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Text File  |  2004-03-04  |  40KB  |  272 lines

  1. <Level HeightmapHeight="512" HeightmapWidth="512" SandboxVersion="1.1.1.1256" WaterColor="16711680" >
  2.  <View ViewerAngles="48.193642,0,-255.40395" ViewerPos="481.15857,480.03488,55.963875" />
  3.  <Grid AngleSnap="5" AngleSnapEnabled="1" Enabled="0" MajorSize="10" Scale="1" Size="1" />
  4.  <Clouds Height="0" Width="0" />
  5.  <Heightmap Height="512" TextureSize="4096" UnitSize="2" WaterLevel="10" Width="512" />
  6.  <VegetationMap>
  7.   <Objects>
  8.    <Object AlphaBlend="0" BackSideLevel="1" Bending="1" Brightness="1" CalcLighting="1" CastShadow="0" Category="Default" Density="10" ElevationMax="255" ElevationMin="10" FadeSize="1" FileName="objects\natural\plants\small_grass_a1.cgf" GUID="{C68445D6-EEAF-426B-A9C6-89440538C155}" Hidden="0" Hideable="0" Index="0" Material="" MaxViewDistRatio="1" PhysNonColl="0" PrecalcShadow="0" RealTimeShadow="0" RecvShadow="0" ShadowDistRatio="1" Size="1" SizeVar="0.4" SlopeMax="255" SlopeMin="0" SpriteDistRatio="1" SpriteTexRes="0" UseSprites="1" />
  9.    <Object AlphaBlend="0" BackSideLevel="1" Bending="1" Brightness="1" CalcLighting="1" CastShadow="0" Category="Default" Density="3" ElevationMax="255" ElevationMin="10" FadeSize="1" FileName="objects\natural\plants\flforest_grass_tall.cgf" GUID="{FC3B6196-0010-4424-9656-8592CDF904B8}" Hidden="0" Hideable="0" Index="0" Material="" MaxViewDistRatio="1" PhysNonColl="0" PrecalcShadow="0" RealTimeShadow="0" RecvShadow="0" ShadowDistRatio="1" Size="1" SizeVar="0.4" SlopeMax="255" SlopeMin="0" SpriteDistRatio="1" SpriteTexRes="0" UseSprites="1" />
  10.    <Object AlphaBlend="0" BackSideLevel="1" Bending="1" Brightness="1" CalcLighting="1" CastShadow="0" Category="trees" Density="20" ElevationMax="255" ElevationMin="10" FadeSize="1" FileName="objects\natural\basic_jungle\bsc_tree_big_curved_b.cgf" GUID="{86307702-C6FC-483F-BE6F-10F77222D963}" Hidden="0" Hideable="0" Index="0" Material="" MaxViewDistRatio="1" PhysNonColl="0" PrecalcShadow="0" RealTimeShadow="0" RecvShadow="0" ShadowDistRatio="1" Size="1" SizeVar="0.2" SlopeMax="255" SlopeMin="0" SpriteDistRatio="1" SpriteTexRes="0" UseSprites="1" />
  11.    <Object AlphaBlend="0" BackSideLevel="1" Bending="0" Brightness="1" CalcLighting="1" CastShadow="0" Category="trees" Density="20" ElevationMax="255" ElevationMin="10" FadeSize="1" FileName="objects\natural\basic_jungle\bsc_tree_common_old.cgf" GUID="{12F507F4-34C2-4044-8A28-0D2667D571E5}" Hidden="0" Hideable="0" Index="0" Material="" MaxViewDistRatio="1" PhysNonColl="0" PrecalcShadow="0" RealTimeShadow="0" RecvShadow="0" ShadowDistRatio="1" Size="1" SizeVar="0" SlopeMax="255" SlopeMin="0" SpriteDistRatio="1" SpriteTexRes="0" UseSprites="1" />
  12.    <Object AlphaBlend="0" BackSideLevel="1" Bending="0" Brightness="1" CalcLighting="1" CastShadow="0" Category="rocks" Density="15" ElevationMax="255" ElevationMin="10" FadeSize="1" FileName="objects\natural\basic_jungle\bsc_jungle_rock_c.cgf" GUID="{1A8F166F-A046-4A84-9B47-00E73BC38BBB}" Hidden="0" Hideable="0" Index="0" Material="" MaxViewDistRatio="1" PhysNonColl="0" PrecalcShadow="0" RealTimeShadow="0" RecvShadow="0" ShadowDistRatio="1" Size="1" SizeVar="0.5" SlopeMax="255" SlopeMin="0" SpriteDistRatio="1" SpriteTexRes="0" UseSprites="1" />
  13.    <Object AlphaBlend="0" BackSideLevel="1" Bending="0" Brightness="1" CalcLighting="1" CastShadow="0" Category="rocks" Density="20" ElevationMax="255" ElevationMin="10" FadeSize="1" FileName="objects\natural\basic_jungle\bsc_jungle_rock_f.cgf" GUID="{648E6DAF-D1E1-484C-9892-3CEE2C2FDAFB}" Hidden="0" Hideable="0" Index="0" Material="" MaxViewDistRatio="1" PhysNonColl="0" PrecalcShadow="0" RealTimeShadow="0" RecvShadow="0" ShadowDistRatio="1" Size="1" SizeVar="0" SlopeMax="255" SlopeMin="0" SpriteDistRatio="1" SpriteTexRes="0" UseSprites="1" />
  14.    <Object AlphaBlend="0" BackSideLevel="1" Bending="0" Brightness="1" CalcLighting="1" CastShadow="0" Category="bunker" Density="1" ElevationMax="255" ElevationMin="10" FadeSize="1" FileName="objects\buildings\m03\fort_ruin\fruin_bunker02.cgf" GUID="{BF826EE5-EC4D-40E7-9777-C54B9D027328}" Hidden="0" Hideable="0" Index="0" Material="" MaxViewDistRatio="1" PhysNonColl="0" PrecalcShadow="0" RealTimeShadow="0" RecvShadow="0" ShadowDistRatio="1" Size="1" SizeVar="0" SlopeMax="255" SlopeMin="0" SpriteDistRatio="1" SpriteTexRes="0" UseSprites="1" />
  15.    <Object AlphaBlend="0" BackSideLevel="1" Bending="0" Brightness="1" CalcLighting="1" CastShadow="0" Category="bunker" Density="1" ElevationMax="255" ElevationMin="10" FadeSize="1" FileName="objects\buildings\m03\fort_ruin\fruin_bunker01.cgf" GUID="{01936919-67C6-4281-8EDA-63DB09CDAE17}" Hidden="0" Hideable="0" Index="0" Material="" MaxViewDistRatio="1" PhysNonColl="0" PrecalcShadow="0" RealTimeShadow="0" RecvShadow="0" ShadowDistRatio="1" Size="1" SizeVar="0" SlopeMax="255" SlopeMin="0" SpriteDistRatio="1" SpriteTexRes="0" UseSprites="1" />
  16.   </Objects>
  17.  </VegetationMap>
  18.  <Layers>
  19.   <Layer AltEnd="255" AltStart="0" AutoGenMask="1" InUse="1" MaxSlope="255" MinSlope="0" Name="Default" Noise="1" NoiseSize="0" Smooth="1" SurfaceType="Default" Texture="Textures\Terrain\Default.bmp" TextureHeight="128" TextureWidth="128" />
  20.   <Layer AltEnd="12" AltStart="0" AutoGenMask="1" InUse="1" MaxSlope="255" MinSlope="0" Name="sand" Noise="1" NoiseSize="0" Smooth="1" SurfaceType="" Texture="textures\terrain\e3_sand_bright.bmp" TextureHeight="32" TextureWidth="32" />
  21.   <Layer AltEnd="82" AltStart="12" AutoGenMask="1" InUse="1" MaxSlope="255" MinSlope="0" Name="green" Noise="1" NoiseSize="0" Smooth="1" SurfaceType="" Texture="textures\terrain\default.bmp" TextureHeight="128" TextureWidth="128" />
  22.  </Layers>
  23.  <Fog EnvState="" Fog="" HeightMap="" Ocean="" Shaders="" />
  24.  <SurfaceTypes>
  25.   <SurfaceType Bumpmap="" DetailScaleX="1" DetailScaleY="1" DetailTexture="Textures\Terrain\Detail\Default.dds" Material="" Name="Default" ProjAxis="Z" ProjectAxis="2" >
  26.    <DetailObjects>   </DetailObjects>
  27.   </SurfaceType>
  28.  </SurfaceTypes>
  29.  <Missions Current="TDM" >
  30.   <Mission Description="" MissionTime="01:00" MusicScript="" Name="Mission0" PlayerEquipPack="" Script="" >
  31.    <ObjectLayers Current="Main" CurrentGUID="{C850DA53-65E9-4906-89CE-FC25D4CF3529}" />
  32.    <Objects NumObjects="25" >
  33.     <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="PickupAG36" EntityId="8" HiddenInGame="0" Id="{7A86AB01-E3A4-4B41-8C1C-DFBA18A956A8}" Layer="Main" LodRatio="100" Name="PickupAG1" Pos="511.93927,469.04388,36.933708" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
  34.      <Properties Amount="30" Amount2="1" Availability="0" bAwakePhysics="1" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" RespawnTime="0" />
  35.     </Object>
  36.     <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="AmmoAG36Grenade" EntityId="11" HiddenInGame="0" Id="{347A5716-0595-43E0-88FD-8ED50BBCA649}" Layer="Main" LodRatio="100" Name="AmmoAG36Grenade1" Pos="512.08447,469.67566,36.577839" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
  37.      <Properties Amount="5" Amount2="1" Availability="0" bAwakePhysics="1" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" RespawnTime="0" />
  38.     </Object>
  39.     <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="AmmoPistol" EntityId="12" HiddenInGame="0" Id="{86842126-47D2-4969-8D97-0591D11660F3}" Layer="Main" LodRatio="100" Name="AmmoPistol1" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
  40.      <Properties Amount="25" Amount2="1" Availability="0" bAwakePhysics="1" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" RespawnTime="0" />
  41.     </Object>
  42.     <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="AmmoSniper" EntityId="4" HiddenInGame="0" Id="{6519AB2B-81C3-4B2F-B5FF-A21C8815D433}" Layer="Main" LodRatio="100" Name="AmmoSniper2" Pos="497.72067,494.72876,37.980469" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
  43.      <Properties Amount="10" Amount2="1" Availability="0" bAwakePhysics="1" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" RespawnTime="0" />
  44.     </Object>
  45.     <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="PickupMP5" EntityId="7" HiddenInGame="0" Id="{B319C92E-AB77-49F5-A530-D8FB6F3C6EB6}" Layer="Main" LodRatio="100" Name="PickupMP1" Pos="511.9855,496.82172,37.413815" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
  46.      <Properties Amount="30" Amount2="1" Availability="0" bAwakePhysics="1" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" RespawnTime="0" />
  47.     </Object>
  48.     <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="AmmoPistol" EntityId="13" HiddenInGame="0" Id="{6F628D30-CFBB-4549-9946-9ABD91B259E3}" Layer="Main" LodRatio="100" Name="AmmoPistol3" Pos="491.60046,473.75601,36.69463" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
  49.      <Properties Amount="25" Amount2="1" Availability="0" bAwakePhysics="1" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" RespawnTime="0" />
  50.     </Object>
  51.     <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="PickupFalcon" EntityId="15" HiddenInGame="0" Id="{4D92B434-AB9A-4FA7-B556-2678BC1FF3F7}" Layer="Main" LodRatio="100" Name="PickupFalcon1" Pos="491.34128,474.50903,36.832703" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
  52.      <Properties Amount="32" Amount2="1" Availability="0" bAwakePhysics="1" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" RespawnTime="0" />
  53.     </Object>
  54.     <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="AmmoAssault" EntityId="10" HiddenInGame="0" Id="{79BBC436-C916-46EC-9B5A-3D1848F06D9B}" Layer="Main" LodRatio="100" Name="AmmoAssault2" Pos="511.49957,469.11243,36.340008" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
  55.      <Properties Amount="30" Amount2="1" Availability="0" bAwakePhysics="1" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" RespawnTime="0" />
  56.     </Object>
  57.     <Object ColorRGB="16711680" Id="{91A80A3C-0D9C-40F0-9CDD-07D9FD9E37CE}" Layer="Main" Name="players" Pos="511.58972,502.43887,38.374203" Type="Respawn" />
  58.     <Object ColorRGB="16711680" Id="{8F449D3D-7372-4694-A8E1-043B56E27357}" Layer="Main" Name="players" Pos="485.52493,502.43887,37.812702" Type="Respawn" />
  59.     <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="AmmoAssault" EntityId="9" HiddenInGame="0" Id="{D513BE3F-6C7C-4E07-9072-061CDEF01032}" Layer="Main" LodRatio="100" Name="AmmoAssault1" Pos="512.00708,469.11243,36.340008" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
  60.      <Properties Amount="30" Amount2="1" Availability="0" bAwakePhysics="1" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" RespawnTime="0" />
  61.     </Object>
  62.     <Object Angles="4.332871,2.497617,150.09451" ColorRGB="16711680" Id="{FB8D0C47-F118-481E-BEE1-53A4ED2627A5}" Layer="Main" Name="players" Pos="484.94751,474.23993,38.652336" Type="Respawn" />
  63.     <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="AmmoSMG" EntityId="6" HiddenInGame="0" Id="{C9064D4E-3C26-4DEB-AADF-A55649001179}" Layer="Main" LodRatio="100" Name="AmmoSMG2" Pos="511.94394,496.66794,37.413815" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
  64.      <Properties Amount="60" Amount2="1" Availability="0" bAwakePhysics="1" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" RespawnTime="0" />
  65.     </Object>
  66.     <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="AmmoPistol" EntityId="14" HiddenInGame="0" Id="{1BE3514F-BBAE-4463-A306-8953A15952BF}" Layer="Main" LodRatio="100" Name="AmmoPistol4" Pos="491.13901,473.75601,36.69463" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
  67.      <Properties Amount="25" Amount2="1" Availability="0" bAwakePhysics="1" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" RespawnTime="0" />
  68.     </Object>
  69.     <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="AmmoAssault" EntityId="18" HiddenInGame="0" Id="{42734550-E075-4697-A80A-C0AC7FDAF042}" Layer="Main" LodRatio="100" Name="AmmoAssault3" Pos="474.02182,494.23352,33.649494" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
  70.      <Properties Amount="100" Amount2="1" Availability="0" bAwakePhysics="1" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" RespawnTime="0" />
  71.     </Object>
  72.     <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="Buggy" EntityId="20" HiddenInGame="0" Id="{2D23CD69-7C87-48FC-80C6-82AEA421A22C}" Layer="Main" LodRatio="100" Name="Buggy1" Pos="488.85223,491.03452,36.871578" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
  73.      <Properties aggression="1" aicharacter_character="FWDVehicle" attackrange="70" bActive="1" bApproachPlayer="1" bDrawDriver="0" bLightsOn="0" bodypos="0" bPathloop="1" bSameGroupId="1" bSetInvestigate="0" bTrackable="1" bUsable="1" bUsePathfind="1" cohesion="5" commrange="100" damage_players="1" eye_height="2.1" fAbandonedTime="120" fApproachDist="20" fGroupHostility="0" fLimitLRAngles="100" fLimitUDMaxAngles="20" fLimitUDMinAngles="-30" forward_speed="1" fPersistence="0" fSpeciesHostility="2" fStartDelay="2" hit_upward_vel="6" horizontal_fov="160" max_health="70" pathname="drive" pathstart="0" pathsteps="0" pointBackOff="Base" pointReinforce="Drop" ReinforcePoint="none" responsiveness="7" species="1" vertical_fov="90" >
  74.       <AICarDef bAI_use="1" damping_vehicle="0.03" dyn_friction_ratio="1" handbraking_value="9" max_braking_friction="0.3" max_steer_v0="30" steer_relaxation_v0="720" steer_speed="12" steer_speed_min="120" />
  75.       <ExplosionParams fImpulsivePressure="600" fRadius="10" fRadiusMax="10" fRadiusMin="8" nDamage="800" />
  76.      </Properties>
  77.      <Properties2 aibehavior_behaviour="Car_idle" groupid="154" sightrange="180" soundrange="10" />
  78.     </Object>
  79.     <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="PickupSniperRifle" EntityId="1" HiddenInGame="0" Id="{0CA1AA6C-DA6C-443F-86AF-8C2D5B20E9AB}" Layer="Main" LodRatio="100" Name="PickupSniperRifle1" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
  80.      <Properties Amount="5" Amount2="1" Availability="0" bAwakePhysics="1" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" RespawnTime="0" />
  81.     </Object>
  82.     <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="PickupSniperRifle" EntityId="2" HiddenInGame="0" Id="{D11A6C9F-8ACE-4D18-81ED-23C97F59C080}" Layer="Main" LodRatio="100" Name="PickupSniperRifle2" Pos="497.33069,494.72876,38.459843" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
  83.      <Properties Amount="5" Amount2="1" Availability="0" bAwakePhysics="1" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" RespawnTime="0" />
  84.     </Object>
  85.     <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="PickupM249" EntityId="17" HiddenInGame="0" Id="{2972FEA9-2E01-4CA4-964E-CFBAEFE6CD34}" Layer="Main" LodRatio="100" Name="PickupM1" Pos="474.14517,493.79651,33.637627" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
  86.      <Properties Amount="100" Amount2="1" Availability="0" bAwakePhysics="1" bPlayerOnly="1" bShowFloatingIcon="0" FadeTime="0" RespawnTime="0" />
  87.     </Object>
  88.     <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="PickupShocker" EntityId="16" HiddenInGame="0" Id="{9A0530AC-642E-483F-A390-75F8DC71C11E}" Layer="Main" LodRatio="100" Name="PickupShocker1" Pos="490.70026,474.84424,36.706272" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
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  199.     <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="PickupShocker" EntityId="16" HiddenInGame="0" Id="{9A0530AC-642E-483F-A390-75F8DC71C11E}" Layer="Main" LodRatio="100" Name="PickupShocker1" Pos="490.70026,474.84424,36.706272" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
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  209.     <Object CastShadowMaps="1" CastShadows="0" ColorRGB="65535" EntityClass="AmmoAssault" EntityId="19" HiddenInGame="0" Id="{E70148F3-7603-4969-AF3B-67FB8CAD686B}" Layer="Main" LodRatio="100" Name="AmmoAssault4" Pos="474.5011,494.23352,33.649494" PreCalcShadows="0" ReceiveLightmap="0" RecvShadowMaps="1" SelfShadowing="0" SkipOnLowSpec="0" Type="Entity" ViewDistRatio="100" >
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  214.    <MovieData>
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  218.      <Node EntityId="7" Id="-1290155730" Name="PickupMP1" Pos="511.9855,496.82172,37.413815" Rotate="1,0,0,0" Scale="1,1,1" Type="1" />
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  220.      <Node EntityId="2" Id="-786797409" Name="PickupSniperRifle2" Pos="497.33069,494.72876,38.459843" Rotate="1,0,0,0" Scale="1,1,1" Type="1" />
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  225.      <Node EntityId="14" Id="467882319" Name="AmmoPistol4" Pos="491.13901,473.75601,36.69463" Rotate="1,0,0,0" Scale="1,1,1" Type="1" />
  226.      <Node EntityId="17" Id="695402153" Name="PickupM1" Pos="474.14517,493.79651,33.637627" Rotate="1,0,0,0" Scale="1,1,1" Type="1" />
  227.      <Node EntityId="20" Id="757321065" Name="Buggy1" Pos="488.85223,491.03452,36.871578" Rotate="1,0,0,0" Scale="1,1,1" Type="1" />
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  229.      <Node EntityId="3" Id="945934526" Name="AmmoSniper1" Pos="498.03012,494.72876,37.980469" Rotate="1,0,0,0" Scale="1,1,1" Type="1" />
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  231.      <Node EntityId="15" Id="1301460020" Name="PickupFalcon1" Pos="491.34128,474.50903,36.832703" Rotate="1,0,0,0" Scale="1,1,1" Type="1" />
  232.      <Node EntityId="4" Id="1696181035" Name="AmmoSniper2" Pos="497.72067,494.72876,37.980469" Rotate="1,0,0,0" Scale="1,1,1" Type="1" />
  233.      <Node EntityId="13" Id="1868729648" Name="AmmoPistol3" Pos="491.60046,473.75601,36.69463" Rotate="1,0,0,0" Scale="1,1,1" Type="1" />
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  235.      <Node EntityId="8" Id="2055645953" Name="PickupAG1" Pos="511.93927,469.04388,36.933708" Rotate="1,0,0,0" Scale="1,1,1" Type="1" />
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  237.     <SequenceData>    </SequenceData>
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  239.    <Environment>
  240.     <Fog Color="98,140,201" End="1024" Start="100" ViewDistance="1024" />
  241.     <Shaders Shore="TerrainWaterBeach" SkyBox="18_Pier" SunLensFlares="Flare_training" SunWaterRefl="BumpSunGlow" Water="TerrainWater_OnlySky" />
  242.     <EnvState EnvColor="245,238,211" OutdoorAmbientColor="117,147,179" SkyBoxAngle="0" SkyBoxStretching="1.0" SunColor="245,238,210" WindForce="0.15" />
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  244.     <HeightMap DefaultZoomTexture="" GeometryLodRatio="1.0" TextureLodRatio="1.0" />
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  246.    <Lighting Algorithm="3" Ambient="0" HemiSamplQuality="5" Lighting="1" ObjShadows="1" ShadowBlur="1" ShadowIntensity="50" Shadows="1" SkyColor="11157568" SunColor="16777215" SunHeight="10" SunMultiplier="1" SunRotation="0" SunVector="0,0.99498743,-0.099999994" />
  247.    <Weapons>
  248.     <Used>    </Used>
  249.     <Ammo>    </Ammo>
  250.    </Weapons>
  251.   </Mission>
  252.  </Missions>
  253.  <EquipPacks> </EquipPacks>
  254.  <EntityPrototypesLibs>
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  257.  <PrefabsLibrary>
  258.   <LevelLibrary Name="Level" />
  259.  </PrefabsLibrary>
  260.  <MaterialsLibs>
  261.   <LevelLibrary Name="Level" SandboxVersion="1.1.1.1256" />
  262.   <Library Name="Shared" />
  263.  </MaterialsLibs>
  264.  <ParticleLibs>
  265.   <LevelLibrary Name="Level" SandboxVersion="1.1.1.1256" />
  266.  </ParticleLibs>
  267.  <MusicLibs>
  268.   <LevelLibrary Name="Level" SandboxVersion="1.1.1.1256" />
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  271. </Level>
  272.