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GameStar Special 2004 August
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climate_types.dat
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Text File
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2004-08-15
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2KB
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98 lines
No Weather;//name---------------------------------------------------------------------
0;//identifier
1;//can be a random map
20;//light oscillate time
0;//light r phase shift
0;//light g phase shift
0;//light b phase shift
0.0;//light r amplitude
0.0;//light g amplitude
0.0;//light b amplitude
0.0;//light max r
0.0;//light max g
0.0;//light max b
0;//light min r
0;//light min g
0.3;//light min b
0;//night temperature
0;//day temperature
0.0;//maximum wind speed
-1;//rain particle, -1=no rain
300;//rain_particle_life_min
800;//rain_particle_life_max
15000;//rain_probability (the bigger the number, the more unlikely the rain)
5000;//rain_time_min
15000;//rain_time_max
begin_effects_block;
end_effects_block;
start_of_terrains;
5;
6;
7;
end_of_terrains;
start_of_night_sounds;
wind0.wav
wind1.wav
wind2.wav
end_of_night_sounds;
start_of_day_sounds;
wind0.wav
wind1.wav
wind2.wav
end_of_day_sounds;
start_of_props;
end_of_props;
Temperature Training;//name---------------------------------------------------------------------
1;//identifier
0;//can be a random map
20;//light oscillate time
0;//light r phase shift
-0.1;//light g phase shift
-0.1;//light b phase shift
1.0;//light r amplitude
1.0;//light g amplitude
1.0;//light b amplitude
0.7;//light max r
0.5;//light max g
0.5;//light max b
0;//light min r
0;//light min g
0.3;//light min b
-2.0;//night temperature
2.0;//day temperature
1;//maximum wind speed
7;//rain particle, -1=no rain
300;//rain_particle_life_min
800;//rain_particle_life_max
1500;//rain_probability (the bigger the number, the more unlikely the rain)
5000;//rain_time_min
15000;//rain_time_max
begin_effects_block;
Damaging Rain! Seek cover under a tree.;//event text
100;//interval
begin_conditions;
end_conditions;
begin_effects;
23;//effect number
-2.000000;//parameter1
-1.000000;//parameter2
0.000000;//parameter3
100.000000;//parameter4
end_effects;
end_effects_block;
start_of_terrains;
2;
end_of_terrains;
start_of_night_sounds;
wind0.wav
wind1.wav
wind2.wav
end_of_night_sounds;
start_of_day_sounds;
wind0.wav
wind1.wav
wind2.wav
end_of_day_sounds;
start_of_props;
end_of_props;
end_of_file;