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===========================================================================
Readme for "TRON 2.0" Update 2
Copyright Disney 2003
GREETINGS PROGRAMS!
===========================================================================
About This Document:
This document contains information about TRON 2.0 Update 2. Readmes for
previous updates also appear below.
===========================================================================
Fixes
===========================================================================
PLEASE NOTE: Save games generated from previous versions will not work
after this update has been applied.
This update contains the following fixes:
* Skipping the light cycle single player maps will no longer result
in problems with energy transfer or sub-routine use.
* The multiplayer exploit allowing players to access weapons other
than the disc in Disc Arena and Disc Tournament is no longer
possible.
* Intel 865G integrated graphics chipsets are now accepted as a
valid chipset by the game.
* Disc Arena 2 contains some additional blockers preventing face-to-
to-face combat in all arenas.
===========================================================================
Readme for "TRON 2.0" Update 1 and Dedicated Server
Copyright Disney 2003
GREETINGS PROGRAMS!
===========================================================================
About This Document:
This document contains information about TRON 2.0 Update 1, including
details on setting up and running the TRON 2.0 Standalone Server
application. Please be sure to read the TRON 2.0 E-Manual before
attempting to run a dedicated server.
===========================================================================
TABLE OF CONTENTS
I. System Requirements
II. Installation
III. Fixes and Additions
IV. Setting up your Server
V. Running your Server
VI. The SCMD System
VII. SCMD Commands
VIII. Limiting Bandwidth
IX. Recommended Player Limits
X. Dedicated servers and Hardware T&L
I. System Requirements
===========================================================================
The following items are required to run a TRON 2.0 dedicated server:
1. A broadband Internet connection or LAN connection
2. An installation of TRON 2.0 and this update.
3. A system that meets or exceeds the minimum system requirements:
* Windows 98,Windows98 SE, Windows ME, Windows 2000 or
Windows XP.
* 500 MHz Pentium« III or AMD AthlonÖ processor.
* 256 MB RAM
* 32MB Direct3D-compatible video card with Hardware T&L,
32-bit color, DirectXÖ 9-compatible driver (e.g.,
NVIDIA GeForce 2 class)
* A 16-bit DirectX compatible sound card.
* 100 BaseT LAN connection for Light Cycle Multi-play
* DirectXÖ 9 (included)
It is possible to run a dedicated server on a machine without a
hardware T&L card. Please see the section near the bottom of this
document entitled "Dedicated servers and Hardware T&L" for
details.
II. Installation
===========================================================================
Copy TRON-Update_1x1.exe to a temp directory and then click on it to
begin the update installation. The dedicated server files will be copied to
your root directory (i.e. C:\Program Files\Buena Vista Interactive\Tron
2.0). After installation of the update, the version number in the
lower-right corner of the main menu screen will change from v1.010 to
v1.020.
III. Fixes and Additions
===========================================================================
This update contains numerous bug fixes in including the following:
* ATI 7000 and 8000 class Radeons users should see a dramatic
increase in performance as well as correctly panning
textures. Please keep in mind that while performance has
improved greatly, these cards may be overly taxed when using
higher detail settings. In addition to installing the update,
users of these cards should get the latest drivers for their
cards at http:\\www.ati.com.
* All retail versions of the game should now be compatible
for Internet play.
* Save files containing the pipe (|) character no longer
generate unreadable save files.
* Numerous networking performance optimizations have been
implemented.
* Player health will no longer be refilled after each stage
of the battle with the Fcon monster.
* Counters in Lightcycle matches should now stay synchronized
correctly through subsequent races.
* Pressing F9 during single player Lightcycle play should no
longer results in unexpected behavior.
* Custom Bandwidth settings are now correctly saved.
* Powerup availability in Lightcycle custom play should more
accurately reflect the configuration settings.
This update contains the following additions:
* Multiplayer games can now be hosted using the new dedicated
server. Operating instructions appear below.
* Selecting No on the Retry? menu during Single Player
Lightcycle matches will now allow players to skip the
Lightcycle match. This feature was added because we received
some feedback that the Lightcycle matches were too difficult.
In addition to the new skip option, the difficulty can also
be changed at any point during the game. Please note that the
new skipping feature only applies to regular Single Player
play and not Lightcycle Custom play.
IV. Setting up your Server
===========================================================================
To run a dedicated server, a Server Configuration must first be
created in the game. just follow these steps:
1. Select Multiplayer from the main menu
2. Click Host
3. Select the game type (i.e. Disc Arena, Disc Tournament or Light
Cycle), set the other options, and then select the maps you would like
to play. For help, please refer to the E-Manual. A configuration file
with at least one map must be created for the dedicated server to run.
4. If the Dedicated Server field on the Connection tab is set to Yes,
clicking the Launch button will exit out of the game and then launch
the dedicated server with your selected server configuration.
TRONSrv.exe can also be launched directly from outside the game. When
starting a server from outside the game, select your server
configuration from the drop-down menu that appears when clicking on
TRONSrv.exe (this menu only appears if you have more than one server
config.)
Once your server is running, clients can search for and join it in the
same way they would a normal host.
Once your server is configured and launched for the first time, you
will only need to run the game application again if you wish to change
settings.
V. Running your Server
===========================================================================
When the server starts running, the following information appears:
SERVER INFO
-----------
SERVER NAME: This is the name of your server as seen by
players
when they are searching for servers to join.
GAME TYPE: Displays the game mode that the server is
currently running, such as Disc Arena, Disc
Tournament or Light Cycle.
RUNNING TIME: The time elapsed since the server was
launched.
PEAK PLAYERS: This shows the highest number of players that
were on your server at one time.
TOTAL/UNIQUE PLAYERS: This shows the total number of players that
have joined your server since it was last
launched.
STOP SERVER: This will shut down the server.
NEXT LEVEL: This will load the next map in the map list.
SELECT LEVEL: This will load the highlighted map in the map
list.
PLAYERS
-------
PLAYERS: This section provides information about the
players that are currently connected to the
server, including their player name, ping,
derezzes, wins and the time elapsed since they
began playing.
CURRENT PLAYERS: This shows the number of players currently
connected and the maximum number of players
you specified when you launched the server.
AVERAGE PING: The average ping of the players currently
connected to your server.
BOOT PLAYER: Clicking this button will disconnect the
player whose name is currently highlighted. To
highlight a player name, just click on it.
CONSOLE
-------
This shows a scrolling display of the server's internal commands and
status. Player chat, connections, disconnections, and other text is also
displayed here.
You can use the console to chat with other clients. To broadcast a
message, type Say followed by your text in quotes. Chat text must be
contained within quotes. Here's an example for syntax:
Say "Stop derezzing me while I'm trying to watch the match, Program."
VI. The SCMD System
===========================================================================
The SCMD interface is used to execute server side commands through a
text-based console. SCMD sends commands to the server to control settings
from the hosting client, a remote client or the standalone server. It
offers a generalized user interface that works on all three of these entry
points. On a hosted or remote client, commands are entered through the chat
interface. On the Stand-alone server, commands are entered through
the console interface.
To use SCMD, just follow these steps:
1. Before launching your server (either hosted or dedicated), set the
"Allow SCMD" option to "Yes" and then specify a password.
2. Launch the server.
3. Type SCMD and press <Enter> on the command line of your
dedicated server, or in the chat interface on a host or client to see
a list of available commands. You will need to scroll up to see the
entire list.
4. Log in to the system by typing SCMD followed by the password that
you specified in the host options.
Once you have successfully logged in, you can then use any of the
other SCMD commands. Note that only one host or client can be logged into
the system at once. The format for all SCMD commands is:
SCMD command [arg1] [...]
Example: You are logged into SCMD through a client connected to a
dedicated server, and one of the other players becomes abusive. With
SCMD, you can boot the player through your client like this:
Type "SCMD listclients". This will display text similar to
the following:
Client List format: clientid) [name][ping]
0) [Smiley][0]
1) [Cheater][80]
2) [Player0][120]
From here, you can type "SCMD bootname Cheater", or "SCMD bootid 1" to
remove the problem player from the server.
Then, if the player logs in again and continues to cause trouble, you
can locate his clinetid from the client list, and then ban that clinetid.
For a full list of commands, please see the section below.
VII. SCMD Commands
===========================================================================
Following is the list of commands currently supported by SCMD:
Command Description
---------------------------------------------------------------------------
Help Shows a list of all commands
Login Logs into server.
Logout Logs out of server.
ListClients Lists all clients connected.
BootName Boots a player by name
BootId Boots a player by clientid
ListBans Shows all currently banned players or IP's.
AddBan Bans IP with mask support (e.g.
123.123.123.012 or 123.123.*)
RemoveBan Removes an player from the banned list.
BanClient Adds a client to the list of bans.
ListMaps List all maps in current config.
NextMap Goes to next map
SetMap Sets the map by index.
VIII. Limiting Bandwidth
===========================================================================
TRON 2.0 allows server operators to limit the amount of data
that's being sent to players on high bandwidth connections. When
used correctly, this feature can greatly improve performance.
You can adjust your bandwidth limit in the host options screen before
launching your server via the bandwidth or custom bandwidth options.
The preset values available to you are as follows:
Preset Max bandwidth
------ -------------
56k 56kbps
DSL (low) 128kbps
DSL (High) 256kbps
Cable 256kbps
T1 1500kbps
T3 10000kbps
When you first set up your server, you should set this option to
match as closely as possible with the upstream bandwidth rating of your
Internet connection. This information can be obtained from your ISP. If
none of the available options are suitable for your connection, use the
custom bandwidth setting to enter the correct value.
It is VERY important that you set this value correctly. Setting
the limit too high may result in very poor performance for players
with a high ping. Similarly, setting it too low may result in
choppiness for low ping players. You may want to experiment with
different values to find the best setting for your particular situation.
IX. Recommended Player Limits
===========================================================================
The number of players that your server can realistically handle
depends heavily on your connection speed. Use the table below to determine
the maximum number of players you should specify in the host options when
setting up your server.
Connection # of Players
--------------------------------------------------------------
56K | 2 (including host) |
128k Upstream (low-end DSL) | 4 |
256k Upstream (High-end DSL/Cable | 8 |
1500k+ (T1-T3) | 16 |
--------------------------------------------------------------
X. Dedicated Servers and Hardware T&L
===========================================================================
The dedicated server does not require a hardware T&L enabled graphics
card. Unfortunately, the TRON 2.0 menu interface that must be used to set up
your server does. This can present a problem for server operators who
don't want to devote a T&L card to a machine that will only be used for
this purpose. However, there is a way around this. When you set up your
server, the data is saved to your player profile and other mode-related
text files. If you install to a machine without a hardware T&L card, and
then copy these files over to that machine, then you can run a server
without ever launching the TRON 2.0.
Here's the list of files and folders that you will need to copy in
order to do this (assuming you installed to the default folder).
C:\Program Files\Buena Vista Interactive\Tron 2.0\ServerData
===========================================================================
PRIVACY NOTICE
Purpose of this Privacy Notice:
Buena Vista Games (ôBVGö) is providing you this Privacy Notice so
that you will understand how TRON2.0 gathers, uses, retains and discloses
information about players of this game. We hope that this information will
enable you to make informed choices about how you play and allow others to
play TRON2.0
Information Required by for Multiplayer Use of TRON2.0:
TRON2.0 may be played in three ways: (1) as a stand alone game by a
single player; (2) online in a multiplayer environment through use of the
Internet; or, (3) in a multiplayer environment through use of a Local
Area Network (which is commonly referred to as a ôLANö). When TRON2.0 is
played as a stand alone game, there is no need for the player to supply
any information in order to play the game. However, when TRON2.0 is
played online in a multiplayer environment (through use of either the
Internet or a LAN), the player has the option to create a Player Profile
before beginning to play the game. To help you understand how this
Profile works, we will use the example of a hypothetical player named
ôJohn Smith.ö To complete his Profile, John must create and enter a
screen name. To avoid revealing his identity, John should not use a
screen name that is based upon his real name, nor should JohnÆs screen
name include other information that would permit identification of John
in the offline world. For example, JohnÆs screen name should not be
ôJohnSmith,ö nor should the screen name include any portion of Johnæs
address. The player can choose not to create a profile; in such a case,
the playerÆs screen name would default to ôProgramö.
How the TRON2.0 ôList Serverö Collects and Retains Information:
After John has completed his Profile (if he chooses to do so), he may
begin playing TRON2.0 online in the multiplayer environment. When John
hits the ôMultiplayö button, JohnÆs computer will connect through the
Internet to a large computer operated by GameSpy Industries in the U.S.A.
This computer is the ôlist serverö for multiplayer playing of TRON2.0
This list server will read the IP (Internet Protocol) address for JohnÆs
computer and JohnÆs screen name, if he has chosen one. (An IP address
identifies the place from which a user enters the Internet.) Except as
required by law, the list server will retain this information only
during the period that John is online in the TRON2.0 game environment.
BVG does not receive any personally identifiable information about
players from the list server.
How the TRON2.0 ôList Serverö Uses Information:
After the list server has read JohnÆs IP address, the list server
will transmit to JohnÆs personal computer a list of TRON2.0 multiplayer
game sessions that are available through the list server. When John
receives the list of available TRON2.0 game sessions, John may then
either decide to join one of these game sessions as a player
or may decide to initiate his own game session.
If John joins an existing multiplayer TRON2.0 game session, the list
server will transmit JohnÆs IP address to the personal computer of
the player who is hosting the game session that John has decided to
join. This playerÆs personal computer is called the ôgame serverö for
that game session. The game server will then establish a direct
peer-to-peer connection to JohnÆs personal computer by using JohnÆs
IP address.
If John decides to host his own multiplayer TRON2.0 game session,
JohnÆs personal computer will become a game server and will receive
the IP addresses of other players who join the TRON2.0 game session
that John is hosting. JohnÆs IP address also will be sent to each of
the players who join JohnÆs game session so that all of those
playersÆ personal computers may communicate in a peer-to-peer
fashion with JohnÆs game server. This also enables the players in a
game to chat with each other. Neither GameSpy nor BVG monitors the
in-game chat and BVG hereby disclaims any responsibility with
respect to the content of such in-game chat.
PlayersÆ Ability to Choose How Information Is Collected, Used,
Retained and Disclosed:
Of course, a player may avoid any collection, use, retention and
disclosure of information by not playing TRON2.0 in the online
multiplayer environment. A player may also choose to use the
default ôProgramö screen name intentionally or by not creating a
player profile. Finally, a player may limit the content of the
playerÆs own chat so that no sensitive information is revealed.
PlayersÆ Ability to Access and Change Information:
A player can change their screen name at any time by using the Player
Setup option in the main menu. Because the information that is
collected by the list server is retained by that server only while the
player is online in the TRON2.0 multiplayer environment (except as
otherwise required by law), there is no reasonable or practical
way to enable the player to access the information on that list
server in such a way as to permit the alteration or deletion of that
information, other than for the player to exit the TRON2.0 online game
environment. In addition, the list server has no control over
information once that information is transmitted to a game server.
Security and Integrity of the Information Required for Multiplayer
Online Use of TRON2.0:
The TRON2.0 list server is protected by firewalls and other
technical, administrative and physical measures that are designed
to protect the security and integrity of the information that resides
on the list server. The information used for multiplayer online play
of TRON2.0 is not encrypted during transmission. Finally, the
security and integrity of this information as it resides on playersÆ
personal computers (including those computers that function as
game servers) is determined by the measures taken by the
manufacturers and owners of those computers, except that the TRON2.0
software has been designed to minimize the loss or corruption of
the information required to enable multiplayer online play.
GameSpy Arcade:
TRON2.0 is compatible with GameSpy Arcade, an online gaming service
hosted by GameSpy Industries that enables you to find other TRON2.0
games and players online. The same underlying technology that powers
the in-game player matching in TRON2.0 powers the matching in GameSpy
Arcade. GameSpy ArcadeÆs registration process requires players to give
their names, email addresses, and age. GameSpy Arcade also collects
other optional personal information, if supplied by the player. BVG
does not receive any of the personal information collected by
GameSpy Arcade. Finally, use of GameSpy Arcade is NOT required to play
multiplayer games of TRON2.0 online.
FilePlanet:
FilePlanet is a website hosted by GameSpy Industries. Game patches,
game play movies and demos are available for download on FilePlanet.
Players who access the FilePlanet website must register through the
GameSpy Arcade registration application. BVG does not receive any
personally identifiable information about players from FilePlanet.