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Revista CD Expert 51
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PCGamer51_17Demos.iso
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colobotdemo
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colobotdemo10e.exe
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scene
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scene101.txt
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Text File
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2001-07-02
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19KB
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356 lines
Title.F text="Le grand dΘpart"
Resume.F text="Equipez votre vaisseau spatial en vue du grand dΘpart vers l'aventure."
Title.E text="Departure"
Resume.E text="Equip your spaceship and get ready for takeoff."
Instructions name="mhterre3.txt"
SoluceFile name="msterre3.txt"
HelpFile name="cbot.txt"
EndingFile win=-1 lost=0
MessageDelay factor=2
Audio track=2
AmbiantColor air=120;90;0;0 water=20;20;20;20 // grey
FogColor air=100;100;90;0 water=67;80;100;0 // magenta
VehicleColor color=168;158;118;0 // sable
GreeneryColor color=161;151;41;0
DeepView air=50.00 water=25.00
FogStart air=0.1 water=0.5
SecondTexture rank=1
Background up=100;100;90;0 down=100;100;90;0
TerrainGenerate vision=250.00 depth=1 slope=3.0
TerrainWind speed=0.0;2.0
TerrainRelief image="textures\relief11.bmp" factor=1.0
TerrainResource image="textures\res00.bmp"
TerrainMaterial id=1 image="desert6" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
TerrainMaterial image="desert6" u=0.25 v=0.00 up=2 down=1 left=1 right=1 hard=0.3
TerrainMaterial image="desert6" u=0.50 v=0.00 up=1 down=1 left=1 right=2 hard=0.3
TerrainMaterial image="desert6" u=0.75 v=0.00 up=2 down=1 left=1 right=2 hard=0.3
TerrainMaterial image="desert6" u=0.00 v=0.25 up=1 down=2 left=1 right=1 hard=0.3
TerrainMaterial id=3 image="desert6" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial image="desert6" u=0.50 v=0.25 up=1 down=2 left=1 right=2 hard=0.3
TerrainMaterial image="desert6" u=0.75 v=0.25 up=2 down=2 left=1 right=2 hard=0.3
TerrainMaterial image="desert6" u=0.00 v=0.50 up=1 down=1 left=2 right=1 hard=0.3
TerrainMaterial image="desert6" u=0.25 v=0.50 up=2 down=1 left=2 right=1 hard=0.3
TerrainMaterial id=4 image="desert6" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial image="desert6" u=0.75 v=0.50 up=2 down=1 left=2 right=2 hard=0.3
TerrainMaterial image="desert6" u=0.00 v=0.75 up=1 down=2 left=2 right=1 hard=0.3
TerrainMaterial image="desert6" u=0.25 v=0.75 up=2 down=2 left=2 right=1 hard=0.3
TerrainMaterial id=5 image="desert6" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=2 image="desert6" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.6
TerrainInit id=1 // sand
TerrainLevel id=2 min=0.0 max=900.0 slope=2.0 freq=100.0 // roc
TerrainLevel id=1 center=-50;40 radius=20
TerrainLevel id=4 center= -40;-350 radius=1 // road
TerrainLevel id=4 center= -40;-340 radius=1 // road
TerrainLevel id=4 center= -40;-330 radius=1 // road
TerrainLevel id=4 center= -40;-320 radius=1 // road
TerrainLevel id=4 center= -40;-310 radius=1 // road
TerrainLevel id=4 center= -40;-300 radius=1 // road
TerrainLevel id=4 center= -40;-290 radius=1 // road
TerrainLevel id=4 center= -40;-280 radius=1 // road
TerrainLevel id=4 center= -40;-270 radius=1 // road
TerrainLevel id=4 center= -40;-260 radius=1 // road
TerrainLevel id=4 center= -40;-250 radius=1 // road
TerrainLevel id=4 center= -40;-240 radius=1 // road
TerrainLevel id=4 center= -40;-230 radius=1 // road
TerrainLevel id=4 center= -40;-220 radius=1 // road
TerrainLevel id=4 center= -40;-210 radius=1 // road
TerrainLevel id=4 center= -40;-200 radius=1 // road
TerrainLevel id=4 center= -40;-190 radius=1 // road
TerrainLevel id=4 center= -40;-180 radius=1 // road
TerrainLevel id=4 center= -40;-170 radius=1 // road
TerrainLevel id=4 center= -40;-160 radius=1 // road
TerrainLevel id=4 center= -40;-150 radius=1 // road
TerrainLevel id=4 center= -40;-140 radius=1 // road
TerrainLevel id=4 center= -40;-130 radius=1 // road
TerrainLevel id=4 center= -40;-120 radius=1 // road
TerrainLevel id=4 center= -40;-110 radius=1 // road
TerrainLevel id=4 center= -40;-100 radius=1 // road
TerrainLevel id=4 center= -40; -90 radius=1 // road
TerrainLevel id=4 center= -40; -80 radius=1 // road
TerrainLevel id=4 center= -40; -70 radius=1 // road
TerrainLevel id=4 center= -40; -60 radius=1 // road
TerrainLevel id=5 center= -40; -50 radius=1 // road
TerrainLevel id=4 center= -40; -40 radius=1 // road
TerrainLevel id=4 center= -40; -30 radius=1 // road
TerrainLevel id=4 center= -40; -20 radius=1 // road
TerrainLevel id=4 center= -40; -10 radius=1 // road
TerrainLevel id=4 center= -40; 0 radius=1 // road
TerrainLevel id=4 center= -40; 10 radius=1 // road
TerrainLevel id=4 center= -40; 20 radius=1 // road
TerrainLevel id=4 center= -40; 30 radius=1 // road
TerrainLevel id=5 center= -40; 40 radius=1 // road
TerrainLevel id=4 center= -40; 50 radius=1 // road
TerrainLevel id=4 center= -40; 60 radius=1 // road
TerrainLevel id=4 center= -40; 70 radius=1 // road
TerrainLevel id=4 center= -40; 80 radius=1 // road
TerrainLevel id=4 center= -40; 90 radius=1 // road
TerrainLevel id=4 center= -40; 100 radius=1 // road
TerrainLevel id=4 center= -40; 110 radius=1 // road
TerrainLevel id=4 center= -40; 120 radius=1 // road
TerrainLevel id=4 center= -40; 130 radius=1 // road
TerrainLevel id=4 center= -40; 140 radius=1 // road
TerrainLevel id=4 center= -40; 150 radius=1 // road
TerrainLevel id=4 center= -40; 160 radius=1 // road
TerrainLevel id=4 center= -40; 170 radius=1 // road
TerrainLevel id=4 center= -40; 180 radius=1 // road
TerrainLevel id=4 center= -40; 190 radius=1 // road
TerrainLevel id=4 center= -40; 200 radius=1 // road
TerrainLevel id=4 center= -40; 210 radius=1 // road
TerrainLevel id=4 center= -40; 220 radius=1 // road
TerrainLevel id=4 center= -40; 230 radius=1 // road
TerrainLevel id=4 center= -40; 240 radius=1 // road
TerrainLevel id=4 center= -40; 250 radius=1 // road
TerrainLevel id=4 center= -40; 260 radius=1 // road
TerrainLevel id=4 center= -40; 270 radius=1 // road
TerrainLevel id=4 center= -40; 280 radius=1 // road
TerrainLevel id=4 center= -40; 290 radius=1 // road
TerrainLevel id=4 center= -40; 300 radius=1 // road
TerrainLevel id=4 center= -40; 310 radius=1 // road
TerrainLevel id=4 center= -40; 320 radius=1 // road
TerrainLevel id=4 center= -40; 330 radius=1 // road
TerrainLevel id=4 center= -40; 340 radius=1 // road
TerrainLevel id=4 center= -40; 350 radius=1 // road
TerrainLevel id=3 center=-350; 40 radius=1 // road
TerrainLevel id=3 center=-340; 40 radius=1 // road
TerrainLevel id=3 center=-330; 40 radius=1 // road
TerrainLevel id=3 center=-320; 40 radius=1 // road
TerrainLevel id=3 center=-310; 40 radius=1 // road
TerrainLevel id=3 center=-300; 40 radius=1 // road
TerrainLevel id=3 center=-290; 40 radius=1 // road
TerrainLevel id=3 center=-280; 40 radius=1 // road
TerrainLevel id=3 center=-270; 40 radius=1 // road
TerrainLevel id=3 center=-260; 40 radius=1 // road
TerrainLevel id=3 center=-250; 40 radius=1 // road
TerrainLevel id=3 center=-240; 40 radius=1 // road
TerrainLevel id=3 center=-230; 40 radius=1 // road
TerrainLevel id=3 center=-220; 40 radius=1 // road
TerrainLevel id=3 center=-210; 40 radius=1 // road
TerrainLevel id=3 center=-200; 40 radius=1 // road
TerrainLevel id=3 center=-190; 40 radius=1 // road
TerrainLevel id=3 center=-180; 40 radius=1 // road
TerrainLevel id=3 center=-170; 40 radius=1 // road
TerrainLevel id=3 center=-160; 40 radius=1 // road
TerrainLevel id=3 center=-150; 40 radius=1 // road
TerrainLevel id=3 center=-140; 40 radius=1 // road
TerrainLevel id=3 center=-130; 40 radius=1 // road
TerrainLevel id=3 center=-120; 40 radius=1 // road
TerrainLevel id=3 center=-110; 40 radius=1 // road
TerrainLevel id=3 center=-100; 40 radius=1 // road
TerrainLevel id=3 center= -90; 40 radius=1 // road
TerrainLevel id=3 center= -80; 40 radius=1 // road
TerrainLevel id=3 center= -70; 40 radius=1 // road
TerrainLevel id=3 center= -60; 40 radius=1 // road
TerrainLevel id=3 center= -50; 40 radius=1 // road
TerrainLevel id=3 center= -30; 40 radius=1 // road
TerrainLevel id=3 center= -20; 40 radius=1 // road
TerrainLevel id=3 center= -10; 40 radius=1 // road
TerrainLevel id=3 center= 0; 40 radius=1 // road
TerrainLevel id=3 center= 10; 40 radius=1 // road
TerrainLevel id=3 center= 20; 40 radius=1 // road
TerrainLevel id=5 center= 30; 40 radius=1 // road
TerrainLevel id=3 center= 40; 40 radius=1 // road
TerrainLevel id=3 center= 50; 40 radius=1 // road
TerrainLevel id=3 center= 60; 40 radius=1 // road
TerrainLevel id=3 center= 70; 40 radius=1 // road
TerrainLevel id=3 center= 80; 40 radius=1 // road
TerrainLevel id=3 center= 90; 40 radius=1 // road
TerrainLevel id=3 center= 100; 40 radius=1 // road
TerrainLevel id=3 center= 110; 40 radius=1 // road
TerrainLevel id=3 center= 120; 40 radius=1 // road
TerrainLevel id=3 center= 130; 40 radius=1 // road
TerrainLevel id=3 center= 140; 40 radius=1 // road
TerrainLevel id=3 center= 150; 40 radius=1 // road
TerrainLevel id=3 center= 160; 40 radius=1 // road
TerrainLevel id=3 center= 170; 40 radius=1 // road
TerrainLevel id=3 center= 180; 40 radius=1 // road
TerrainLevel id=3 center= 190; 40 radius=1 // road
TerrainLevel id=3 center= 200; 40 radius=1 // road
TerrainLevel id=3 center= 210; 40 radius=1 // road
TerrainLevel id=3 center= 220; 40 radius=1 // road
TerrainLevel id=3 center= 230; 40 radius=1 // road
TerrainLevel id=3 center= 240; 40 radius=1 // road
TerrainLevel id=3 center= 250; 40 radius=1 // road
TerrainLevel id=3 center= 260; 40 radius=1 // road
TerrainLevel id=3 center= 270; 40 radius=1 // road
TerrainLevel id=3 center= 280; 40 radius=1 // road
TerrainLevel id=3 center= 290; 40 radius=1 // road
TerrainLevel id=3 center= 300; 40 radius=1 // road
TerrainLevel id=3 center= 310; 40 radius=1 // road
TerrainLevel id=3 center= 320; 40 radius=1 // road
TerrainLevel id=3 center= 330; 40 radius=1 // road
TerrainLevel id=3 center= 340; 40 radius=1 // road
TerrainLevel id=4 center= 30; 30 radius=1 // road
TerrainLevel id=4 center= 30; 20 radius=1 // road
TerrainLevel id=4 center= 30; 10 radius=1 // road
TerrainLevel id=4 center= 30; 0 radius=1 // road
TerrainLevel id=4 center= 30; -10 radius=1 // road
TerrainLevel id=4 center= 30; -20 radius=1 // road
TerrainLevel id=4 center= 30; -30 radius=1 // road
TerrainLevel id=4 center= 30; -40 radius=1 // road
TerrainLevel id=3 center= 40; -50 radius=1 // road
TerrainLevel id=5 center= 30; -50 radius=1 // road
TerrainLevel id=3 center= 20; -50 radius=1 // road
TerrainLevel id=3 center= 10; -50 radius=1 // road
TerrainLevel id=3 center= 0; -50 radius=1 // road
TerrainLevel id=3 center= -10; -50 radius=1 // road
TerrainLevel id=3 center= -20; -50 radius=1 // road
TerrainLevel id=3 center= -30; -50 radius=1 // road
TerrainLevel id=3 center= -50; -50 radius=1 // road
TerrainLevel id=3 center= -60; -50 radius=1 // road
TerrainLevel id=3 center= -70; -50 radius=1 // road
TerrainLevel id=3 center= -80; -50 radius=1 // road
TerrainLevel id=3 center= -90; -50 radius=1 // road
TerrainLevel id=3 center=-100; -50 radius=1 // road
TerrainLevel id=3 center=-110; -50 radius=1 // road
TerrainCreate
GroundSpot pos= 0; 0 radius=40 color=220;170;160 // vaisseau
GroundSpot pos=-25; -8 radius=50 color=190;230;220 // construction
GroundSpot pos=-20; 30 radius=40 color=190;220;160
GroundSpot pos=-48; 32 radius=20 color=190;220;160
GroundSpot pos=-44;-20 radius=20 color=190;220;160
GroundSpot pos= 10;-60 radius=40 color=190;220;160
GroundSpot pos=-99;-45 radius=40 color=190;220;160 // bbox
GroundSpot pos=-99;-22 radius=50 color=230;210;190
BeginObject
CreateObject pos= 0.0; 0.0 dir=0.0 type=SpaceShip run=2
CreateObject pos= 3.75;-2.50 dir=0.0 type=Titanium
CreateObject pos= 2.50;-2.50 dir=0.0 type=Titanium
CreateObject pos= 3.75;-3.75 dir=0.0 type=Titanium
CreateObject pos= 2.50;-3.75 dir=0.0 type=Titanium
CreateObject pos= 2.50; 2.50 dir=0.0 type=PowerCell
CreateObject pos= 3.75; 2.50 dir=0.0 type=PowerCell
CreateObject pos= 2.50; 3.75 dir=0.0 type=PowerCell
CreateObject pos= 3.75; 3.75 dir=0.0 type=PowerCell
CreateObject pos= 0.0; 20.0 dir=0.5 type=Portico run=2
CreateObject pos=-31.0; 15.0 dir=0.1 type=Me option=1
CreateObject pos=-29.0; 20.0 dir=0.5 type=WheeledGrabber
CreateObject pos=-26.0;-14.0 dir=1.0 type=BotFactory
CreateObject pos=-26.0; 5.0 dir=1.0 type=ResearchCenter
CreateObject pos=-28.0; -8.0 dir=0.0 type=Titanium
CreateObject pos=-26.0; -8.0 dir=0.0 type=Titanium
CreateObject pos=-28.0; -6.0 dir=0.0 type=PowerCell
CreateObject pos=-26.0; -6.0 dir=0.0 type=PowerCell
CreateObject pos=-28.0; -4.0 dir=0.0 type=PowerCell
CreateObject pos=-26.0; -4.0 dir=0.0 type=PowerCell
CreateObject pos=-47.0; 20.0 dir=0.0 type=Houston
CreateObject pos=-18.0;-30.0 dir=0.0 type=RadarStation
CreateObject pos= 37; 47 cmdline=3;-37;47;-37;-47;37;-47 dir=1.0 type=PracticeBot trainer=1 script1="strain1.txt" run=1 power=100 selectable=0
CreateObject pos= 37;-47 cmdline=3;37;47;-37;47;-37;-47 dir=1.5 type=WheeledSniffer trainer=1 script1="strain1.txt" run=1 power=100 selectable=0
CreateObject pos=-37;-47 cmdline=5;33;-47;33;-43;-33;-43;-33;43;-37;43 dir=0.0 type=WheeledShooter trainer=1 script1="strain1.txt" run=1 power=100 selectable=0
CreateObject pos=-45;31 dir=1.5 type=Tech option=2 selectable=0 clip=0
CreateObject pos=-47;24 dir=1.2 type=Tech option=2 selectable=0 clip=0 script1="human02.txt" run=1
CreateObject pos=-43;28 dir=0.0 type=Tech option=2 selectable=0 clip=0 script1="human01.txt" run=1
CreateObject pos=-46;14 dir=1.0 type=Tech option=2 selectable=0 clip=0 script1="human03.txt" run=1
CreateObject pos=-44; 9 dir=1.2 type=Tech option=2 selectable=0 clip=0
CreateObject pos=-45;10 dir=0.1 type=Tech option=2 selectable=0 clip=0
CreateObject pos=-100.0;-45.0 dir=0.0 type=GoalArea selectable=0
CreateObject pos=-104.0;-45.0 dir=0.0 type=ExchangePost selectable=0
CreateObject pos=-100.0;-45.0 dir=0.0 type=BlackBox
CreateObject pos=-109.0;-42.4 dir=0.5 type=Barrier1
CreateObject pos=-109.0;-47.6 dir=0.5 type=Barrier1
CreateObject pos=48.0;-42.4 dir=0.5 type=Barrier1
CreateObject pos=48.0;-47.6 dir=0.5 type=Barrier1
CreateObject pos=-32.4;-58.0 dir=0.0 type=Barrier1
CreateObject pos=-37.6;-58.0 dir=0.0 type=Barrier1
CreateObject pos= -27.8; -37.3 dir=0.0 type=Tree0
CreateObject pos= -44.0; -51.3 dir=0.2 type=Tree1
CreateObject pos= -41.5; -26.7 dir=1.7 type=Tree2
CreateObject pos= -47.5; -7.4 dir=0.5 type=Tree3
CreateObject pos= -44.7; -3.5 dir=0.5 type=Tree1
CreateObject pos= 9.6; -36.2 dir=1.1 type=Tree2
CreateObject pos= 28.7; -12.5 dir=0.0 type=Tree3
CreateObject pos= 28.3; -7.0 dir=1.4 type=Tree1
CreateObject pos= 41.6; 12.1 dir=1.5 type=Tree0
CreateObject pos= 46.9; 56.8 dir=1.1 type=Tree1
CreateObject pos=-113.5; -42.7 dir=0.3 type=Tree2
CreateObject pos= -16.3; -77.7 dir=1.1 type=Tree3
CreateObject pos= -41.9;-109.4 dir=0.0 type=Tree0
CreateObject pos= -56.0; 38.3 dir=0.6 type=Tree1
CreateObject pos= -47.0;-21.2 dir=0.3 type=Greenery0
CreateObject pos= -47.6;-17.6 dir=1.9 type=Greenery1
CreateObject pos= -40.9;-22.3 dir=0.7 type=Greenery4
CreateObject pos= -16.9;-19.6 dir=0.5 type=Greenery2
CreateObject pos= -24.5; 0.5 dir=0.1 type=Greenery3
CreateObject pos= -24.0; 37.2 dir=0.8 type=Greenery2
CreateObject pos= -18.4; 38.2 dir=1.2 type=Greenery1
CreateObject pos= 42.7;-35.2 dir=0.2 type=Greenery2
CreateObject pos= 8.5;-57.7 dir=1.6 type=Greenery4
CreateObject pos= -47.4;-70.5 dir=0.1 type=Greenery3
CreateObject pos= -87.1;-39.0 dir=0.5 type=Greenery0
CreateObject pos= -97.7;-50.2 dir=0.0 type=Greenery1
CreateObject pos=-104.3;-39.2 dir=1.4 type=Greenery3
CreateObject pos= -21.3; 22.3 dir=0.3 type=Greenery2
CreateObject pos= -58.9; 39.9 dir=0.9 type=Greenery0
CreateObject pos= -60.0; 34.2 dir=0.4 type=Greenery2
CreateFog pos= -30; 36 height=0.2 dim=20 delay=4.0 type=6
CreateFog pos= -30; 36 height=0.3 dim=20 delay=5.0 type=7
CreateFog pos= -40; 2 height=0.2 dim=20 delay=4.0 type=6
CreateFog pos= -40; 2 height=0.3 dim=20 delay=5.0 type=7
CreateFog pos= 15; -16 height=0.7 dim=20 delay=4.0 type=6
CreateFog pos= 15; -16 height=0.8 dim=20 delay=5.0 type=7
CreateFog pos= 7; 20 height=0.2 dim=20 delay=4.0 type=6
CreateFog pos= 7; 20 height=0.3 dim=20 delay=5.0 type=7
CreateFog pos= 28; 10 height=10.0 dim=30 delay=4.0 type=6
CreateFog pos= 28; 10 height=11.0 dim=30 delay=5.0 type=7
CreateFog pos= -22; -19 height=25.0 dim=50 delay=4.0 type=6
CreateFog pos= -22; -19 height=26.0 dim=50 delay=5.0 type=7
CreateFog pos= -48; 26 height=5.0 dim=50 delay=4.0 type=6
CreateFog pos= -48; 26 height=6.0 dim=50 delay=5.0 type=7
CreateFog pos= -38; 8 height=2.0 dim=50 delay=4.0 type=6
CreateFog pos= -38; 8 height=3.0 dim=50 delay=5.0 type=7
CreateFog pos= -4; 20 height=2.0 dim=20 delay=4.0 type=6
CreateFog pos= -4; 20 height=2.5 dim=20 delay=5.0 type=7
CreateFog pos= -35; -39 height=0.2 dim=10 delay=4.0 type=6
CreateFog pos= -35; -39 height=0.3 dim=10 delay=5.0 type=7
CreateFog pos= -21; -29 height=0.5 dim=15 delay=4.0 type=6
CreateFog pos= -21; -29 height=0.9 dim=15 delay=5.0 type=7
CreateFog pos= -17; -60 height=1.0 dim=20 delay=4.0 type=6
CreateFog pos= -17; -60 height=2.0 dim=20 delay=5.0 type=7
CreateFog pos= -45; -37 height=5.0 dim=25 delay=4.0 type=6
CreateFog pos= -45; -37 height=6.0 dim=25 delay=5.0 type=7
CreateFog pos= -88; -45 height=4.0 dim=20 delay=4.0 type=6
CreateFog pos= -88; -45 height=5.0 dim=20 delay=5.0 type=7
CreateFog pos=-104; -43 height=0.3 dim=10 delay=4.0 type=6
CreateFog pos=-104; -43 height=0.4 dim=10 delay=5.0 type=7
CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object
MapColor floor=165;142;107 water=154;235;255
MapZoom factor=4
EnableBuild type=FlatGround
EnableBuild type=Flag
EnableResearch type=TRACKER
EndMissionTake pos=0.00;0.00 dist=25000.00 type=Me lost=0
EndMissionTake pos=0.00;0.00 type=BlackBox min=1
EndMissionTake pos=0.00;0.00 type=WheeledGrabber min=1
Camera eye=-18.0;1.0;48.0 lookat=0.0;0.0;0.0 delay=2