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/ Revista CD Expert 36 / CDE36_B / CDE36_B.mdf / Tower / tower-demo-beta.exe / disk1 / e1 / m3.dat < prev    next >
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Text File  |  1999-10-07  |  1.1 KB  |  83 lines

  1. ;BLCLOUDTYPECUMULONIMBUS     0
  2. ;BLCLOUDTYPECIRROSTRATUS     1
  3. ;BLCLOUDTYPEWATER            2
  4.  
  5. [Clouds]
  6.  
  7. ;cloud layer
  8. Height1 = 20
  9. Type1 = 0
  10. Image1 = red
  11. uScroll1 = 0.01
  12. vScroll1 = 0.01
  13. Edge1 = 64
  14.  
  15. ;reflected cloud layer
  16. Height2 = 0.1
  17. Type2 = 0
  18. Image2 = red
  19. uScroll2 = 0.008
  20. vScroll2 = 0.008
  21. Edge2 = 150
  22.  
  23. ;water layer
  24. Height3 = -7
  25. Type3 = 0
  26. Image3 = red
  27. uScroll3 = 0.003
  28. vScroll3 = 0.003
  29. Edge3 = 128
  30.  
  31. ;cloud layer
  32. Height4 = -10
  33. Type4 = 1
  34. Image4 = red
  35. uScroll4 = 0.001
  36. vScroll4 = 0.001
  37. Edge4 = 50
  38.  
  39. [Fog]
  40. ;rgb 255-based
  41. R = 160
  42. G = 50
  43. B = 17
  44. Distance = 10
  45.  
  46. [Ground]
  47. Height = -34
  48. PlinthRadius = 3.75
  49. ConeAngle = 0.7
  50. ConeHeight = -10
  51.  
  52. [Camera]
  53. Height = 5.7
  54. Radius = 11
  55. AimHeight = 6.8
  56. FarClip = 120
  57.  
  58. [Light]
  59. ;rgb 1.0-based
  60. AmbientR = 0.5
  61. AmbientG = 0.5
  62. AmbientB = 0.5
  63.  
  64. GameDirectionalR = 0.7
  65. GameDirectionalG = 0.7
  66. GameDirectionalB = 0.7
  67. GameDirection = 160
  68.  
  69. WorldDirectionalR = 0.9
  70. WorldDirectionalG = 0.9
  71. WorldDirectionalB = 0.9
  72. WorldDirection = -120
  73.  
  74.  
  75.  
  76. ;AUDIOEVENTWIND1     0x1e 30
  77. ;AUDIOEVENTWIND2     0x1f 31
  78. ;AUDIOEVENTWATER     0x11 17
  79.  
  80. [Sound]
  81. Ambient = 30
  82.  
  83.