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GameStar Special 2004 January
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GSSH0104TT.iso
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Programme
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Seck
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_SETUP.1
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Seck.exe
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RCDATA
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TEDE2
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TEDE2.txt
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1998-03-15
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4KB
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182 lines
object EDE2: TEDE2
Left = 0
Top = 0
HelpContext = 300
BorderIcons = [biSystemMenu]
AutoScroll = False
Caption = 'SECK 4.00 Individuelle Savegame Editoren erstellen'
ClientHeight = 433
ClientWidth = 640
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
PopupMenu = PopupMenu2
Position = poDefaultSizeOnly
OnClose = FormClose
OnDragDrop = FormDragDrop
OnDragOver = FormDragOver
OnMouseDown = FormMouseDown
OnMouseMove = FormMouseMove
OnResize = FormResize
OnShow = FormShow
PixelsPerInch = 96
TextHeight = 13
object f_OKButton: TButton
Left = 130
Top = 9
Width = 64
Height = 25
Caption = 'OK'
Enabled = False
TabOrder = 0
Visible = False
OnClick = f_OKButtonClick
end
object F_Endbutton: TButton
Left = 202
Top = 9
Width = 64
Height = 25
Caption = 'Beenden'
Enabled = False
TabOrder = 1
Visible = False
OnClick = F_EndbuttonClick
end
object F_choosebutton: TButton
Left = 275
Top = 9
Width = 64
Height = 25
Caption = 'Auswahl'
Enabled = False
TabOrder = 2
Visible = False
OnClick = F_choosebuttonClick
end
object PopupMenu2: TPopupMenu
Left = 19
Top = 5
object ObjektePalette1: TMenuItem
Caption = 'Komponenten plazieren'
HelpContext = 310
ShortCut = 0
OnClick = ObjektePalette1Click
end
object Listeladen1: TMenuItem
Caption = 'Liste laden'
ShortCut = 0
OnClick = Listeladen1Click
end
object Editoroberflcheabspeichern1: TMenuItem
Caption = 'Editor Oberfl�che abspeichern'
ShortCut = 0
OnClick = Editoroberflcheabspeichern1Click
end
object N1: TMenuItem
Caption = '-'
ShortCut = 0
end
object EditorzurBearbeitungladen1: TMenuItem
Caption = 'Editor zur Bearbeitung laden'
ShortCut = 0
OnClick = EditorzurBearbeitungladen1Click
end
object Oberflchelschen1: TMenuItem
Caption = 'Oberfl�che l�schen '
ShortCut = 0
OnClick = Oberflchelschen1Click
end
object ScreeEditorbeenden1: TMenuItem
Caption = 'Screen-Editor beenden'
ShortCut = 0
OnClick = ScreeEditorbeenden1Click
end
object Pruef1: TMenuItem
Caption = 'INFORMATION'
Enabled = False
ShortCut = 0
Visible = False
OnClick = Pruef1Click
end
object Entschlsseln1: TMenuItem
Caption = 'ENTSCHL�SSELN'
Enabled = False
ShortCut = 0
Visible = False
OnClick = Entschlsseln1Click
end
end
object OpenDialog1: TOpenDialog
DefaultExt = 'lst'
FileEditStyle = fsEdit
FileName = 'lst'
Filter = 'SECK 4.00 Listendateien|lst'
Options = [ofHideReadOnly]
Title = 'Liste laden'
Left = 51
Top = 9
end
object PopupMenu1: TPopupMenu
Left = 91
Top = 9
object Neuplazieren: TMenuItem
Caption = 'Verschieben'
ShortCut = 0
OnClick = NeuplazierenClick
end
object Lschen1: TMenuItem
Caption = 'L�schen'
ShortCut = 0
OnClick = Lschen1Click
end
object Bearbeiten1: TMenuItem
Caption = 'Bearbeiten'
ShortCut = 0
OnClick = Bearbeiten1Click
end
object Ausrichten1: TMenuItem
Caption = 'Ausrichten'
ShortCut = 0
object Nachvorn1: TMenuItem
Caption = 'Nach vorn'
ShortCut = 0
OnClick = Nachvorn1Click
end
object Nachhinten1: TMenuItem
Caption = 'Nach hinten'
ShortCut = 0
OnClick = Nachhinten1Click
end
end
end
object OpenImage: TOpenDialog
DefaultExt = 'bmp'
FileEditStyle = fsEdit
FileName = '*.bmp'
Filter = 'Windows Bitmap-Dateien|.bmp'
Options = [ofHideReadOnly]
Title = 'Grafik hinzuf�gen'
Left = 349
Top = 10
end
object SaveDialog1: TSaveDialog
DefaultExt = '.ID2'
FileEditStyle = fsEdit
FileName = '*.id2'
Filter = 'Individueller Savegame Editor|.id2'
Options = [ofOverwritePrompt, ofHideReadOnly]
Left = 387
Top = 9
end
object OpenEditor: TOpenDialog
FileEditStyle = fsEdit
FileName = '*.id2'
Filter = 'SECK 4.00 Individueller Editor|id2'
Options = [ofHideReadOnly]
Left = 425
Top = 9
end
end