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- -- The Exchange
-
- -- Created by Ray Wick
-
- --
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-
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- LAND_FLOOR = "fl-marble"
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- MARBLE_FLOOR = "fl-marble"
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- WATER_FLOOR = "fl-water"
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- MARBLE = "st-marble"
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- GLASS = "st-glass"
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-
- function color_block( color, x, y)
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- stone = format( "st-%s4", color)
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- set_stone( stone, x, y)
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- end
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- level = {
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- " ",
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- " GGGGGGGGGV ",
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- " GMGGMMGGMV ",
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- " GGMMGGMMGV ",
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- " GGggggggggggggggggggggggggggggggggggggggggggggggggggggg ",
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- " GMg GGGG GGGGGGMGbg ",
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- " GMg GMGG GGGGGMGGGg ",
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- " GMg GGMG GGGGMGGGGg ",
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- " GMg GGGG GGGMGGGGGg ",
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- " GG> GGGGGGGGGg ",
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- " g W ",
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- " g ggggggggggggggggggg^gggggggggggggggg ",
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- " g+++++++++++++++++++++++++A++++++++g^++++++gggggggggg ",
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- " gGGGGGGGGGGGGGGc+G SgGGGGGG;g@@@@@@@@g ",
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- " gGGGGGGGGGGGGGGG+ % gGGGGGGGgggggggggg ",
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- " gGGGGGGGGGGGGGGG+ g g ",
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- " gGGGGGGGGGGGGGGG+ g g ",
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- " gGGGGGGGGGGGGGGG+ GGg GGg ",
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- "C ~2GGGMGGGGGGGGG3+ L * GYV GY1 D",
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- " gGGGGGMGGGGGGGGG+ GGg GGg ",
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- " gGGGGGGGGGGGGGGG+ g g ",
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- " gGGGGGGGGGGGGGGG+ g g ",
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- " gGGGGGGGGGGGGGGG+ % gGGGGGGGgggggggggg ",
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- " gGGGGGGGGGGGGGGG+G agGGGGGGdg@@@@@@@@g ",
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- " g+++++++++++++++++++++++++B++++++++gv++++++gggggggggg ",
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- " g gggggggggggggggggggvgggggggggggggggg ",
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- " g W ",
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- " GG> GGGGGGGGGg ",
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- " GMg GGGG GGGMGGGGGg ",
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- " GMg GGMG . GGGGMGGGGg ",
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- " GMg GMGG GGGGGMGGGg ",
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- " GMg GGGG GGGGGGMGGg ",
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- " GGggggggggggggggggggggggggggggggggggggggggggggggggggggg ",
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- " GsMMGGMMGV ",
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- " GMGGMMGGMV ",
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- " GGGGGGGGGV ",
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- " "
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- }
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-
- cells = {}
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- cells["*"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_actor( "ac-blackball", x+0.5, y+0.5, {player=0} )
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- -- set_item( "it-yinyang", x, y+0.5 )
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- end
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- cells[";"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- -- set_actor( "ac-blackball", x+0.5, y+0.5, {player=0} )
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- set_stone( "st-grate1", x, y )
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- set_item( "it-yinyang", x+0.3, y+0.7 )
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- end
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- cells["."] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_actor( "ac-whiteball", x+0.5, y+0.5, {player=1} )
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- set_item( "it-yinyang", x, y+0.5 )
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- end
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- cells["@"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- oxyd(x,y)
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- end
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- cells["+"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-wood", x, y )
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- end
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- cells["~"] = function( x, y )
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- set_floor( WATER_FLOOR, x, y )
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- end
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- cells["<"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-oneway", x, y, {orientation=WEST})
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- end
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- cells[">"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-oneway", x, y, {orientation=EAST})
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- end
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- cells["^"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-oneway", x, y, {orientation=NORTH})
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- end
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- cells["v"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-oneway", x, y, {orientation=SOUTH})
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- end
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- cells["%"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-swap", x, y )
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- end
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- cells["1"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- doorv(x, y, {name="door1"} )
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- end
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- cells["2"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- doorv(x, y, {name="door2"} )
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- end
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- cells["3"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- doorv(x, y, {name="door3"} )
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- end
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- cells["A"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-key_a", x, y, {action="openclose", target="door1"})
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- end
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- cells["B"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-key_b", x, y, {action="openclose", target="door2"})
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- end
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- cells["C"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-key_c", x, y, {action="openclose", target="door3"})
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- end
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- cells["D"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-floppy", x, y, {target="laser1", action="onoff" })
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- end
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- cells["G"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-grate1", x, y )
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- end
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- cells["L"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_attrib(laser(x, y, FALSE, WEST), "name", "laser1")
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- end
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- cells["M"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-pmirror", x, y, {movable=0, transparent=0, orientation=1 })
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- end
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- cells["S"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-grate1", x, y )
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- set_item( "it-seed", x+0.5, y+0.5 )
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- end
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- cells["V"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- color_block( "black", x, y)
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- end
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- cells["W"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- color_block( "white", x, y)
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- end
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- cells["Y"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-yinyang1", x, y )
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- end
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- cells["a"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-grate1", x, y )
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- set_item( "it-key_a", x, y )
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- end
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- cells["b"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-grate1", x, y )
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- set_item( "it-key_b", x, y )
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- end
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- cells["c"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-grate1", x, y )
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- set_item( "it-key_c", x, y )
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- end
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- cells["d"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-grate1", x, y )
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- set_item( "it-floppy", x, y )
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- end
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- cells["g"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( GLASS, x, y )
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- end
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- cells["s"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-grate1", x, y )
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- set_item( "it-spring1", x, y )
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- end
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- cells[" "] = function( x, y )
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- -- set_floor( LAND_FLOOR, x,y )
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- end
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-
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- create_world( 58, 37 )
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- fill_floor(MARBLE_FLOOR, 0, 0, 58, 37 )
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- draw_border( MARBLE )
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- for y,line in level do
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- for x = 1,strlen(line) do
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- cell = strchar(strbyte(line,x))
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- cells[cell]( x-1, y-1 )
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- end
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- end
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- oxyd_shuffle()
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- oxyd_shuffle()
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-