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- ;******************************************************************
- ;* EXPLOSIONS.DAT
- ;*
- ;* This file controls the behavior of the explosions
- ;* in the advanced game of Missile Command.
- ;* You can copy this file into your local MC directory
- ;* and edit it there. You must copy it back to
- ;* m:/art/final/resource to make the changes for
- ;* everybody though.
- ;*
- ;* Right now there are many limitations on what you
- ;* can do from this file (can't change the position
- ;* or the time delay of an explosion, or create a new
- ;* explosion for example).
- ;*
- ;* Anything after a semicolon (;) is ignored.
- ;* The valid fields you can specify for an explosion
- ;* are:
- ;* [Name]: Name of the explosion (this is how the game
- ;* will identify it. Avoid spaces if you can.
- ;* This is NOT the filename of the explosion.
- ;* AnimLength: Time in miliseconds that the explosion lasts.
- ;* Radius: Radius of the explosion (only used if constant)
- ;* FrameTicks: Miliseconds between two texture frames when
- ;* using the EXPLOSION_LOOPING flag.
- ;*
- ;* The following fields are only used with the EXPLOSION_USEDATAPOINTS
- ;* flag:
- ;* MaxRadius: Maximum radius of the explosion.
- ;* MaxAlpha: Maximum alphaof the explosion.
- ;* RadiusData = x, y: Radius of y at time x.
- ;* AlphaData = x, y: Alpha of y at time x.
- ;*
- ;* To be added:
- ;* flags
- ;* pflags
- ;* Delay
- ;* Position
- ;* Object (npf)
- ;*
- ;* If you have any suggestions, request, or bugs, let me
- ;* know so I can work on them.
- ;*
- ;* Noel - June 1999
- ;******************************************************************
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