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- -- Copyright (C) 2003 Daniel Heck
- levelw = 20
- levelh = 13
-
- create_world(levelw, levelh)
- enigma.ConserveLevel = FALSE
- fill_floor("fl-abyss", 0,0, level_width,level_height)
-
- local x0=1
- local y0=3
- local floor ="fl-samba"
-
- draw_floor(floor, {x0,y0-2}, {1,0}, 3)
- draw_floor(floor, {x0,y0-1}, {1,0}, 4)
- draw_floor(floor, {x0,y0}, {1,0}, 5)
- draw_floor(floor, {x0,y0+1}, {1,0}, 6)
- draw_floor(floor, {x0,y0+2}, {1,0}, 7)
- draw_floor(floor, {x0,y0+3}, {1,0}, 8)
- draw_floor(floor, {x0,y0+4}, {1,0}, 7)
- draw_floor(floor, {x0,y0+5}, {1,0}, 6)
- draw_floor(floor, {x0,y0+6}, {1,0}, 5)
- draw_floor(floor, {x0,y0+7}, {1,0}, 4)
- draw_floor(floor, {x0,y0+8}, {1,0}, 3)
-
- local x1=18
- draw_floor(floor, {x1,y0-2}, {-1,0}, 3)
- draw_floor(floor, {x1,y0-1}, {-1,0}, 4)
- draw_floor(floor, {x1,y0}, {-1,0}, 5)
- draw_floor(floor, {x1,y0+1}, {-1,0}, 6)
- draw_floor(floor, {x1,y0+2}, {-1,0}, 7)
- draw_floor(floor, {x1,y0+3}, {-1,0}, 8)
- draw_floor(floor, {x1,y0+4}, {-1,0}, 7)
- draw_floor(floor, {x1,y0+5}, {-1,0}, 6)
- draw_floor(floor, {x1,y0+6}, {-1,0}, 5)
- draw_floor(floor, {x1,y0+7}, {-1,0}, 4)
- draw_floor(floor, {x1,y0+8}, {-1,0}, 3)
-
- --draw_floor("fl-wood", {x0, y0-1}, {0,1}, 8)
-
- SetDefaultAttribs("it-wormhole", {strength=25})
- Wormhole (x0+5, y0+3, x1+0.5, y0+3.5)
- Wormhole (x1-5, y0+3, x0+0.5, y0+3.5)
-
- set_item("it-hollow", x0+1, y0);
- set_item("it-hollow", x0+1, y0+6);
- set_item("it-hollow", x1-1, y0);
- set_item("it-hollow", x1-1, y0+6);
-
- set_actor("ac-whiteball-small", x0+0.5,y0+3.5, {player=0, mouseforce=1})
- set_actor("ac-whiteball-small", x0+2.5,y0+3.5, {player=0, mouseforce=1})
- set_actor("ac-whiteball-small", x1+0.5,y0+3.5, {player=0, mouseforce=1})
- set_actor("ac-whiteball-small", x1-1.5,y0+3.5, {player=0, mouseforce=1})
-
-