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usnf.m50
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Text File
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1994-09-27
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7KB
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273 lines
rem ╔═══════════════════════════════════════════════════════════════════════╗
rem ║ FLCS MACRO DEFINITION FILE TEMPLATE ║
rem ║ Macro Definition File For: US NAVY FIGHTERS BY ELECTRONIC ARTS ║
rem ║ ║
rem ║ Created By: BUZZ HOFFMAN Date: 9/14/94 ║
rem ║ ║
rem ║ Load this file when creating a macro definition file for your flight ║
rem ║ simulator. Remember, there is a 400 line limit to M50 files! ║
rem ╚═══════════════════════════════════════════════════════════════════════╝
rem DELETE ANY UNUSED COMMANDS AND USE SAVE_AS TO SAVE UNDER A DIFFERENT NAME
~╔═════════╗
~║THROTTLE ║
~╚═════════╝
EngineStart = 2
ThrottleUp5% = 8
ThrottleDown5% = 7
EngineOff = 1
MaxThrottle = 5
CruiseThrottle = 4
AfterburnerOn = 6
Throttle50% = 3
@Digital2 = THR 2 5 1 1 2 3 4 5 6
~╔════════════╗
~║ T/O & LAND ║
~╚════════════╝
GearUpDown = g
FlapsUpDown = f
Hook = h
NextWaypoint = w
PrevWaypoint = W
~
~
~
~
~╔══════════════╗
~║VIEW COMMANDS ║
~╚══════════════╝
CockpitOnOff = BSP
LookFront = F1
LookUp = F3
LookBack = F2
OutsideView = F10
PadlockView = F4
Player-MissileThr = F5
Player-Wingman = F6
Player-Target = F7
Target-Player = F8
FlyBy = F9
Tower-Player = F11
Missle-Target = F12
RotateViewLeft = LAROW
RotateViewRight = RAROW
RotateViewUp = UAROW
RotateViewDown = DAROW
ZoomViewIn = =
ZoomViewOut = -
~
~Page [1 of 5]
~Rel To Target:
~──────────────
LookFront = ALT F1
LookUp = ALT F3
LookBack = ALT F2
OutsideView = ALT F10
PadlockView = ALT F4
Player-MissileThr = ALT F5
Player-Wingman = ALT F6
Player-Target = ALT F7
Target-Player = ALT F8
FlyBy = ALT F9
Tower-Player = ALT F11
Missle-Target = ALT F12
~
~Rel To Missile:
~───────────────
LookFront = CTL F1
LookUp = CTL F3
LookBack = CTL F2
OutsideView = CTL F10
PadlockView = CTL F4
Player-MissileThr = CTL F5
Player-Wingman = CTL F6
Player-Target = CTL F7
Target-Player = CTL F8
FlyBy = CTL F9
Tower-Player = CTL F11
Missle-Target = CTL F12
~
~
~╔═══════════════╗
~║FLIGHT CONTROLS║
~╚═══════════════╝
AutoPilot = a
AirBrakeOnOff = b
WheelBreakOnOff = b
LeftRudder = END
RightRudder = PGDN
PitchUp = UAROW
PitchDown = DAROW
RollLeft = LAROW
RollRight = RAROW
JettFuelTank = J
JettisonStores = K
~
~
~Page [2 of 5]
~╔════════════╗
~║HUD COMMANDS║
~╚════════════╝
Nav/WeaponHUD = n
DimHUD = SHF [
BrightHUD = SHF ]
~
~╔══════════════╗
~║RADAR COMMANDS║
~╚══════════════╝
TgtNextL-R = ENT
TgtCenterObject = '
TgtNextDist = t
TgtPrevDist = T
ToggleSeeker = r
ToggleIRSeeker = i
ToggleHarmSeeker = m
ToggleRadarHistory = y
ZoomPopUpIn = /N .
ZoomPopUpOut = /N ,
IncrRadarGain = s
DecrRadarGain = S
~
~
~╔════════════════╗
~║WEAPONS COMMANDS║
~╚════════════════╝
FireInternalGun = TAB
FireWeapon = SPC
NextWeapon = [
PrevWeapon = ]
~
~
~
~
~
~╔═══════════════╗
~║COUNTERMEASURES║
~╚═══════════════╝
Chaff = INS
Flares = DEL
Chaff&Flare3X = INS DEL DLY(500) INS DEL DLY(500) INS DEL
Chaff&Flare1X = INS DLY(500) DEL
IFFSquawk = u
RadarIRJammer = j
~
~
~Page [3 of 5]
~╔═══════════════╗
~║CHEAT COMMANDS ║
~╚═══════════════╝
DirNearestEnemyAir = CTL z
DirNearestFriend = CTL a
DirNearestEnemyGnd = CTL x
DamageReport = d
EnvelopeWindow = !
FwdViewWindow = @
CheckSixWindow = #
GunCameraWindow = $
RWRWindow = %
NavWindow = ^
WeaponStatusWindow = &
SystemStatusWindow = *
RadarWindow = 9
CurrentViewInWin = v
~
~╔════════════════╗
~║WINGMAN COMMANDS║
~╚════════════════╝
GoStraight10Secs = ALT 1
BreakLeft180 = ALT 2
BreakRight180 = ALT 3
BreakLow70 = ALT 4
BreakHigh70 = ALT 5
LeftOffset = ALT 6
RightOffset = ALT 7
LowApproach = ALT 8
HighApproach = ALT 9
EngMyTarget = ALT e
EngMyInForm = ALT r
EngAllClass = ALT w
ProtectMe = ALT p
Disengage = ALT d
BugOut = ALT b
~Formation Commands:
~───────────────────
Echelon = ALT t
HorizSpacing = ALT h
VertSpacing = ALT v
Medium/Loose = ALT c
~
~
~
~
~
~Page [4 of 5]
rem NOTE: You must use either analog throttle or digital throttle, but not
rem both. Some flight sims support both methods of throttle control. The
rem following information should help you to decide which method to choose.
rem
rem In order to use analog throttle with the FLCS, simply delete any
rem reference to 'THR' in your B50 file. Digital throttle is specified as
rem follows:
rem
rem @DigitalThrottle = THR a b c d [e f g h i]
rem
rem The '@DigitalThrottle' macroname should be used with flight simulators
rem which use characters generated from the keyboard to control throttle
rem response. Flight sims which use digital throttle fall into one of two
rem categories - they either use a certain character (usually '=' or '+') to
rem increase throttle and another character (usually '-') to decrease
rem throttle, or they use a set of sequential characters (usually '1' thru
rem '9') to increase and decrease throttle. Which type of flight sim you
rem have dictates whether you specify a '1' or '2' after the 'THR' parameter
rem shown above. Flight sims which use continuous keypresses of a single
rem character to increase or decrease throttle should be specified as
rem 'THR 1' and sims which use sequential characters require 'THR 2'.
rem The remaining parameters (b thru i) are used as follows:
rem
rem b = number of throttle steps to reach full throttle
rem c = number of afterburner steps (use '0' if none)
rem d = throttle increase character (THR 1) or sequence of characters
rem from min-max throttle if THR 2
rem e = throttle decrease character, if THR 1, or sequence of
rem characters used in afterburner, if THR 2
rem
rem The remaining arguments [f g h i] only apply to THR 1 simulations:
rem
rem f = character that enters afterburner
rem g = character that exits afterburner
rem h = character that increases afterburner
rem i = character that decreases afterburner
rem
rem
rem @StandardViews1 = BTN H1U a BTN H1R b BTN H1D c BTN H1L d BTN H1M e
rem
rem The @StandardViews1 macroname can be used to assign keys for the
rem different positions of the hat 1 switch on your FLCS. In order to use
rem the @StandardViews1 macro in your .B50 file, you must replace the
rem letters a,b,c,d, and e above with the proper keypress designations from
rem your flight simulation. Similar macros can also be created for hat
rem switches 2 thru 4.
~╔═══════════════╗
~║SYSTEM COMMANDS║
~╚═══════════════╝
TimeCompressCycle = c
SlowMotionTime = C
PauseGame = CTL p
EndMission = CTL q
Exit-DOS = CTL c
SoundsOn/Off = CTL s
PullDownMenus = ESC
RightShift = RSFT
~
~╔══════════════╗
~║DELAY COMMANDS║
~╚══════════════╝
Delay50ms = DLY(50)
Delay100ms = DLY(100)
Delay500ms = DLY(500)
~
~
~
~
~
~Page [5 of 5]