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GameStar Special 2004 May
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mission_tdm.xml
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2004-02-26
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<Mission CGFCount="90" Description="" MusicScript="" Name="TDM" PlayerEquipPack="players" Script="" Time="01:00" >
<EquipPacks>
<EquipPack name="players" primary="PickupHeatVisionGoggles" >
<Items>
<Falcon type="Weapon" />
<PickupFlashlight type="Item" />
<Shocker type="Weapon" />
</Items>
<Ammo AG36Grenade="0" Assault="120" FlareGrenade="0" FlashbangGrenade="3" HandGrenade="3" Minigun="0" MortarShells="0" OICWGrenade="0" Pistol="50" Rock="9999" Rocket="0" Shotgun="0" SMG="90" SmokeGrenade="0" Sniper="0" StickyExplosive="0" />
</EquipPack>
</EquipPacks>
<Environment>
<Fog Color="14,22,34" End="1024" Start="100" ViewDistance="1024" />
<Shaders Shore="TerrainWaterBeach" SkyBox="06_Steam" SunLensFlares="" SunWaterRefl="BumpSunGlow" Water="TerrainWater" />
<EnvState EnvColor="101,114,163" OutdoorAmbientColor="102,121,170" SkyBoxAngle="0" SkyBoxStretching="1.0" SunColor="245,238,210" WindForce="0.15" />
<Ocean BorderTranspRatio="0.5" BottomTexture="textures\terrain\water\1deepblue.bmp" Caustics="1" FogColor="18,18,101" FogDistance="16" ShoreSize="2" SurfaceBumpAmountX="0.03" SurfaceBumpAmountY="0.03" SurfaceReflectRatio="5" SurfaceTranspRatio="0.5" />
<HeightMap DefaultZoomTexture="" GeometryLodRatio="1.0" TextureLodRatio="1.0" />
<Lighting Algorithm="3" Ambient="0" HemiSamplQuality="5" Lighting="1" ObjShadows="1" ShadowBlur="1" ShadowIntensity="50" Shadows="1" SkyColor="11157568" SunColor="16777215" SunHeight="11" SunMultiplier="1" SunRotation="0" SunVector="0,0.99393159,-0.11" />
</Environment>
<Weapons>
<Used> </Used>
<Ammo> </Ammo>
</Weapons>
<EntityDescriptions> </EntityDescriptions>
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