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PCGamer50_80Jogos.iso
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KNOCKIN
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Readme.txt
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2000-05-29
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KNOCKIN
---------
by Brainchild Design in 2000
Contents of this Readme:
0. Introduction
1. Starting the game
1.1 Starting a server
1.2 The lobby
1.3 Connecting to a server
1.4 Starting a game
1.5 Quitting
2. Playing the game
2.1 Controls
2.1.1 Changing the controls
2.2 Teams
2.2.1 Changing team members
2.3 Points
2.3.1 Player points
2.3.2 Team points
3. New levels
3.1 Installing a new level
3.2 Making your own level
3.2.1 Graphics
3.2.2 Sound
4. Troubleshooting
4.1 Requirements
4.2 Questions & Answers
5. Brainchild Design
6. Credits
============================================================
0. Introduction
============================================================
Multiplayer gaming has never been this easy! Connect to
your friends on the internet and show them who's the boss.
The rules are simple: score points by collecting coins and
loose points by falling down the hazardous holes. Team up
with your buddies and do some strategic teamplay. Chat
between the rounds and check the tournament scores. The
game is totally configurable and easily lets you add your
own levels.
Features:
Internet play
Realtime chat
Total flexibility
Teamplay
Up to 8 players simultaneously, 4 on the same computer
============================================================
1. Starting the game
============================================================
Knockin is a server/client game. That means that you must
either start a server och connect to a server to be able
to play the game. Even if you just want to play locally,
you must still start a server.
1.1 Starting a server
In the menu, select Game->Start Server. You will be
presented with a dialog box, which contains these fields:
Player Settings
The Playing checkboxes enable/disable the players.
The Name fields contains the names of the players.
Max Players decides how many players will be allowed
to participate in the game.
The Local Play checkbox decides whether somebody will
be allowed to connect to the server. If it's checked,
nobody will be able to connect.
Press Start Game when you are done.
1.2 Connecting to a server
In the menu, select Game->Connect to Server. You will be
presented with a dialog box, which contains these fields:
Player Settings
The Playing checkboxes enable/disable the players.
The Name fields contains the names of the players.
IP Adress is the adress of the server which you want to
connect to. This can either be a IP number or a DNS name.
Press Connect to Server when you are done.
1.3 The lobby
The lobby is the meeting place between the game rounds.
You can check the score of the game, both player points
and team points, see the team line-up and of course talk
to the other players.
Most of the lobby is pretty self-explanatory. Worth
mentioning is that Last points is what was scored in the
last game, and Total points is the total amount of points
that a player/team has gained.
To say something to the other players, just type it in.
You will see what you type in the line in the bottom. The
text is sent to all the others when you press Enter/Return.
1.4 Starting a game
Only the server can start a game. This is done by selecting
Game->Start Game in the menu. Again, you will be presented
with a dialog box, which contains these fields:
Level cointains all the levels you have installed. Select
the one you want to play.
Acceleration is how fast you will be able to accelerate.
Friction is the amount of friction in the game. Duh!
Coin Amount is how often coins will appear.
Points to win is the amount of points needed to win the
game. When somebody reaches this the game ends.
Points per coin is the amount of point awarded a player
when he/she collects a coin.
- Points per fall is the amount of points that a player
looses when he/she falls down.
Negative points decides whether a player will get
negative points if he/she falls down too much. If
unchecked, players will never get less than zero poins.
Reset Game Settings will reset all settings to their
default values.
When you're satisfied with your settings, press Start Game.
1.5 Quitting
To quit a game in progress, select Game->Quit Game in the
menu. The game will be aborted, no points will be awarded
and everybody will go back to the Lobby. Only the server
can do this.
To quit Knockin, select Game->Quit. If you're running a
server, all the clients will get disconnected.
============================================================
2. Playing the game
============================================================
The rules of the game are very simple. If you collect a
coin you will get points, if you fall down you loose
points. So all you have to do is to collect as many coins
as you can and avoid to fall down. But watch out for the
other players. They WILL try to make things difficult for
you!
2.1 Controls
Each player has four inputs: Left, Right, Up and Down.
These can be fully customized to what you feel is best.
The default settings are:
Player 1: Player 2:
Left: Left Arrow Left: A
Right: Right Arrow Right: D
Up: Up Arrow Up: W
Down: Down Arrow Down: S
Player 3: Player 4:
Left: J Left: Joystick Left
Right: L Right: Joystick Right
Up: I Up: Joystick Up
Down: K Down: Joystick Down
2.1.1 Changing the controls
To change the cotrols from the default settings, select
Options->Change Controls in the menu. You will be
presented with a dialog box. On your left you will see the
names of the players. To change a control, simply press
the button which corresponds to the right player and
control, and then press the new control that you wish to
set.
For example, say you want to change the Up control for
player 2 to Y. This is what you would do:
Press the button which is on the Player 2 line and the
Up column.
Press Y.
2.2 Teams
Each player can, if he/she desires, be part of a team.
Teamplay will lead to a much more strategic gameplay.
2.2.1 Changing team members
You change what team each player is part of by selecting
Options->Names/Teams in the menu. You will be presented
with a dialog box where you can change the names of the
players, whether they're part of a team and in that case,
the name of the team. The various fields are:
The Name fields holds the names of the players.
The Solo/Team checkbox decides whether the player is
on his own or in a team. If it's checked, the player
will be on the team with the name typed in the Team
field.
The Team field holds the name of the team that the
player will be on.
2.3 Points
There are two different types of points: Game points and
Tournament points. Game points is used only in the game
rounds, and is what you get when you collect a coin or
loose when you fall down. When one of the players reach
the Point limit, the game round ends, and each player is
awarded Tournament points, depending on how well he/she
performed. Each team will also receive Tournament points,
depending on how well all the members of the team
performed.
2.3.1 Player points
After a finished game round, each player will receive a
certain amount of Tournament points, depending on which
place he finished in. The points awarded are:
1st place: 10 Points
2nd place: 8 Points
3rd place: 6 Points
4th place: 5 Points
5th place: 4 Points
6th place: 3 Points
7th place: 2 Points
8th place: 1 Points
2.3.2 Team points
The points awarded to each team is a bit more complex.
Firstly, the team ranking is calculated by counting
each team-members Player points. Then each team will
receive Team points according to the same list as for
Player points.
============================================================
3. New levels
============================================================
All the levels have their own file directory placed under
the 'Levels' map in the 'Knockin' directory. The name of
the level will be the same as the name of the directory.
C:\
|
+-[Knockin]
|
+-[Gfx] <-- The default level data (don't
+-[Sound] <-- change in these)
|
+-[Levels] <-- Place your level under this map.
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+-["Levelname"]
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+-[Gfx]
| imagefile.bmp
+-[Sound]
soundfile.wav
3.1 Installing a new level
If you find a level on the internet it's probably packed in
a zip file (learn more at www.winzip.com). After you've
downloaded the zip just unpack the file with subdirectories
and place it under the 'Levels' map. That's all you need to
do, the game should now present you the new level in the
dropdown menu when you start a new game. If you want to play
the new level with other computers over internet they must
also have the exact same level.
(Go to www.brainchilddesign.com to find out where to get
new levels.)
3.2 Making your own level
3.2.1 Graphics
To make your own level all you need is a paint program that
can save pictures in bmp format. Before you begin to paint
spend some time studying the graphics from the default
level. These are the files that the level is made up of:
Coin.bmp - The token you collect for points
Level.bmp - The background playingfield
Lobby.bmp - The chat/score board (why change?)
Mask.bmp - Map on where the holes are
Players.bmp - A column of eight players
PlayerIcons.bmp - The icons to the left of the playernames
Scores.bmp - The scorewindow background
TeamIcons.bmp - The icons to the left of the teamnames
Teams.bmp - The tag shown on the players in teamplay
You don't need all these files to make a new level. If a
file doesn't exist in the level's directory it's replaced
by the corresponding default one.
Things you need to know:
Transparency
The color that represents transparent is fuchsia, that's
maximum red and blue and no green.
Players
The players are always considered as round disks with
the same diameter as the width of the players.bmp. The
game will cut the column into a new player at the
same distance down the column as the picture is wide.
There should be eight players.
The mask
Holes are represented by absolute black. Any other
color are considered playable area. The picture must
be the same size as the levelpicture.
Icons
The iconfiles are split up in the same way as the
players and in the same order. Make it clear which icon
that represent which player or it could be very
confusing.
3.2.2 Sound
The soundfiles are as follows:
CoinSpawn.wav - The sound that's played when a coin appears
Death.wav - Okay it's quite obvious what they all do...
GetCoin.wav
Knock.wav
PlayerSpawn.wav
============================================================
4. Troubleshooting
============================================================
Knockin is our first multiplayer game with internet support.
Due to our lack of resources, Knockin is probably not
perfect. We have tried to iron out all the bugs, but there
is bound to be more.
One major issue is that Knockin is very sensitive to high
ping-times. This means that you probably can't play the game
over a modem connection. Sorry.
4.1 Requirements
To play Knockin you will need:
A decent computer
A new version of Direct X
A really fast internet connection (for net play)
We're not sure about what you actually need, since we
haven't tried Knockin on that many computers. But if you
have something like a Pentium II 233 or better, you will
have no problems running Knockin.
If you intend to play Knockin over the net, we suggest that
you find someone pretty close to you to play with. This will
reduce the ping-times to a minimum. Hopefully you will be
able to play without getting too annoyed...
4.2 Questions & Answers
Question:
I get the error "You need at least 16-bit colours to run
this. Please change your settings." What is wrong?
Answer:
You are running Windows with only 256 colours. Please
change your display depth to at least 16-bit, and restart
Knockin.
Question:
When I play Knockin over the net, everything gets jerky,
and I have difficulties steering. How can I fix this?
Answer:
Are you using a modem? In that case you probably can't
fix it. If you're using a LAN connection, try playing
with a friend that is closer to you. Best is if you share
the same LAN.
============================================================
5. Brainchild Design
============================================================
Brainchild Design is a small group of people trying to make
good freeware games. We all do this in our sparetime, so
we can't really compete with the big guys. But we believe
that a game doesn't have to be that complex to be fun.
"Simple but yet addictive!" is what our games are all about.
Please visit our homepage:
http://www.brainchilddesign.com
There you might find a newer version of Knockin, and
possibly even the source code. You can also download all
our other freeware games.
============================================================
6. Credits
============================================================
Code
Mattias Brynervall
Graphics
Andreas Brynervall
Martin Magnusson
Music/Sfx
Anders JG Nilsson