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GameStar Special 2004 May
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GSSH0504TT.iso
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Levels
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FarCry
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mp_night.exe
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mp_night
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level.pak
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music
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08_steam.xml
Wrap
Text File
|
2004-02-26
|
65KB
|
814 lines
<MusicThemeLibrary Name="08_Steam" SandboxVersion="1.1.0.1230" >
<Theme DefaultMood="Sneaking" DefaultMoodTimeout="3" Id="{323DA59F-E694-4F71-B442-9D78262CF7D7}" Name="JungleNight" >
<Moods>
<Mood FadeOutTime="0" Name="ApproachDenseJungle" PlaySingle="1" Priority="118" >
<PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="20" >
<MainLayer>
<Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Intro_M01_5.ogg" LayeringVolume="255" Name="ApproachDenseJungle1" Probability="100" />
</MainLayer>
<RhythmicLayer> </RhythmicLayer>
<IncidentalLayer> </IncidentalLayer>
</PatternSet>
</Mood>
<Mood FadeOutTime="0" Name="Beginning_M08" PlaySingle="1" Priority="150" >
<PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
<MainLayer>
<Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Steam_Begin.ogg" LayeringVolume="255" Name="Beginning_M08" Probability="100" />
</MainLayer>
<RhythmicLayer> </RhythmicLayer>
<IncidentalLayer> </IncidentalLayer>
</PatternSet>
</Mood>
<Mood FadeOutTime="0" Name="Boat_sneaking" PlaySingle="1" Priority="118" >
<PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="20" >
<MainLayer>
<Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Fort_BoatSneaking.ogg" LayeringVolume="255" Name="Boat_sneaking1" Probability="100" />
</MainLayer>
<RhythmicLayer> </RhythmicLayer>
<IncidentalLayer> </IncidentalLayer>
</PatternSet>
</Mood>
<Mood FadeOutTime="0" Name="BoatFight" PlaySingle="1" Priority="150" >
<PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
<MainLayer>
<Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Steam_BoatFight.ogg" LayeringVolume="255" Name="BoatFight" Probability="100" />
</MainLayer>
<RhythmicLayer> </RhythmicLayer>
<IncidentalLayer> </IncidentalLayer>
</PatternSet>
</Mood>
<Mood FadeOutTime="2.5" Name="Combat" PlaySingle="0" Priority="200" >
<PatternSet IncidentalLayerProbability="30" MaxSimultaneousIncidentalPatterns="2" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="20" MinTimeout="15" RhythmicLayerProbability="40" >
<MainLayer>
<Pattern FadePoints="78400" Filename="Music/STEAM/CB_rhythm01.ogg" LayeringVolume="255" Name="CB_rhythm2" Probability="100" />
</MainLayer>
<RhythmicLayer> </RhythmicLayer>
<IncidentalLayer>
<Pattern FadePoints="0" Filename="Music/STEAM/Strings/CBstr02.ogg" LayeringVolume="180" Name="CBstr3" Probability="60" />
<Pattern FadePoints="0" Filename="Music/JUNGLE/Combat/Incidentals/CB_Jungle_108_inci_bigasia_02.ogg" LayeringVolume="155" Name="CB_Jungle_108_inci_bigasia_02" Probability="30" />
<Pattern FadePoints="0" Filename="Music/JUNGLE/Combat/Incidentals/CB_Jungle_108_inci_bigasia_02.ogg" LayeringVolume="155" Name="CB_Jungle_108_inci_bigasia_3" Probability="30" />
</IncidentalLayer>
</PatternSet>
</Mood>
<Mood FadeOutTime="0" Name="DesertedBeach" PlaySingle="1" Priority="150" >
<PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
<MainLayer>
<Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Steam_DesertedBeachF.ogg" LayeringVolume="255" Name="DesertedBeach" Probability="100" />
</MainLayer>
<RhythmicLayer> </RhythmicLayer>
<IncidentalLayer> </IncidentalLayer>
</PatternSet>
</Mood>
<Mood FadeOutTime="0" Name="Fort_01" PlaySingle="1" Priority="1" >
<PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
<MainLayer>
<Pattern FadePoints="0" Filename="MUSIC/Music_cues/Fort_01.ogg" LayeringVolume="160" Name="Fort_2" Probability="100" />
</MainLayer>
<RhythmicLayer> </RhythmicLayer>
<IncidentalLayer> </IncidentalLayer>
</PatternSet>
</Mood>
<Mood FadeOutTime="0" Name="Intro_M01" PlaySingle="1" Priority="1" >
<PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
<MainLayer>
<Pattern FadePoints="0" Filename="MUSIC/Music_cues/Intro_M01.ogg" LayeringVolume="255" Name="Intro_M2" Probability="100" />
</MainLayer>
<RhythmicLayer> </RhythmicLayer>
<IncidentalLayer> </IncidentalLayer>
</PatternSet>
</Mood>
<Mood FadeOutTime="0" Name="Intro_M01_2" PlaySingle="1" Priority="1" >
<PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
<MainLayer>
<Pattern FadePoints="0" Filename="MUSIC/Music_cues/Intro_M01_2.ogg" LayeringVolume="255" Name="Intro_M01_6" Probability="100" />
</MainLayer>
<RhythmicLayer> </RhythmicLayer>
<IncidentalLayer> </IncidentalLayer>
</PatternSet>
</Mood>
<Mood FadeOutTime="0" Name="Intro_M01_3" PlaySingle="1" Priority="1" >
<PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
<MainLayer>
<Pattern FadePoints="0" Filename="MUSIC/Music_cues/Intro_M01_3.ogg" LayeringVolume="255" Name="Intro_M01_7" Probability="100" />
</MainLayer>
<RhythmicLayer> </RhythmicLayer>
<IncidentalLayer> </IncidentalLayer>
</PatternSet>
</Mood>
<Mood FadeOutTime="0" Name="Intro_M01_4" PlaySingle="1" Priority="1" >
<PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
<MainLayer>
<Pattern FadePoints="0" Filename="MUSIC/Music_cues/Intro_M01_4.ogg" LayeringVolume="255" Name="Intro_M01_8" Probability="100" />
</MainLayer>
<RhythmicLayer> </RhythmicLayer>
<IncidentalLayer> </IncidentalLayer>
</PatternSet>
</Mood>
<Mood FadeOutTime="0" Name="Intro_M01_5" PlaySingle="1" Priority="1" >
<PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
<MainLayer>
<Pattern FadePoints="0" Filename="MUSIC/Music_cues/Intro_M01_5.ogg" LayeringVolume="255" Name="Intro_M01_9" Probability="100" />
</MainLayer>
<RhythmicLayer> </RhythmicLayer>
<IncidentalLayer> </IncidentalLayer>
</PatternSet>
</Mood>
<Mood FadeOutTime="3" Name="Nearsuspense" PlaySingle="0" Priority="100" >
<PatternSet IncidentalLayerProbability="30" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="8" MinTimeout="7" RhythmicLayerProbability="8" >
<MainLayer>
<Pattern FadePoints="39200,78400,117600,156800,196000,235200,274400,313600,352800,392000,431200,470400,509600,548800,588000,627200" Filename="Music/STEAM/Silence_pattern135long.ogg" LayeringVolume="0" Name="Silence_pattern135long" Probability="100" />
</MainLayer>
<RhythmicLayer>
<Pattern FadePoints="0" Filename="Music/STEAM/suspense02.ogg" LayeringVolume="100" Name="suspense02" Probability="50" />
<Pattern FadePoints="0" Filename="Music/STEAM/Strings/NSstr01.ogg" LayeringVolume="140" Name="NSstr3" Probability="50" />
</RhythmicLayer>
<IncidentalLayer>
<Pattern FadePoints="0" Filename="Music/STEAM/NearPerc04.ogg" LayeringVolume="140" Name="NearPerc4" Probability="30" />
<Pattern FadePoints="0" Filename="Music/STEAM/flute01.ogg" LayeringVolume="120" Name="flute01" Probability="20" />
<Pattern FadePoints="0" Filename="Music/STEAM/flute02.ogg" LayeringVolume="125" Name="flute02" Probability="20" />
<Pattern FadePoints="0" Filename="Music/STEAM/xv01a.ogg" LayeringVolume="100" Name="xv01a0" Probability="20" />
<Pattern FadePoints="0" Filename="Music/STEAM/xv01b.ogg" LayeringVolume="100" Name="xv01b" Probability="20" />
<Pattern FadePoints="0" Filename="Music/STEAM/xv02b.ogg" LayeringVolume="90" Name="xv02b" Probability="20" />
</IncidentalLayer>
</PatternSet>
<PatternSet IncidentalLayerProbability="30" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="8" MinTimeout="7" RhythmicLayerProbability="10" >
<MainLayer>
<Pattern FadePoints="39200,78400,117600,156800,196000,235200,274400,313600,352800,392000,431200,470400,509600,548800,588000,627200" Filename="Music/STEAM/Silence_pattern135long.ogg" LayeringVolume="0" Name="Silence_pattern135long1" Probability="100" />
</MainLayer>
<RhythmicLayer>
<Pattern FadePoints="0" Filename="Music/STEAM/NearPerc03.ogg" LayeringVolume="150" Name="NearPerc03" Probability="5" />
<Pattern FadePoints="0" Filename="Music/STEAM/NearPerc02.ogg" LayeringVolume="95" Name="NearPerc02" Probability="5" />
<Pattern FadePoints="0" Filename="Music/STEAM/NearPerc01.ogg" LayeringVolume="140" Name="NearPerc01" Probability="5" />
</RhythmicLayer>
<IncidentalLayer>
<Pattern FadePoints="0" Filename="Music/STEAM/Strings/NSstr02.ogg" LayeringVolume="90" Name="NSstr4" Probability="5" />
<Pattern FadePoints="0" Filename="Music/JUNGLE/Near/Incidentals/NS_Jungle_108_inci_carefulflute_02.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_02" Probability="30" />
</IncidentalLayer>
</PatternSet>
<PatternSet IncidentalLayerProbability="30" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="10" MinTimeout="8" RhythmicLayerProbability="10" >
<MainLayer>
<Pattern FadePoints="39200,78400,117600,156800,196000,235200,274400,313600,352800,392000,431200,470400,509600,548800,588000,627200" Filename="Music/STEAM/Silence_pattern135long.ogg" LayeringVolume="0" Name="Silence_pattern135long2" Probability="100" />
</MainLayer>
<RhythmicLayer>
<Pattern FadePoints="0" Filename="Music/STEAM/perc02.ogg" LayeringVolume="120" Name="perc02" Probability="10" />
<Pattern FadePoints="0" Filename="Music/STEAM/Strings/NSstr03.ogg" LayeringVolume="110" Name="NSstr03" Probability="25" />
</RhythmicLayer>
<IncidentalLayer>
<Pattern FadePoints="0" Filename="Music/STEAM/fx01.ogg" LayeringVolume="120" Name="fx01" Probability="25" />
<Pattern FadePoints="0" Filename="Music/JUNGLE/Near/Incidentals/NS_Jungle_108_inci_turkishdrum_03.ogg" LayeringVolume="110" Name="NS_Jungle_108_inci_turkishdrum_03" Probability="25" />
</IncidentalLayer>
</PatternSet>
<PatternSet IncidentalLayerProbability="15" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="12" MinTimeout="10" RhythmicLayerProbability="10" >
<MainLayer>
<Pattern FadePoints="39200,78400,117600,156800,196000,235200,274400,313600,352800,392000,431200,470400,509600,548800,588000,627200" Filename="Music/STEAM/Silence_pattern135long.ogg" LayeringVolume="0" Name="Silence_pattern135long3" Probability="100" />
</MainLayer>
<RhythmicLayer>
<Pattern FadePoints="0" Filename="Music/STEAM/SuspensePad01.ogg" LayeringVolume="75" Name="SuspensePad01" Probability="25" />
</RhythmicLayer>
<IncidentalLayer>
<Pattern FadePoints="0" Filename="Music/STEAM/SneakingRhythm.ogg" LayeringVolume="125" Name="SneakingRhythm2" Probability="2" />
<Pattern FadePoints="0" Filename="Music/STEAM/Meanpad_01.ogg" LayeringVolume="120" Name="Meanpad_01" Probability="30" />
<Pattern FadePoints="0" Filename="Music/STEAM/xv02a.ogg" LayeringVolume="140" Name="xv02a" Probability="30" />
</IncidentalLayer>
</PatternSet>
<PatternSet IncidentalLayerProbability="50" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="12" MinTimeout="10" RhythmicLayerProbability="10" >
<MainLayer>
<Pattern FadePoints="39200,78400,117600,156800,196000,235200,274400,313600,352800,392000,431200,470400,509600,548800,588000,627200" Filename="Music/STEAM/Silence_pattern135long.ogg" LayeringVolume="0" Name="Silence_pattern135long4" Probability="100" />
</MainLayer>
<RhythmicLayer>
<Pattern FadePoints="0" Filename="Music/STEAM/SuspensePad01.ogg" LayeringVolume="75" Name="SuspensePad2" Probability="25" />
</RhythmicLayer>
<IncidentalLayer>
<Pattern FadePoints="0" Filename="Music/STEAM/xv03a.ogg" LayeringVolume="150" Name="xv03a0" Probability="50" />
<Pattern FadePoints="0" Filename="Music/STEAM/xv03b.ogg" LayeringVolume="150" Name="xv03b" Probability="50" />
<Pattern FadePoints="0" Filename="Music/STEAM/fx02.ogg" LayeringVolume="150" Name="fx02" Probability="30" />
</IncidentalLayer>
</PatternSet>
</Mood>
<Mood FadeOutTime="3" Name="NearsuspenseXX" PlaySingle="0" Priority="100" >
<PatternSet IncidentalLayerProbability="30" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="60" MinTimeout="50" RhythmicLayerProbability="100" >
<MainLayer>
<Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000" Filename="MUSIC/busted_ship/sneaking/Main_Layer/SN_Ship_108_Silence_pattern2.ogg" LayeringVolume="255" Name="SN_Ship_108_Silence_pattern29" Probability="40" />
</MainLayer>
<RhythmicLayer>
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Rhythm_Layer/NS_Jungle_108_rhythm_orchestra_01.ogg" LayeringVolume="70" Name="NS_Jungle_108_rhythm_orchestra_2" Probability="100" />
<Pattern FadePoints="24500,49000,73500,98000,122500,147000,171500,196000" Filename="MUSIC/Jungle/Alert/Main_Layer/AL_Jungle_108_silence_1bar.ogg" LayeringVolume="255" Name="AL_Jungle_108_silence_1bar6" Probability="15" />
</RhythmicLayer>
<IncidentalLayer>
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Alert/Incidentals/AL_Jungle_108_inci_close_01.ogg" LayeringVolume="85" Name="AL_Jungle_108_inci_close_5" Probability="100" />
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_dangerbrass_01.ogg" LayeringVolume="135" Name="NS_Jungle_108_inci_dangerbrass_2" Probability="8" />
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_suspstrings_01.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_suspstrings_3" Probability="45" />
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_flutefxclose_01.ogg" LayeringVolume="235" Name="NS_Jungle_108_inci_flutefxclose_2" Probability="20" />
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_turkishdrum_03.ogg" LayeringVolume="160" Name="NS_Jungle_108_inci_turkishdrum_4" Probability="15" />
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_suspstrings_02.ogg" LayeringVolume="140" Name="NS_Jungle_108_inci_suspstrings_4" Probability="30" />
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Suspense/Incidentals/SU_Jungle_108_inci_suspstrings_03.ogg" LayeringVolume="125" Name="SU_Jungle_108_inci_suspstrings_4" Probability="20" />
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_01.ogg" LayeringVolume="75" Name="NS_Jungle_108_inci_carefulflute_9" Probability="15" />
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_04.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_10" Probability="15" />
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_05.ogg" LayeringVolume="110" Name="NS_Jungle_108_inci_carefulflute_11" Probability="15" />
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_06.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_12" Probability="15" />
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_spookystrings_01.ogg" LayeringVolume="55" Name="NS_Jungle_108_inci_spookystrings_2" Probability="100" />
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/incidentals/NS_Jungle_108_inci_veryclose_01.ogg" LayeringVolume="70" Name="NS_Jungle_108_inci_veryclose_2" Probability="40" />
</IncidentalLayer>
</PatternSet>
<PatternSet IncidentalLayerProbability="60" MaxSimultaneousIncidentalPatterns="2" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="60" MinTimeout="50" RhythmicLayerProbability="20" >
<MainLayer>
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</MainLayer>
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<IncidentalLayer>
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<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_01.ogg" LayeringVolume="75" Name="NS_Jungle_108_inci_carefulflute_13" Probability="15" />
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_02.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_14" Probability="15" />
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<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_05.ogg" LayeringVolume="110" Name="NS_Jungle_108_inci_carefulflute_17" Probability="15" />
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_06.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_18" Probability="15" />
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_spookystrings_01.ogg" LayeringVolume="55" Name="NS_Jungle_108_inci_spookystrings_3" Probability="100" />
</IncidentalLayer>
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<PatternSet IncidentalLayerProbability="50" MaxSimultaneousIncidentalPatterns="2" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="60" MinTimeout="50" RhythmicLayerProbability="20" >
<MainLayer>
<Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000" Filename="MUSIC/busted_ship/sneaking/Main_Layer/SN_Ship_108_Silence_pattern2.ogg" LayeringVolume="255" Name="SN_Ship_108_Silence_pattern31" Probability="40" />
</MainLayer>
<RhythmicLayer> </RhythmicLayer>
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<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_atmo_01.ogg" LayeringVolume="150" Name="NS_Jungle_108_inci_atmo_4" Probability="75" />
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_atmo_02.ogg" LayeringVolume="110" Name="NS_Jungle_108_inci_atmo_5" Probability="20" />
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_atmo_03.ogg" LayeringVolume="110" Name="NS_Jungle_108_inci_atmo_6" Probability="20" />
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_01.ogg" LayeringVolume="75" Name="NS_Jungle_108_inci_carefulflute_19" Probability="15" />
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_02.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_20" Probability="15" />
<Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_03.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_21" Probability="5" />
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