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SDL.d
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2003-11-29
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
import SDL_types;
import SDL_getenv;
import SDL_error;
import SDL_rwops;
import SDL_timer;
import SDL_audio;
import SDL_cdrom;
import SDL_joystick;
import SDL_events;
import SDL_video;
import SDL_byteorder;
import SDL_version;
extern(C):
/* As of version 0.5, SDL is loaded dynamically into the application */
/* These are the flags which may be passed to SDL_Init() -- you should
specify the subsystems which you will be using in your application.
*/
const uint SDL_INIT_TIMER = 0x00000001;
const uint SDL_INIT_AUDIO = 0x00000010;
const uint SDL_INIT_VIDEO = 0x00000020;
const uint SDL_INIT_CDROM = 0x00000100;
const uint SDL_INIT_JOYSTICK = 0x00000200;
const uint SDL_INIT_NOPARACHUTE = 0x00100000; /* Don't catch fatal signals */
const uint SDL_INIT_EVENTTHREAD = 0x01000000; /* Not supported on all OS's */
const uint SDL_INIT_EVERYTHING = 0x0000FFFF;
/* This function loads the SDL dynamically linked library and initializes
* the subsystems specified by 'flags' (and those satisfying dependencies)
* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
* signal handlers for some commonly ignored fatal signals (like SIGSEGV)
*/
int SDL_Init(Uint32 flags);
/* This function initializes specific SDL subsystems */
int SDL_InitSubSystem(Uint32 flags);
/* This function cleans up specific SDL subsystems */
void SDL_QuitSubSystem(Uint32 flags);
/* This function returns mask of the specified subsystems which have
been initialized.
If 'flags' is 0, it returns a mask of all initialized subsystems.
*/
Uint32 SDL_WasInit(Uint32 flags);
/* This function cleans up all initialized subsystems and unloads the
* dynamically linked library. You should call it upon all exit conditions.
*/
void SDL_Quit();
void SDL_SetModuleHandle(void *hInst);
extern(Windows) void* GetModuleHandle(char*);
static this()
{
/* Load SDL dynamic link library */
if (SDL_Init(SDL_INIT_NOPARACHUTE) < 0)
throw new Error("Error loading SDL");
SDL_SetModuleHandle(GetModuleHandle(null));
}
static ~this()
{
SDL_Quit();
}