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Text File  |  1999-10-07  |  1.1 KB  |  90 lines

  1. ;BLCLOUDTYPECUMULONIMBUS     0
  2. ;BLCLOUDTYPECIRROSTRATUS     1
  3. ;BLCLOUDTYPEWATER            2
  4.  
  5. [Clouds]
  6.  
  7. ;cloud layer
  8. Height1 = -19
  9. Type1 = 0
  10. Image1 = red
  11. uScroll1 = 0.009
  12. vScroll1 = 0.001
  13. Edge1 = 96
  14.  
  15. Height2 = 20
  16. Type2 = 0
  17. Image2 = purple
  18. uScroll2 = 0.009
  19. vScroll2 = 0.001
  20. Edge2 = 80
  21.  
  22. Height3 = 10
  23. Type3 = 0
  24. Image3 = red
  25. uScroll3 = 0.009
  26. vScroll3 = 0.001
  27. Edge3 = 0
  28.  
  29. [Fires]
  30. ;rgb 1.0-based
  31. X1 = 49
  32. Y1 = -20.7
  33. Z1 = -2.2
  34. R1 = 1.0
  35. G1 = 1.0
  36. B1 = 0.9
  37.  
  38. X2 = 1.5
  39. Y2 = -26.7
  40. Z2 = -55
  41. R2 = 1.0
  42. G2 = 1.0
  43. B2 = 0.9
  44.  
  45. [Fog]
  46. ;rgb 255-based
  47. R = 140
  48. G = 40
  49. B = 40
  50. Distance = 40
  51.  
  52. [Ground]
  53. Height = -30
  54. PlinthRadius = 3.75
  55. ConeAngle = 0.7
  56. ConeHeight = -10
  57.  
  58. [Camera]
  59. Height = 5
  60. Radius = 11
  61. AimHeight = 6.5
  62. FarClip = 100
  63.  
  64. [Light]
  65. ;rgb 1.0-based
  66. AmbientR = 0.5
  67. AmbientG = 0.5
  68. AmbientB = 0.5
  69.  
  70. GameDirectionalR = 0.9
  71. GameDirectionalG = 0.9
  72. GameDirectionalB = 0.9
  73. GameDirection = 160
  74.  
  75. WorldDirectionalR = 1
  76. WorldDirectionalG = 1
  77. WorldDirectionalB = 1
  78. WorldDirection = 250
  79.  
  80.  
  81.  
  82.  
  83. ;AUDIOEVENTWIND1     0x1e 30
  84. ;AUDIOEVENTWIND2     0x1f 31
  85. ;AUDIOEVENTWATER     0x11 17
  86.  
  87. [Sound]
  88. Ambient = 30
  89.  
  90.