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- levelw = 20
- levelh = 13
-
- create_world( levelw, levelh)
- draw_border("st-brownie")
- fill_floor("fl-leaves", 0,0,levelw,levelh)
-
- set_stone( "st-greenbrown", 1, 7)
- set_stone( "st-greenbrown", 2, 7)
- set_stone( "st-greenbrown", 3, 7)
- fill_floor("fl-water", 4,7, 1,1)
- set_stone( "st-greenbrown", 5, 7)
- set_stone( "st-greenbrown", 6, 7)
- set_stone( "st-greenbrown", 7, 7)
- set_stone( "st-greenbrown", 8, 7)
- set_stone( "st-greenbrown", 9, 7)
- set_stone( "st-greenbrown", 10, 7)
- set_stone( "st-greenbrown", 11, 7)
- set_stone( "st-greenbrown", 12, 7)
- set_stone( "st-greenbrown", 13, 7)
- set_stone( "st-greenbrown", 14, 7)
- set_stone( "st-greenbrown", 15, 7)
- set_stone( "st-greenbrown", 16, 7)
- fill_floor("fl-water", 17,7, 1,1)
- set_stone( "st-greenbrown", 18, 7)
-
- set_stone( "st-greenbrown", 17, 2)
-
- set_stone( "st-greenbrown", 16, 6)
- set_stone( "st-greenbrown", 18, 6)
-
- set_stone( "st-greenbrown", 8, 8)
-
- set_stone( "st-greenbrown", 2, 1)
- set_stone( "st-greenbrown", 2, 2)
- set_stone( "st-greenbrown", 2, 3)
- set_stone( "st-greenbrown", 2, 5)
- fill_floor("fl-water", 2,6, 1,1)
-
- set_stone( "st-greenbrown", 11, 1)
- set_stone( "st-greenbrown", 11, 2)
- fill_floor("fl-water", 11,4, 1,1)
- set_stone( "st-greenbrown", 11, 5)
- set_stone( "st-greenbrown", 11, 6)
-
- fill_floor("fl-water", 3,10, 1,1)
- fill_floor("fl-water", 4,10, 1,1)
- fill_floor("fl-water", 13,10, 1,1)
-
- fill_floor("fl-metal", 17,1, 1,1)
-
- set_stone( "st-greenbrown", 12, 3)
- set_stone( "st-greenbrown", 13, 3)
- set_stone( "st-greenbrown", 15, 3)
- set_stone( "st-greenbrown", 16, 3)
- set_stone( "st-greenbrown", 17, 3)
- set_stone( "st-greenbrown", 18, 3)
- set_stone( "st-greenbrown", 12, 2)
-
-
- set_stone( "st-wood", 15, 5)
- set_stone( "st-wood", 15, 2)
-
- set_stone( "st-greenbrown", 9, 4)
-
- oneway( 17, 6, enigma.NORTH)
-
- set_stone( "st-shogun", 13,5, {holes=4})
- set_stone( "st-shogun",4, 2, {holes=1})
- set_stone( "st-shogun", 12,10, {holes=2})
-
-
- set_stone( "st-wood", 5, 3)
- set_stone( "st-wood", 7, 3)
-
- set_stone("st-door", 17, 1 , {name="door3", type="v"})
- set_item("it-trigger", 1,6, {action="openclose", target="door3"})
-
- set_stone("st-door", 2, 4 , {name="door1", type="v"})
- set_item("it-trigger", 13,1, {action="openclose", target="door1"})
-
- set_stone("st-door", 14, 3 , {name="door2", type="h"})
- shogundot3(8,2, {target="door2", action="openclose"})
-
- ---draw_stones("st-stone_break", {10,5}, {1,0},3)
-
- hollow(1,1)
- hollow(18,2)
-
- set_actor("ac-whiteball-small", 8,2, {player=0, mouseforce=1})
- set_actor("ac-whiteball-small", 2,9, {player=0, mouseforce=1})
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