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GameStar Special 2004 January
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GSSH0104TT.iso
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Levels
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Underworld
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underworld_bl_v2.exe
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underworld
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commandmenu.txt
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2003-06-14
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2KB
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51 lines
// Command Menu definition
//
// Basic Format:
// "<Bound Key>" "<Button Text>" "<Command sent to server>"
//
// Or you can check for a specific class:
// <Class> "<BoundKey>" "<Button Text>" "<Command sent to server>"
// Where <Class> is one of: SCOUT, SNIPER, SOLDIER, DEMOMAN, MEDIC, HWGUY, PYRO, SPY, ENGINEER
//
// Or you can check for a specific map:
// MAP <MapName> "<BoundKey>" "<Button Text>" "<Command sent to server>"
// Where <MapName> is the name of the map, without the ".bsp".
//
// Or you can check for a specific team:
// TEAM1 "<BoundKey>" "<Button Text>" "<Command sent to server>"
// TEAM2 "<BoundKey>" "<Button Text>" "<Command sent to server>"
// TEAM3, TEAM4 work as well
//
// Buttons can also open up submenus, as follows:
// {
// "Some More Options",
// {
// ...
// }
// }
//
// Class can be any of the following:
// SCOUT, SNIPER, SOLDER, DEMOMAN, MEDIC, HWGUY, PYRO, SPY, ENGINEER
// Buttons prepended with a class name will only be seen if the player
// is that class.
//
// Buttons preceded with "CUSTOM" are handled in special ways. They can only be moved
// around or deleted.
//
//
// Limitations:
// Maximum of 40 menus.
// Maximum of 100 buttons per menu.
//--------------------------------------------------------
// Everything below here is editable
"1" "HELP"
{
CUSTOM "1" "MAP DESCRIPTION" "!MAPBRIEFING"
CUSTOM "2" "CLASS DESCRIPTION" "!CLASSDESC"
}
CUSTOM "2" "CHANGE CLASS" "!CHANGECLASS"
CUSTOM "3" "CHANGE TEAM" "!CHANGETEAM"