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ant21.lua
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2003-10-04
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-- Draggers -- the Enigma Level
-- (c) 2003 Petr Machata/ant_39
-- Licensed under GPL v2.0 or above
-- 2003-01-24
-- 2003-02-08 -- changed document text, as fl-metal looks the same as fl-normal
-- 2003-02-10 -- keeping up to date with latest additions to ant.lua
Require("levels/ant.lua")
enigma.ConserveLevel=FALSE -- \dh\
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
cells={}
cells[" "]=cell{floor="fl-metal"}
cells[","]=cell{floor="fl-normal"}
cells["."]=cell{floor="fl-abyss"}
cells[":"]=cell{parent=cells[","], stone="st-chameleon", item="it-seed"}
cells["+"]=cell{{{document, "This level is symetric..."}}}
cells["#"]=cell{stone="st-rock1"}
cells["X"]=cell{stone="st-grate1"}
cells["0"]=oxyd
bolders = {}
actors = {}
cells["^"]=cell{{{add_multistone, "st-bolder", bolders, {direction=enigma.NORTH}}}}
cells["O"]=cell{{{add_multiactor, "ac-blackball", actors, {player=0}, 2}}}
level = {
"####################",
"# X.....0 0.....X #",
"# X..............X #",
"# X...... ......X #",
"# X...... ......X #",
"# X...... ......X #",
"# X...... ......X #",
"# X... ...X #",
"# X...0 0...X #",
"# X...... ......X #",
"# X...... ......X #",
"# X...... ......X #",
"# #...... ......# #",
"# X...... ......X #",
"# X...... ......X #",
"# X...... ......X #",
"# X...... ......X #",
"# X...... ......X #",
"# X.... ....X #",
"# X.... ....X #",
"# X.... .. ....X #",
"# X..0 .. 0..X #",
"# X.. .. ..X #",
"# X.... .. ....X #",
"# #.... .. ....# #",
"# X.... .. ....X #",
"# X.... .. ....X #",
"# X X #",
"# X X #",
"# X .......... X #",
"# X .......... X #",
"# X .......... X #",
"# X X #",
"# X X #",
"# X...... ......X #",
"# X...... ......X #",
"# #...... ......# #",
"# X...... ......X #",
"# X...... ......X #",
"# X...... ......X #",
"# X...... ......X #",
"# X...... ......X #",
"# X.....0 0.....X #",
"# X X #",
"# X X #",
"# X + : X #",
"# X X #",
"#^X O X^#",
"####################"
}
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
oxyd_default_flavor = "d"
set_default_parent(cells[" "])
create_world_by_map(level)
add_rubber_bands(actors, bolders, 5, 0)
enigma.ConserveLevel = FALSE