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Enigma-081.exe
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duffy14.lua
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2003-10-07
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85 lines
levelw=200
levelh=60
enigma.ConserveLevel = FALSE -- dh
create_world( levelw, levelh)
fill_floor("fl-bluegreen", 0,0,levelw,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="#" then
set_stone( "st-greenbrown", i-1, line)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "!" then
-- abyss(i-1,line)
fill_floor("fl-water", i-1,line, 1,1)
elseif c == "a" then
set_item("it-trigger", i-1,line, {action="openclose",target="door1"})
elseif c == "A" then
set_stone("st-door", i-1, line , {name="door1", type="v"})
elseif c == "s" then
set_stone("st-stoneimpulse", i-1,line)
elseif c == "D" then --1-d
set_floor("fl-gradient", i-1, line, {type=1})
elseif c == "U" then --2-u
set_floor("fl-gradient", i-1, line, {type=2})
elseif c == "R" then --3-r
set_floor("fl-gradient", i-1, line, {type=3})
elseif c == "L" then --4-l
set_floor("fl-gradient", i-1, line, {type=4})
elseif c == "1" then --ur
set_floor("fl-gradient", i-1, line, {type=11})
elseif c == "3" then --dl
set_floor("fl-gradient", i-1, line, {type=9})
elseif c == "7" then --dr
set_floor("fl-gradient", i-1, line, {type=12})
elseif c == "9" then --ul
set_floor("fl-gradient", i-1, line, {type=10})
elseif c=="z" then
set_actor("ac-blackball", i,line+1, {player=0})
elseif c=="b" then
set_item( "it-blackbomb", i-1,line)
elseif c=="+" then
set_stone( "st-wood", i-1, line)
elseif c=="g" then
draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
elseif c == "y" then
dynamite(i-1,line)
end
end
end
-- Floor: " "
-- Border: "#"
-- Oxyd: "o"
renderLine(00,"#######################################")
-- renderLine(01,"# bb!b+ ! ! + #")
renderLine(01,"# bb! + ! ! + #")
renderLine(02,"# +ssssssss ! ssss ssss 3D1 #")
-- renderLine(03,"#g# b +bs sbbsssssssssbbs 3DDD1 #")
renderLine(03,"#g# b bs sbbsssssssssbbs 3DDD1 #")
renderLine(04,"# y bsssgsssssbbbbbbbbbbbbbs3DDDD11 #")
renderLine(05,"#!!ssss sbbbbbbbsssssssssbbbssssssLL1 #")
renderLine(06,"# s bb ssssbbmbs sbmbbbbbosLLL1#")
renderLine(07,"# +g b bb sbbbbs sbbbbbbbbsLLLL#")
renderLine(08,"# # # bbb ssbbsss ! sbbbbbbbosLLL7#")
renderLine(09,"# ### sbbbs ! ssssssssssLL7 #")
renderLine(10,"# z # sssss ! ! 9UU77 #")
renderLine(11,"# # !! !! 9U7 #")
renderLine(12,"#######################################")
oxyd_shuffle()
set_item( "it-blackbomb",5,5)
set_item( "it-blackbomb",5,2)
set_item( "it-blackbomb",7,1)
set_item( "it-blackbomb",9,1)
set_item( "it-blackbomb",9,2)
set_item( "it-blackbomb",9,6)
set_item( "it-magnet",14 ,6 , {name="magnet1"})
set_item( "it-magnet",26 ,6 , {name="magnet2"})
set_item( "it-trigger", 1, 9, {action="on", target="magnet1"})
set_item( "it-trigger", 1, 8, {action="on", target="magnet2"})