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- -- Puzzle Hacker
- -- (c) 2002 Petr Machata/ant_39
- -- Licensed under GPL v2.0 or above
-
- levelw = 20
- levelh = 25
-
- create_world(levelw, levelh)
-
- fill_floor("fl-gray", 0, 0, level_width, level_height)
-
- for i = 0, 100 do
- x0 = random(level_width)
- y0 = random(level_height)
- set_floor ("fl-normal", x0, y0)
- end
-
- draw_border("st-marble")
- draw_stones("st-marble", { 0,12},{ 1, 0},20)
- draw_stones("st-grate2", { 1, 1},{ 1, 0},18)
- draw_stones("st-grate2", { 1, 1},{ 0, 1},11)
- draw_stones("st-grate2", { 1,11},{ 1, 0}, 9)
- draw_stones("st-grate2", { 9, 6},{ 0, 1}, 5)
-
-
- --abyss across the lower room
- x0 = 10
- y0 = 12
-
- for i = y0, level_height do
- abyss(x0, i)
- end
-
- --balcony
- set_stone ("st-grate1", x0+0, y0+0)
- fill_floor ("fl-abyss", x0-2, y0+0, 5, 4)
- fill_floor ("fl-gray", x0-1, y0+0, 3, 3)
- set_floor ("fl-bridge", x0-1, y0+3, {name="bridge01"})
-
- --grass in the upper room
- fill_floor("fl-leaves", 13, 6, 3, 5)
-
- --vertical walls in the upper room
- draw_stones("st-marble", { 9, 6},{ 0, 1},6)
- draw_stones("st-marble", {11, 6},{ 0, 1},6)
- set_stone ("st-grate1", 9, 7)
- set_stone ("st-grate1", 11, 7)
-
- --grass in the lower room
- fill_floor("fl-leaves", 2, 14, 5, 9)
- fill_floor("fl-leaves", 7, 17, 2, 6)
- fill_floor("fl-leaves", 12, 17, 4, 6)
- fill_floor("fl-leaves", 14, 14, 2, 3)
- fill_floor("fl-leaves", 16, 19, 2, 4)
-
- set_stone("st-switch", 13, 21, {action="openclose", target="bridge01"})
-
- --door
- draw_stones("st-marble", { 17, 6},{ 0, 1},12)
- set_stone("st-door", 18, 6, {name="door01", type="h"})
- set_stone("st-door", 18, 7, {name="door02", type="h"})
- set_stone("st-door", 18, 8, {name="door03", type="h"})
- set_stone("st-door", 18, 9, {name="door04", type="h"})
- set_stone("st-door", 18, 10, {name="door05", type="h"})
- set_stone("st-door", 18, 11, {name="door06", type="h"})
- set_stone("st-door", 18, 12, {name="door07", type="h"})
- set_stone("st-door", 18, 13, {name="door08", type="h"})
- set_stone("st-door", 18, 14, {name="door09", type="h"})
- set_stone("st-door", 18, 15, {name="door10", type="h"})
- set_stone("st-door", 18, 16, {name="door11", type="h"})
- set_stone("st-door", 18, 17, {name="door12", type="h"})
-
- --triggers
- x0 = 2
- y0 = 6
-
- set_item ("it-trigger", x0+0, y0+0, {action="openclose", target="door01"})
- set_item ("it-trigger", x0+0, y0+2, {action="openclose", target="door02"})
- set_item ("it-trigger", x0+0, y0+4, {action="openclose", target="door03"})
- set_item ("it-trigger", x0+2, y0+0, {action="openclose", target="door04"})
- set_item ("it-trigger", x0+2, y0+2, {action="openclose", target="door05"})
- set_item ("it-trigger", x0+2, y0+4, {action="openclose", target="door06"})
- set_item ("it-trigger", x0+4, y0+0, {action="openclose", target="door07"})
- set_item ("it-trigger", x0+4, y0+2, {action="openclose", target="door08"})
- set_item ("it-trigger", x0+4, y0+4, {action="openclose", target="door09"})
- set_item ("it-trigger", x0+6, y0+0, {action="openclose", target="door10"})
- set_item ("it-trigger", x0+6, y0+2, {action="openclose", target="door11"})
- set_item ("it-trigger", x0+6, y0+4, {action="openclose", target="door12"})
-
- --PUZZLES
-
- --two
- x0 = 14
- y0 = 2
- puzzle( x0+0, y0+0, PUZ_0100)
- puzzle( x0+1, y0+0, PUZ_0001)
-
- --four
- x0 = 2
- y0 = 4
- puzzle( x0+0, y0+0, PUZ_0100)
- puzzle( x0+1, y0+0, PUZ_0101)
- puzzle( x0+2, y0+0, PUZ_1001)
- puzzle( x0+2, y0-1, PUZ_0010)
-
- --five
- x0 = 15
- y0 = 3
- puzzle( x0+0, y0+0, PUZ_0100)
- puzzle( x0+1, y0+0, PUZ_0101)
- puzzle( x0+2, y0+0, PUZ_1001)
- puzzle( x0+2, y0-1, PUZ_0110)
- puzzle( x0+3, y0-1, PUZ_0001)
-
- --seven
- x0 = 10
- y0 = 3
- puzzle( x0+0, y0+0, PUZ_0100)
- puzzle( x0+1, y0+0, PUZ_1001)
- puzzle( x0+1, y0-1, PUZ_0110)
- puzzle( x0+2, y0-1, PUZ_0101)
- puzzle( x0+3, y0-1, PUZ_0011)
- puzzle( x0+3, y0+0, PUZ_1100)
- puzzle( x0+4, y0+0, PUZ_0001)
-
- --eight
- x0 = 6
- y0 = 4
- puzzle( x0+0, y0+0, PUZ_0100)
- puzzle( x0+1, y0+0, PUZ_0101)
- puzzle( x0+2, y0+0, PUZ_0101)
- puzzle( x0+3, y0+0, PUZ_0101)
- puzzle( x0+4, y0+0, PUZ_0101)
- puzzle( x0+5, y0+0, PUZ_0101)
- puzzle( x0+6, y0+0, PUZ_1001)
- puzzle( x0+6, y0-1, PUZ_0010)
-
- --nine
- x0 = 3
- y0 = 3
- puzzle( x0+0, y0+0, PUZ_1000)
- puzzle( x0+0, y0-1, PUZ_0110)
- puzzle( x0+1, y0-1, PUZ_0101)
- puzzle( x0+2, y0-1, PUZ_0101)
- puzzle( x0+3, y0-1, PUZ_0101)
- puzzle( x0+4, y0-1, PUZ_0011)
- puzzle( x0+4, y0+0, PUZ_1100)
- puzzle( x0+5, y0+0, PUZ_0101)
- puzzle( x0+6, y0+0, PUZ_0001)
-
-
- -- OXYD stones
- oxyd ( 2,14)
- oxyd ( 6,14)
- oxyd ( 2,22)
- oxyd ( 8,22)
- oxyd_shuffle()
-
- -- and actor...
- set_actor("ac-blackball", 2.5, 2.5, {player=0})
-