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SDL_version.d
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
/* This header defines the current SDL version */
import SDL_types;
extern(C):
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
*/
const uint SDL_MAJOR_VERSION = 1;
const uint SDL_MINOR_VERSION = 2;
const uint SDL_PATCHLEVEL = 3;
struct SDL_version {
Uint8 major;
Uint8 minor;
Uint8 patch;
}
/* This macro can be used to fill a version structure with the compile-time
* version of the SDL library.
*/
void SDL_VERSION(SDL_version* X)
{
X.major = SDL_MAJOR_VERSION;
X.minor = SDL_MINOR_VERSION;
X.patch = SDL_PATCHLEVEL;
}
/* This macro turns the version numbers into a numeric value:
(1,2,3) -> (1203)
This assumes that there will never be more than 100 patchlevels
*/
uint SDL_VERSIONNUM(Uint8 X, Uint8 Y, Uint8 Z)
{
return X * 1000 + Y * 100 + Z;
}
/* This is the version number macro for the current SDL version */
const uint SDL_COMPILEDVERSION = SDL_MAJOR_VERSION * 1000 +
SDL_MINOR_VERSION * 100 +
SDL_PATCHLEVEL;
/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */
bit SDL_VERSION_ATLEAST(Uint8 X, Uint8 Y, Uint8 Z)
{
return (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z));
}
/* This function gets the version of the dynamically linked SDL library.
it should NOT be used to fill a version structure, instead you should
use the SDL_Version() macro.
*/
SDL_version * SDL_Linked_Version();