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library_object_states.cnh
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2001-02-23
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// func void TextButtonState (i32x _iComponentID,i32x _iState)
typedef func void TYPE_TextButtonState (i32x _iComponentID,i32x _iState);
var TYPE_TextButtonState TextButtonState;
// func void ConsoleTextButtonState (i32x _iComponentID,i32x _iState)
typedef func void TYPE_ConsoleTextButtonState (i32x _iComponentID,i32x _iState);
var TYPE_ConsoleTextButtonState ConsoleTextButtonState;
// func void TextButtonState2 (i32x _iComponentID, i32x _iState)
typedef func void TYPE_TextButtonState2 (i32x _iComponentID, i32x _iState);
var TYPE_TextButtonState2 TextButtonState2;
// func void ColumnTextButtonState (i32x _iComponentID, i32x _iState)
typedef func void TYPE_ColumnTextButtonState (i32x _iComponentID, i32x _iState);
var TYPE_ColumnTextButtonState ColumnTextButtonState;
// func void GroupButtonState (i32x _iComponentID, i32x _iState)
typedef func void TYPE_GroupButtonState (i32x _iComponentID, i32x _iState);
var TYPE_GroupButtonState GroupButtonState;
// func void NullButtonState (i32x _iComponentID, i32x _iState)
typedef func void TYPE_NullButtonState (i32x _iComponentID, i32x _iState);
var TYPE_NullButtonState NullButtonState;
// func void ConfigListState (i32x _iComponentID, i32x _iState)
typedef func void TYPE_ConfigListState (i32x _iComponentID, i32x _iState);
var TYPE_ConfigListState ConfigListState;
// func void ButtonState (i32x _iComponentID,i32x _iState)
typedef func void TYPE_ButtonState (i32x _iComponentID,i32x _iState);
var TYPE_ButtonState ButtonState;
// func void ButtonMultiState (i32x _iComponentID,i32x _iState)
typedef func void TYPE_ButtonMultiState (i32x _iComponentID,i32x _iState);
var TYPE_ButtonMultiState ButtonMultiState;
// func void CheckBoxMultiState (i32x _iComponentID,i32x _iState)
typedef func void TYPE_CheckBoxMultiState (i32x _iComponentID,i32x _iState);
var TYPE_CheckBoxMultiState CheckBoxMultiState;
// func void CheckBoxMultiState2 (i32x _iComponentID,i32x _iState)
typedef func void TYPE_CheckBoxMultiState2 (i32x _iComponentID,i32x _iState);
var TYPE_CheckBoxMultiState2 CheckBoxMultiState2;
// func void RollButtonState (i32x _iComponentID,i32x _iState)
typedef func void TYPE_RollButtonState (i32x _iComponentID,i32x _iState);
var TYPE_RollButtonState RollButtonState;
// func void CheckboxState (i32x _iComponentID,i32x _iState)
typedef func void TYPE_CheckboxState (i32x _iComponentID,i32x _iState);
var TYPE_CheckboxState CheckboxState;
// func void TextCheckboxState (i32x _iComponentID,i32x _iState)
typedef func void TYPE_TextCheckboxState (i32x _iComponentID,i32x _iState);
var TYPE_TextCheckboxState TextCheckboxState;
// func void MultiRadioButtonWithText_TextState(i32x _iComponentID,i32x _iState)
typedef func void TYPE_MultiRadioButtonWithText_TextState(i32x _iComponentID,i32x _iState);
var TYPE_MultiRadioButtonWithText_TextState MultiRadioButtonWithText_TextState;
// func void CheckBoxThreeSpriteState(i32x _iComponentID,i32x _iState)
typedef func void TYPE_CheckBoxThreeSpriteState(i32x _iComponentID,i32x _iState);
var TYPE_CheckBoxThreeSpriteState CheckBoxThreeSpriteState;
// RadioButtonWithText_TextState
typedef func void TYPE_RadioButtonWithText_TextState(i32x _iComponentID,i32x _iState);
var TYPE_RadioButtonWithText_TextState RadioButtonWithText_TextState;
// TextButton_TextState(i32x _iComponentID,i32x _iState)
typedef func void TYPE_TextButton_TextState(i32x _iComponentID,i32x _iState);
var TYPE_TextButton_TextState TextButton_TextState;
// FourStateButtonState
typedef func void TYPE_FourStateButtonState(i32x _iComponentID,i32x _iState);
var TYPE_FourStateButtonState FourStateButtonState;
// FourStateCheckboxState
typedef func void TYPE_FourStateCheckboxState(i32x _iComponentID,i32x _iState);
var TYPE_FourStateCheckboxState FourStateCheckboxState;
// ThreeStateButtonState
typedef func void TYPE_ThreeStateButtonState(i32x _iComponentID,i32x _iState);
var TYPE_ThreeStateButtonState ThreeStateButtonState;
// func void SetContainerMultiSpriteSet (i32x _iComponentID,i32x _iState)
typedef func void TYPE_SetContainerMultiSpriteSet(i32x _iComponentID,i32x _iState);
var TYPE_SetContainerMultiSpriteSet SetContainerMultiSpriteSet;