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Level.editor_xml
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2004-02-26
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<Level HeightmapHeight="1024" HeightmapWidth="1024" SandboxVersion="1.1.0.1230" WaterColor="16711680" >
<View ViewerAngles="13.407043,0,-1043.1973" ViewerPos="963.85211,955.9494,31.353674" />
<Grid AngleSnap="5" AngleSnapEnabled="0" Enabled="0" MajorSize="10" Scale="1" Size="0" />
<Clouds Height="0" Width="0" />
<Heightmap Height="1024" TextureSize="4096" UnitSize="2" WaterLevel="16" Width="1024" />
<VegetationMap>
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<Object AlphaBlend="0" BackSideLevel="1" Bending="0" Brightness="1" CalcLighting="1" CastShadow="0" Category="Default" Density="1" ElevationMax="255" ElevationMin="16" FadeSize="1" FileName="Objects\Natural\leafy_green_paradise\lgp_fernbush_bc.cgf" GUID="{43F85363-1131-4DE0-8177-7773B88987E5}" Hidden="0" Hideable="0" Index="14" Material="" MaxViewDistRatio="1" PhysNonColl="0" PrecalcShadow="0" RealTimeShadow="1" RecvShadow="0" ShadowDistRatio="1" Size="1" SizeVar="0" SlopeMax="255" SlopeMin="0" SpriteDistRatio="1" SpriteTexRes="0" UseSprites="1" />
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<Fog EnvState="" Fog="" HeightMap="" Ocean="" Shaders="" />
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<DetailObjects> </DetailObjects>
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<DetailObjects> </DetailObjects>
</SurfaceType>
</SurfaceTypes>
<Missions Current="FFA" >
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<Fog Color="14,22,34" End="1024" Start="100" ViewDistance="1024" />
<Shaders Shore="TerrainWaterBeach" SkyBox="06_Steam" SunLensFlares="" SunWaterRefl="BumpSunGlow" Water="TerrainWater" />
<EnvState EnvColor="101,114,163" OutdoorAmbientColor="102,121,170" SkyBoxAngle="0" SkyBoxStretching="1.0" SunColor="245,238,210" WindForce="0.15" />
<Ocean BorderTranspRatio="0.5" BottomTexture="textures\terrain\water\1deepblue.bmp" Caustics="1" FogColor="18,18,101" FogDistance="16" ShoreSize="2" SurfaceBumpAmountX="0.03" SurfaceBumpAmountY="0.03" SurfaceReflectRatio="5" SurfaceTranspRatio="0.5" />
<HeightMap DefaultZoomTexture="" GeometryLodRatio="1.0" TextureLodRatio="1.0" />
</Environment>
<Lighting Algorithm="3" Ambient="0" HemiSamplQuality="5" Lighting="1" ObjShadows="1" ShadowBlur="1" ShadowIntensity="50" Shadows="1" SkyColor="11157568" SunColor="16777215" SunHeight="11" SunMultiplier="1" SunRotation="0" SunVector="0,0.99393159,-0.11" />
<Weapons>
<Used> </Used>
<Ammo> </Ammo>
</Weapons>
</Mission>
</Missions>
<EquipPacks>
<EquipPack name="players" primary="PickupHeatVisionGoggles" >
<Items>
<Falcon type="Weapon" />
<PickupFlashlight type="Item" />
<Shocker type="Weapon" />
</Items>
<Ammo AG36Grenade="0" Assault="120" FlareGrenade="0" FlashbangGrenade="3" HandGrenade="3" Minigun="0" MortarShells="0" OICWGrenade="0" Pistol="50" Rock="9999" Rocket="0" Shotgun="0" SMG="90" SmokeGrenade="0" Sniper="0" StickyExplosive="0" />
</EquipPack>
</EquipPacks>
<EntityPrototypesLibs>
<LevelLibrary Name="Level" SandboxVersion="1.1.0.1230" />
<Library Name="Effects_Particles_etc" />
</EntityPrototypesLibs>
<PrefabsLibrary>
<LevelLibrary Name="Level" />
</PrefabsLibrary>
<MaterialsLibs>
<LevelLibrary Name="Level" SandboxVersion="1.1.0.1230" />
<Library Name="OutdoorCompound" />
<Library Name="m06-mat" />
<Library Name="storage" />
<Library Name="Temple_Textures" />
<Library Name="Japanese_Bunker" />
<Library Name="monkeybay" />
<Library Name="mortuary" />
<Library Name="Mercenaries" />
<Library Name="GK_SWL01" />
<Library Name="newmats" />
<Library Name="Screens" />
<Library Name="m04" />
<Library Name="Shared" />
</MaterialsLibs>
<ParticleLibs>
<LevelLibrary Name="Level" SandboxVersion="1.1.0.1230" />
<Library Name="water" />
<Library Name="smoke" />
<Library Name="misc" />
<Library Name="bullet" />
</ParticleLibs>
<MusicLibs>
<LevelLibrary Name="Level" SandboxVersion="1.1.0.1230" />
<Library Name="08_Steam" />
</MusicLibs>
<LMCompiler ComputeShadows="1" DebugBorders="0" DontMergePolys="0" OverrideSpotlight="1" SmoothingAngle="45" SubSampling="9" TexelSize="0.25" TextureResolution="256" UseSunLight="0" />
</Level>