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Text File  |  1999-10-07  |  1.3 KB  |  106 lines

  1. ;BLCLOUDTYPECUMULONIMBUS     0
  2. ;BLCLOUDTYPECIRROSTRATUS     1
  3. ;BLCLOUDTYPEWATER            2
  4.  
  5. [Clouds]
  6.  
  7. ;reflected cloud layer
  8. Height1 = 16.5
  9. Type1 = 0
  10. Image1 = red
  11. uScroll1 = 0.001
  12. vScroll1 = 0.005
  13. Edge1 = 64
  14.  
  15. ;water layer
  16. Height2 = 16
  17. Type2 = 2
  18. Image2 = water1
  19. uScroll2 = 0.005
  20. vScroll2 = 0.01
  21. Edge2 = 48
  22.  
  23. [Beam]
  24. SurfaceX = 5
  25. SurfaceY = 15
  26. SurfaceZ = -17
  27. DirectionX = 5
  28. DirectionY = 15
  29. DirectionZ = -5
  30.  
  31. [Fires]
  32. ;rgb 1.0-based
  33.  
  34. ;bubbles
  35. X1 = 32
  36. Y1 = -8
  37. Z1 = 5
  38. R1 = 0
  39. G1 = 0
  40. B1 = 0
  41.  
  42. X2 = -55
  43. Y2 = -1
  44. Z2 = -14
  45. R2 = 0
  46. G2 = 0
  47. B2 = 0
  48.  
  49. X3 = 11
  50. Y3 = -12
  51. Z3 = -58
  52. R3 = 0
  53. G3 = 0
  54. B3 = 0
  55.  
  56. X4 = 0
  57. Y4 = -9
  58. Z4 = 9
  59. R4 = 0
  60. G4 = 0
  61. B4 = 0
  62.  
  63.  
  64. [Fog]
  65. ;rgb 255-based
  66. R = 70
  67. G = 90
  68. B = 170
  69. Distance = 5
  70.  
  71. [Ground]
  72. Height = -10
  73. PlinthRadius = 3.75
  74. ConeAngle = 0.7
  75. ConeHeight = -10
  76.  
  77. [Camera]
  78. Height = 3
  79. Radius = 10
  80. AimHeight = 6
  81. FarClip = 170
  82. [Light]
  83. ;rgb 1.0-based
  84. AmbientR = 0.2
  85. AmbientG = 0.3
  86. AmbientB = 0.5
  87.  
  88. GameDirectionalR = 0.7
  89. GameDirectionalG = 0.7
  90. GameDirectionalB = 0.7
  91. GameDirection = 160
  92.  
  93. WorldDirectionalR = .9
  94. WorldDirectionalG = .9
  95. WorldDirectionalB = 1
  96. WorldDirection = -120
  97.  
  98.  
  99. ;AUDIOEVENTWIND1     0x1e 30
  100. ;AUDIOEVENTWIND2     0x1f 31
  101. ;AUDIOEVENTWATER     0x11 17
  102.  
  103. [Sound]
  104. Ambient = 17
  105.  
  106.