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/ GameStar Special 2004 May / GSSH0504TT.iso / Levels / FarCry / mp_fountain.exe / mp_fountain / level.pak / music / 01_training.xml
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Text File  |  2004-02-24  |  133.2 KB  |  1,360 lines

  1. <MusicThemeLibrary Name="01_Training" SandboxVersion="1.1.0.1230" >
  2.  <Theme DefaultMood="Sneaking" DefaultMoodTimeout="3" Id="{ED8A3899-42C6-4BFC-8856-7264946E4FE2}" Name="M01Jungle" >
  3.   <Moods>
  4.    <Mood FadeOutTime="3" Name="Alert" PlaySingle="0" Priority="110" >
  5.     <PatternSet IncidentalLayerProbability="80" MaxSimultaneousIncidentalPatterns="2" MaxSimultaneousRhythmicPatterns="2" MaxTimeout="60" MinTimeout="50" RhythmicLayerProbability="30" >
  6.      <MainLayer>
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  8.       <Pattern FadePoints="98000,196000,294000,392000,490000,588000,686000,784000" Filename="MUSIC/Jungle/Alert/Main_Layer/AL_Jungle_108_main_darkflute_04.ogg" LayeringVolume="255" Name="AL_Jungle_108_main_darkflute_5" Probability="60" />
  9.       <Pattern FadePoints="24500,49000,73500,98000,122500,147000,171500,196000" Filename="MUSIC/Jungle/Alert/Main_Layer/AL_Jungle_108_silence_1bar.ogg" LayeringVolume="255" Name="AL_Jungle_108_silence_1bar1" Probability="15" />
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  11.      </MainLayer>
  12.      <RhythmicLayer>     </RhythmicLayer>
  13.      <IncidentalLayer>
  14.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Alert/Incidentals/AL_Jungle_108_inci_shaker_01.ogg" LayeringVolume="80" Name="AL_Jungle_108_inci_shaker_4" Probability="75" />
  15.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Alert/Incidentals/AL_Jungle_108_inci_shaker_02.ogg" LayeringVolume="70" Name="AL_Jungle_108_inci_shaker_5" Probability="75" />
  16.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Alert/Incidentals/AL_Jungle_108_inci_shaker_03.ogg" LayeringVolume="55" Name="AL_Jungle_108_inci_shaker_6" Probability="75" />
  17.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Alert/Incidentals/AL_M01Jungle_108_tipperc_02.ogg" LayeringVolume="110" Name="AL_M01Jungle_108_tipperc_4" Probability="75" />
  18.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Alert/Incidentals/AL_M01Jungle_108_tipperc_03.ogg" LayeringVolume="110" Name="AL_M01Jungle_108_tipperc_5" Probability="75" />
  19.      </IncidentalLayer>
  20.     </PatternSet>
  21.    </Mood>
  22.    <Mood FadeOutTime="2" Name="Approach_Camp" PlaySingle="1" Priority="150" >
  23.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="20" >
  24.      <MainLayer>
  25.       <Pattern FadePoints="1029000" Filename="MUSIC/Music_cues/\Training_ApprCamp.ogg" LayeringVolume="255" Name="Approach_Camp1" Probability="100" />
  26.      </MainLayer>
  27.      <RhythmicLayer>     </RhythmicLayer>
  28.      <IncidentalLayer>     </IncidentalLayer>
  29.     </PatternSet>
  30.    </Mood>
  31.    <Mood FadeOutTime="0" Name="Approachship_M01" PlaySingle="1" Priority="200" >
  32.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  33.      <MainLayer>
  34.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/Approachship_M01.ogg" LayeringVolume="255" Name="Approachship_M2" Probability="100" />
  35.      </MainLayer>
  36.      <RhythmicLayer>     </RhythmicLayer>
  37.      <IncidentalLayer>     </IncidentalLayer>
  38.     </PatternSet>
  39.    </Mood>
  40.    <Mood FadeOutTime="0" Name="Beginning_M01" PlaySingle="1" Priority="118" >
  41.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  42.      <MainLayer>
  43.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/Beginning_M01.ogg" LayeringVolume="200" Name="Beginning_M5" Probability="100" />
  44.      </MainLayer>
  45.      <RhythmicLayer>     </RhythmicLayer>
  46.      <IncidentalLayer>     </IncidentalLayer>
  47.     </PatternSet>
  48.    </Mood>
  49.    <Mood FadeOutTime="0" Name="Beginning_M04" PlaySingle="1" Priority="118" >
  50.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  51.      <MainLayer>
  52.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/Beginning_M04.ogg" LayeringVolume="200" Name="Beginning_M6" Probability="100" />
  53.      </MainLayer>
  54.      <RhythmicLayer>     </RhythmicLayer>
  55.      <IncidentalLayer>     </IncidentalLayer>
  56.     </PatternSet>
  57.    </Mood>
  58.    <Mood FadeOutTime="0" Name="CarFight_02" PlaySingle="1" Priority="150" >
  59.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="20" >
  60.      <MainLayer>
  61.       <Pattern FadePoints="0" Filename="MUSIC\MUSIC_CUES\pier_approachpierfinal.ogg" LayeringVolume="255" Name="CarFight_02" Probability="100" />
  62.      </MainLayer>
  63.      <RhythmicLayer>     </RhythmicLayer>
  64.      <IncidentalLayer>     </IncidentalLayer>
  65.     </PatternSet>
  66.    </Mood>
  67.    <Mood FadeOutTime="2.5" Name="Combat" PlaySingle="0" Priority="120" >
  68.     <PatternSet IncidentalLayerProbability="70" MaxSimultaneousIncidentalPatterns="3" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="60" MinTimeout="50" RhythmicLayerProbability="100" >
  69.      <MainLayer>
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  74.      <RhythmicLayer>
  75.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Rhythm_Layer/CB_Jungle_108_rhythm_perc_01c.ogg" LayeringVolume="100" Name="CB_Jungle_108_rhythm_perc_01c1" Probability="100" />
  76.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Rhythm_Layer/CB_Jungle_108_rhythm_perc_01d.ogg" LayeringVolume="100" Name="CB_Jungle_108_rhythm_perc_01d1" Probability="25" />
  77.       <Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000" Filename="MUSIC/busted_ship/sneaking/Main_Layer/SN_Ship_108_Silence_pattern2.ogg" LayeringVolume="255" Name="SN_Ship_108_Silence_pattern31" Probability="40" />
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  79.      <IncidentalLayer>
  80.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_dangerflute_01.ogg" LayeringVolume="100" Name="CB_Jungle_108_inci_dangerflute_3" Probability="50" />
  81.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_crashes_01.ogg" LayeringVolume="67" Name="CB_Jungle_108_inci_crashes_2" Probability="100" />
  82.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_brassfx_01.ogg" LayeringVolume="55" Name="CB_Jungle_108_inci_brassfx_3" Probability="35" />
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  84.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_waterphone_01.ogg" LayeringVolume="30" Name="CB_Jungle_108_inci_waterphone_2" Probability="35" />
  85.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_brasshit_01.ogg" LayeringVolume="208" Name="CB_Jungle_108_inci_brasshit_3" Probability="50" />
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  87.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_dangerflute_02.ogg" LayeringVolume="118" Name="CB_Jungle_108_inci_dangerflute_4" Probability="15" />
  88.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hornfx_01.ogg" LayeringVolume="77" Name="CB_Jungle_108_inci_hornfx_3" Probability="8" />
  89.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hornfx_02.ogg" LayeringVolume="77" Name="CB_Jungle_108_inci_hornfx_4" Probability="8" />
  90.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_horngliss_01.ogg" LayeringVolume="97" Name="CB_Jungle_108_inci_horngliss_2" Probability="35" />
  91.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_brasshit_01.ogg" LayeringVolume="208" Name="CB_Jungle_108_inci_brasshit_5" Probability="50" />
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  93.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hornstacc_01.ogg" LayeringVolume="125" Name="CB_Jungle_108_inci_hornstacc_4" Probability="35" />
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  97.      </IncidentalLayer>
  98.     </PatternSet>
  99.     <PatternSet IncidentalLayerProbability="30" MaxSimultaneousIncidentalPatterns="3" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="60" MinTimeout="50" RhythmicLayerProbability="20" >
  100.      <MainLayer>
  101.       <Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000,735000,784000,833000,882000,931000,980000,1029000,1078000" Filename="MUSIC/Jungle/Combat/Main_Layer/CB_Jungle_108_main_pacificbeat_01.ogg" LayeringVolume="255" Name="CB_Jungle_108_main_pacificbeat_2" Probability="25" />
  102.      </MainLayer>
  103.      <RhythmicLayer>
  104.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Rhythm_Layer/CB_Jungle_108_rhythm_malayperc_01.ogg" LayeringVolume="255" Name="CB_Jungle_108_rhythm_malayperc_2" Probability="100" />
  105.      </RhythmicLayer>
  106.      <IncidentalLayer>
  107.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hitter_01.ogg" LayeringVolume="210" Name="CB_Jungle_108_inci_hitter_3" Probability="100" />
  108.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hitter_02.ogg" LayeringVolume="210" Name="CB_Jungle_108_inci_hitter_4" Probability="100" />
  109.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hornstacc_02.ogg" LayeringVolume="240" Name="CB_Jungle_108_inci_hornstacc_5" Probability="50" />
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  118.      <MainLayer>
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  141.      </IncidentalLayer>
  142.     </PatternSet>
  143.    </Mood>
  144.    <Mood FadeOutTime="0" Name="FightingBoat_01" PlaySingle="1" Priority="150" >
  145.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="20" >
  146.      <MainLayer>
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  323.      <IncidentalLayer>
  324.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Sneaking/Incidentals/SN_M01Jungle_108_inci_fx_01.ogg" LayeringVolume="105" Name="SN_M01Jungle_108_inci_fx_2" Probability="25" />
  325.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Sneaking/Incidentals/SN_M01Jungle_108_inci_gamelan_01.ogg" LayeringVolume="110" Name="SN_M01Jungle_108_inci_gamelan_2" Probability="100" />
  326.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Sneaking/Incidentals/SN_M01Jungle_108_inci_gonger_01.ogg" LayeringVolume="110" Name="SN_M01Jungle_108_inci_gonger_3" Probability="20" />
  327.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Sneaking/Incidentals/SN_M01Jungle_108_inci_gonger_02.ogg" LayeringVolume="110" Name="SN_M01Jungle_108_inci_gonger_4" Probability="100" />
  328.      </IncidentalLayer>
  329.     </PatternSet>
  330.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="18" MinTimeout="15" RhythmicLayerProbability="20" >
  331.      <MainLayer>
  332.       <Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000" Filename="MUSIC/busted_ship/sneaking/Main_Layer/SN_Ship_108_Silence_pattern2.ogg" LayeringVolume="255" Name="SN_Ship_108_Silence_pattern37" Probability="40" />
  333.       <Pattern FadePoints="98000,196000,294000,392000,490000,588000,686000,784000,882000,980000,1078000,1176000,1274000,1372000,1470000,1568000,1666000,1764000,1862000,1960000,2058000,2156000,2254000" Filename="MUSIC/Jungle/Sneaking/Main_Layer/SN_Jungle_108_Main_Rumble_01.ogg" LayeringVolume="255" Name="SN_Jungle_108_Main_Rumble_3" Probability="100" />
  334.      </MainLayer>
  335.      <RhythmicLayer>     </RhythmicLayer>
  336.      <IncidentalLayer>
  337.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Sneaking/Incidentals/SN_M01Jungle_108_inci_tabla_01.ogg" LayeringVolume="80" Name="SN_M01Jungle_108_inci_tabla_4" Probability="50" />
  338.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Sneaking/Incidentals/SN_M01Jungle_108_inci_tabla_02.ogg" LayeringVolume="80" Name="SN_M01Jungle_108_inci_tabla_5" Probability="50" />
  339.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Sneaking/Incidentals/SN_M01Jungle_108_inci_tabla_03.ogg" LayeringVolume="80" Name="SN_M01Jungle_108_inci_tabla_6" Probability="50" />
  340.      </IncidentalLayer>
  341.     </PatternSet>
  342.     <PatternSet IncidentalLayerProbability="30" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="2" MaxTimeout="25" MinTimeout="15" RhythmicLayerProbability="25" >
  343.      <MainLayer>
  344.       <Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000" Filename="MUSIC/busted_ship/sneaking/Main_Layer/SN_Ship_108_Silence_pattern2.ogg" LayeringVolume="255" Name="SN_Ship_108_Silence_pattern38" Probability="40" />
  345.      </MainLayer>
  346.      <RhythmicLayer>
  347.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Sneaking/Rhythm_Layer/SN_M01Jungle_108_rhythm_leader_01.ogg" LayeringVolume="45" Name="SN_M01Jungle_108_rhythm_leader_2" Probability="25" />
  348.       <Pattern FadePoints="24500,49000,73500,98000,122500,147000,171500,196000" Filename="MUSIC/Jungle/Alert/Main_Layer/AL_Jungle_108_silence_1bar.ogg" LayeringVolume="255" Name="AL_Jungle_108_silence_1bar3" Probability="15" />
  349.      </RhythmicLayer>
  350.      <IncidentalLayer>     </IncidentalLayer>
  351.     </PatternSet>
  352.     <PatternSet IncidentalLayerProbability="30" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="2" MaxTimeout="25" MinTimeout="15" RhythmicLayerProbability="25" >
  353.      <MainLayer>
  354.       <Pattern FadePoints="98000,196000,294000,392000,490000,588000,686000,784000,882000,980000,1078000,1176000,1274000,1372000,1470000,1568000,1666000,1764000,1862000,1960000,2058000,2156000,2254000" Filename="MUSIC/Jungle/Sneaking/Main_Layer/SN_Jungle_108_Main_Rumble_01.ogg" LayeringVolume="255" Name="SN_Jungle_108_Main_Rumble_4" Probability="100" />
  355.      </MainLayer>
  356.      <RhythmicLayer>
  357.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Sneaking/Rhythm_Layer/SN_M01Jungle_108_rhythm_tibihorn_01.ogg" LayeringVolume="60" Name="SN_M01Jungle_108_rhythm_tibihorn_2" Probability="100" />
  358.      </RhythmicLayer>
  359.      <IncidentalLayer>     </IncidentalLayer>
  360.     </PatternSet>
  361.    </Mood>
  362.    <Mood FadeOutTime="0" Name="SneakingToShip" PlaySingle="1" Priority="118" >
  363.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  364.      <MainLayer>
  365.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Fort_BoatSneaking.ogg" LayeringVolume="255" Name="SneakingToShip1" Probability="100" />
  366.      </MainLayer>
  367.      <RhythmicLayer>     </RhythmicLayer>
  368.      <IncidentalLayer>     </IncidentalLayer>
  369.     </PatternSet>
  370.    </Mood>
  371.    <Mood FadeOutTime="3" Name="Suspense" PlaySingle="0" Priority="90" >
  372.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="2" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="100" >
  373.      <MainLayer>
  374.       <Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000,735000,784000,833000,882000,931000,980000,1029000,1078000,1127000,1176000" Filename="MUSIC/Jungle/Suspense/Main_Layer/SU_Jungle_108_Main_soundscape_01.ogg" LayeringVolume="255" Name="SU_Jungle_108_Main_soundscape_2" Probability="100" />
  375.      </MainLayer>
  376.      <RhythmicLayer>     </RhythmicLayer>
  377.      <IncidentalLayer>
  378.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Suspense/Incidentals/SU_M01Jungle_108_inci_panbeware_01.ogg" LayeringVolume="85" Name="SU_M01Jungle_108_inci_panbeware_2" Probability="15" />
  379.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Suspense/Incidentals/SU_M01Jungle_108_inci_gonger_03.ogg" LayeringVolume="110" Name="SU_M01Jungle_108_inci_gonger_4" Probability="70" />
  380.      </IncidentalLayer>
  381.     </PatternSet>
  382.    </Mood>
  383.    <Mood FadeOutTime="0" Name="Training_Canal" PlaySingle="1" Priority="118" >
  384.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="20" >
  385.      <MainLayer>
  386.       <Pattern FadePoints="0" Filename="MUSIC\Music_cues\training_canal.ogg" LayeringVolume="255" Name="Training_Canal1" Probability="100" />
  387.      </MainLayer>
  388.      <RhythmicLayer>     </RhythmicLayer>
  389.      <IncidentalLayer>     </IncidentalLayer>
  390.     </PatternSet>
  391.    </Mood>
  392.    <Mood FadeOutTime="1" Name="Training_Hallway" PlaySingle="1" Priority="200" >
  393.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="100" >
  394.      <MainLayer>
  395.       <Pattern FadePoints="0" Filename="MUSIC\MUSIC_CUES\Training_Hallway.ogg" LayeringVolume="255" Name="Training_Hallway2" Probability="100" />
  396.      </MainLayer>
  397.      <RhythmicLayer>     </RhythmicLayer>
  398.      <IncidentalLayer>     </IncidentalLayer>
  399.     </PatternSet>
  400.    </Mood>
  401.    <Mood FadeOutTime="0" Name="Victory" PlaySingle="1" Priority="1" >
  402.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  403.      <MainLayer>
  404.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Victory/Main_Layer/VC_Jungle_108_victory_02.ogg" LayeringVolume="240" Name="VC_Jungle_108_victory_9" Probability="100" />
  405.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Victory/Main_Layer/VC_Jungle_108_victory_03.ogg" LayeringVolume="240" Name="VC_Jungle_108_victory_10" Probability="100" />
  406.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Victory/Main_Layer/VC_Jungle_108_victory_04.ogg" LayeringVolume="240" Name="VC_Jungle_108_victory_11" Probability="100" />
  407.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Victory/Main_Layer/VC_Jungle_108_victory_05.ogg" LayeringVolume="240" Name="VC_Jungle_108_victory_12" Probability="100" />
  408.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Victory/Main_Layer/VC_Jungle_108_victory_06.ogg" LayeringVolume="240" Name="VC_Jungle_108_victory_13" Probability="100" />
  409.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Victory/Main_Layer/VC_Jungle_108_victory_07.ogg" LayeringVolume="240" Name="VC_Jungle_108_victory_14" Probability="100" />
  410.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Victory/Main_Layer/VC_Jungle_108_victory_08.ogg" LayeringVolume="240" Name="VC_Jungle_108_victory_15" Probability="100" />
  411.      </MainLayer>
  412.      <RhythmicLayer>     </RhythmicLayer>
  413.      <IncidentalLayer>     </IncidentalLayer>
  414.     </PatternSet>
  415.    </Mood>
  416.   </Moods>
  417.  </Theme>
  418.  <Theme DefaultMood="Sneaking" DefaultMoodTimeout="3" Id="{D70FA060-583F-42BE-A899-5EA08CFD6664}" Name="Cave" >
  419.   <Moods>
  420.    <Mood FadeOutTime="3" Name="Alert" PlaySingle="0" Priority="110" >
  421.     <PatternSet IncidentalLayerProbability="30" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="100" >
  422.      <MainLayer>
  423.       <Pattern FadePoints="24500,49000,73500,98000,122500,147000,171500,196000,220500,245000,269500,294000,318500,343000,367500,392000" Filename="MUSIC/busted_ship/sneaking/Main_Layer/SN_Silence_Ship_108_pattern.ogg" LayeringVolume="255" Name="SN_Silence_Ship_108_pattern1" Probability="100" />
  424.      </MainLayer>
  425.      <RhythmicLayer>
  426.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Alert/Incidentals/AL_Cave_108_inci_FX_03.ogg" LayeringVolume="120" Name="AL_Cave_108_inci_FX_4" Probability="100" />
  427.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Alert/Incidentals/AL_Cave_108_inci_CaveDist_01.ogg" LayeringVolume="130" Name="AL_Cave_108_inci_CaveDist_5" Probability="100" />
  428.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Alert/Incidentals/AL_Cave_108_inci_CaveDist_02.ogg" LayeringVolume="130" Name="AL_Cave_108_inci_CaveDist_6" Probability="100" />
  429.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Alert/Incidentals/AL_Cave_108_inci_CaveDist_03.ogg" LayeringVolume="130" Name="AL_Cave_108_inci_CaveDist_7" Probability="100" />
  430.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Alert/Incidentals/AL_Cave_108_inci_CaveDist_04.ogg" LayeringVolume="130" Name="AL_Cave_108_inci_CaveDist_8" Probability="100" />
  431.      </RhythmicLayer>
  432.      <IncidentalLayer>
  433.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Alert/Incidentals/AL_Cave_108_inci_lostrg_01.ogg" LayeringVolume="150" Name="AL_Cave_108_inci_lostrg_4" Probability="50" />
  434.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Alert/Incidentals/AL_Cave_108_inci_lostrg_02.ogg" LayeringVolume="150" Name="AL_Cave_108_inci_lostrg_5" Probability="50" />
  435.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Alert/Incidentals/AL_Cave_108_inci_lostrg_03.ogg" LayeringVolume="150" Name="AL_Cave_108_inci_lostrg_6" Probability="50" />
  436.      </IncidentalLayer>
  437.     </PatternSet>
  438.    </Mood>
  439.    <Mood FadeOutTime="2" Name="Combat" PlaySingle="0" Priority="120" >
  440.     <PatternSet IncidentalLayerProbability="70" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="10" MinTimeout="9" RhythmicLayerProbability="100" >
  441.      <MainLayer>
  442.       <Pattern FadePoints="12250,24500" Filename="Music/INDOOR07/Main_Layer/SN_Silence_Default_108_pattern.ogg" LayeringVolume="0" Name="SN_Silence_Default_108_pattern11" Probability="100" />
  443.      </MainLayer>
  444.      <RhythmicLayer>
  445.       <Pattern FadePoints="0" Filename="Music/CAVE/Combat01.ogg" LayeringVolume="255" Name="Combat6" Probability="100" />
  446.      </RhythmicLayer>
  447.      <IncidentalLayer>     </IncidentalLayer>
  448.     </PatternSet>
  449.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="10" MinTimeout="9" RhythmicLayerProbability="100" >
  450.      <MainLayer>
  451.       <Pattern FadePoints="12250,24500" Filename="Music/INDOOR07/Main_Layer/SN_Silence_Default_108_pattern.ogg" LayeringVolume="0" Name="SN_Silence_Default_108_pattern12" Probability="100" />
  452.      </MainLayer>
  453.      <RhythmicLayer>
  454.       <Pattern FadePoints="0" Filename="Music/CAVE/Combat02.ogg" LayeringVolume="255" Name="Combat7" Probability="100" />
  455.      </RhythmicLayer>
  456.      <IncidentalLayer>     </IncidentalLayer>
  457.     </PatternSet>
  458.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="13" MinTimeout="12" RhythmicLayerProbability="100" >
  459.      <MainLayer>
  460.       <Pattern FadePoints="12250,24500" Filename="Music/INDOOR07/Main_Layer/SN_Silence_Default_108_pattern.ogg" LayeringVolume="0" Name="SN_Silence_Default_108_pattern13" Probability="100" />
  461.      </MainLayer>
  462.      <RhythmicLayer>
  463.       <Pattern FadePoints="0" Filename="Music/CAVE/Combat03.ogg" LayeringVolume="255" Name="Combat8" Probability="100" />
  464.      </RhythmicLayer>
  465.      <IncidentalLayer>     </IncidentalLayer>
  466.     </PatternSet>
  467.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="6" MinTimeout="5" RhythmicLayerProbability="100" >
  468.      <MainLayer>
  469.       <Pattern FadePoints="12250,24500" Filename="Music/INDOOR07/Main_Layer/SN_Silence_Default_108_pattern.ogg" LayeringVolume="0" Name="SN_Silence_Default_108_pattern14" Probability="100" />
  470.      </MainLayer>
  471.      <RhythmicLayer>
  472.       <Pattern FadePoints="0" Filename="Music/CAVE/Combat04.ogg" LayeringVolume="255" Name="Combat9" Probability="100" />
  473.      </RhythmicLayer>
  474.      <IncidentalLayer>     </IncidentalLayer>
  475.     </PatternSet>
  476.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="10" MinTimeout="9" RhythmicLayerProbability="100" >
  477.      <MainLayer>
  478.       <Pattern FadePoints="12250,24500" Filename="Music/INDOOR07/Main_Layer/SN_Silence_Default_108_pattern.ogg" LayeringVolume="0" Name="SN_Silence_Default_108_pattern15" Probability="100" />
  479.      </MainLayer>
  480.      <RhythmicLayer>
  481.       <Pattern FadePoints="0" Filename="Music/CAVE/Combat05.ogg" LayeringVolume="255" Name="Combat10" Probability="100" />
  482.      </RhythmicLayer>
  483.      <IncidentalLayer>     </IncidentalLayer>
  484.     </PatternSet>
  485.    </Mood>
  486.    <Mood FadeOutTime="3" Name="Nearsuspense" PlaySingle="0" Priority="100" >
  487.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  488.      <MainLayer>
  489.       <Pattern FadePoints="24500,49000,73500,98000,122500,147000,171500,196000,220500,245000,269500,294000,318500,343000,367500,392000" Filename="MUSIC/busted_ship/sneaking/Main_Layer/SN_Silence_Ship_108_pattern.ogg" LayeringVolume="255" Name="SN_Silence_Ship_108_pattern2" Probability="100" />
  490.      </MainLayer>
  491.      <RhythmicLayer>     </RhythmicLayer>
  492.      <IncidentalLayer>
  493.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Near/Incidentals/NS_CAVE_108_inci_Ocean_01.ogg" LayeringVolume="150" Name="NS_CAVE_108_inci_Ocean_3" Probability="100" />
  494.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Near/Incidentals/NS_CAVE_108_inci_Ocean_02.ogg" LayeringVolume="150" Name="NS_CAVE_108_inci_Ocean_4" Probability="100" />
  495.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Near/Incidentals/NS_Cave_108_inci_MalayPerc_01.ogg" LayeringVolume="200" Name="NS_Cave_108_inci_MalayPerc_2" Probability="100" />
  496.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Near/Incidentals/NS_Cave_108_inci_FX_01.ogg" LayeringVolume="120" Name="NS_Cave_108_inci_FX_3" Probability="100" />
  497.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Near/Incidentals/NS_Cave_108_inci_FX_02.ogg" LayeringVolume="120" Name="NS_Cave_108_inci_FX_4" Probability="100" />
  498.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Near/Incidentals/NS_Cave_108_inci_lostrg_01.ogg" LayeringVolume="230" Name="NS_Cave_108_inci_lostrg_2" Probability="100" />
  499.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Near/Incidentals/NS_Cave_108_inci_chainsaw_01.ogg" LayeringVolume="75" Name="NS_Cave_108_inci_chainsaw_3" Probability="50" />
  500.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Near/Incidentals/NS_Cave_108_inci_chainsaw_02.ogg" LayeringVolume="75" Name="NS_Cave_108_inci_chainsaw_4" Probability="50" />
  501.      </IncidentalLayer>
  502.     </PatternSet>
  503.    </Mood>
  504.    <Mood FadeOutTime="0" Name="OutOfCave" PlaySingle="1" Priority="150" >
  505.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="20" >
  506.      <MainLayer>
  507.       <Pattern FadePoints="285000" Filename="MUSIC/Music_cues/\Training_OutofCave.ogg" LayeringVolume="255" Name="OutOfCave1" Probability="100" />
  508.      </MainLayer>
  509.      <RhythmicLayer>     </RhythmicLayer>
  510.      <IncidentalLayer>     </IncidentalLayer>
  511.     </PatternSet>
  512.    </Mood>
  513.    <Mood FadeOutTime="0" Name="PickUpGrenade" PlaySingle="1" Priority="150" >
  514.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  515.      <MainLayer>
  516.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Training_05.ogg" LayeringVolume="140" Name="PickUpGrenade" Probability="100" />
  517.      </MainLayer>
  518.      <RhythmicLayer>     </RhythmicLayer>
  519.      <IncidentalLayer>     </IncidentalLayer>
  520.     </PatternSet>
  521.    </Mood>
  522.    <Mood FadeOutTime="0" Name="PickUpGun" PlaySingle="1" Priority="150" >
  523.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="6" MinTimeout="5" RhythmicLayerProbability="20" >
  524.      <MainLayer>
  525.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Training_06.ogg" LayeringVolume="140" Name="PickUpGun" Probability="100" />
  526.      </MainLayer>
  527.      <RhythmicLayer>     </RhythmicLayer>
  528.      <IncidentalLayer>     </IncidentalLayer>
  529.     </PatternSet>
  530.    </Mood>
  531.    <Mood FadeOutTime="3" Name="Sneaking" PlaySingle="0" Priority="70" >
  532.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  533.      <MainLayer>
  534.       <Pattern FadePoints="24500,49000,73500,98000,122500,147000,171500,196000,220500,245000,269500,294000,318500,343000,367500,392000" Filename="MUSIC/busted_ship/sneaking/Main_Layer/SN_Silence_Ship_108_pattern.ogg" LayeringVolume="255" Name="SN_Silence_Ship_108_pattern5" Probability="100" />
  535.      </MainLayer>
  536.      <RhythmicLayer>
  537.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Sneaking/rhythm_layer/SN_Cave_108_rhythm_belldrone.ogg" LayeringVolume="15" Name="SN_Cave_108_rhythm_belldrone2" Probability="100" />
  538.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Sneaking/rhythm_layer/SN_Cave_108_rhythm_lowstrings_01.ogg" LayeringVolume="85" Name="SN_Cave_108_rhythm_lowstrings_5" Probability="100" />
  539.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Sneaking/rhythm_layer/SN_Cave_108_rhythm_lowstrings_02.ogg" LayeringVolume="85" Name="SN_Cave_108_rhythm_lowstrings_6" Probability="100" />
  540.      </RhythmicLayer>
  541.      <IncidentalLayer>
  542.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Sneaking/Incidentals/SU_Cave_108_inci_piano_01.ogg" LayeringVolume="130" Name="SU_Cave_108_inci_piano_9" Probability="100" />
  543.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Sneaking/Incidentals/SU_Cave_108_inci_piano_02.ogg" LayeringVolume="130" Name="SU_Cave_108_inci_piano_10" Probability="100" />
  544.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Sneaking/Incidentals/SU_Cave_108_inci_piano_03.ogg" LayeringVolume="130" Name="SU_Cave_108_inci_piano_11" Probability="100" />
  545.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Sneaking/Incidentals/SU_Cave_108_inci_piano_04.ogg" LayeringVolume="130" Name="SU_Cave_108_inci_piano_12" Probability="100" />
  546.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Sneaking/Incidentals/SN_Cave_108_inci_drips_01.ogg" LayeringVolume="10" Name="SN_Cave_108_inci_drips_11" Probability="100" />
  547.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Sneaking/Incidentals/SN_Cave_108_inci_drips_02.ogg" LayeringVolume="10" Name="SN_Cave_108_inci_drips_12" Probability="100" />
  548.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Sneaking/Incidentals/SN_Cave_108_inci_drips_03.ogg" LayeringVolume="10" Name="SN_Cave_108_inci_drips_13" Probability="100" />
  549.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Sneaking/Incidentals/SN_Cave_108_inci_drips_04.ogg" LayeringVolume="10" Name="SN_Cave_108_inci_drips_14" Probability="100" />
  550.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Sneaking/Incidentals/SN_Cave_108_inci_drips_05.ogg" LayeringVolume="10" Name="SN_Cave_108_inci_drips_15" Probability="100" />
  551.      </IncidentalLayer>
  552.     </PatternSet>
  553.    </Mood>
  554.    <Mood FadeOutTime="3" Name="Suspense" PlaySingle="0" Priority="90" >
  555.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  556.      <MainLayer>
  557.       <Pattern FadePoints="24500,49000,73500,98000,122500,147000,171500,196000,220500,245000,269500,294000,318500,343000,367500,392000" Filename="MUSIC/busted_ship/sneaking/Main_Layer/SN_Silence_Ship_108_pattern.ogg" LayeringVolume="255" Name="SN_Silence_Ship_108_pattern4" Probability="100" />
  558.      </MainLayer>
  559.      <RhythmicLayer>     </RhythmicLayer>
  560.      <IncidentalLayer>
  561.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Near/Incidentals/NS_CAVE_108_inci_Ocean_01.ogg" LayeringVolume="150" Name="NS_CAVE_108_inci_Ocean_5" Probability="100" />
  562.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Near/Incidentals/NS_CAVE_108_inci_Ocean_02.ogg" LayeringVolume="150" Name="NS_CAVE_108_inci_Ocean_6" Probability="100" />
  563.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Near/Incidentals/NS_Cave_108_inci_MalayPerc_01.ogg" LayeringVolume="200" Name="NS_Cave_108_inci_MalayPerc_3" Probability="100" />
  564.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Near/Incidentals/NS_Cave_108_inci_FX_01.ogg" LayeringVolume="120" Name="NS_Cave_108_inci_FX_5" Probability="100" />
  565.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Near/Incidentals/NS_Cave_108_inci_FX_02.ogg" LayeringVolume="120" Name="NS_Cave_108_inci_FX_6" Probability="100" />
  566.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Near/Incidentals/NS_Cave_108_inci_lostrg_01.ogg" LayeringVolume="230" Name="NS_Cave_108_inci_lostrg_3" Probability="100" />
  567.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Near/Incidentals/NS_Cave_108_inci_chainsaw_01.ogg" LayeringVolume="75" Name="NS_Cave_108_inci_chainsaw_5" Probability="50" />
  568.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Near/Incidentals/NS_Cave_108_inci_chainsaw_02.ogg" LayeringVolume="75" Name="NS_Cave_108_inci_chainsaw_6" Probability="50" />
  569.      </IncidentalLayer>
  570.     </PatternSet>
  571.    </Mood>
  572.    <Mood FadeOutTime="0" Name="Training_01" PlaySingle="1" Priority="118" >
  573.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  574.      <MainLayer>
  575.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/Training_01.ogg" LayeringVolume="255" Name="Training_10" Probability="100" />
  576.      </MainLayer>
  577.      <RhythmicLayer>     </RhythmicLayer>
  578.      <IncidentalLayer>     </IncidentalLayer>
  579.     </PatternSet>
  580.    </Mood>
  581.    <Mood FadeOutTime="0" Name="Training_02" PlaySingle="1" Priority="118" >
  582.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  583.      <MainLayer>
  584.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/Training_02.ogg" LayeringVolume="140" Name="Training_11" Probability="100" />
  585.      </MainLayer>
  586.      <RhythmicLayer>     </RhythmicLayer>
  587.      <IncidentalLayer>     </IncidentalLayer>
  588.     </PatternSet>
  589.    </Mood>
  590.    <Mood FadeOutTime="0" Name="Training_03" PlaySingle="1" Priority="118" >
  591.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  592.      <MainLayer>
  593.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/Training_03.ogg" LayeringVolume="140" Name="Training_12" Probability="100" />
  594.      </MainLayer>
  595.      <RhythmicLayer>     </RhythmicLayer>
  596.      <IncidentalLayer>     </IncidentalLayer>
  597.     </PatternSet>
  598.    </Mood>
  599.    <Mood FadeOutTime="0" Name="Training_03_susp" PlaySingle="1" Priority="118" >
  600.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="100" >
  601.      <MainLayer>
  602.       <Pattern FadePoints="0" Filename="MUSIC\MUSIC_CUES\Training_03_susp.ogg" LayeringVolume="255" Name="Training_03_susp1" Probability="100" />
  603.      </MainLayer>
  604.      <RhythmicLayer>     </RhythmicLayer>
  605.      <IncidentalLayer>     </IncidentalLayer>
  606.     </PatternSet>
  607.    </Mood>
  608.    <Mood FadeOutTime="0" Name="Training_04" PlaySingle="1" Priority="118" >
  609.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  610.      <MainLayer>
  611.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/Training_04.ogg" LayeringVolume="140" Name="Training_13" Probability="100" />
  612.      </MainLayer>
  613.      <RhythmicLayer>     </RhythmicLayer>
  614.      <IncidentalLayer>     </IncidentalLayer>
  615.     </PatternSet>
  616.    </Mood>
  617.    <Mood FadeOutTime="0" Name="Training_04(short)" PlaySingle="1" Priority="118" >
  618.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="15" MinTimeout="10" RhythmicLayerProbability="20" >
  619.      <MainLayer>
  620.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/\Training_04(short).ogg" LayeringVolume="255" Name="Training_04(short)1" Probability="100" />
  621.      </MainLayer>
  622.      <RhythmicLayer>     </RhythmicLayer>
  623.      <IncidentalLayer>     </IncidentalLayer>
  624.     </PatternSet>
  625.    </Mood>
  626.    <Mood FadeOutTime="0" Name="Training_05" PlaySingle="1" Priority="118" >
  627.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  628.      <MainLayer>
  629.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/Training_05.ogg" LayeringVolume="140" Name="Training_14" Probability="100" />
  630.      </MainLayer>
  631.      <RhythmicLayer>     </RhythmicLayer>
  632.      <IncidentalLayer>     </IncidentalLayer>
  633.     </PatternSet>
  634.    </Mood>
  635.    <Mood FadeOutTime="0" Name="Training_07" PlaySingle="1" Priority="118" >
  636.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  637.      <MainLayer>
  638.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/Training_07.ogg" LayeringVolume="140" Name="Training_16" Probability="100" />
  639.      </MainLayer>
  640.      <RhythmicLayer>     </RhythmicLayer>
  641.      <IncidentalLayer>     </IncidentalLayer>
  642.     </PatternSet>
  643.    </Mood>
  644.    <Mood FadeOutTime="0" Name="Training_08" PlaySingle="1" Priority="118" >
  645.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  646.      <MainLayer>
  647.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/Training_08.ogg" LayeringVolume="140" Name="Training_17" Probability="100" />
  648.      </MainLayer>
  649.      <RhythmicLayer>     </RhythmicLayer>
  650.      <IncidentalLayer>     </IncidentalLayer>
  651.     </PatternSet>
  652.    </Mood>
  653.    <Mood FadeOutTime="0" Name="Training_09" PlaySingle="1" Priority="118" >
  654.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  655.      <MainLayer>
  656.       <Pattern FadePoints="0" Filename="MUSIC/Music_cues/Training_09.ogg" LayeringVolume="140" Name="Training_18" Probability="100" />
  657.      </MainLayer>
  658.      <RhythmicLayer>     </RhythmicLayer>
  659.      <IncidentalLayer>     </IncidentalLayer>
  660.     </PatternSet>
  661.    </Mood>
  662.    <Mood FadeOutTime="0" Name="Training_Begin" PlaySingle="1" Priority="118" >
  663.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="120" MinTimeout="60" RhythmicLayerProbability="100" >
  664.      <MainLayer>
  665.       <Pattern FadePoints="0" Filename="MUSIC\MUSIC_CUES\Training_Begin.ogg" LayeringVolume="255" Name="Training_Begin1" Probability="100" />
  666.      </MainLayer>
  667.      <RhythmicLayer>     </RhythmicLayer>
  668.      <IncidentalLayer>     </IncidentalLayer>
  669.     </PatternSet>
  670.    </Mood>
  671.    <Mood FadeOutTime="0" Name="Training_Hallway" PlaySingle="1" Priority="1" >
  672.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="100" >
  673.      <MainLayer>
  674.       <Pattern FadePoints="0" Filename="MUSIC\MUSIC_CUES\Training_Hallway.ogg" LayeringVolume="255" Name="Training_Hallway1" Probability="100" />
  675.      </MainLayer>
  676.      <RhythmicLayer>     </RhythmicLayer>
  677.      <IncidentalLayer>     </IncidentalLayer>
  678.     </PatternSet>
  679.    </Mood>
  680.    <Mood FadeOutTime="0" Name="Training_Window" PlaySingle="1" Priority="1" >
  681.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="15" MinTimeout="10" RhythmicLayerProbability="100" >
  682.      <MainLayer>
  683.       <Pattern FadePoints="0" Filename="MUSIC\MUSIC_CUES\Training_Window.ogg" LayeringVolume="255" Name="Training_Window1" Probability="100" />
  684.      </MainLayer>
  685.      <RhythmicLayer>     </RhythmicLayer>
  686.      <IncidentalLayer>     </IncidentalLayer>
  687.     </PatternSet>
  688.    </Mood>
  689.    <Mood FadeOutTime="0" Name="Victory" PlaySingle="1" Priority="1" >
  690.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  691.      <MainLayer>
  692.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Victory/main_layer/VC_cave_108_main_xyloend_01.ogg" LayeringVolume="255" Name="VC_cave_108_main_xyloend_5" Probability="100" />
  693.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Victory/main_layer/VC_cave_108_main_xyloend_02.ogg" LayeringVolume="255" Name="VC_cave_108_main_xyloend_6" Probability="100" />
  694.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Victory/main_layer/VC_cave_108_main_xyloend_03.ogg" LayeringVolume="255" Name="VC_cave_108_main_xyloend_7" Probability="100" />
  695.       <Pattern FadePoints="0" Filename="MUSIC/Cave/Victory/main_layer/VC_cave_108_main_xyloend_04.ogg" LayeringVolume="255" Name="VC_cave_108_main_xyloend_8" Probability="100" />
  696.      </MainLayer>
  697.      <RhythmicLayer>     </RhythmicLayer>
  698.      <IncidentalLayer>     </IncidentalLayer>
  699.     </PatternSet>
  700.    </Mood>
  701.   </Moods>
  702.  </Theme>
  703.  <Theme DefaultMood="Sneaking" DefaultMoodTimeout="3" Id="{9E0AC836-31F8-465D-B586-18F4591662FC}" Name="Camp" >
  704.   <Moods>
  705.    <Mood FadeOutTime="3" Name="Alert" PlaySingle="0" Priority="110" >
  706.     <PatternSet IncidentalLayerProbability="80" MaxSimultaneousIncidentalPatterns="2" MaxSimultaneousRhythmicPatterns="2" MaxTimeout="60" MinTimeout="50" RhythmicLayerProbability="30" >
  707.      <MainLayer>
  708.       <Pattern FadePoints="98000,196000,294000,392000,490000,588000,686000,784000,882000,980000,1078000,1176000,1274000,1372000,1470000" Filename="MUSIC/Jungle/Alert/Main_Layer/AL_Jungle_108_main_darkflute_01.ogg" LayeringVolume="255" Name="AL_Jungle_108_main_darkflute_8" Probability="60" />
  709.       <Pattern FadePoints="98000,196000,294000,392000,490000,588000,686000,784000" Filename="MUSIC/Jungle/Alert/Main_Layer/AL_Jungle_108_main_darkflute_04.ogg" LayeringVolume="255" Name="AL_Jungle_108_main_darkflute_9" Probability="60" />
  710.       <Pattern FadePoints="24500,49000,73500,98000,122500,147000,171500,196000" Filename="MUSIC/Jungle/Alert/Main_Layer/AL_Jungle_108_silence_1bar.ogg" LayeringVolume="255" Name="AL_Jungle_108_silence_1bar6" Probability="15" />
  711.       <Pattern FadePoints="24500,49000,73500,98000,122500,147000,171500,196000,220500,245000,269500,294000,318500,343000,367500,392000" Filename="MUSIC/Jungle/Alert/Main_Layer/AL_Jungle_108_silence_2bars.ogg" LayeringVolume="255" Name="AL_Jungle_108_silence_2bars3" Probability="15" />
  712.      </MainLayer>
  713.      <RhythmicLayer>     </RhythmicLayer>
  714.      <IncidentalLayer>
  715.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Alert/Incidentals/AL_Jungle_108_inci_shaker_01.ogg" LayeringVolume="80" Name="AL_Jungle_108_inci_shaker_10" Probability="75" />
  716.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Alert/Incidentals/AL_Jungle_108_inci_shaker_02.ogg" LayeringVolume="70" Name="AL_Jungle_108_inci_shaker_11" Probability="75" />
  717.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Alert/Incidentals/AL_Jungle_108_inci_shaker_03.ogg" LayeringVolume="55" Name="AL_Jungle_108_inci_shaker_12" Probability="75" />
  718.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Alert/Incidentals/AL_M01Jungle_108_tipperc_02.ogg" LayeringVolume="110" Name="AL_M01Jungle_108_tipperc_8" Probability="75" />
  719.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Alert/Incidentals/AL_M01Jungle_108_tipperc_03.ogg" LayeringVolume="110" Name="AL_M01Jungle_108_tipperc_9" Probability="75" />
  720.      </IncidentalLayer>
  721.     </PatternSet>
  722.    </Mood>
  723.    <Mood FadeOutTime="2" Name="Approach_Camp" PlaySingle="1" Priority="150" >
  724.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="20" >
  725.      <MainLayer>
  726.       <Pattern FadePoints="1029000" Filename="MUSIC/Music_cues/Training_ApprCamp.ogg" LayeringVolume="255" Name="Approach_Camp2" Probability="100" />
  727.      </MainLayer>
  728.      <RhythmicLayer>     </RhythmicLayer>
  729.      <IncidentalLayer>     </IncidentalLayer>
  730.     </PatternSet>
  731.    </Mood>
  732.    <Mood FadeOutTime="0" Name="CarFight_02" PlaySingle="1" Priority="150" >
  733.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="20" >
  734.      <MainLayer>
  735.       <Pattern FadePoints="0" Filename="MUSIC\MUSIC_CUES\Pier_ApproachPierFinal.ogg" LayeringVolume="255" Name="CarFight_3" Probability="100" />
  736.      </MainLayer>
  737.      <RhythmicLayer>     </RhythmicLayer>
  738.      <IncidentalLayer>     </IncidentalLayer>
  739.     </PatternSet>
  740.    </Mood>
  741.    <Mood FadeOutTime="0" Name="CarrierRoom_02" PlaySingle="1" Priority="118" >
  742.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  743.      <MainLayer>
  744.       <Pattern FadePoints="0" Filename="MUSIC\Music_cues\carrierroom_02.ogg" LayeringVolume="200" Name="CarrierRoom_5" Probability="100" />
  745.      </MainLayer>
  746.      <RhythmicLayer>     </RhythmicLayer>
  747.      <IncidentalLayer>     </IncidentalLayer>
  748.     </PatternSet>
  749.    </Mood>
  750.    <Mood FadeOutTime="0" Name="CarrierRoom_3" PlaySingle="1" Priority="118" >
  751.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  752.      <MainLayer>
  753.       <Pattern FadePoints="0" Filename="MUSIC\Music_cues\carrierroom_02.ogg" LayeringVolume="200" Name="CarrierRoom_6" Probability="100" />
  754.      </MainLayer>
  755.      <RhythmicLayer>     </RhythmicLayer>
  756.      <IncidentalLayer>     </IncidentalLayer>
  757.     </PatternSet>
  758.    </Mood>
  759.    <Mood FadeOutTime="0" Name="CarrierRoom_4" PlaySingle="1" Priority="118" >
  760.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="20" >
  761.      <MainLayer>
  762.       <Pattern FadePoints="0" Filename="MUSIC\Music_cues\carrierroom_02.ogg" LayeringVolume="200" Name="CarrierRoom_7" Probability="100" />
  763.      </MainLayer>
  764.      <RhythmicLayer>     </RhythmicLayer>
  765.      <IncidentalLayer>     </IncidentalLayer>
  766.     </PatternSet>
  767.    </Mood>
  768.    <Mood FadeOutTime="2.5" Name="Combat" PlaySingle="0" Priority="120" >
  769.     <PatternSet IncidentalLayerProbability="70" MaxSimultaneousIncidentalPatterns="3" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="60" MinTimeout="50" RhythmicLayerProbability="100" >
  770.      <MainLayer>
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  772.       <Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000,735000,784000" Filename="MUSIC/Jungle/Combat/Main_Layer/CB_Jungle_108_main_boomer_02.ogg" LayeringVolume="255" Name="CB_Jungle_108_main_boomer_11" Probability="100" />
  773.       <Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000,735000" Filename="MUSIC/Jungle/Combat/Main_Layer/CB_Jungle_108_main_boomer_03.ogg" LayeringVolume="255" Name="CB_Jungle_108_main_boomer_12" Probability="100" />
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  775.      <RhythmicLayer>
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  777.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Rhythm_Layer/CB_Jungle_108_rhythm_perc_01d.ogg" LayeringVolume="100" Name="CB_Jungle_108_rhythm_perc_01d3" Probability="25" />
  778.       <Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000" Filename="MUSIC/busted_ship/sneaking/Main_Layer/SN_Ship_108_Silence_pattern2.ogg" LayeringVolume="255" Name="SN_Ship_108_Silence_pattern47" Probability="40" />
  779.      </RhythmicLayer>
  780.      <IncidentalLayer>
  781.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_dangerflute_01.ogg" LayeringVolume="100" Name="CB_Jungle_108_inci_dangerflute_9" Probability="50" />
  782.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_crashes_01.ogg" LayeringVolume="67" Name="CB_Jungle_108_inci_crashes_6" Probability="100" />
  783.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_brassfx_01.ogg" LayeringVolume="55" Name="CB_Jungle_108_inci_brassfx_7" Probability="35" />
  784.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_brassfx_02.ogg" LayeringVolume="140" Name="CB_Jungle_108_inci_brassfx_8" Probability="35" />
  785.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_waterphone_01.ogg" LayeringVolume="30" Name="CB_Jungle_108_inci_waterphone_4" Probability="35" />
  786.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_brasshit_01.ogg" LayeringVolume="208" Name="CB_Jungle_108_inci_brasshit_9" Probability="50" />
  787.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_brasshit_02.ogg" LayeringVolume="208" Name="CB_Jungle_108_inci_brasshit_10" Probability="20" />
  788.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_dangerflute_02.ogg" LayeringVolume="118" Name="CB_Jungle_108_inci_dangerflute_10" Probability="15" />
  789.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hornfx_01.ogg" LayeringVolume="77" Name="CB_Jungle_108_inci_hornfx_7" Probability="8" />
  790.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hornfx_02.ogg" LayeringVolume="77" Name="CB_Jungle_108_inci_hornfx_8" Probability="8" />
  791.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_horngliss_01.ogg" LayeringVolume="97" Name="CB_Jungle_108_inci_horngliss_6" Probability="35" />
  792.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_brasshit_01.ogg" LayeringVolume="208" Name="CB_Jungle_108_inci_brasshit_11" Probability="50" />
  793.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hornhero_01.ogg" LayeringVolume="72" Name="CB_Jungle_108_inci_hornhero_4" Probability="15" />
  794.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hornstacc_01.ogg" LayeringVolume="125" Name="CB_Jungle_108_inci_hornstacc_12" Probability="35" />
  795.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/incidentals/CB_Jungle_108_inci_madhorn_01.ogg" LayeringVolume="150" Name="CB_Jungle_108_inci_madhorn_6" Probability="20" />
  796.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/incidentals/CB_Jungle_108_inci_angrystrings_01.ogg" LayeringVolume="125" Name="CB_Jungle_108_inci_angrystrings_6" Probability="10" />
  797.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_pacific_01.ogg" LayeringVolume="205" Name="CB_Jungle_108_inci_pacific_4" Probability="80" />
  798.      </IncidentalLayer>
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  800.     <PatternSet IncidentalLayerProbability="30" MaxSimultaneousIncidentalPatterns="3" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="60" MinTimeout="50" RhythmicLayerProbability="20" >
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  804.      <RhythmicLayer>
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  807.      <IncidentalLayer>
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  809.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hitter_02.ogg" LayeringVolume="210" Name="CB_Jungle_108_inci_hitter_8" Probability="100" />
  810.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hornstacc_02.ogg" LayeringVolume="240" Name="CB_Jungle_108_inci_hornstacc_13" Probability="50" />
  811.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hornstacc_03.ogg" LayeringVolume="240" Name="CB_Jungle_108_inci_hornstacc_14" Probability="50" />
  812.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_bigasia_01.ogg" LayeringVolume="105" Name="CB_Jungle_108_inci_bigasia_7" Probability="100" />
  813.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_bigasia_02.ogg" LayeringVolume="105" Name="CB_Jungle_108_inci_bigasia_8" Probability="100" />
  814.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_percfiller_01.ogg" LayeringVolume="230" Name="CB_Jungle_108_inci_percfiller_6" Probability="30" />
  815.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/incidentals/CB_Jungle_108_inci_madhorn_01.ogg" LayeringVolume="150" Name="CB_Jungle_108_inci_madhorn_7" Probability="20" />
  816.      </IncidentalLayer>
  817.     </PatternSet>
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  819.      <MainLayer>
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  821.       <Pattern FadePoints="24500,49000,73500,98000,122500,147000,171500,196000" Filename="MUSIC/Jungle/Combat/Main_Layer/CB_Jungle_108_main_loop01_b.ogg" LayeringVolume="255" Name="CB_Jungle_108_main_loop01_b3" Probability="100" />
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  827.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hindu_01.ogg" LayeringVolume="100" Name="CB_Jungle_108_inci_hindu_4" Probability="100" />
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  829.      <IncidentalLayer>
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  831.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_dangerflute_02.ogg" LayeringVolume="118" Name="CB_Jungle_108_inci_dangerflute_11" Probability="15" />
  832.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_horngliss_01.ogg" LayeringVolume="97" Name="CB_Jungle_108_inci_horngliss_7" Probability="35" />
  833.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hornstacc_01.ogg" LayeringVolume="125" Name="CB_Jungle_108_inci_hornstacc_15" Probability="35" />
  834.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_atmo_05.ogg" LayeringVolume="100" Name="CB_Jungle_108_inci_atmo_11" Probability="100" />
  835.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_atmo_06.ogg" LayeringVolume="100" Name="CB_Jungle_108_inci_atmo_12" Probability="100" />
  836.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_gamelan_01.ogg" LayeringVolume="55" Name="CB_Jungle_108_inci_gamelan_4" Probability="100" />
  837.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_percfiller_01.ogg" LayeringVolume="230" Name="CB_Jungle_108_inci_percfiller_7" Probability="30" />
  838.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_perctoms_01.ogg" LayeringVolume="135" Name="CB_Jungle_108_inci_perctoms_10" Probability="25" />
  839.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_perctoms_02.ogg" LayeringVolume="135" Name="CB_Jungle_108_inci_perctoms_11" Probability="25" />
  840.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_perctoms_03.ogg" LayeringVolume="135" Name="CB_Jungle_108_inci_perctoms_12" Probability="25" />
  841.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/incidentals/CB_Jungle_108_inci_angrystrings_01.ogg" LayeringVolume="125" Name="CB_Jungle_108_inci_angrystrings_7" Probability="10" />
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  843.     </PatternSet>
  844.    </Mood>
  845.    <Mood FadeOutTime="0" Name="FightingBoat_01" PlaySingle="1" Priority="150" >
  846.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="25" MinTimeout="20" RhythmicLayerProbability="20" >
  847.      <MainLayer>
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  850.      <RhythmicLayer>     </RhythmicLayer>
  851.      <IncidentalLayer>     </IncidentalLayer>
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  853.    </Mood>
  854.    <Mood FadeOutTime="0" Name="Finallythere" PlaySingle="1" Priority="150" >
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  859.      <RhythmicLayer>     </RhythmicLayer>
  860.      <IncidentalLayer>     </IncidentalLayer>
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  862.    </Mood>
  863.    <Mood FadeOutTime="0" Name="Finallythere1" PlaySingle="1" Priority="150" >
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  865.      <MainLayer>
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  868.      <RhythmicLayer>     </RhythmicLayer>
  869.      <IncidentalLayer>     </IncidentalLayer>
  870.     </PatternSet>
  871.    </Mood>
  872.    <Mood FadeOutTime="0" Name="Fort_TowerExplosion" PlaySingle="1" Priority="118" >
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  874.      <MainLayer>
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  877.      <RhythmicLayer>     </RhythmicLayer>
  878.      <IncidentalLayer>     </IncidentalLayer>
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  880.    </Mood>
  881.    <Mood FadeOutTime="0" Name="IndoorGettingCloser_01" PlaySingle="1" Priority="150" >
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  883.      <MainLayer>
  884.       <Pattern FadePoints="0" Filename="MUSIC\Music_cues\carrierroom_02.ogg" LayeringVolume="255" Name="IndoorGettingCloser_2" Probability="100" />
  885.      </MainLayer>
  886.      <RhythmicLayer>     </RhythmicLayer>
  887.      <IncidentalLayer>     </IncidentalLayer>
  888.     </PatternSet>
  889.    </Mood>
  890.    <Mood FadeOutTime="0" Name="KillMercInTower" PlaySingle="1" Priority="150" >
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  892.      <MainLayer>
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  895.      <RhythmicLayer>     </RhythmicLayer>
  896.      <IncidentalLayer>     </IncidentalLayer>
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  898.    </Mood>
  899.    <Mood FadeOutTime="3" Name="Nearsuspense" PlaySingle="0" Priority="100" >
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  904.      <RhythmicLayer>
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  970.    </Mood>
  971.    <Mood FadeOutTime="0" Name="OutOfCave" PlaySingle="1" Priority="150" >
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  977.      <IncidentalLayer>     </IncidentalLayer>
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  980.    <Mood FadeOutTime="3" Name="Sneaking" PlaySingle="0" Priority="70" >
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  1017.      <RhythmicLayer>     </RhythmicLayer>
  1018.      <IncidentalLayer>     </IncidentalLayer>
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  1068.      <RhythmicLayer>
  1069.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Rhythm_Layer/CB_Jungle_108_rhythm_perc_01c.ogg" LayeringVolume="100" Name="CB_Jungle_108_rhythm_perc_01c2" Probability="100" />
  1070.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Rhythm_Layer/CB_Jungle_108_rhythm_perc_01d.ogg" LayeringVolume="100" Name="CB_Jungle_108_rhythm_perc_01d2" Probability="25" />
  1071.       <Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000" Filename="MUSIC/busted_ship/sneaking/Main_Layer/SN_Ship_108_Silence_pattern2.ogg" LayeringVolume="255" Name="SN_Ship_108_Silence_pattern46" Probability="40" />
  1072.      </RhythmicLayer>
  1073.      <IncidentalLayer>
  1074.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_dangerflute_01.ogg" LayeringVolume="100" Name="CB_Jungle_108_inci_dangerflute_6" Probability="50" />
  1075.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_crashes_01.ogg" LayeringVolume="67" Name="CB_Jungle_108_inci_crashes_4" Probability="100" />
  1076.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_brassfx_01.ogg" LayeringVolume="55" Name="CB_Jungle_108_inci_brassfx_5" Probability="35" />
  1077.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_brassfx_02.ogg" LayeringVolume="140" Name="CB_Jungle_108_inci_brassfx_6" Probability="35" />
  1078.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_waterphone_01.ogg" LayeringVolume="30" Name="CB_Jungle_108_inci_waterphone_3" Probability="35" />
  1079.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_brasshit_01.ogg" LayeringVolume="208" Name="CB_Jungle_108_inci_brasshit_6" Probability="50" />
  1080.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_brasshit_02.ogg" LayeringVolume="208" Name="CB_Jungle_108_inci_brasshit_7" Probability="20" />
  1081.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_dangerflute_02.ogg" LayeringVolume="118" Name="CB_Jungle_108_inci_dangerflute_7" Probability="15" />
  1082.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hornfx_01.ogg" LayeringVolume="77" Name="CB_Jungle_108_inci_hornfx_5" Probability="8" />
  1083.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hornfx_02.ogg" LayeringVolume="77" Name="CB_Jungle_108_inci_hornfx_6" Probability="8" />
  1084.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_horngliss_01.ogg" LayeringVolume="97" Name="CB_Jungle_108_inci_horngliss_4" Probability="35" />
  1085.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_brasshit_01.ogg" LayeringVolume="208" Name="CB_Jungle_108_inci_brasshit_8" Probability="50" />
  1086.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hornhero_01.ogg" LayeringVolume="72" Name="CB_Jungle_108_inci_hornhero_3" Probability="15" />
  1087.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hornstacc_01.ogg" LayeringVolume="125" Name="CB_Jungle_108_inci_hornstacc_8" Probability="35" />
  1088.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/incidentals/CB_Jungle_108_inci_madhorn_01.ogg" LayeringVolume="150" Name="CB_Jungle_108_inci_madhorn_4" Probability="20" />
  1089.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/incidentals/CB_Jungle_108_inci_angrystrings_01.ogg" LayeringVolume="125" Name="CB_Jungle_108_inci_angrystrings_4" Probability="10" />
  1090.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_pacific_01.ogg" LayeringVolume="205" Name="CB_Jungle_108_inci_pacific_3" Probability="80" />
  1091.      </IncidentalLayer>
  1092.     </PatternSet>
  1093.     <PatternSet IncidentalLayerProbability="30" MaxSimultaneousIncidentalPatterns="3" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="60" MinTimeout="50" RhythmicLayerProbability="20" >
  1094.      <MainLayer>
  1095.       <Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000,735000,784000,833000,882000,931000,980000,1029000,1078000" Filename="MUSIC/Jungle/Combat/Main_Layer/CB_Jungle_108_main_pacificbeat_01.ogg" LayeringVolume="255" Name="CB_Jungle_108_main_pacificbeat_3" Probability="25" />
  1096.      </MainLayer>
  1097.      <RhythmicLayer>
  1098.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Rhythm_Layer/CB_Jungle_108_rhythm_malayperc_01.ogg" LayeringVolume="255" Name="CB_Jungle_108_rhythm_malayperc_3" Probability="100" />
  1099.      </RhythmicLayer>
  1100.      <IncidentalLayer>
  1101.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hitter_01.ogg" LayeringVolume="210" Name="CB_Jungle_108_inci_hitter_5" Probability="100" />
  1102.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hitter_02.ogg" LayeringVolume="210" Name="CB_Jungle_108_inci_hitter_6" Probability="100" />
  1103.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hornstacc_02.ogg" LayeringVolume="240" Name="CB_Jungle_108_inci_hornstacc_9" Probability="50" />
  1104.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hornstacc_03.ogg" LayeringVolume="240" Name="CB_Jungle_108_inci_hornstacc_10" Probability="50" />
  1105.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_bigasia_01.ogg" LayeringVolume="105" Name="CB_Jungle_108_inci_bigasia_5" Probability="100" />
  1106.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_bigasia_02.ogg" LayeringVolume="105" Name="CB_Jungle_108_inci_bigasia_6" Probability="100" />
  1107.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_percfiller_01.ogg" LayeringVolume="230" Name="CB_Jungle_108_inci_percfiller_4" Probability="30" />
  1108.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/incidentals/CB_Jungle_108_inci_madhorn_01.ogg" LayeringVolume="150" Name="CB_Jungle_108_inci_madhorn_5" Probability="20" />
  1109.      </IncidentalLayer>
  1110.     </PatternSet>
  1111.     <PatternSet IncidentalLayerProbability="70" MaxSimultaneousIncidentalPatterns="4" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="60" MinTimeout="50" RhythmicLayerProbability="75" >
  1112.      <MainLayer>
  1113.       <Pattern FadePoints="24500,49000,73500,98000,122500,147000,171500,196000" Filename="MUSIC/Jungle/Combat/Main_Layer/CB_Jungle_108_main_loop01_a.ogg" LayeringVolume="255" Name="CB_Jungle_108_main_loop01_a2" Probability="100" />
  1114.       <Pattern FadePoints="24500,49000,73500,98000,122500,147000,171500,196000" Filename="MUSIC/Jungle/Combat/Main_Layer/CB_Jungle_108_main_loop01_b.ogg" LayeringVolume="255" Name="CB_Jungle_108_main_loop01_b2" Probability="100" />
  1115.       <Pattern FadePoints="24500,49000,73500,98000,122500,147000,171500,196000" Filename="MUSIC/Jungle/Combat/Main_Layer/CB_Jungle_108_main_loop01_c.ogg" LayeringVolume="255" Name="CB_Jungle_108_main_loop01_c2" Probability="100" />
  1116.       <Pattern FadePoints="24500,49000,73500,98000,122500,147000,171500,196000" Filename="MUSIC/Jungle/Combat/Main_Layer/CB_Jungle_108_main_loop01_d.ogg" LayeringVolume="255" Name="CB_Jungle_108_main_loop01_d2" Probability="100" />
  1117.      </MainLayer>
  1118.      <RhythmicLayer>
  1119.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_bassdrum_01.ogg" LayeringVolume="230" Name="CB_Jungle_108_inci_bassdrum_3" Probability="100" />
  1120.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hindu_01.ogg" LayeringVolume="100" Name="CB_Jungle_108_inci_hindu_3" Probability="100" />
  1121.      </RhythmicLayer>
  1122.      <IncidentalLayer>
  1123.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_crashes_01.ogg" LayeringVolume="67" Name="CB_Jungle_108_inci_crashes_5" Probability="100" />
  1124.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_dangerflute_02.ogg" LayeringVolume="118" Name="CB_Jungle_108_inci_dangerflute_8" Probability="15" />
  1125.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_horngliss_01.ogg" LayeringVolume="97" Name="CB_Jungle_108_inci_horngliss_5" Probability="35" />
  1126.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_hornstacc_01.ogg" LayeringVolume="125" Name="CB_Jungle_108_inci_hornstacc_11" Probability="35" />
  1127.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_atmo_05.ogg" LayeringVolume="100" Name="CB_Jungle_108_inci_atmo_9" Probability="100" />
  1128.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_atmo_06.ogg" LayeringVolume="100" Name="CB_Jungle_108_inci_atmo_10" Probability="100" />
  1129.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_gamelan_01.ogg" LayeringVolume="55" Name="CB_Jungle_108_inci_gamelan_3" Probability="100" />
  1130.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_percfiller_01.ogg" LayeringVolume="230" Name="CB_Jungle_108_inci_percfiller_5" Probability="30" />
  1131.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_perctoms_01.ogg" LayeringVolume="135" Name="CB_Jungle_108_inci_perctoms_7" Probability="25" />
  1132.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_perctoms_02.ogg" LayeringVolume="135" Name="CB_Jungle_108_inci_perctoms_8" Probability="25" />
  1133.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/Incidentals/CB_Jungle_108_inci_perctoms_03.ogg" LayeringVolume="135" Name="CB_Jungle_108_inci_perctoms_9" Probability="25" />
  1134.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Combat/incidentals/CB_Jungle_108_inci_angrystrings_01.ogg" LayeringVolume="125" Name="CB_Jungle_108_inci_angrystrings_5" Probability="10" />
  1135.      </IncidentalLayer>
  1136.     </PatternSet>
  1137.    </Mood>
  1138.    <Mood FadeOutTime="3" Name="Nearsuspense" PlaySingle="0" Priority="100" >
  1139.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="120" MinTimeout="60" RhythmicLayerProbability="30" >
  1140.      <MainLayer>     </MainLayer>
  1141.      <RhythmicLayer>
  1142.       <Pattern FadePoints="0" Filename="Music/JUNGLE/Near/Incidentals/NS_Jungle_108_inci_spooky_01.ogg" LayeringVolume="130" Name="NS_Jungle_108_inci_spooky_01" Probability="50" />
  1143.      </RhythmicLayer>
  1144.      <IncidentalLayer>
  1145.       <Pattern Filename="Music/JUNGLEHUT/Gongplay_01.ogg" LayeringVolume="255" Name="Gongplay_01" Probability="0" />
  1146.       <Pattern Filename="Music/JUNGLE/Near/Incidentals/NS_Jungle_108_inci_carefulflute_03.ogg" LayeringVolume="255" Name="NS_Jungle_108_inci_carefulflute_03" Probability="0" />
  1147.      </IncidentalLayer>
  1148.     </PatternSet>
  1149.    </Mood>
  1150.    <Mood FadeOutTime="3" Name="Sneaking" PlaySingle="0" Priority="70" >
  1151.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="20" MinTimeout="15" RhythmicLayerProbability="100" >
  1152.      <MainLayer>
  1153.       <Pattern FadePoints="12250,24500" Filename="Music/INDOOR07/Main_Layer/SN_Silence_Default_108_pattern.ogg" LayeringVolume="0" Name="SilencePattern1" Probability="100" />
  1154.      </MainLayer>
  1155.      <RhythmicLayer>
  1156.       <Pattern FadePoints="0" Filename="Music/JUNGLEHUT/SuspenseStrings01.ogg" LayeringVolume="255" Name="SuspenseStrings01" Probability="100" />
  1157.      </RhythmicLayer>
  1158.      <IncidentalLayer>
  1159.       <Pattern Filename="Music/JUNGLEHUT/Gamelan_01.ogg" LayeringVolume="85" Name="TempleBells_01" Probability="50" />
  1160.       <Pattern Filename="Music/JUNGLEHUT/Crashring.ogg" LayeringVolume="50" Name="Crashring" Probability="15" />
  1161.       <Pattern Filename="Music/JUNGLEHUT/DeepPerc+crash.ogg" LayeringVolume="180" Name="DeepPerc+crash" Probability="100" />
  1162.      </IncidentalLayer>
  1163.     </PatternSet>
  1164.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="100" >
  1165.      <MainLayer>
  1166.       <Pattern FadePoints="12250,24500" Filename="Music/INDOOR07/Main_Layer/SN_Silence_Default_108_pattern.ogg" LayeringVolume="0" Name="SN_Silence_Default_108_pattern" Probability="100" />
  1167.      </MainLayer>
  1168.      <RhythmicLayer>     </RhythmicLayer>
  1169.      <IncidentalLayer>     </IncidentalLayer>
  1170.     </PatternSet>
  1171.     <PatternSet IncidentalLayerProbability="35" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="50" >
  1172.      <MainLayer>
  1173.       <Pattern FadePoints="12250,24500,36750,49000,61250,73500,85750,98000,110250,122500,134750,147000,159250,171500,183750,208250,220500,232750,245000,257250,269500,281750,294000,306250,318500,330750,343000,355250,367500,379750,392000" Filename="Music/JUNGLEHUT/StringsSet02.ogg" LayeringVolume="255" Name="StringsSet02" Probability="100" />
  1174.      </MainLayer>
  1175.      <RhythmicLayer>
  1176.       <Pattern FadePoints="0" Filename="Music/JUNGLEHUT/AsiaFlute01.ogg" LayeringVolume="50" Name="AsiaFlute0" Probability="25" />
  1177.      </RhythmicLayer>
  1178.      <IncidentalLayer>
  1179.       <Pattern FadePoints="0" Filename="Music/JUNGLEHUT/Gamelan02.ogg" LayeringVolume="90" Name="Gamelan0" Probability="50" />
  1180.      </IncidentalLayer>
  1181.     </PatternSet>
  1182.    </Mood>
  1183.   </Moods>
  1184.  </Theme>
  1185.  <Theme DefaultMood="Combat" DefaultMoodTimeout="3" Id="{819151B5-167E-48B1-8C55-738972845106}" Name="Camp01" >
  1186.   <Moods>
  1187.    <Mood FadeOutTime="3" Name="Combat" PlaySingle="0" Priority="120" >
  1188.     <PatternSet IncidentalLayerProbability="5" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="7" MinTimeout="5" RhythmicLayerProbability="100" >
  1189.      <MainLayer>
  1190.       <Pattern FadePoints="9800,29400,49000,68600,88200,107800,127400,147000" Filename="MUSIC\CAMP01\old\MainPerc01.ogg" LayeringVolume="255" Name="MainPerc01" Probability="100" />
  1191.      </MainLayer>
  1192.      <RhythmicLayer>     </RhythmicLayer>
  1193.      <IncidentalLayer>
  1194.       <Pattern FadePoints="0" Filename="Music/CAMP01/Horn01.ogg" LayeringVolume="255" Name="Horn01" Probability="5" />
  1195.       <Pattern FadePoints="0" Filename="Music/CAMP01/Horn02.ogg" LayeringVolume="255" Name="Horn02" Probability="5" />
  1196.      </IncidentalLayer>
  1197.     </PatternSet>
  1198.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="2" MaxTimeout="30" MinTimeout="25" RhythmicLayerProbability="100" >
  1199.      <MainLayer>
  1200.       <Pattern FadePoints="9800,29400,49000,68600,88200,107800,127400,147000" Filename="Music/CAMP01/\old\MainPerc02.ogg" LayeringVolume="255" Name="MainPerc02" Probability="100" />
  1201.      </MainLayer>
  1202.      <RhythmicLayer>
  1203.       <Pattern Filename="Music/CAMP01/perc/bells01.ogg" LayeringVolume="255" Name="bells01" Probability="0" />
  1204.       <Pattern Filename="Music/CAMP01/perc/Deepdrums03.ogg" LayeringVolume="255" Name="Deepdrums03" Probability="0" />
  1205.      </RhythmicLayer>
  1206.      <IncidentalLayer>     </IncidentalLayer>
  1207.     </PatternSet>
  1208.     <PatternSet IncidentalLayerProbability="100" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="30" MinTimeout="25" RhythmicLayerProbability="50" >
  1209.      <MainLayer>
  1210.       <Pattern FadePoints="9800,29400,49000,68600,88200,107800,127400,147000" Filename="Music/STEAM/CBemu01.ogg" LayeringVolume="255" Name="CBemu01" Probability="100" />
  1211.      </MainLayer>
  1212.      <RhythmicLayer>
  1213.       <Pattern FadePoints="0" Filename="Music/STEAM/Camp/Test02.ogg" LayeringVolume="180" Name="Test02" Probability="50" />
  1214.      </RhythmicLayer>
  1215.      <IncidentalLayer>
  1216.       <Pattern FadePoints="0" Filename="Music/JUNGLEHUT/Crashring.ogg" LayeringVolume="100" Name="Crashring1" Probability="50" />
  1217.      </IncidentalLayer>
  1218.     </PatternSet>
  1219.    </Mood>
  1220.    <Mood FadeOutTime="3" Name="Nearsuspense" PlaySingle="0" Priority="100" >
  1221.     <PatternSet IncidentalLayerProbability="50" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="60" MinTimeout="50" RhythmicLayerProbability="100" >
  1222.      <MainLayer>
  1223.       <Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000" Filename="MUSIC/busted_ship/sneaking/Main_Layer/SN_Ship_108_Silence_pattern2.ogg" LayeringVolume="255" Name="SN_Ship_108_Silence_pattern54" Probability="40" />
  1224.      </MainLayer>
  1225.      <RhythmicLayer>
  1226.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Rhythm_Layer/NS_Jungle_108_rhythm_orchestra_01.ogg" LayeringVolume="70" Name="NS_Jungle_108_rhythm_orchestra_4" Probability="100" />
  1227.       <Pattern FadePoints="24500,49000,73500,98000,122500,147000,171500,196000" Filename="MUSIC/Jungle/Alert/Main_Layer/AL_Jungle_108_silence_1bar.ogg" LayeringVolume="255" Name="AL_Jungle_108_silence_1bar8" Probability="15" />
  1228.       <Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000" Filename="MUSIC/busted_ship/sneaking/Main_Layer/SN_Ship_108_Silence_pattern2.ogg" LayeringVolume="255" Name="SN_Ship_108_Silence_pattern55" Probability="40" />
  1229.       <Pattern FadePoints="0" Filename="Music/CAMP01/atmo03.ogg" LayeringVolume="100" Name="atmo03" Probability="100" />
  1230.      </RhythmicLayer>
  1231.      <IncidentalLayer>
  1232.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Near/Incidentals/NS_M01Jungle_108_inci_tipperc_01.ogg" LayeringVolume="40" Name="NS_M01Jungle_108_inci_tipperc_4" Probability="30" />
  1233.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Near/Incidentals/SN_M01Jungle_108_inci_bellz_01.ogg" LayeringVolume="110" Name="SN_M01Jungle_108_inci_bellz_4" Probability="100" />
  1234.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_dangerbrass_01.ogg" LayeringVolume="135" Name="NS_Jungle_108_inci_dangerbrass_4" Probability="8" />
  1235.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_flutefxclose_01.ogg" LayeringVolume="235" Name="NS_Jungle_108_inci_flutefxclose_6" Probability="20" />
  1236.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_turkishdrum_03.ogg" LayeringVolume="160" Name="NS_Jungle_108_inci_turkishdrum_6" Probability="15" />
  1237.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_01.ogg" LayeringVolume="75" Name="NS_Jungle_108_inci_carefulflute_53" Probability="15" />
  1238.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_04.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_54" Probability="15" />
  1239.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_05.ogg" LayeringVolume="110" Name="NS_Jungle_108_inci_carefulflute_55" Probability="15" />
  1240.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_06.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_56" Probability="15" />
  1241.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_07.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_57" Probability="15" />
  1242.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_08.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_58" Probability="15" />
  1243.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_spookystrings_01.ogg" LayeringVolume="55" Name="NS_Jungle_108_inci_spookystrings_8" Probability="100" />
  1244.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/incidentals/NS_Jungle_108_inci_veryclose_01.ogg" LayeringVolume="70" Name="NS_Jungle_108_inci_veryclose_6" Probability="40" />
  1245.      </IncidentalLayer>
  1246.     </PatternSet>
  1247.     <PatternSet IncidentalLayerProbability="60" MaxSimultaneousIncidentalPatterns="2" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="60" MinTimeout="50" RhythmicLayerProbability="20" >
  1248.      <MainLayer>
  1249.       <Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000" Filename="MUSIC/busted_ship/sneaking/Main_Layer/SN_Ship_108_Silence_pattern2.ogg" LayeringVolume="255" Name="SN_Ship_108_Silence_pattern56" Probability="40" />
  1250.      </MainLayer>
  1251.      <RhythmicLayer>
  1252.       <Pattern FadePoints="0" Filename="Music/CAMP01/alert02.ogg" LayeringVolume="50" Name="alert02" Probability="100" />
  1253.       <Pattern FadePoints="0" Filename="Music/CAMP01/atmobas01.ogg" LayeringVolume="50" Name="atmobas2" Probability="50" />
  1254.      </RhythmicLayer>
  1255.      <IncidentalLayer>
  1256.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_suspstrings_02.ogg" LayeringVolume="140" Name="NS_Jungle_108_inci_suspstrings_5" Probability="30" />
  1257.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Suspense/Incidentals/SU_Jungle_108_inci_suspstrings_03.ogg" LayeringVolume="125" Name="SU_Jungle_108_inci_suspstrings_6" Probability="20" />
  1258.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_flutefxclose_01.ogg" LayeringVolume="235" Name="NS_Jungle_108_inci_flutefxclose_7" Probability="20" />
  1259.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_percfillbongo_01.ogg" LayeringVolume="140" Name="NS_Jungle_108_inci_percfillbongo_10" Probability="55" />
  1260.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_percfillbongo_02.ogg" LayeringVolume="140" Name="NS_Jungle_108_inci_percfillbongo_11" Probability="55" />
  1261.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_percfillbongo_03.ogg" LayeringVolume="140" Name="NS_Jungle_108_inci_percfillbongo_12" Probability="55" />
  1262.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_01.ogg" LayeringVolume="75" Name="NS_Jungle_108_inci_carefulflute_59" Probability="15" />
  1263.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_02.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_60" Probability="15" />
  1264.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_03.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_61" Probability="5" />
  1265.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_04.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_62" Probability="15" />
  1266.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_05.ogg" LayeringVolume="110" Name="NS_Jungle_108_inci_carefulflute_63" Probability="15" />
  1267.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_06.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_64" Probability="15" />
  1268.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_07.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_65" Probability="15" />
  1269.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_08.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_66" Probability="15" />
  1270.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_spookystrings_01.ogg" LayeringVolume="55" Name="NS_Jungle_108_inci_spookystrings_9" Probability="100" />
  1271.      </IncidentalLayer>
  1272.     </PatternSet>
  1273.     <PatternSet IncidentalLayerProbability="50" MaxSimultaneousIncidentalPatterns="2" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="60" MinTimeout="50" RhythmicLayerProbability="20" >
  1274.      <MainLayer>
  1275.       <Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000" Filename="MUSIC/busted_ship/sneaking/Main_Layer/SN_Ship_108_Silence_pattern2.ogg" LayeringVolume="255" Name="SN_Ship_108_Silence_pattern57" Probability="40" />
  1276.      </MainLayer>
  1277.      <RhythmicLayer>
  1278.       <Pattern FadePoints="0" Filename="Music/CAMP01/atmo02.ogg" LayeringVolume="80" Name="atmo4" Probability="100" />
  1279.       <Pattern FadePoints="0" Filename="Music/CAMP01/perc/bells01.ogg" LayeringVolume="80" Name="bells2" Probability="100" />
  1280.       <Pattern FadePoints="0" Filename="Music/CAMP01/perc/percfill01.ogg" LayeringVolume="90" Name="percfill01" Probability="100" />
  1281.       <Pattern FadePoints="0" Filename="Music/CAMP01/perc/templescratch01.ogg" LayeringVolume="50" Name="templescratch01" Probability="100" />
  1282.      </RhythmicLayer>
  1283.      <IncidentalLayer>
  1284.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_atmo_01.ogg" LayeringVolume="150" Name="NS_Jungle_108_inci_atmo_10" Probability="75" />
  1285.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_atmo_02.ogg" LayeringVolume="110" Name="NS_Jungle_108_inci_atmo_11" Probability="20" />
  1286.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_atmo_03.ogg" LayeringVolume="110" Name="NS_Jungle_108_inci_atmo_12" Probability="20" />
  1287.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_01.ogg" LayeringVolume="75" Name="NS_Jungle_108_inci_carefulflute_67" Probability="15" />
  1288.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_02.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_68" Probability="15" />
  1289.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_03.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_69" Probability="5" />
  1290.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_04.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_70" Probability="15" />
  1291.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_05.ogg" LayeringVolume="110" Name="NS_Jungle_108_inci_carefulflute_71" Probability="15" />
  1292.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_06.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_72" Probability="15" />
  1293.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/incidentals/NS_Jungle_108_inci_veryclose_01.ogg" LayeringVolume="70" Name="NS_Jungle_108_inci_veryclose_7" Probability="40" />
  1294.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/incidentals/NS_Jungle_108_inci_marimba_03.ogg" LayeringVolume="125" Name="NS_Jungle_108_inci_marimba_6" Probability="100" />
  1295.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_07.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_73" Probability="15" />
  1296.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_carefulflute_08.ogg" LayeringVolume="100" Name="NS_Jungle_108_inci_carefulflute_74" Probability="15" />
  1297.       <Pattern FadePoints="0" Filename="MUSIC/Jungle/Near/Incidentals/NS_Jungle_108_inci_spookystrings_01.ogg" LayeringVolume="55" Name="NS_Jungle_108_inci_spookystrings_10" Probability="100" />
  1298.      </IncidentalLayer>
  1299.     </PatternSet>
  1300.    </Mood>
  1301.    <Mood FadeOutTime="3" Name="Sneaking" PlaySingle="0" Priority="70" >
  1302.     <PatternSet IncidentalLayerProbability="30" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="40" MinTimeout="30" RhythmicLayerProbability="100" >
  1303.      <MainLayer>
  1304.       <Pattern FadePoints="98000,196000,294000,392000,490000,588000,686000,784000,882000,980000,1078000,1176000,1274000,1372000,1470000,1568000,1666000,1764000,1862000,1960000,2058000,2156000,2254000" Filename="MUSIC/Jungle/Sneaking/Main_Layer/SN_Jungle_108_Main_Rumble_01.ogg" LayeringVolume="255" Name="SN_Jungle_108_Main_Rumble_5" Probability="100" />
  1305.      </MainLayer>
  1306.      <RhythmicLayer>
  1307.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Sneaking/Rhythm_Layer/SN_M01Jungle_108_rhythm_whisperpad.ogg" LayeringVolume="120" Name="SN_M01Jungle_108_rhythm_whisperpad2" Probability="100" />
  1308.      </RhythmicLayer>
  1309.      <IncidentalLayer>
  1310.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Sneaking/Incidentals/SN_M01Jungle_108_inci_fx_01.ogg" LayeringVolume="105" Name="SN_M01Jungle_108_inci_fx_3" Probability="25" />
  1311.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Sneaking/Incidentals/SN_M01Jungle_108_inci_gamelan_01.ogg" LayeringVolume="110" Name="SN_M01Jungle_108_inci_gamelan_3" Probability="100" />
  1312.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Sneaking/Incidentals/SN_M01Jungle_108_inci_gonger_01.ogg" LayeringVolume="110" Name="SN_M01Jungle_108_inci_gonger_5" Probability="20" />
  1313.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Sneaking/Incidentals/SN_M01Jungle_108_inci_gonger_02.ogg" LayeringVolume="110" Name="SN_M01Jungle_108_inci_gonger_6" Probability="100" />
  1314.      </IncidentalLayer>
  1315.     </PatternSet>
  1316.     <PatternSet IncidentalLayerProbability="20" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="1" MaxTimeout="18" MinTimeout="15" RhythmicLayerProbability="20" >
  1317.      <MainLayer>
  1318.       <Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000" Filename="MUSIC/busted_ship/sneaking/Main_Layer/SN_Ship_108_Silence_pattern2.ogg" LayeringVolume="255" Name="SN_Ship_108_Silence_pattern52" Probability="40" />
  1319.       <Pattern FadePoints="98000,196000,294000,392000,490000,588000,686000,784000,882000,980000,1078000,1176000,1274000,1372000,1470000,1568000,1666000,1764000,1862000,1960000,2058000,2156000,2254000" Filename="MUSIC/Jungle/Sneaking/Main_Layer/SN_Jungle_108_Main_Rumble_01.ogg" LayeringVolume="255" Name="SN_Jungle_108_Main_Rumble_6" Probability="100" />
  1320.      </MainLayer>
  1321.      <RhythmicLayer>     </RhythmicLayer>
  1322.      <IncidentalLayer>
  1323.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Sneaking/Incidentals/SN_M01Jungle_108_inci_tabla_01.ogg" LayeringVolume="80" Name="SN_M01Jungle_108_inci_tabla_7" Probability="50" />
  1324.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Sneaking/Incidentals/SN_M01Jungle_108_inci_tabla_02.ogg" LayeringVolume="80" Name="SN_M01Jungle_108_inci_tabla_8" Probability="50" />
  1325.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Sneaking/Incidentals/SN_M01Jungle_108_inci_tabla_03.ogg" LayeringVolume="80" Name="SN_M01Jungle_108_inci_tabla_9" Probability="50" />
  1326.      </IncidentalLayer>
  1327.     </PatternSet>
  1328.     <PatternSet IncidentalLayerProbability="30" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="2" MaxTimeout="25" MinTimeout="15" RhythmicLayerProbability="25" >
  1329.      <MainLayer>
  1330.       <Pattern FadePoints="49000,98000,147000,245000,294000,343000,392000,441000,490000,539000,588000,637000,686000" Filename="MUSIC/busted_ship/sneaking/Main_Layer/SN_Ship_108_Silence_pattern2.ogg" LayeringVolume="255" Name="SN_Ship_108_Silence_pattern53" Probability="40" />
  1331.      </MainLayer>
  1332.      <RhythmicLayer>
  1333.       <Pattern FadePoints="0" Filename="MUSIC/M01Jungle/Sneaking/Rhythm_Layer/SN_M01Jungle_108_rhythm_leader_01.ogg" LayeringVolume="45" Name="SN_M01Jungle_108_rhythm_leader_3" Probability="25" />
  1334.       <Pattern FadePoints="24500,49000,73500,98000,122500,147000,171500,196000" Filename="MUSIC/Jungle/Alert/Main_Layer/AL_Jungle_108_silence_1bar.ogg" LayeringVolume="255" Name="AL_Jungle_108_silence_1bar7" Probability="15" />
  1335.      </RhythmicLayer>
  1336.      <IncidentalLayer>     </IncidentalLayer>
  1337.     </PatternSet>
  1338.     <PatternSet IncidentalLayerProbability="30" MaxSimultaneousIncidentalPatterns="1" MaxSimultaneousRhythmicPatterns="2" MaxTimeout="25" MinTimeout="15" RhythmicLayerProbability="25" >
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  1341.      </MainLayer>
  1342.      <RhythmicLayer>
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  1344.      </RhythmicLayer>
  1345.      <IncidentalLayer>     </IncidentalLayer>
  1346.     </PatternSet>
  1347.    </Mood>
  1348.    <Mood FadeOutTime="2" Name="Victory" PlaySingle="1" Priority="150" >
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  1350.      <MainLayer>
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  1352.      </MainLayer>
  1353.      <RhythmicLayer>     </RhythmicLayer>
  1354.      <IncidentalLayer>     </IncidentalLayer>
  1355.     </PatternSet>
  1356.    </Mood>
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  1358.  </Theme>
  1359. </MusicThemeLibrary>
  1360.