home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar Special 2004 August
/
GSSH0804.iso
/
Action
/
Notrium
/
Notrium13.exe
/
particles.dat
< prev
next >
Wrap
Text File
|
2004-08-22
|
8KB
|
265 lines
Blood;//name
0;//identifier
particle.png;//texture
4;//size
1;//red color component
0;//green color component
0;//blue color component
1;//alpha component
1;//gets smaller by time
0;//can be rotated (faster if not)
4;//change into another particle when hits ground
0;//blending type (0=normal, 1=light)
Yellow Spark;//name
1;//identifier
particle.png;//texture
3;//size
1;//red color component
1;//green color component
0;//blue color component
1;//alpha component
1;//gets smaller by time
0;//can be rotated (faster if not)
-1;//change into another particle when hits ground
0;//blending type (0=normal, 1=light)
White Spark;//name
2;//identifier
particle.png;//texture
3;//size
1;//red color component
1;//green color component
1;//blue color component
1;//alpha component
1;//gets smaller by time
0;//can be rotated (faster if not)
-1;//change into another particle when hits ground
0;//blending type (0=normal, 1=light)
Footstep Black;//name
3;//identifier
footstep.png;//texture
10;//size
1;//red color component
1;//green color component
1;//blue color component
1;//alpha component
1;//gets smaller by time
0;//can be rotated (faster if not)
-1;//change into another particle when hits ground
0;//blending type (0=normal, 1=light)
Red Spark;//name
4;//identifier
particle.png;//texture
3;//size
0.7;//red color component
0;//green color component
0;//blue color component
1;//alpha component
1;//gets smaller by time
0;//can be rotated (faster if not)
-1;//change into another particle when hits ground
0;//blending type (0=normal, 1=light)
Fire;//name
5;//identifier
fire0.png;//texture
50;//size
1;//red color component
1;//green color component
1;//blue color component
0.5;//alpha component
1;//gets smaller by time
1;//can be rotated (faster if not)
-1;//change into another particle when hits ground
1;//blending type (0=normal, 1=light)
Electric;//name
6;//identifier
electric.png;//texture
40;//size
1;//red color component
1;//green color component
1;//blue color component
0.5;//alpha component
1;//gets smaller by time
1;//can be rotated (faster if not)
-1;//change into another particle when hits ground
1;//blending type (0=normal, 1=light)
Radioactive;//name
7;//identifier
particle.png;//texture
10;//size
0;//red color component
1;//green color component
0;//blue color component
1;//alpha component
1;//gets smaller by time
0;//can be rotated (faster if not)
-1;//change into another particle when hits ground
1;//blending type (0=normal, 1=light)
Raindrop;//name
8;//identifier
particle.png;//texture
10;//size
0.6;//red color component
0.8;//green color component
0.9;//blue color component
1;//alpha component
1;//gets smaller by time
0;//can be rotated (faster if not)
-1;//change into another particle when hits ground
1;//blending type (0=normal, 1=light)
Sand;//name
9;//identifier
particle.png;//texture
3;//size
0.8;//red color component
0.7;//green color component
0.45;//blue color component
1;//alpha component
1;//gets smaller by time
0;//can be rotated (faster if not)
-1;//change into another particle when hits ground
0;//blending type (0=normal, 1=light)
Lava;//name
10;//identifier
particle.png;//texture
3;//size
0.7;//red color component
0;//green color component
0;//blue color component
1;//alpha component
1;//gets smaller by time
0;//can be rotated (faster if not)
-1;//change into another particle when hits ground
1;//blending type (0=normal, 1=light)
Snow;//name
11;//identifier
snowflake.png;//texture
20;//size
0.6;//red color component
0.8;//green color component
0.9;//blue color component
1;//alpha component
1;//gets smaller by time
1;//can be rotated (faster if not)
-1;//change into another particle when hits ground
1;//blending type (0=normal, 1=light)
Burning Fire;//name
12;//identifier
fire0.png;//texture
20;//size
1;//red color component
1;//green color component
1;//blue color component
0.5;//alpha component
1;//gets smaller by time
1;//can be rotated (faster if not)
13;//change into another particle when hits ground
1;//blending type (0=normal, 1=light)
Fire Trail;//name
13;//identifier
fire0.png;//texture
15;//size
1;//red color component
1;//green color component
1;//blue color component
0.2;//alpha component
1;//gets smaller by time
1;//can be rotated (faster if not)
-1;//change into another particle when hits ground
1;//blending type (0=normal, 1=light)
Essence;//name
14;//identifier
qlifeessence.png;//texture
60;//size
1;//red color component
1;//green color component
1;//blue color component
0.5;//alpha component
1;//gets smaller by time
1;//can be rotated (faster if not)
-1;//change into another particle when hits ground
1;//blending type (0=normal, 1=light)
Essence Spark;//name
15;//identifier
qlifeessence.png;//texture
20;//size
1;//red color component
1;//green color component
1;//blue color component
0.5;//alpha component
1;//gets smaller by time
1;//can be rotated (faster if not)
-1;//change into another particle when hits ground
1;//blending type (0=normal, 1=light)
Sand Puddle;//name
16;//identifier
qsand.png;//texture
20;//size
0.95;//red color component
0.95;//green color component
0.95;//blue color component
1;//alpha component
1;//gets smaller by time
0;//can be rotated (faster if not)
-1;//change into another particle when hits ground
0;//blending type (0=normal, 1=light)
Sand Boulder;//name
17;//identifier
qsboulder.png;//texture
30;//size
1;//red color component
1;//green color component
1;//blue color component
1;//alpha component
0;//gets smaller by time
1;//can be rotated (faster if not)
16;//change into another particle when hits ground
0;//blending type (0=normal, 1=light)
Radar small creature dot;//name
18;//identifier
radar_dot.png;//texture
4;//size
0.7;//red color component
0.7;//green color component
0.0;//blue color component
1;//alpha component
1;//gets smaller by time
0;//can be rotated (faster if not)
-1;//change into another particle when hits ground
1;//blending type (0=normal, 1=light)
Radar big creature dot;//name
19;//identifier
radar_dot.png;//texture
8;//size
1.0;//red color component
0.7;//green color component
0.0;//blue color component
1;//alpha component
1;//gets smaller by time
0;//can be rotated (faster if not)
-1;//change into another particle when hits ground
1;//blending type (0=normal, 1=light)
Radar small item dot;//name
20;//identifier
radar_dot.png;//texture
4;//size
1.0;//red color component
0.0;//green color component
0.0;//blue color component
1;//alpha component
1;//gets smaller by time
0;//can be rotated (faster if not)
-1;//change into another particle when hits ground
1;//blending type (0=normal, 1=light)
Extinguisher Foam;//name
21;//identifier
particle.png;//texture
50;//size
0.7;//red color component
0.8;//green color component
1;//blue color component
0.5;//alpha component
1;//gets smaller by time
0;//can be rotated (faster if not)
-1;//change into another particle when hits ground
1;//blending type (0=normal, 1=light)
end_of_file;