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ant17.lua
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2003-06-26
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-- Arcoculture -- the Enigma Level
-- (c) 2003 Petr Machata/ant_39
-- Licensed under GPL v2.0 or above
-- 2003-01-13
-- 2003-06-24 -- changes in AddConstantForce
dofile(enigma.FindDataFile("levels/ant.lua"))
dofile(enigma.FindDataFile("levels/natmaze.lua"))
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
-- i took base for this cell_to_level and render_cell from Nat Pryce's natmaze.lua maps
mazecellsize = 3
mazebasesize = 2
mazebranchsize = 2
originx = 2
originy = 2
mazew=8
mazeh=5
abyssfloor=cell{floor={face="fl-abyss"}}
solidfloor =cell{parent={{randomfloor,{cell{floor={face="fl-metal"}},cell{floor={face="fl-tigris"}},0.15}}}}
borderstone=cell{parent={abyssfloor, {randomfloor,{cell{stone={face="st-rock2"}},cell{stone={face="st-rock5"}},0.15}}}}
function cell_to_level( cellx, celly )
return originx + cellx * mazecellsize, originy + celly * mazecellsize
end
function render_cell(maze, cellx, celly)
x,y = cell_to_level(cellx, celly)
for xx=0,mazebasesize-1 do
for yy=0,mazebasesize-1 do
solidfloor(x+xx, y+yy)
end
end
if maze:can_go_south(cellx,celly) then
for i=mazebasesize,mazecellsize do
for j=0,mazebranchsize-1 do
solidfloor(x+j, y+mazecellsize-i+1)
end
end
end
if maze:can_go_east(cellx,celly) then
for i=mazebasesize,mazecellsize do
for j=0,mazebranchsize-1 do
solidfloor(x+mazecellsize-i+1, y+j)
end
end
end
end
forces = {
{0, 1},
{1, 0},
{0, -1},
{-1, 0}
}
ticktim = 1.7
force = 13
curforce = nil
function tick()
if (not(curforce)) then
curforce = 1
end
if (curforce == getn(forces)) then
curforce = 1
else
curforce = curforce +1
end
local lforce = forces[curforce]
enigma.AddConstantForce(lforce[1]*force,lforce[2]*force)
end
function place_oxyd_stone(func, x,y)
oxyd(x, y)
func(x-1, y)
func(x, y-1)
func(x+1, y)
func(x, y+1)
end
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
cells={}
cells["w"]=cell{floor={face="fl-wood"}}
cells["~"]=cell{parent={cells["w"]},stone={face="st-timer", attr={action="callback", target="tick", interval=ticktim}}}
cells["O"]=cell{parent=cells["w"],actor={face="ac-blackball", attr={player=0}}}
map = {
"wwwww",
"wwwww",
"ww~ww",
"wwwww",
"Owwww",
}
platformw, platformh = get_map_size(map)
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
maze0 = new_kruskal_maze(mazew, mazeh)
create_world(mazew*3+originx*2-1, mazeh*3+originy*2-1)
fill_world_func(abyssfloor)
draw_border_func(borderstone)
render_maze(maze0, render_cell)
draw_map(originx, originy, map)--25
place_oxyd_stone(solidfloor, originx-1, originy-1)
place_oxyd_stone(solidfloor, originx+mazew*3-1, originy-1)
place_oxyd_stone(solidfloor, originx-1, originy+mazeh*3-1)
place_oxyd_stone(solidfloor, originx+mazew*3-1, originy+mazeh*3-1)
oxyd_shuffle()
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
display.SetFollowMode(display.FOLLOW_SCROLLING)