2) The numbers 1 to 4 corresponding to the programs contained in the bot appear on the lower left-hand corner of your screen. Select the first line.
3) Click the button with the braces \button 22;, and you will arrive in an editor where you can write the program.
4) While you are writing the program, the key \key;\key help;\norm; will display the text you are reading right now. When you have finished writing the program, click the "OK" button.
5) In order to execute the program, click the arrow button \button 21;.
\t;Program
You must tell the bot exactly step by step what it must do in order to kill the three spiders. The bot understands only precise instructions, which it will execute one after another.
When you click the braces button \button 22; in order to write the program, a part of the program will already be there:
\c;
\s;extern void object::Spider1( )
\s;{
\s;
\s; \n;write your program here ...\c;
\s;
\s;}
\n;
Everything that is already written when you arrive in the editor must not be altered. Just introduce the necessary instructions at the cursor.
You will need the following instructions:
\c;
\s;aim(0);\n;
\n;Puts the cannon straight.
\c;
\s;turn();\n;
\n;Executes a rotation of a certain angle, given in brackets in degrees. For example \c;turn(90);\n; will turn the bot 90 degrees to the left, i.e. a quarter turn to the left. \c;turn(-90);\n; will turn the bot 90 degrees to the right (quarter turn right). Positive values turn left, negative values turn right. \c;turn(180);\n; will make the bot face in the opposite direction.
\c;
\s;fire(1);
\n;Shoots the cannon. The number in brackets indicates the duration of the burst. In most cases, shoot a burst of 1 second.
Let us see the beginning of the program:
o put the cannon straight with \c;aim(0);\n;
o shoot the spider straight ahead with \c;fire(1);\n;
o turn 90 degrees left with \c;turn(90)\n;
o shoot with \c;fire(1);\n;
o etc.
Here is the program that does all this :
\c;
\s;extern void object::Spider1( )
\s;{
\s;
\s; aim(0);
\s; fire(1);
\s; turn(90);
\s; fire(1);
\s;
\s;}
\n;
It is up to you now to write the rest of the program!
If you have got a problem, you can always look at the solution: select the \c;Solution\n; program on the lower left-hand corner of the screen, and click the braces button \button 22;. You can even execute the solution program with the arrow button \button 21;.
\t;Remarks
Be careful to write the instructions precisely, respecting lower and upper case letters.
Always write one instruction per line, finishing each line with a semicolon.
In case your program does not do exactly what you wanted, you can put the bot back at the starting point with the button \button 59;. You can also start over again from the beginning (hit the key "Esc", the click "Restart"). The program you have written will not be lost.
\key;\key help;\norm; allows you to review these instructions at all times.