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ant06.lua
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2003-08-18
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-- Dustwalkers -- the Enigma Level
-- (c) 2002 Petr Machata/ant_39
-- Licensed under GPL v2.0 or above
-- 2003-02-10 -- keeping up to date with latest additions to ant.lua
dofile(enigma.FindDataFile("levels/ant.lua"))
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
function tick()
for _=1,3 do
local bid = random(1,getn(bolders))
local dir = random(0,3)
enigma.SendMessage(bolders[bid],"direction",dir)
end
end
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
cells={}
cells[" "]=cell{floor={face="fl-sand"}}
cells["#"]=cell{stone={face="st-greenbrown"}}
cells["x"]=cell{stone={face="st-grate1"}}
cells["@"]=cell{stone={face="st-wood"}}
cells["O"]=cell{actor={face="ac-blackball", attr={player=0}}}
cells["A"]=cell{stone={face="st-door", attr={name="doorA", type="v"}}}
cells["B"]=cell{stone={face="st-door", attr={name="doorB", type="v"}}}
cells["C"]=cell{stone={face="st-door", attr={name="doorC", type="h"}}}
cells["D"]=cell{stone={face="st-door", attr={name="doorD", type="h"}}}
cells["a"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorA"}}}
cells["b"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorB"}}}
cells["c"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorC"}}}
cells["d"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorD"}}}
cells["0"]=oxyd
bolders={}
cells["V"]=cell{parent={{add_multistone, "st-bolder", bolders, {direction=SOUTH}}}}
cells["<"]=cell{parent={{add_multistone, "st-bolder", bolders, {direction=WEST }}}}
cells["^"]=cell{parent={{add_multistone, "st-bolder", bolders, {direction=NORTH}}}}
cells["~"]=cell{stone={face="st-timer", attr={action="callback", target="tick", interval=0.10}}}
level = {
"####################",
"# # V V V # #",
"# A # # # # # O#",
"# # <# #",
"# # ##x#",
"# # @ < #",
"# # @ #",
"# # < #",
"# # c#x#d #",
"# # x x < #",
"# ## # # # # # # ##",
"#00# ^ ^ #C# ^ ^ #",
"~########## ########",
"#00# V V #D# V V #",
"# ## # # # # # # ##",
"# # x x #",
"# # #x# @ #",
"# # b #",
"# # @ #",
"# # #",
"# # a #",
"# B #",
"# # #",
"# # ^ ^ ^ ^ ^ ^ #",
"####################"
}
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
randomseed(enigma.GetTicks())
set_default_parent(cells[" "])
oxyd_default_flavor = "b"
create_world_by_map(level)
oxyd_shuffle()