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- levelw=200
- levelh=60
- enigma.ConserveLevel = FALSE -- dh
-
- create_world( levelw, levelh)
-
- fill_floor("fl-bluegreen", 0,0,levelw,levelh)
-
- function renderLine( line, pattern)
- for i=1, strlen(pattern) do
- local c = strsub( pattern, i, i)
- if c =="#" then
- set_stone( "st-greenbrown", i-1, line)
- elseif c == "o" then
- oxyd( i-1, line)
- elseif c == "!" then
- -- abyss(i-1,line)
- fill_floor("fl-water", i-1,line, 1,1)
- elseif c == "a" then
- set_item("it-trigger", i-1,line, {action="openclose",target="door1"})
- elseif c == "A" then
- set_stone("st-door", i-1, line , {name="door1", type="v"})
- elseif c == "s" then
- set_stone("st-stoneimpulse", i-1,line)
- elseif c == "D" then --1-d
- set_floor("fl-gradient", i-1, line, {type=1})
- elseif c == "U" then --2-u
- set_floor("fl-gradient", i-1, line, {type=2})
- elseif c == "R" then --3-r
- set_floor("fl-gradient", i-1, line, {type=3})
- elseif c == "L" then --4-l
- set_floor("fl-gradient", i-1, line, {type=4})
- elseif c == "1" then --ur
- set_floor("fl-gradient", i-1, line, {type=11})
- elseif c == "3" then --dl
- set_floor("fl-gradient", i-1, line, {type=9})
- elseif c == "7" then --dr
- set_floor("fl-gradient", i-1, line, {type=12})
- elseif c == "9" then --ul
- set_floor("fl-gradient", i-1, line, {type=10})
- elseif c=="z" then
- set_actor("ac-blackball", i,line+1, {player=0})
- elseif c=="b" then
- set_item( "it-blackbomb", i-1,line)
- elseif c=="+" then
- set_stone( "st-wood", i-1, line)
- elseif c=="g" then
- draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
- elseif c == "y" then
- dynamite(i-1,line)
- end
- end
- end
-
- -- Floor: " "
- -- Border: "#"
- -- Oxyd: "o"
-
- renderLine(00,"#######################################")
- -- renderLine(01,"# bb!b+ ! ! + #")
- renderLine(01,"# bb! + ! ! + #")
- renderLine(02,"# +ssssssss ! ssss ssss 3D1 #")
- -- renderLine(03,"#g# b +bs sbbsssssssssbbs 3DDD1 #")
- renderLine(03,"#g# b bs sbbsssssssssbbs 3DDD1 #")
- renderLine(04,"# y bsssgsssssbbbbbbbbbbbbbs3DDDD11 #")
- renderLine(05,"#!!ssss sbbbbbbbsssssssssbbbssssssLL1 #")
- renderLine(06,"# s bb ssssbbmbs sbmbbbbbosLLL1#")
- renderLine(07,"# +g b bb sbbbbs sbbbbbbbbsLLLL#")
- renderLine(08,"# # # bbb ssbbsss ! sbbbbbbbosLLL7#")
- renderLine(09,"# ### sbbbs ! ssssssssssLL7 #")
- renderLine(10,"# z # sssss ! ! 9UU77 #")
- renderLine(11,"# # !! !! 9U7 #")
- renderLine(12,"#######################################")
-
- oxyd_shuffle()
- set_item( "it-blackbomb",5,5)
- set_item( "it-blackbomb",5,2)
- set_item( "it-blackbomb",7,1)
- set_item( "it-blackbomb",9,1)
- set_item( "it-blackbomb",9,2)
- set_item( "it-blackbomb",9,6)
- set_item( "it-magnet",14 ,6 , {name="magnet1"})
- set_item( "it-magnet",26 ,6 , {name="magnet2"})
- set_item( "it-trigger", 1, 9, {action="on", target="magnet1"})
- set_item( "it-trigger", 1, 8, {action="on", target="magnet2"})