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/ Revista CD Expert 36 / CDE36_B / CDE36_B.mdf / Tower / tower-demo-beta.exe / disk1 / e3 / m1.dat < prev    next >
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Text File  |  1999-10-07  |  1.1 KB  |  92 lines

  1. ;BLCLOUDTYPECUMULONIMBUS     0
  2. ;BLCLOUDTYPECIRROSTRATUS     1
  3. ;BLCLOUDTYPEWATER            2
  4.  
  5. [Clouds]
  6.  
  7. ;cloud layer
  8. Height1 = 17
  9. Type1 = 0
  10. Image1 = lightblue
  11. uScroll1 = 0.009
  12. vScroll1 = 0.009
  13. Edge1 = 128
  14.  
  15.  
  16. ;cloud layer
  17. Height2 = -5
  18. Type2 = 0
  19. Image2 = orange
  20. uScroll2 = 0.01
  21. vScroll2 = 0.01
  22. Edge1 = 0
  23.  
  24. ;cloud layer
  25. Height3 = 10
  26. Type3 = 0
  27. Image3 = orange
  28. uScroll3 = 0.01
  29. vScroll3 = 0.01
  30.  
  31. [Fires]
  32. ;rgb 1.0-based
  33. X1 = 45
  34. Y1 = 3
  35. Z1 = 5.5
  36. R1 = 1.0
  37. G1 = 1.0
  38. B1 = 0.9
  39.  
  40. X2 = 1
  41. Y2 = -1.5
  42. Z2 = -45.5
  43. R2 = 1.0
  44. G2 = 1.0
  45. B2 = 0.9
  46.  
  47. [Fog]
  48. ;rgb 255-based
  49. R = 77
  50. G = 110
  51. B = 50
  52. Distance = 60
  53.  
  54. [Ground]
  55. Height = -4
  56. PlinthRadius = 3.75
  57. ConeAngle = 0.7
  58. ConeHeight = -10
  59.  
  60. [Camera]
  61. Height = 2.5
  62. Radius = 10
  63. AimHeight = 5.9
  64. FarClip = 80
  65.  
  66. [Light]
  67. ;rgb 1.0-based
  68. AmbientR = 0.5
  69. AmbientG = 0.5
  70. AmbientB = 0.5
  71.  
  72. GameDirectionalR = 0.8
  73. GameDirectionalG = 0.8
  74. GameDirectionalB = 0.8
  75. GameDirection = 160
  76.  
  77. WorldDirectionalR = 1
  78. WorldDirectionalG = 1
  79. WorldDirectionalB = 1
  80. WorldDirection = 250
  81.  
  82.  
  83.  
  84.  
  85. ;AUDIOEVENTWIND1     0x1e 30
  86. ;AUDIOEVENTWIND2     0x1f 31
  87. ;AUDIOEVENTWATER     0x11 17
  88.  
  89. [Sound]
  90. Ambient = 30
  91.  
  92.