home *** CD-ROM | disk | FTP | other *** search
/ GameStar Special 2004 May / GSSH0504TT.iso / Editor / FarCryMap / gamestar.exe / gamestar / level.pak / leveldata.xml < prev    next >
Text File  |  2004-03-04  |  5KB  |  29 lines

  1. <LevelData SandboxVersion="1.1.1.1256" >
  2.  <LevelInfo CreationDate="04/04/04" HeightmapSize="512" HeightmapUnitSize="2" Name="gamestar" WaterLevel="10" />
  3.  <SurfaceTypes>
  4.   <SurfaceType Bumpmap="" DetailScaleX="1" DetailScaleY="1" DetailTexture="Textures\Terrain\Detail\Default.dds" Material="" Name="Default" ProjAxis="Z" ProjectAxis="2" >
  5.    <DetailObjects>   </DetailObjects>
  6.   </SurfaceType>
  7.  </SurfaceTypes>
  8.  <Vegetation>
  9.   <Object AlphaBlend="0" BackSideLevel="1" Bending="1" Brightness="1" CalcLighting="1" CastShadow="0" Category="Default" Density="10" ElevationMax="255" ElevationMin="10" FadeSize="1" FileName="objects\natural\plants\small_grass_a1.cgf" GUID="{C68445D6-EEAF-426B-A9C6-89440538C155}" Hidden="0" Hideable="0" Index="0" Material="" MaxViewDistRatio="1" PhysNonColl="0" PrecalcShadow="0" RealTimeShadow="0" RecvShadow="0" ShadowDistRatio="1" Size="1" SizeVar="0.4" SlopeMax="255" SlopeMin="0" SpriteDistRatio="1" SpriteTexRes="0" UseSprites="1" />
  10.   <Object AlphaBlend="0" BackSideLevel="1" Bending="1" Brightness="1" CalcLighting="1" CastShadow="0" Category="Default" Density="3" ElevationMax="255" ElevationMin="10" FadeSize="1" FileName="objects\natural\plants\flforest_grass_tall.cgf" GUID="{FC3B6196-0010-4424-9656-8592CDF904B8}" Hidden="0" Hideable="0" Index="1" Material="" MaxViewDistRatio="1" PhysNonColl="0" PrecalcShadow="0" RealTimeShadow="0" RecvShadow="0" ShadowDistRatio="1" Size="1" SizeVar="0.4" SlopeMax="255" SlopeMin="0" SpriteDistRatio="1" SpriteTexRes="0" UseSprites="1" />
  11.   <Object AlphaBlend="0" BackSideLevel="1" Bending="1" Brightness="1" CalcLighting="1" CastShadow="0" Category="trees" Density="20" ElevationMax="255" ElevationMin="10" FadeSize="1" FileName="objects\natural\basic_jungle\bsc_tree_big_curved_b.cgf" GUID="{86307702-C6FC-483F-BE6F-10F77222D963}" Hidden="0" Hideable="0" Index="2" Material="" MaxViewDistRatio="1" PhysNonColl="0" PrecalcShadow="0" RealTimeShadow="0" RecvShadow="0" ShadowDistRatio="1" Size="1" SizeVar="0.2" SlopeMax="255" SlopeMin="0" SpriteDistRatio="1" SpriteTexRes="0" UseSprites="1" />
  12.   <Object AlphaBlend="0" BackSideLevel="1" Bending="0" Brightness="1" CalcLighting="1" CastShadow="0" Category="trees" Density="20" ElevationMax="255" ElevationMin="10" FadeSize="1" FileName="objects\natural\basic_jungle\bsc_tree_common_old.cgf" GUID="{12F507F4-34C2-4044-8A28-0D2667D571E5}" Hidden="0" Hideable="0" Index="3" Material="" MaxViewDistRatio="1" PhysNonColl="0" PrecalcShadow="0" RealTimeShadow="0" RecvShadow="0" ShadowDistRatio="1" Size="1" SizeVar="0" SlopeMax="255" SlopeMin="0" SpriteDistRatio="1" SpriteTexRes="0" UseSprites="1" />
  13.   <Object AlphaBlend="0" BackSideLevel="1" Bending="0" Brightness="1" CalcLighting="1" CastShadow="0" Category="rocks" Density="15" ElevationMax="255" ElevationMin="10" FadeSize="1" FileName="objects\natural\basic_jungle\bsc_jungle_rock_c.cgf" GUID="{1A8F166F-A046-4A84-9B47-00E73BC38BBB}" Hidden="0" Hideable="0" Index="4" Material="" MaxViewDistRatio="1" PhysNonColl="0" PrecalcShadow="0" RealTimeShadow="0" RecvShadow="0" ShadowDistRatio="1" Size="1" SizeVar="0.5" SlopeMax="255" SlopeMin="0" SpriteDistRatio="1" SpriteTexRes="0" UseSprites="1" />
  14.   <Object AlphaBlend="0" BackSideLevel="1" Bending="0" Brightness="1" CalcLighting="1" CastShadow="0" Category="rocks" Density="20" ElevationMax="255" ElevationMin="10" FadeSize="1" FileName="objects\natural\basic_jungle\bsc_jungle_rock_f.cgf" GUID="{648E6DAF-D1E1-484C-9892-3CEE2C2FDAFB}" Hidden="0" Hideable="0" Index="5" Material="" MaxViewDistRatio="1" PhysNonColl="0" PrecalcShadow="0" RealTimeShadow="0" RecvShadow="0" ShadowDistRatio="1" Size="1" SizeVar="0" SlopeMax="255" SlopeMin="0" SpriteDistRatio="1" SpriteTexRes="0" UseSprites="1" />
  15.   <Object AlphaBlend="0" BackSideLevel="1" Bending="0" Brightness="1" CalcLighting="1" CastShadow="0" Category="bunker" Density="1" ElevationMax="255" ElevationMin="10" FadeSize="1" FileName="objects\buildings\m03\fort_ruin\fruin_bunker02.cgf" GUID="{BF826EE5-EC4D-40E7-9777-C54B9D027328}" Hidden="0" Hideable="0" Index="6" Material="" MaxViewDistRatio="1" PhysNonColl="0" PrecalcShadow="0" RealTimeShadow="0" RecvShadow="0" ShadowDistRatio="1" Size="1" SizeVar="0" SlopeMax="255" SlopeMin="0" SpriteDistRatio="1" SpriteTexRes="0" UseSprites="1" />
  16.   <Object AlphaBlend="0" BackSideLevel="1" Bending="0" Brightness="1" CalcLighting="1" CastShadow="0" Category="bunker" Density="1" ElevationMax="255" ElevationMin="10" FadeSize="1" FileName="objects\buildings\m03\fort_ruin\fruin_bunker01.cgf" GUID="{01936919-67C6-4281-8EDA-63DB09CDAE17}" Hidden="0" Hideable="0" Index="7" Material="" MaxViewDistRatio="1" PhysNonColl="0" PrecalcShadow="0" RealTimeShadow="0" RecvShadow="0" ShadowDistRatio="1" Size="1" SizeVar="0" SlopeMax="255" SlopeMin="0" SpriteDistRatio="1" SpriteTexRes="0" UseSprites="1" />
  17.  </Vegetation>
  18.  <MaterialsLibrary>
  19.   <Library Name="Level" />
  20.   <Library Name="Shared" />
  21.  </MaterialsLibrary>
  22.  <ParticlesLibrary> </ParticlesLibrary>
  23.  <MusicLibrary> </MusicLibrary>
  24.  <Missions>
  25.   <Mission CGFCount="65" File="Mission_Mission0.xml" Name="Mission0" ProgressBarRange="65" />
  26.   <Mission CGFCount="65" File="Mission_TDM.xml" Name="TDM" ProgressBarRange="65" />
  27.  </Missions>
  28. </LevelData>
  29.