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/ GameStar Special 2004 May / GSSH0504TT.iso / Levels / FarCry / mp_night.exe / mp_night / level.pak / music / 08_steam.xml
Text File  |  2004-02-26  |  65KB  |  814 lines

  1. <MusicThemeLibrary Name="08_Steam" SandboxVersion="1.1.0.1230" >
  2.  <Theme DefaultMood="Sneaking" DefaultMoodTimeout="3" Id="{323DA59F-E694-4F71-B442-9D78262CF7D7}" Name="JungleNight" >
  3.   <Moods>
  4.    <Mood FadeOutTime="0" Name="ApproachDenseJungle" PlaySingle="1" Priority="118" >
  5.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="20" >
  6.      <MainLayer>
  7.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Intro_M01_5.ogg" LayeringVolume="255" Name="ApproachDenseJungle1" Probability="100" />
  8.      </MainLayer>
  9.      <RhythmicLayer>     </RhythmicLayer>
  10.      <IncidentalLayer>     </IncidentalLayer>
  11.     </PatternSet>
  12.    </Mood>
  13.    <Mood FadeOutTime="0" Name="Beginning_M08" PlaySingle="1" Priority="150" >
  14.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  15.      <MainLayer>
  16.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Steam_Begin.ogg" LayeringVolume="255" Name="Beginning_M08" Probability="100" />
  17.      </MainLayer>
  18.      <RhythmicLayer>     </RhythmicLayer>
  19.      <IncidentalLayer>     </IncidentalLayer>
  20.     </PatternSet>
  21.    </Mood>
  22.    <Mood FadeOutTime="0" Name="Boat_sneaking" PlaySingle="1" Priority="118" >
  23.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="20" >
  24.      <MainLayer>
  25.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Fort_BoatSneaking.ogg" LayeringVolume="255" Name="Boat_sneaking1" Probability="100" />
  26.      </MainLayer>
  27.      <RhythmicLayer>     </RhythmicLayer>
  28.      <IncidentalLayer>     </IncidentalLayer>
  29.     </PatternSet>
  30.    </Mood>
  31.    <Mood FadeOutTime="0" Name="BoatFight" PlaySingle="1" Priority="150" >
  32.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  33.      <MainLayer>
  34.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Steam_BoatFight.ogg" LayeringVolume="255" Name="BoatFight" Probability="100" />
  35.      </MainLayer>
  36.      <RhythmicLayer>     </RhythmicLayer>
  37.      <IncidentalLayer>     </IncidentalLayer>
  38.     </PatternSet>
  39.    </Mood>
  40.    <Mood FadeOutTime="2.5" Name="Combat" PlaySingle="0" Priority="200" >
  41.     <PatternSet IncidentalLayerProbability="30" MaxSimultaneousIncidentalPatterns="2" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="20" MinTimeout="15" RhythmicLayerProbability="40" >
  42.      <MainLayer>
  43.       <Pattern FadePoints="78400" Filename="Music/STEAM/CB_rhythm01.ogg" LayeringVolume="255" Name="CB_rhythm2" Probability="100" />
  44.      </MainLayer>
  45.      <RhythmicLayer>     </RhythmicLayer>
  46.      <IncidentalLayer>
  47.       <Pattern FadePoints="0" Filename="Music/STEAM/Strings/CBstr02.ogg" LayeringVolume="180" Name="CBstr3" Probability="60" />
  48.       <Pattern FadePoints="0" Filename="Music/JUNGLE/Combat/Incidentals/CB_Jungle_108_inci_bigasia_02.ogg" LayeringVolume="155" Name="CB_Jungle_108_inci_bigasia_02" Probability="30" />
  49.       <Pattern FadePoints="0" Filename="Music/JUNGLE/Combat/Incidentals/CB_Jungle_108_inci_bigasia_02.ogg" LayeringVolume="155" Name="CB_Jungle_108_inci_bigasia_3" Probability="30" />
  50.      </IncidentalLayer>
  51.     </PatternSet>
  52.    </Mood>
  53.    <Mood FadeOutTime="0" Name="DesertedBeach" PlaySingle="1" Priority="150" >
  54.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  55.      <MainLayer>
  56.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Steam_DesertedBeachF.ogg" LayeringVolume="255" Name="DesertedBeach" Probability="100" />
  57.      </MainLayer>
  58.      <RhythmicLayer>     </RhythmicLayer>
  59.      <IncidentalLayer>     </IncidentalLayer>
  60.     </PatternSet>
  61.    </Mood>
  62.    <Mood FadeOutTime="0" Name="Fort_01" PlaySingle="1" Priority="1" >
  63.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  64.      <MainLayer>
  65.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/Fort_01.ogg" LayeringVolume="160" Name="Fort_2" Probability="100" />
  66.      </MainLayer>
  67.      <RhythmicLayer>     </RhythmicLayer>
  68.      <IncidentalLayer>     </IncidentalLayer>
  69.     </PatternSet>
  70.    </Mood>
  71.    <Mood FadeOutTime="0" Name="Intro_M01" PlaySingle="1" Priority="1" >
  72.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  73.      <MainLayer>
  74.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/Intro_M01.ogg" LayeringVolume="255" Name="Intro_M2" Probability="100" />
  75.      </MainLayer>
  76.      <RhythmicLayer>     </RhythmicLayer>
  77.      <IncidentalLayer>     </IncidentalLayer>
  78.     </PatternSet>
  79.    </Mood>
  80.    <Mood FadeOutTime="0" Name="Intro_M01_2" PlaySingle="1" Priority="1" >
  81.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  82.      <MainLayer>
  83.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/Intro_M01_2.ogg" LayeringVolume="255" Name="Intro_M01_6" Probability="100" />
  84.      </MainLayer>
  85.      <RhythmicLayer>     </RhythmicLayer>
  86.      <IncidentalLayer>     </IncidentalLayer>
  87.     </PatternSet>
  88.    </Mood>
  89.    <Mood FadeOutTime="0" Name="Intro_M01_3" PlaySingle="1" Priority="1" >
  90.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  91.      <MainLayer>
  92.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/Intro_M01_3.ogg" LayeringVolume="255" Name="Intro_M01_7" Probability="100" />
  93.      </MainLayer>
  94.      <RhythmicLayer>     </RhythmicLayer>
  95.      <IncidentalLayer>     </IncidentalLayer>
  96.     </PatternSet>
  97.    </Mood>
  98.    <Mood FadeOutTime="0" Name="Intro_M01_4" PlaySingle="1" Priority="1" >
  99.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  100.      <MainLayer>
  101.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/Intro_M01_4.ogg" LayeringVolume="255" Name="Intro_M01_8" Probability="100" />
  102.      </MainLayer>
  103.      <RhythmicLayer>     </RhythmicLayer>
  104.      <IncidentalLayer>     </IncidentalLayer>
  105.     </PatternSet>
  106.    </Mood>
  107.    <Mood FadeOutTime="0" Name="Intro_M01_5" PlaySingle="1" Priority="1" >
  108.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  109.      <MainLayer>
  110.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/Intro_M01_5.ogg" LayeringVolume="255" Name="Intro_M01_9" Probability="100" />
  111.      </MainLayer>
  112.      <RhythmicLayer>     </RhythmicLayer>
  113.      <IncidentalLayer>     </IncidentalLayer>
  114.     </PatternSet>
  115.    </Mood>
  116.    <Mood FadeOutTime="3" Name="Nearsuspense" PlaySingle="0" Priority="100" >
  117.     <PatternSet IncidentalLayerProbability="30" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="8" MinTimeout="7" RhythmicLayerProbability="8" >
  118.      <MainLayer>
  119.       <Pattern FadePoints="39200,78400,117600,156800,196000,235200,274400,313600,352800,392000,431200,470400,509600,548800,588000,627200" Filename="Music/STEAM/Silence_pattern135long.ogg" LayeringVolume="0" Name="Silence_pattern135long" Probability="100" />
  120.      </MainLayer>
  121.      <RhythmicLayer>
  122.       <Pattern FadePoints="0" Filename="Music/STEAM/suspense02.ogg" LayeringVolume="100" Name="suspense02" Probability="50" />
  123.       <Pattern FadePoints="0" Filename="Music/STEAM/Strings/NSstr01.ogg" LayeringVolume="140" Name="NSstr3" Probability="50" />
  124.      </RhythmicLayer>
  125.      <IncidentalLayer>
  126.       <Pattern FadePoints="0" Filename="Music/STEAM/NearPerc04.ogg" LayeringVolume="140" Name="NearPerc4" Probability="30" />
  127.       <Pattern FadePoints="0" Filename="Music/STEAM/flute01.ogg" LayeringVolume="120" Name="flute01" Probability="20" />
  128.       <Pattern FadePoints="0" Filename="Music/STEAM/flute02.ogg" LayeringVolume="125" Name="flute02" Probability="20" />
  129.       <Pattern FadePoints="0" Filename="Music/STEAM/xv01a.ogg" LayeringVolume="100" Name="xv01a0" Probability="20" />
  130.       <Pattern FadePoints="0" Filename="Music/STEAM/xv01b.ogg" LayeringVolume="100" Name="xv01b" Probability="20" />
  131.       <Pattern FadePoints="0" Filename="Music/STEAM/xv02b.ogg" LayeringVolume="90" Name="xv02b" Probability="20" />
  132.      </IncidentalLayer>
  133.     </PatternSet>
  134.     <PatternSet IncidentalLayerProbability="30" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="8" MinTimeout="7" RhythmicLayerProbability="10" >
  135.      <MainLayer>
  136.       <Pattern FadePoints="39200,78400,117600,156800,196000,235200,274400,313600,352800,392000,431200,470400,509600,548800,588000,627200" Filename="Music/STEAM/Silence_pattern135long.ogg" LayeringVolume="0" Name="Silence_pattern135long1" Probability="100" />
  137.      </MainLayer>
  138.      <RhythmicLayer>
  139.       <Pattern FadePoints="0" Filename="Music/STEAM/NearPerc03.ogg" LayeringVolume="150" Name="NearPerc03" Probability="5" />
  140.       <Pattern FadePoints="0" Filename="Music/STEAM/NearPerc02.ogg" LayeringVolume="95" Name="NearPerc02" Probability="5" />
  141.       <Pattern FadePoints="0" Filename="Music/STEAM/NearPerc01.ogg" LayeringVolume="140" Name="NearPerc01" Probability="5" />
  142.      </RhythmicLayer>
  143.      <IncidentalLayer>
  144.       <Pattern FadePoints="0" Filename="Music/STEAM/Strings/NSstr02.ogg" LayeringVolume="90" Name="NSstr4" Probability="5" />
  145.       <Pattern FadePoints="0" Filename="Music/JUNGLE/Near/Incidentals/NS_Jungle_108_inci_carefulflute_02.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_02" Probability="30" />
  146.      </IncidentalLayer>
  147.     </PatternSet>
  148.     <PatternSet IncidentalLayerProbability="30" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="10" MinTimeout="8" RhythmicLayerProbability="10" >
  149.      <MainLayer>
  150.       <Pattern FadePoints="39200,78400,117600,156800,196000,235200,274400,313600,352800,392000,431200,470400,509600,548800,588000,627200" Filename="Music/STEAM/Silence_pattern135long.ogg" LayeringVolume="0" Name="Silence_pattern135long2" Probability="100" />
  151.      </MainLayer>
  152.      <RhythmicLayer>
  153.       <Pattern FadePoints="0" Filename="Music/STEAM/perc02.ogg" LayeringVolume="120" Name="perc02" Probability="10" />
  154.       <Pattern FadePoints="0" Filename="Music/STEAM/Strings/NSstr03.ogg" LayeringVolume="110" Name="NSstr03" Probability="25" />
  155.      </RhythmicLayer>
  156.      <IncidentalLayer>
  157.       <Pattern FadePoints="0" Filename="Music/STEAM/fx01.ogg" LayeringVolume="120" Name="fx01" Probability="25" />
  158.       <Pattern FadePoints="0" Filename="Music/JUNGLE/Near/Incidentals/NS_Jungle_108_inci_turkishdrum_03.ogg" LayeringVolume="110" Name="NS_Jungle_108_inci_turkishdrum_03" Probability="25" />
  159.      </IncidentalLayer>
  160.     </PatternSet>
  161.     <PatternSet IncidentalLayerProbability="15" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="12" MinTimeout="10" RhythmicLayerProbability="10" >
  162.      <MainLayer>
  163.       <Pattern FadePoints="39200,78400,117600,156800,196000,235200,274400,313600,352800,392000,431200,470400,509600,548800,588000,627200" Filename="Music/STEAM/Silence_pattern135long.ogg" LayeringVolume="0" Name="Silence_pattern135long3" Probability="100" />
  164.      </MainLayer>
  165.      <RhythmicLayer>
  166.       <Pattern FadePoints="0" Filename="Music/STEAM/SuspensePad01.ogg" LayeringVolume="75" Name="SuspensePad01" Probability="25" />
  167.      </RhythmicLayer>
  168.      <IncidentalLayer>
  169.       <Pattern FadePoints="0" Filename="Music/STEAM/SneakingRhythm.ogg" LayeringVolume="125" Name="SneakingRhythm2" Probability="2" />
  170.       <Pattern FadePoints="0" Filename="Music/STEAM/Meanpad_01.ogg" LayeringVolume="120" Name="Meanpad_01" Probability="30" />
  171.       <Pattern FadePoints="0" Filename="Music/STEAM/xv02a.ogg" LayeringVolume="140" Name="xv02a" Probability="30" />
  172.      </IncidentalLayer>
  173.     </PatternSet>
  174.     <PatternSet IncidentalLayerProbability="50" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="12" MinTimeout="10" RhythmicLayerProbability="10" >
  175.      <MainLayer>
  176.       <Pattern FadePoints="39200,78400,117600,156800,196000,235200,274400,313600,352800,392000,431200,470400,509600,548800,588000,627200" Filename="Music/STEAM/Silence_pattern135long.ogg" LayeringVolume="0" Name="Silence_pattern135long4" Probability="100" />
  177.      </MainLayer>
  178.      <RhythmicLayer>
  179.       <Pattern FadePoints="0" Filename="Music/STEAM/SuspensePad01.ogg" LayeringVolume="75" Name="SuspensePad2" Probability="25" />
  180.      </RhythmicLayer>
  181.      <IncidentalLayer>
  182.       <Pattern FadePoints="0" Filename="Music/STEAM/xv03a.ogg" LayeringVolume="150" Name="xv03a0" Probability="50" />
  183.       <Pattern FadePoints="0" Filename="Music/STEAM/xv03b.ogg" LayeringVolume="150" Name="xv03b" Probability="50" />
  184.       <Pattern FadePoints="0" Filename="Music/STEAM/fx02.ogg" LayeringVolume="150" Name="fx02" Probability="30" />
  185.      </IncidentalLayer>
  186.     </PatternSet>
  187.    </Mood>
  188.    <Mood FadeOutTime="3" Name="NearsuspenseXX" PlaySingle="0" Priority="100" >
  189.     <PatternSet IncidentalLayerProbability="30" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="60" MinTimeout="50" RhythmicLayerProbability="100" >
  190.      <MainLayer>
  191.       <Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000" Filename="MUSIC/busted_ship/sneaking/Main_Layer/SN_Ship_108_Silence_pattern2.ogg" LayeringVolume="255" Name="SN_Ship_108_Silence_pattern29" Probability="40" />
  192.      </MainLayer>
  193.      <RhythmicLayer>
  194.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Rhythm_Layer/NS_Jungle_108_rhythm_orchestra_01.ogg" LayeringVolume="70" Name="NS_Jungle_108_rhythm_orchestra_2" Probability="100" />
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  197.      <IncidentalLayer>
  198.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Alert/Incidentals/AL_Jungle_108_inci_close_01.ogg" LayeringVolume="85" Name="AL_Jungle_108_inci_close_5" Probability="100" />
  199.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_dangerbrass_01.ogg" LayeringVolume="135" Name="NS_Jungle_108_inci_dangerbrass_2" Probability="8" />
  200.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_suspstrings_01.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_suspstrings_3" Probability="45" />
  201.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_flutefxclose_01.ogg" LayeringVolume="235" Name="NS_Jungle_108_inci_flutefxclose_2" Probability="20" />
  202.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_turkishdrum_03.ogg" LayeringVolume="160" Name="NS_Jungle_108_inci_turkishdrum_4" Probability="15" />
  203.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_suspstrings_02.ogg" LayeringVolume="140" Name="NS_Jungle_108_inci_suspstrings_4" Probability="30" />
  204.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Suspense/Incidentals/SU_Jungle_108_inci_suspstrings_03.ogg" LayeringVolume="125" Name="SU_Jungle_108_inci_suspstrings_4" Probability="20" />
  205.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_01.ogg" LayeringVolume="75" Name="NS_Jungle_108_inci_carefulflute_9" Probability="15" />
  206.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_04.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_10" Probability="15" />
  207.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_05.ogg" LayeringVolume="110" Name="NS_Jungle_108_inci_carefulflute_11" Probability="15" />
  208.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_06.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_12" Probability="15" />
  209.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_spookystrings_01.ogg" LayeringVolume="55" Name="NS_Jungle_108_inci_spookystrings_2" Probability="100" />
  210.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/incidentals/NS_Jungle_108_inci_veryclose_01.ogg" LayeringVolume="70" Name="NS_Jungle_108_inci_veryclose_2" Probability="40" />
  211.      </IncidentalLayer>
  212.     </PatternSet>
  213.     <PatternSet IncidentalLayerProbability="60" MaxSimultaneousIncidentalPatterns="2" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="60" MinTimeout="50" RhythmicLayerProbability="20" >
  214.      <MainLayer>
  215.       <Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000" Filename="MUSIC/busted_ship/sneaking/Main_Layer/SN_Ship_108_Silence_pattern2.ogg" LayeringVolume="255" Name="SN_Ship_108_Silence_pattern30" Probability="40" />
  216.      </MainLayer>
  217.      <RhythmicLayer>     </RhythmicLayer>
  218.      <IncidentalLayer>
  219.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_flutefxclose_01.ogg" LayeringVolume="235" Name="NS_Jungle_108_inci_flutefxclose_3" Probability="20" />
  220.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_percfillbongo_01.ogg" LayeringVolume="140" Name="NS_Jungle_108_inci_percfillbongo_6" Probability="55" />
  221.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_percfillbongo_02.ogg" LayeringVolume="140" Name="NS_Jungle_108_inci_percfillbongo_7" Probability="55" />
  222.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_percfillbongo_03.ogg" LayeringVolume="140" Name="NS_Jungle_108_inci_percfillbongo_8" Probability="55" />
  223.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_01.ogg" LayeringVolume="75" Name="NS_Jungle_108_inci_carefulflute_13" Probability="15" />
  224.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_02.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_14" Probability="15" />
  225.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_03.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_15" Probability="5" />
  226.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_04.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_16" Probability="15" />
  227.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_05.ogg" LayeringVolume="110" Name="NS_Jungle_108_inci_carefulflute_17" Probability="15" />
  228.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_06.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_18" Probability="15" />
  229.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_spookystrings_01.ogg" LayeringVolume="55" Name="NS_Jungle_108_inci_spookystrings_3" Probability="100" />
  230.      </IncidentalLayer>
  231.     </PatternSet>
  232.     <PatternSet IncidentalLayerProbability="50" MaxSimultaneousIncidentalPatterns="2" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="60" MinTimeout="50" RhythmicLayerProbability="20" >
  233.      <MainLayer>
  234.       <Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000" Filename="MUSIC/busted_ship/sneaking/Main_Layer/SN_Ship_108_Silence_pattern2.ogg" LayeringVolume="255" Name="SN_Ship_108_Silence_pattern31" Probability="40" />
  235.      </MainLayer>
  236.      <RhythmicLayer>     </RhythmicLayer>
  237.      <IncidentalLayer>
  238.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_atmo_01.ogg" LayeringVolume="150" Name="NS_Jungle_108_inci_atmo_4" Probability="75" />
  239.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_atmo_02.ogg" LayeringVolume="110" Name="NS_Jungle_108_inci_atmo_5" Probability="20" />
  240.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_atmo_03.ogg" LayeringVolume="110" Name="NS_Jungle_108_inci_atmo_6" Probability="20" />
  241.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_01.ogg" LayeringVolume="75" Name="NS_Jungle_108_inci_carefulflute_19" Probability="15" />
  242.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_02.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_20" Probability="15" />
  243.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_03.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_21" Probability="5" />
  244.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_04.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_22" Probability="15" />
  245.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_05.ogg" LayeringVolume="110" Name="NS_Jungle_108_inci_carefulflute_23" Probability="15" />
  246.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_06.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_24" Probability="15" />
  247.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/incidentals/NS_Jungle_108_inci_veryclose_01.ogg" LayeringVolume="70" Name="NS_Jungle_108_inci_veryclose_3" Probability="40" />
  248.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/incidentals/NS_Jungle_108_inci_marimba_03.ogg" LayeringVolume="125" Name="NS_Jungle_108_inci_marimba_4" Probability="100" />
  249.      </IncidentalLayer>
  250.     </PatternSet>
  251.    </Mood>
  252.    <Mood FadeOutTime="0" Name="PickUpAmmoJungle_01" PlaySingle="1" Priority="118" >
  253.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="20" >
  254.      <MainLayer>
  255.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Intro_M01_4.ogg" LayeringVolume="255" Name="PickUpAmmoJungle_2" Probability="100" />
  256.      </MainLayer>
  257.      <RhythmicLayer>     </RhythmicLayer>
  258.      <IncidentalLayer>     </IncidentalLayer>
  259.     </PatternSet>
  260.    </Mood>
  261.    <Mood FadeOutTime="0" Name="RoadBlock" PlaySingle="1" Priority="150" >
  262.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  263.      <MainLayer>
  264.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Catacombs_Entrance_02.ogg" LayeringVolume="255" Name="RoadBlock" Probability="100" />
  265.      </MainLayer>
  266.      <RhythmicLayer>     </RhythmicLayer>
  267.      <IncidentalLayer>     </IncidentalLayer>
  268.     </PatternSet>
  269.    </Mood>
  270.    <Mood FadeOutTime="0" Name="SeeMutants" PlaySingle="1" Priority="150" >
  271.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  272.      <MainLayer>
  273.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Steam_SeeMutants.ogg" LayeringVolume="255" Name="SeeMutants" Probability="100" />
  274.      </MainLayer>
  275.      <RhythmicLayer>     </RhythmicLayer>
  276.      <IncidentalLayer>     </IncidentalLayer>
  277.     </PatternSet>
  278.    </Mood>
  279.    <Mood FadeOutTime="3" Name="Sneaking" PlaySingle="0" Priority="70" >
  280.     <PatternSet IncidentalLayerProbability="60" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="10" >
  281.      <MainLayer>
  282.       <Pattern FadePoints="9800,19600" Filename="Music/FACTORY01/SN_Silence_Default_135_pattern.ogg" LayeringVolume="0" Name="SN_Silence_Default_135_pattern" Probability="100" />
  283.      </MainLayer>
  284.      <RhythmicLayer>
  285.       <Pattern FadePoints="0" Filename="Music/STEAM/SN_Strings_06.ogg" LayeringVolume="150" Name="SN_Strings_06" Probability="15" />
  286.      </RhythmicLayer>
  287.      <IncidentalLayer>
  288.       <Pattern FadePoints="0" Filename="Music/STEAM/Bas_01.ogg" LayeringVolume="180" Name="Bas_01" Probability="25" />
  289.      </IncidentalLayer>
  290.     </PatternSet>
  291.     <PatternSet IncidentalLayerProbability="10" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="15" >
  292.      <MainLayer>
  293.       <Pattern FadePoints="9800,19600" Filename="Music/FACTORY01/SN_Silence_Default_135_pattern.ogg" LayeringVolume="0" Name="SN_Silence_Default_135_pattern2" Probability="100" />
  294.      </MainLayer>
  295.      <RhythmicLayer>
  296.       <Pattern FadePoints="0" Filename="Music/STEAM/SN_Strings_01.ogg" LayeringVolume="230" Name="SN_Strings_01" Probability="30" />
  297.      </RhythmicLayer>
  298.      <IncidentalLayer>     </IncidentalLayer>
  299.     </PatternSet>
  300.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="15" >
  301.      <MainLayer>
  302.       <Pattern FadePoints="9800,19600" Filename="Music/FACTORY01/SN_Silence_Default_135_pattern.ogg" LayeringVolume="0" Name="SN_Silence_Default_135_pattern3" Probability="100" />
  303.      </MainLayer>
  304.      <RhythmicLayer>
  305.       <Pattern FadePoints="0" Filename="Music/STEAM/SN_Strings_03.ogg" LayeringVolume="200" Name="SN_Strings_7" Probability="35" />
  306.       <Pattern FadePoints="0" Filename="Music/STEAM/SN_Strings_04.ogg" LayeringVolume="200" Name="SN_Strings_8" Probability="35" />
  307.      </RhythmicLayer>
  308.      <IncidentalLayer>     </IncidentalLayer>
  309.     </PatternSet>
  310.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="15" >
  311.      <MainLayer>
  312.       <Pattern FadePoints="9800,19600" Filename="Music/FACTORY01/SN_Silence_Default_135_pattern.ogg" LayeringVolume="0" Name="SN_Silence_Default_135_pattern4" Probability="100" />
  313.      </MainLayer>
  314.      <RhythmicLayer>
  315.       <Pattern FadePoints="0" Filename="Music/STEAM/SN_Strings_07.ogg" LayeringVolume="180" Name="SN_Strings_07" Probability="30" />
  316.      </RhythmicLayer>
  317.      <IncidentalLayer>     </IncidentalLayer>
  318.     </PatternSet>
  319.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="15" >
  320.      <MainLayer>
  321.       <Pattern FadePoints="9800,19600" Filename="Music/FACTORY01/SN_Silence_Default_135_pattern.ogg" LayeringVolume="0" Name="SN_Silence_Default_135_pattern5" Probability="100" />
  322.      </MainLayer>
  323.      <RhythmicLayer>
  324.       <Pattern FadePoints="0" Filename="Music/STEAM/SN_Strings_05.ogg" LayeringVolume="200" Name="SN_Strings_05" Probability="40" />
  325.      </RhythmicLayer>
  326.      <IncidentalLayer>     </IncidentalLayer>
  327.     </PatternSet>
  328.    </Mood>
  329.    <Mood FadeOutTime="0" Name="ThereisaCamp" PlaySingle="1" Priority="150" >
  330.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  331.      <MainLayer>
  332.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Training_ObjectiveRec_01.ogg" LayeringVolume="255" Name="ThereisaCamp" Probability="100" />
  333.      </MainLayer>
  334.      <RhythmicLayer>     </RhythmicLayer>
  335.      <IncidentalLayer>     </IncidentalLayer>
  336.     </PatternSet>
  337.    </Mood>
  338.    <Mood FadeOutTime="0" Name="Victory" PlaySingle="1" Priority="300" >
  339.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  340.      <MainLayer>
  341.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Victory/Main_Layer/VC_Jungle_108_victory_02.ogg" LayeringVolume="240" Name="VC_Jungle_108_victory_9" Probability="100" />
  342.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Victory/Main_Layer/VC_Jungle_108_victory_03.ogg" LayeringVolume="240" Name="VC_Jungle_108_victory_10" Probability="100" />
  343.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Victory/Main_Layer/VC_Jungle_108_victory_04.ogg" LayeringVolume="240" Name="VC_Jungle_108_victory_11" Probability="100" />
  344.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Victory/Main_Layer/VC_Jungle_108_victory_05.ogg" LayeringVolume="240" Name="VC_Jungle_108_victory_12" Probability="100" />
  345.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Victory/Main_Layer/VC_Jungle_108_victory_06.ogg" LayeringVolume="240" Name="VC_Jungle_108_victory_13" Probability="100" />
  346.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Victory/Main_Layer/VC_Jungle_108_victory_07.ogg" LayeringVolume="240" Name="VC_Jungle_108_victory_14" Probability="100" />
  347.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Victory/Main_Layer/VC_Jungle_108_victory_08.ogg" LayeringVolume="240" Name="VC_Jungle_108_victory_15" Probability="100" />
  348.      </MainLayer>
  349.      <RhythmicLayer>     </RhythmicLayer>
  350.      <IncidentalLayer>     </IncidentalLayer>
  351.     </PatternSet>
  352.    </Mood>
  353.   </Moods>
  354.   <Bridges>
  355.    <Bridges Pattern="Bridge_jungleindoor" />
  356.   </Bridges>
  357.  </Theme>
  358.  <Theme DefaultMood="Sneaking" DefaultMoodTimeout="3" Id="{8E5BEE9C-2684-4223-A631-4C620A3B771C}" Name="Indoor" >
  359.   <Moods>
  360.    <Mood FadeOutTime="0" Name="CarrierRoom_02" PlaySingle="1" Priority="118" >
  361.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  362.      <MainLayer>
  363.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\CarrierRoom_02.ogg" LayeringVolume="200" Name="CarrierRoom_5" Probability="100" />
  364.      </MainLayer>
  365.      <RhythmicLayer>     </RhythmicLayer>
  366.      <IncidentalLayer>     </IncidentalLayer>
  367.     </PatternSet>
  368.    </Mood>
  369.    <Mood FadeOutTime="0" Name="CarrierRoom_3" PlaySingle="1" Priority="118" >
  370.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  371.      <MainLayer>
  372.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\CarrierRoom_02.ogg" LayeringVolume="200" Name="CarrierRoom_6" Probability="100" />
  373.      </MainLayer>
  374.      <RhythmicLayer>     </RhythmicLayer>
  375.      <IncidentalLayer>     </IncidentalLayer>
  376.     </PatternSet>
  377.    </Mood>
  378.    <Mood FadeOutTime="0" Name="CarrierRoom_4" PlaySingle="1" Priority="118" >
  379.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  380.      <MainLayer>
  381.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\CarrierRoom_02.ogg" LayeringVolume="200" Name="CarrierRoom_7" Probability="100" />
  382.      </MainLayer>
  383.      <RhythmicLayer>     </RhythmicLayer>
  384.      <IncidentalLayer>     </IncidentalLayer>
  385.     </PatternSet>
  386.    </Mood>
  387.    <Mood FadeOutTime="2.5" Name="Combat" PlaySingle="0" Priority="200" >
  388.     <PatternSet IncidentalLayerProbability="30" MaxSimultaneousIncidentalPatterns="2" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="20" MinTimeout="15" RhythmicLayerProbability="40" >
  389.      <MainLayer>
  390.       <Pattern FadePoints="78400" Filename="Music/STEAM/CB_rhythm01.ogg" LayeringVolume="255" Name="CB_rhythm3" Probability="100" />
  391.      </MainLayer>
  392.      <RhythmicLayer>     </RhythmicLayer>
  393.      <IncidentalLayer>
  394.       <Pattern FadePoints="0" Filename="Music/STEAM/Strings/CBstr02.ogg" LayeringVolume="180" Name="CBstr4" Probability="60" />
  395.       <Pattern FadePoints="0" Filename="Music/JUNGLE/Combat/Incidentals/CB_Jungle_108_inci_bigasia_02.ogg" LayeringVolume="155" Name="CB_Jungle_108_inci_bigasia_4" Probability="30" />
  396.       <Pattern FadePoints="0" Filename="Music/JUNGLE/Combat/Incidentals/CB_Jungle_108_inci_bigasia_02.ogg" LayeringVolume="155" Name="CB_Jungle_108_inci_bigasia_5" Probability="30" />
  397.      </IncidentalLayer>
  398.     </PatternSet>
  399.    </Mood>
  400.    <Mood FadeOutTime="0" Name="Fort_TowerExplosion" PlaySingle="1" Priority="118" >
  401.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="10" MinTimeout="8" RhythmicLayerProbability="20" >
  402.      <MainLayer>
  403.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Fort_TowerExplosion.ogg" LayeringVolume="255" Name="Fort_TowerExplosion1" Probability="100" />
  404.      </MainLayer>
  405.      <RhythmicLayer>     </RhythmicLayer>
  406.      <IncidentalLayer>     </IncidentalLayer>
  407.     </PatternSet>
  408.    </Mood>
  409.    <Mood FadeOutTime="0" Name="IndoorGettingCloser_01" PlaySingle="1" Priority="150" >
  410.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  411.      <MainLayer>
  412.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\CarrierRoom_02.ogg" LayeringVolume="255" Name="IndoorGettingCloser_2" Probability="100" />
  413.      </MainLayer>
  414.      <RhythmicLayer>     </RhythmicLayer>
  415.      <IncidentalLayer>     </IncidentalLayer>
  416.     </PatternSet>
  417.    </Mood>
  418.    <Mood FadeOutTime="3" Name="Sneaking" PlaySingle="0" Priority="70" >
  419.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="120" MinTimeout="60" RhythmicLayerProbability="100" >
  420.      <MainLayer>
  421.       <Pattern FadePoints="24500,49000,73500,98000,122500,147000,171500,196000,220500,245000,269500,294000,318500,343000,367500,392000" Filename="Music/BUSTED_SHIP/sneaking/Main_Layer/SN_Ship_108_Silence_pattern2.ogg" LayeringVolume="255" Name="SN_Ship_108_Silence_pattern36" Probability="100" />
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  423.      <RhythmicLayer>
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  432.   </Moods>
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  444.      <IncidentalLayer>     </IncidentalLayer>
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  455.    </Mood>
  456.    <Mood FadeOutTime="0" Name="ApproachDenseJungle" PlaySingle="1" Priority="118" >
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  465.    <Mood FadeOutTime="0" Name="Beginning_M08" PlaySingle="1" Priority="150" >
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  471.      <IncidentalLayer>     </IncidentalLayer>
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  474.    <Mood FadeOutTime="0" Name="Boat_sneaking" PlaySingle="1" Priority="118" >
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  479.      <RhythmicLayer>     </RhythmicLayer>
  480.      <IncidentalLayer>     </IncidentalLayer>
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  482.    </Mood>
  483.    <Mood FadeOutTime="0" Name="BoatFight" PlaySingle="1" Priority="150" >
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  488.      <RhythmicLayer>     </RhythmicLayer>
  489.      <IncidentalLayer>     </IncidentalLayer>
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  491.    </Mood>
  492.    <Mood FadeOutTime="0" Name="CarEscape" PlaySingle="1" Priority="150" >
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  497.      <RhythmicLayer>     </RhythmicLayer>
  498.      <IncidentalLayer>     </IncidentalLayer>
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  500.    </Mood>
  501.    <Mood FadeOutTime="2.5" Name="Combat" PlaySingle="0" Priority="120" >
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  507.      <IncidentalLayer>     </IncidentalLayer>
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  514.      <IncidentalLayer>     </IncidentalLayer>
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  523.    </Mood>
  524.    <Mood FadeOutTime="0" Name="DesertedBeach" PlaySingle="1" Priority="150" >
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  529.      <RhythmicLayer>     </RhythmicLayer>
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  533.    <Mood FadeOutTime="0" Name="Fort_01" PlaySingle="1" Priority="1" >
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  541.    </Mood>
  542.    <Mood FadeOutTime="0" Name="Intro_M01" PlaySingle="1" Priority="1" >
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  655.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_percfillbongo_01.ogg" LayeringVolume="140" Name="NS_Jungle_108_inci_percfillbongo_9" Probability="55" />
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  658.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_01.ogg" LayeringVolume="75" Name="NS_Jungle_108_inci_carefulflute_29" Probability="15" />
  659.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_02.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_30" Probability="15" />
  660.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_03.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_31" Probability="5" />
  661.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_04.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_32" Probability="15" />
  662.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_05.ogg" LayeringVolume="110" Name="NS_Jungle_108_inci_carefulflute_33" Probability="15" />
  663.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_06.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_34" Probability="15" />
  664.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_spookystrings_01.ogg" LayeringVolume="55" Name="NS_Jungle_108_inci_spookystrings_5" Probability="100" />
  665.      </IncidentalLayer>
  666.     </PatternSet>
  667.     <PatternSet IncidentalLayerProbability="50" MaxSimultaneousIncidentalPatterns="2" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="60" MinTimeout="50" RhythmicLayerProbability="20" >
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  670.      </MainLayer>
  671.      <RhythmicLayer>     </RhythmicLayer>
  672.      <IncidentalLayer>
  673.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_atmo_01.ogg" LayeringVolume="150" Name="NS_Jungle_108_inci_atmo_7" Probability="75" />
  674.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_atmo_02.ogg" LayeringVolume="110" Name="NS_Jungle_108_inci_atmo_8" Probability="20" />
  675.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_atmo_03.ogg" LayeringVolume="110" Name="NS_Jungle_108_inci_atmo_9" Probability="20" />
  676.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_01.ogg" LayeringVolume="75" Name="NS_Jungle_108_inci_carefulflute_35" Probability="15" />
  677.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_02.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_36" Probability="15" />
  678.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_03.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_37" Probability="5" />
  679.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_04.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_38" Probability="15" />
  680.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_05.ogg" LayeringVolume="110" Name="NS_Jungle_108_inci_carefulflute_39" Probability="15" />
  681.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_06.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_40" Probability="15" />
  682.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/incidentals/NS_Jungle_108_inci_veryclose_01.ogg" LayeringVolume="70" Name="NS_Jungle_108_inci_veryclose_5" Probability="40" />
  683.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/incidentals/NS_Jungle_108_inci_marimba_03.ogg" LayeringVolume="125" Name="NS_Jungle_108_inci_marimba_5" Probability="100" />
  684.      </IncidentalLayer>
  685.     </PatternSet>
  686.    </Mood>
  687.    <Mood FadeOutTime="0" Name="PickUpAmmoJungle_01" PlaySingle="1" Priority="118" >
  688.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="20" >
  689.      <MainLayer>
  690.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Intro_M01_4.ogg" LayeringVolume="255" Name="PickUpAmmoJungle_3" Probability="100" />
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  692.      <RhythmicLayer>     </RhythmicLayer>
  693.      <IncidentalLayer>     </IncidentalLayer>
  694.     </PatternSet>
  695.    </Mood>
  696.    <Mood FadeOutTime="0" Name="PickUpExplosives" PlaySingle="1" Priority="150" >
  697.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  698.      <MainLayer>
  699.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Training_Binoculars.ogg" LayeringVolume="255" Name="PickUpExplosives2" Probability="100" />
  700.      </MainLayer>
  701.      <RhythmicLayer>     </RhythmicLayer>
  702.      <IncidentalLayer>     </IncidentalLayer>
  703.     </PatternSet>
  704.    </Mood>
  705.    <Mood FadeOutTime="0" Name="PickUpVihicle" PlaySingle="1" Priority="150" >
  706.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="15" MinTimeout="10" RhythmicLayerProbability="20" >
  707.      <MainLayer>
  708.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Research_GeneratorON.ogg" LayeringVolume="255" Name="PickUpVihicle" Probability="100" />
  709.      </MainLayer>
  710.      <RhythmicLayer>     </RhythmicLayer>
  711.      <IncidentalLayer>     </IncidentalLayer>
  712.     </PatternSet>
  713.    </Mood>
  714.    <Mood FadeOutTime="0" Name="RoadBlock" PlaySingle="1" Priority="150" >
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  716.      <MainLayer>
  717.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Catacombs_Entrance_02.ogg" LayeringVolume="255" Name="RoadBlock1" Probability="100" />
  718.      </MainLayer>
  719.      <RhythmicLayer>     </RhythmicLayer>
  720.      <IncidentalLayer>     </IncidentalLayer>
  721.     </PatternSet>
  722.    </Mood>
  723.    <Mood FadeOutTime="0" Name="SeeMutants" PlaySingle="1" Priority="150" >
  724.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  725.      <MainLayer>
  726.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Steam_SeeMutants.ogg" LayeringVolume="255" Name="SeeMutants1" Probability="100" />
  727.      </MainLayer>
  728.      <RhythmicLayer>     </RhythmicLayer>
  729.      <IncidentalLayer>     </IncidentalLayer>
  730.     </PatternSet>
  731.    </Mood>
  732.    <Mood FadeOutTime="3" Name="Sneaking" PlaySingle="0" Priority="70" >
  733.     <PatternSet IncidentalLayerProbability="60" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="10" >
  734.      <MainLayer>
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  737.      <RhythmicLayer>
  738.       <Pattern FadePoints="0" Filename="Music/STEAM/SN_Strings_06.ogg" LayeringVolume="150" Name="SN_Strings_9" Probability="15" />
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  740.      <IncidentalLayer>
  741.       <Pattern FadePoints="0" Filename="Music/STEAM/Bas_01.ogg" LayeringVolume="180" Name="Bas_2" Probability="25" />
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  743.     </PatternSet>
  744.     <PatternSet IncidentalLayerProbability="10" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="15" >
  745.      <MainLayer>
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  748.      <RhythmicLayer>
  749.       <Pattern FadePoints="0" Filename="Music/STEAM/SN_Strings_01.ogg" LayeringVolume="230" Name="SN_Strings_10" Probability="30" />
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  751.      <IncidentalLayer>
  752.       <Pattern FadePoints="0" Filename="Music/STEAM/CB_fill01.ogg" LayeringVolume="140" Name="CB_fill2" Probability="20" />
  753.      </IncidentalLayer>
  754.     </PatternSet>
  755.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="15" >
  756.      <MainLayer>
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  759.      <RhythmicLayer>
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  761.       <Pattern FadePoints="0" Filename="Music/STEAM/SN_Strings_04.ogg" LayeringVolume="200" Name="SN_Strings_12" Probability="35" />
  762.      </RhythmicLayer>
  763.      <IncidentalLayer>     </IncidentalLayer>
  764.     </PatternSet>
  765.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="15" >
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  769.      <RhythmicLayer>
  770.       <Pattern FadePoints="0" Filename="Music/STEAM/SN_Strings_07.ogg" LayeringVolume="180" Name="SN_Strings_13" Probability="30" />
  771.      </RhythmicLayer>
  772.      <IncidentalLayer>     </IncidentalLayer>
  773.     </PatternSet>
  774.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="15" >
  775.      <MainLayer>
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  778.      <RhythmicLayer>
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  781.      <IncidentalLayer>     </IncidentalLayer>
  782.     </PatternSet>
  783.    </Mood>
  784.    <Mood FadeOutTime="0" Name="ThereisaCamp" PlaySingle="1" Priority="150" >
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  786.      <MainLayer>
  787.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Training_ObjectiveRec_01.ogg" LayeringVolume="255" Name="ThereisaCamp1" Probability="100" />
  788.      </MainLayer>
  789.      <RhythmicLayer>     </RhythmicLayer>
  790.      <IncidentalLayer>     </IncidentalLayer>
  791.     </PatternSet>
  792.    </Mood>
  793.    <Mood FadeOutTime="0" Name="Victory" PlaySingle="1" Priority="1" >
  794.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  795.      <MainLayer>
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  803.      </MainLayer>
  804.      <RhythmicLayer>     </RhythmicLayer>
  805.      <IncidentalLayer>     </IncidentalLayer>
  806.     </PatternSet>
  807.    </Mood>
  808.   </Moods>
  809.   <Bridges>
  810.    <Bridges Pattern="Bridge_jungleindoor" />
  811.   </Bridges>
  812.  </Theme>
  813. </MusicThemeLibrary>
  814.