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GameStar Special 2004 August
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GSSH0804.iso
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Action
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Notrium
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Notrium13.exe
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object_definitions.dat
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Text File
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2004-08-22
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14KB
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318 lines
null object, must not be removed;//name---------------------------------------
0;//identifier
begin_animation_frames;
invisible.png;//texture name
0.000000;//time to display frame
end_animation_frames;
1.000000;//size*128
0.000000;//vary size
1;//transparent
0;//layer
0;//does it sway with the wind
0;//gets transparent when player near
0;//provides shade for player
-1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
0.000000;//collision detection parameter0
0.000000;//collision detection parameter1
0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
0;//Stops bullets. Use sparingly as this can slow the game down a lot.
puu0;//name---------------------------------------
1;//identifier
begin_animation_frames;
puu5.png;//texture name
0.000000;//time to display frame
end_animation_frames;
0.750000;//size*128
0.500000;//vary size
1;//transparent
2;//layer
1;//does it sway with the wind
1;//gets transparent when player near
1;//provides shade for player
-1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
0.000000;//collision detection parameter0
0.000000;//collision detection parameter1
0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
0;//Stops bullets. Use sparingly as this can slow the game down a lot.
fungus;//name---------------------------------------
7;//identifier
begin_animation_frames;
fungus.png;//texture name
0.000000;//time to display frame
end_animation_frames;
0.750000;//size*128
0.250000;//vary size
1;//transparent
1;//layer
0;//does it sway with the wind
0;//gets transparent when player near
0;//provides shade for player
-1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
0.000000;//collision detection parameter0
0.000000;//collision detection parameter1
0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
0;//Stops bullets. Use sparingly as this can slow the game down a lot.
charger;//name---------------------------------------
13;//identifier
begin_animation_frames;
charger.png;//texture name
0.000000;//time to display frame
end_animation_frames;
0.650000;//size*128
0.000000;//vary size
1;//transparent
1;//layer
0;//does it sway with the wind
0;//gets transparent when player near
0;//provides shade for player
-1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
0.000000;//collision detection parameter0
0.000000;//collision detection parameter1
0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
0;//Stops bullets. Use sparingly as this can slow the game down a lot.
replicator;//name---------------------------------------
19;//identifier
begin_animation_frames;
replica.png;//texture name
0.000000;//time to display frame
end_animation_frames;
0.550000;//size*128
0.000000;//vary size
1;//transparent
1;//layer
0;//does it sway with the wind
0;//gets transparent when player near
0;//provides shade for player
-1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
0.000000;//collision detection parameter0
0.000000;//collision detection parameter1
0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
0;//Stops bullets. Use sparingly as this can slow the game down a lot.
electric plant;//name---------------------------------------
22;//identifier
begin_animation_frames;
puu3.png;//texture name
0.000000;//time to display frame
end_animation_frames;
0.350000;//size*128
0.000000;//vary size
1;//transparent
0;//layer
1;//does it sway with the wind
0;//gets transparent when player near
0;//provides shade for player
-1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
0.000000;//collision detection parameter0
0.000000;//collision detection parameter1
0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
0;//Stops bullets. Use sparingly as this can slow the game down a lot.
healing plant;//name---------------------------------------
27;//identifier
begin_animation_frames;
puu4.png;//texture name
0.000000;//time to display frame
end_animation_frames;
0.450000;//size*128
0.000000;//vary size
1;//transparent
0;//layer
1;//does it sway with the wind
0;//gets transparent when player near
0;//provides shade for player
-1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
0.000000;//collision detection parameter0
0.000000;//collision detection parameter1
0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
0;//Stops bullets. Use sparingly as this can slow the game down a lot.
metal wall;//name---------------------------------------
28;//identifier
begin_animation_frames;
metal_wall.png;//texture name
0.000000;//time to display frame
end_animation_frames;
1.00000;//size*128
0.000000;//vary size
1;//transparent
1;//layer
0;//does it sway with the wind
0;//gets transparent when player near
0;//provides shade for player
1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
2.000000;//collision detection parameter0
1.100000;//collision detection parameter1
1;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
1;//Stops bullets. Use sparingly as this can slow the game down a lot.
metal wall 2;//name---------------------------------------
29;//identifier
begin_animation_frames;
metal_wall_2.png;//texture name
0.000000;//time to display frame
end_animation_frames;
1.00000;//size*128
0.000000;//vary size
1;//transparent
1;//layer
0;//does it sway with the wind
0;//gets transparent when player near
0;//provides shade for player
1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
2.000000;//collision detection parameter0
1.100000;//collision detection parameter1
1;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
1;//Stops bullets. Use sparingly as this can slow the game down a lot.
metal pillar;//name---------------------------------------
30;//identifier
begin_animation_frames;
metal_pillar.png;//texture name
0.000000;//time to display frame
end_animation_frames;
0.500000;//size*128
0.000000;//vary size
1;//transparent
1;//layer
0;//does it sway with the wind
0;//gets transparent when player near
0;//provides shade for player
0;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
0.900000;//collision detection parameter0
0.000000;//collision detection parameter1
1;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
1;//Stops bullets. Use sparingly as this can slow the game down a lot.
Door open;//name---------------------------------------
31;//identifier
begin_animation_frames;
door_open.png;//texture name
0.000000;//time to display frame
end_animation_frames;
1.115000;//size*128
0.000000;//vary size
1;//transparent
0;//layer
0;//does it sway with the wind
0;//gets transparent when player near
0;//provides shade for player
1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
4.000000;//collision detection parameter0
0.900000;//collision detection parameter1
1;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
1;//Stops bullets. Use sparingly as this can slow the game down a lot.
Door closed;//name---------------------------------------
32;//identifier
begin_animation_frames;
door_closed.png;//texture name
0.000000;//time to display frame
end_animation_frames;
1.115000;//size*128
0.000000;//vary size
1;//transparent
0;//layer
0;//does it sway with the wind
0;//gets transparent when player near
0;//provides shade for player
1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
5.000000;//collision detection parameter0
0.900000;//collision detection parameter1
1;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
1;//Stops bullets. Use sparingly as this can slow the game down a lot.
Invisible barrier;//name---------------------------------------
33;//identifier
begin_animation_frames;
invisible.png;//texture name
0.000000;//time to display frame
end_animation_frames;
1.00000;//size*128
0.000000;//vary size
1;//transparent
1;//layer
0;//does it sway with the wind
0;//gets transparent when player near
0;//provides shade for player
1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
2.000000;//collision detection parameter0
1.100000;//collision detection parameter1
1;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
0;//Stops bullets. Use sparingly as this can slow the game down a lot.
teleport to basic training;//name---------------------------------------
34;//identifier
begin_animation_frames;
teleport_0.png;//texture name
0.000000;//time to display frame
end_animation_frames;
1.000000;//size*128
0.000000;//vary size
1;//transparent
1;//layer
0;//does it sway with the wind
0;//gets transparent when player near
0;//provides shade for player
-1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
0.900000;//collision detection parameter0
0.000000;//collision detection parameter1
0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
0;//Stops bullets. Use sparingly as this can slow the game down a lot.
teleport to basic training;//name---------------------------------------
35;//identifier
begin_animation_frames;
teleport_1.png;//texture name
0.000000;//time to display frame
end_animation_frames;
1.000000;//size*128
0.000000;//vary size
1;//transparent
1;//layer
0;//does it sway with the wind
0;//gets transparent when player near
0;//provides shade for player
-1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
0.900000;//collision detection parameter0
0.000000;//collision detection parameter1
0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
0;//Stops bullets. Use sparingly as this can slow the game down a lot.
fire;//name---------------------------------------
73;//identifier
begin_animation_frames;
invisible.png;//texture name
0.000000;//time to display frame
end_animation_frames;
0.500000;//size*128
0.000000;//vary size
1;//transparent
0;//layer
0;//does it sway with the wind
0;//gets transparent when player near
0;//provides shade for player
-1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
0.000000;//collision detection parameter0
0.000000;//collision detection parameter1
0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
0;//Stops bullets. Use sparingly as this can slow the game down a lot.
teardrop;//name---------------------------------------
93;//identifier
begin_animation_frames;
qteardrop.png;//texture name
200.000000;//time to display frame
qteardrop2.png;//texture name
200.000000;//time to display frame
qteardrop3.png;//texture name
200.000000;//time to display frame
qteardrop4.png;//texture name
200.000000;//time to display frame
qteardrop3.png;//texture name
200.000000;//time to display frame
qteardrop2.png;//texture name
200.000000;//time to display frame
end_animation_frames;
3.500000;//size*128
0.000000;//vary size
1;//transparent
0;//layer
0;//does it sway with the wind
0;//gets transparent when player near
0;//provides shade for player
-1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
0.000000;//collision detection parameter0
0.000000;//collision detection parameter1
0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
0;//Stops bullets. Use sparingly as this can slow the game down a lot.
end_of_file;