-glass", {i-1,line},{1,0}, 1)
elseif c == "@" then
document(i-1,line,"01011-00100-01...")
elseif c == "Z" then
document(i-1,line,"The left-most room is important!")
elseif c == "!" then
document(i-1,line,"This is the control panel.")
end
end
end
-- Floor: " "
-- Border: "#"
-- Oxyd: "o"
renderLine(00, "#############################################################################")
renderLine(01, "# # # w/w w ;#")
renderLine(02, "# 0 w # 021422133 # www # y?#")
renderLine(03, "# www # 3 2 # # x?#")
renderLine(04, "# 1 @ w#w # * 3 aPbQR 3 * # # ,?#")
renderLine(05, "# wwww # * 1 cdSef 1 * # # v?#")
renderLine(06, "#o 2 w##w | * gThij * | o# u?#")
renderLine(07, "# wwwww # * 2 kUVlm 2 * # # t?#")
renderLine(08, "# 3 w###w # * 3 <XnY` 3 * # # s?#")
renderLine(09, "# wwwwww # 3 z 2 # # r?#")
renderLine(10, "# 4 w####w # 321422130 # # ABCDEFGHIJKLMN~q #")
renderLine(11, "# wwwwww # # #p::::::::::::::::/#")
renderLine(12, "#############################################################################")
oxyd_shuffle()