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Text File  |  1999-10-07  |  1.1 KB  |  91 lines

  1. ;BLCLOUDTYPECUMULONIMBUS     0
  2. ;BLCLOUDTYPECIRROSTRATUS     1
  3. ;BLCLOUDTYPEWATER            2
  4.  
  5. [Clouds]
  6.  
  7. ;cloud layer
  8. Height1 = 20
  9. Type1 = 0
  10. Image1 = purple
  11. uScroll1 = 0.01
  12. vScroll1 = 0.01
  13. Edge1 = 32
  14.  
  15. ;reflected cloud layer
  16. Height2 = -3.1
  17. Type2 = 1
  18. Image2 = purple
  19. uScroll2 = 0.01
  20. vScroll2 = 0.01
  21.  
  22. ;water layer
  23. Height3 = -3
  24. Type3 = 2
  25. Image3 = water1
  26. uScroll3 = 0.005
  27. vScroll3 = 0.01
  28. Edge3 = 128
  29.  
  30.  
  31. [Fires]
  32. ;rgb 1.0-based
  33. X1 = -13
  34. Y1 = 0
  35. Z1 = 26
  36. R1 = 1.0
  37. G1 = 1.0
  38. B1 = 0.9
  39.  
  40. X2 = -8
  41. Y2 = 0
  42. Z2 = 28
  43. R2 = 1.0
  44. G2 = 1.0
  45. B2 = 0.9
  46.  
  47. [Fog]
  48. rgb 255-based
  49. R = 110
  50. G = 60
  51. B = 30
  52. Distance = 8
  53.  
  54.  
  55. [Ground]
  56. Height = -3
  57. PlinthRadius = 3.75
  58. ConeAngle = 0.7
  59. ConeHeight = -10
  60.  
  61. [Camera]
  62. Height = 5
  63. Radius = 11
  64. AimHeight = 6.5
  65. FarClip = 110
  66.  
  67. [Light]
  68. ;rgb 1.0-based
  69. AmbientR = 0.5
  70. AmbientG = 0.5
  71. AmbientB = 0.5
  72.  
  73. GameDirectionalR = 0.7
  74. GameDirectionalG = 0.7
  75. GameDirectionalB = 0.7
  76. GameDirection = 160
  77.  
  78. WorldDirectionalR = 0.9
  79. WorldDirectionalG = 0.9
  80. WorldDirectionalB = 0.5
  81. WorldDirection = 90
  82.  
  83.  
  84. ;AUDIOEVENTWIND1     0x1e 30
  85. ;AUDIOEVENTWIND2     0x1f 31
  86. ;AUDIOEVENTWATER     0x11 17
  87.  
  88. [Sound]
  89. Ambient = 30
  90.  
  91.