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ant14.lua
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2003-08-18
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-- Dancers -- the Enigma Level
-- (c) 2003 Petr Machata/ant_39
-- Licensed under GPL v2.0 or above
-- 2003-01-11
-- 2003-02-10 -- keeping up to date with latest additions to ant.lua
dofile(enigma.FindDataFile("levels/ant.lua"))
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
count_revert = nil
revert_dir = nil
function revert_bolders()
--open/close all doors in map
send_group_message(doors, "openclose", nil)
--on every odd triggger invert bolder dir
if (not(count_revert)) then
if (revert_dir)
then send_group_message(bolders, "direction",EAST)
else send_group_message(bolders, "direction",WEST)
end
revert_dir = not(revert_dir)
end
count_revert = not(count_revert)
end
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
cells={}
cells[" "]=cell{floor="fl-marble"}
cells["."]=cell{floor="fl-water"}
cells["#"]=cell{parent=cells["."],stone="st-marble"}
cells["V"]=cell{{{laser, TRUE, SOUTH}}}
cells["^"]=cell{{{laser, TRUE, NORTH}}}
cells["+"]=cell{item={"it-trigger", {action="callback", target="revert_bolders"}}}
bolders = {}
doors = {}
cells[">"]=cell{{{add_multistone, "st-bolder", bolders, {direction=EAST}}}}
cells["="]=cell{{{add_multistone, "st-door_a", doors, {type="h"}}, cells["."]}}
cells["0"]=oxyd
cells["O"]=cell{actor={"ac-blackball", {player=0}}}
level = {
"#########V##########",
"#.......#=#........#",
"#..0............0..#",
"#+.> > ..#",
"#......... ........#",
"#..0...... .....0..#",
"#..> O > ..#",
"#..0..... ......0..#",
"#........ .........#",
"#..> > .+#",
"#..0............0..#",
"#........#=#.......#",
"##########^#########"
}
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
oxyd_default_flavor="c"
set_default_parent(cells[" "])
create_world_by_map(level)
oxyd_shuffle()