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- ;BLCLOUDTYPECUMULONIMBUS 0
- ;BLCLOUDTYPECIRROSTRATUS 1
- ;BLCLOUDTYPEWATER 2
-
- [Clouds]
-
- ;reflected cloud layer
- Height1 = 16.5
- Type1 = 0
- Image1 = red
- uScroll1 = 0.001
- vScroll1 = 0.005
- Edge1 = 64
-
- ;water layer
- Height2 = 16
- Type2 = 2
- Image2 = water1
- uScroll2 = 0.005
- vScroll2 = 0.01
- Edge2 = 48
-
- [Beam]
- SurfaceX = 5
- SurfaceY = 15
- SurfaceZ = -17
- DirectionX = 5
- DirectionY = 15
- DirectionZ = -5
-
- [Fires]
- ;rgb 1.0-based
-
- ;bubbles
- X1 = 32
- Y1 = -8
- Z1 = 5
- R1 = 0
- G1 = 0
- B1 = 0
-
- X2 = -55
- Y2 = -1
- Z2 = -14
- R2 = 0
- G2 = 0
- B2 = 0
-
- X3 = 11
- Y3 = -12
- Z3 = -58
- R3 = 0
- G3 = 0
- B3 = 0
-
- X4 = 0
- Y4 = -9
- Z4 = 9
- R4 = 0
- G4 = 0
- B4 = 0
-
-
- [Fog]
- ;rgb 255-based
- R = 70
- G = 90
- B = 170
- Distance = 5
-
- [Ground]
- Height = -10
- PlinthRadius = 3.75
- ConeAngle = 0.7
- ConeHeight = -10
-
- [Camera]
- Height = 3
- Radius = 10
- AimHeight = 6
- FarClip = 170
- [Light]
- ;rgb 1.0-based
- AmbientR = 0.2
- AmbientG = 0.3
- AmbientB = 0.5
-
- GameDirectionalR = 0.7
- GameDirectionalG = 0.7
- GameDirectionalB = 0.7
- GameDirection = 160
-
- WorldDirectionalR = .9
- WorldDirectionalG = .9
- WorldDirectionalB = 1
- WorldDirection = -120
-
-
- ;AUDIOEVENTWIND1 0x1e 30
- ;AUDIOEVENTWIND2 0x1f 31
- ;AUDIOEVENTWATER 0x11 17
-
- [Sound]
- Ambient = 17
-
-