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GameStar Special 2004 August
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GSSH0804.iso
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Action
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Notrium
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Notrium13.exe
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scripts.dat
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Text File
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2004-08-22
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4KB
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112 lines
Player dies due to lack of health;//name
0;//identifier
1;//run without calling (set to 0 if you use the script for example as a wield script)
0;//call position, 0=player location, 1=mouse location
0;//calling creature 0=player, 1=creature nearest to the mouse, 2=player controlled creature
300;//run every n milliseconds
none;//message
0;//message type, 0=quick message, 1=journal
none;//sound, none for nothing
0;//delay script for n seconds after conditions met
1;//disabled after first use, 0=no, 1=yes
begin_conditions;
5;//condition
0.000000;//condition parameter0
0.100000;//condition parameter1
end_conditions;
begin_effects;
25;//effect number
1.000000;//parameter1
1.000000;//parameter2
0.000000;//parameter3
0.000000;//parameter4
end_effects;
Ending: Kill The Alien;//name
1;//identifier
1;//run without calling (set to 0 if you use the script for example as a wield script)
0;//call position, 0=player location, 1=mouse location
0;//calling creature 0=player, 1=creature nearest to the mouse, 2=player controlled creature
300;//run every n milliseconds
none;//message
0;//message type, 0=quick message, 1=journal
none;//sound, none for nothing
2;//delay script for n seconds after conditions met
1;//disabled after first use, 0=no, 1=yes
begin_conditions;
4;//condition
4.000000;//condition parameter0
2.000000;//condition parameter1
end_conditions;
begin_effects;
25;//effect number
2.000000;//parameter1
1.000000;//parameter2
0.000000;//parameter3
0.000000;//parameter4
end_effects;
Flashlight Energy Drain;//name
2;//identifier
0;//run without calling (set to 0 if you use the script for example as a wield script)
0;//call position, 0=player location, 1=mouse location
0;//calling creature 0=player, 1=creature nearest to the mouse, 2=player controlled creature
300;//run every n milliseconds
none;//message
0;//message type, 0=quick message, 1=journal
none;//sound, none for nothing
0;//delay script for n seconds after conditions met
0;//disabled after first use, 0=no, 1=yes
begin_conditions;
end_conditions;
begin_effects;
23;//effect number
-0.200000;//parameter1
-1.000000;//parameter2
1.000000;//parameter3
300.000000;//parameter4
end_effects;
Fire warms player;//name
3;//identifier
1;//run without calling (set to 0 if you use the script for example as a wield script)
0;//call position, 0=player location, 1=mouse location
0;//calling creature 0=player, 1=creature nearest to the mouse, 2=player controlled creature
500;//run every n milliseconds
The fire warms you.;//message
0;//message type, 0=quick message, 1=journal
none;//sound, none for nothing
0;//delay script for n seconds after conditions met
0;//disabled after first use, 0=no, 1=yes
begin_conditions;
2;//condition
2.000000;//condition parameter0
1.000000;//condition parameter1
end_conditions;
begin_effects;
23;//effect number
10.000000;//parameter1
-1.000000;//parameter2
2.000000;//parameter3
500.000000;//parameter4
end_effects;
Psionic Motion Token Energy Drain;//name
45;//identifier
0;//run without calling (set to 0 if you use the script for example as a wield script)
0;//call position, 0=player location, 1=mouse location
0;//calling creature 0=player, 1=creature nearest to the mouse, 2=player controlled creature
300;//run every n milliseconds
none;//message
0;//message type, 0=quick message, 1=journal
none;//sound, none for nothing
0;//delay script for n seconds after conditions met
0;//disabled after first use, 0=no, 1=yes
begin_conditions;
end_conditions;
begin_effects;
23;//effect number
-1.000000;//parameter1
-1.000000;//parameter2
1.000000;//parameter3
300.000000;//parameter4
end_effects;
end_of_file;