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balance.lua
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2003-01-05
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104 lines
-- Erich Schubert
levelw = 39
levelh = 25
create_world(levelw, levelh)
draw_border("st-brownie")
fill_floor("fl-water", 0,0, level_width,level_height)
current_point = {0,0}
current_dir = 0
function set_point(x, y)
current_point={x,y}
end
function set_dir(dir)
current_dir=dir
end
function advance_point()
local xinc = {0,1,0,-1}
local yinc = {-1,0,1,0}
current_point[1] = current_point[1] + xinc[current_dir+1]
current_point[2] = current_point[2] + yinc[current_dir+1]
end
function draw_with_floor(name, commands)
for i=1,strlen(commands) do
local c = strsub(commands, i,i)
if c=="r" then -- turn right
local tab = {1,2,3,0}
current_dir = tab[current_dir+1]
elseif c=="l" then -- turn left
local tab = {3,0,1,2}
current_dir = tab[current_dir+1]
else
for j=1,tonumber(c) do
-- draw floor
advance_point()
set_floor(name, current_point[1], current_point[2])
end
end
end
end
fl="fl-gray"
-- with oxyd stone:
fill_floor(fl, 1,1,3,3)
fill_floor(fl, 6,6,3,3)
fill_floor(fl, 13,2,3,3)
fill_floor(fl, 15,10,3,3)
-- fill_floor(fl, 2,7,3,3)
fill_floor(fl, 3,10,3,3)
-- with oxyd stone:
fill_floor(fl, 1,19,3,3)
fill_floor(fl, 8,21,3,3)
fill_floor(fl, 13,14,3,3)
fill_floor(fl, 17,19,3,3)
fill_floor(fl, 24,13,3,3)
fill_floor(fl, 21,21,3,3)
-- with oxyd stone:
fill_floor(fl, 35,21,3,3)
-- on fourth screen
fill_floor(fl, 30,8,3,3)
fill_floor(fl, 30,2,3,3)
-- with oxyd stone:
fill_floor(fl, 35,1,3,3)
-- set_stone("st-bombs", 10,7)
fl="fl-sand"
set_point(2,2)
set_dir(1)
advance_point()
-- on first screen
draw_with_floor(fl, "4r5l4l4r3r5l2r3r93l4")
-- on second screen
draw_with_floor(fl, "r2l8l4l1r3l7r5r8l4l6r4")
-- on third screen
draw_with_floor(fl, "l3r3r5r3l3l5l2r2r2l2l2r2r2l3l5l1r1l1r1l1r1l1r1l1r4")
-- on fourth screen
draw_with_floor(fl, "l91r2r7l2l7r2r91r3l3r3l3l5")
set_point()
-- fl="fl-sand"
-- draw_floor(fl, {4,2}, {1,0}, 3)
-- draw_floor(fl, {7,2}, {0,1}, 4)
-- draw_floor(fl, {9,8}, {1,0}, 2)
-- draw_floor(fl, {11,8}, {0,-1}, 6)
-- draw_floor(fl, {11,3}, {1,0}, 2)
-- draw_floor(fl, {14,5}, {0,1}, 8)
-- draw_floor(fl, {15,10}, {0,1}, 3)
oxyd(2,0)
oxyd(level_width-1,level_height-3)
oxyd(level_width-1, 2)
oxyd(0,level_height-5)
oxyd_shuffle()
-- set_stone("st-chameleon", 3,3)
set_actor("ac-blackball", 2, 2, {player=0})