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RayWick004.lua
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Text File
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2003-08-27
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7KB
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406 lines
-- The Exchange
-- Created by Ray Wick
--
LAND_FLOOR = "fl-marble"
MARBLE_FLOOR = "fl-marble"
WATER_FLOOR = "fl-water"
MARBLE = "st-marble"
GLASS = "st-glass"
function color_block( color, x, y)
stone = format( "st-%s4", color)
set_stone( stone, x, y)
end
level = {
" ",
" GGGGGGGGGV ",
" GMGGMMGGMV ",
" GGMMGGMMGV ",
" GGggggggggggggggggggggggggggggggggggggggggggggggggggggg ",
" GMg GGGG GGGGGGMGbg ",
" GMg GMGG GGGGGMGGGg ",
" GMg GGMG GGGGMGGGGg ",
" GMg GGGG GGGMGGGGGg ",
" GG> GGGGGGGGGg ",
" g W ",
" g ggggggggggggggggggg^gggggggggggggggg ",
" g+++++++++++++++++++++++++A++++++++g^++++++gggggggggg ",
" gGGGGGGGGGGGGGGc+G SgGGGGGG;g@@@@@@@@g ",
" gGGGGGGGGGGGGGGG+ % gGGGGGGGgggggggggg ",
" gGGGGGGGGGGGGGGG+ g g ",
" gGGGGGGGGGGGGGGG+ g g ",
" gGGGGGGGGGGGGGGG+ GGg GGg ",
"C ~2GGGMGGGGGGGGG3+ L * GYV GY1 D",
" gGGGGGMGGGGGGGGG+ GGg GGg ",
" gGGGGGGGGGGGGGGG+ g g ",
" gGGGGGGGGGGGGGGG+ g g ",
" gGGGGGGGGGGGGGGG+ % gGGGGGGGgggggggggg ",
" gGGGGGGGGGGGGGGG+G agGGGGGGdg@@@@@@@@g ",
" g+++++++++++++++++++++++++B++++++++gv++++++gggggggggg ",
" g gggggggggggggggggggvgggggggggggggggg ",
" g W ",
" GG> GGGGGGGGGg ",
" GMg GGGG GGGMGGGGGg ",
" GMg GGMG . GGGGMGGGGg ",
" GMg GMGG GGGGGMGGGg ",
" GMg GGGG GGGGGGMGGg ",
" GGggggggggggggggggggggggggggggggggggggggggggggggggggggg ",
" GsMMGGMMGV ",
" GMGGMMGGMV ",
" GGGGGGGGGV ",
" "
}
cells = {}
cells["*"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_actor( "ac-blackball", x+0.5, y+0.5, {player=0} )
-- set_item( "it-yinyang", x, y+0.5 )
end
cells[";"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
-- set_actor( "ac-blackball", x+0.5, y+0.5, {player=0} )
set_stone( "st-grate1", x, y )
set_item( "it-yinyang", x+0.3, y+0.7 )
end
cells["."] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_actor( "ac-whiteball", x+0.5, y+0.5, {player=1} )
set_item( "it-yinyang", x, y+0.5 )
end
cells["@"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
oxyd(x,y)
end
cells["+"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_stone( "st-wood", x, y )
end
cells["~"] = function( x, y )
set_floor( WATER_FLOOR, x, y )
end
cells["<"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_stone( "st-oneway", x, y, {orientation=WEST})
end
cells[">"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_stone( "st-oneway", x, y, {orientation=EAST})
end
cells["^"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_stone( "st-oneway", x, y, {orientation=NORTH})
end
cells["v"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_stone( "st-oneway", x, y, {orientation=SOUTH})
end
cells["%"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_stone( "st-swap", x, y )
end
cells["1"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
doorv(x, y, {name="door1"} )
end
cells["2"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
doorv(x, y, {name="door2"} )
end
cells["3"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
doorv(x, y, {name="door3"} )
end
cells["A"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_stone( "st-key_a", x, y, {action="openclose", target="door1"})
end
cells["B"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_stone( "st-key_b", x, y, {action="openclose", target="door2"})
end
cells["C"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_stone( "st-key_c", x, y, {action="openclose", target="door3"})
end
cells["D"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_stone( "st-floppy", x, y, {target="laser1", action="onoff" })
end
cells["G"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_stone( "st-grate1", x, y )
end
cells["L"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_attrib(laser(x, y, FALSE, WEST), "name", "laser1")
end
cells["M"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_stone( "st-pmirror", x, y, {movable=0, transparent=0, orientation=1 })
end
cells["S"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_stone( "st-grate1", x, y )
set_item( "it-seed", x+0.5, y+0.5 )
end
cells["V"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
color_block( "black", x, y)
end
cells["W"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
color_block( "white", x, y)
end
cells["Y"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_stone( "st-yinyang1", x, y )
end
cells["a"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_stone( "st-grate1", x, y )
set_item( "it-key_a", x, y )
end
cells["b"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_stone( "st-grate1", x, y )
set_item( "it-key_b", x, y )
end
cells["c"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_stone( "st-grate1", x, y )
set_item( "it-key_c", x, y )
end
cells["d"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_stone( "st-grate1", x, y )
set_item( "it-floppy", x, y )
end
cells["g"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_stone( GLASS, x, y )
end
cells["s"] = function( x, y )
set_floor( LAND_FLOOR, x, y )
set_stone( "st-grate1", x, y )
set_item( "it-spring1", x, y )
end
cells[" "] = function( x, y )
-- set_floor( LAND_FLOOR, x,y )
end
create_world( 58, 37 )
fill_floor(MARBLE_FLOOR, 0, 0, 58, 37 )
draw_border( MARBLE )
for y,line in level do
for x = 1,strlen(line) do
cell = strchar(strbyte(line,x))
cells[cell]( x-1, y-1 )
end
end
oxyd_shuffle()
oxyd_shuffle()