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Revista CD Expert 42
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Gunlok
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data1.cab
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Program_Executable_Files
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scripts
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level15.gls
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2000-08-22
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/************/
/* INCLUDES */
/************/
// n.b. when multiple inclusion is prevented some of these will be automatically included by others as required
// default things to inherit our objects from
#include "defaults.gsh"
// good guys
#include "gunlok.gsh"
#include "hark.gsh"
#include "frend.gsh"
#include "elint.gsh"
#include "maskelyn.gsh"
// bad guys
#include "reapor.gsh"
#include "destructor.gsh"
#include "Walking_Mine.gsh"
#include "pulsax.gsh"
//#include "Battler_Turret.gsh"
//#include "Popup_Turret.gsh"
#include "adversor.gsh"
#include "Obliteron.gsh"
#include "archore.gsh"
#include "Drone.gsh"
#include "sneeker.gsh"
#include "pulsox.gsh"
#include "bombhead.gsh"
#include "skorn.gsh"
// neutral things
#include "cratec.gsh"
// fires
#include "carfire.gsh"
#include "oilfire.gsh"
/**********/
/* SHAPES */
/**********/
// world objects
hierarchy Hcy_enemy_dish
{
file "objects\CLAW CAGE B.rif"
name "enemy dish"
// hotspot "dum flash"
}
hierarchy Hcy_Corkscrew_C
{
file "objects\Corkscrew C.RIF"
name "Corkscrew C"
}
hierarchy Hcy_Corkscrew_D
{
file "objects\Corkscrew D.RIF"
name "Corkscrew D"
}
hierarchy Hcy_Corkscrew_E
{
file "objects\Corkscrew E.RIF"
name "Corkscrew E"
}
shape Shp_PlinthA
{
file "levels\level15.rif"
name "PLINTH A"
}
shape Shp_PlinthB
{
file "levels\level15.rif"
name "PLINTH B"
}
shape Shp_PlinthC
{
file "levels\level15.rif"
name "PLINTH C"
}
shape Shp_PlinthD
{
file "levels\level15.rif"
name "PLINTH D"
}
shape Shp_PlinthE
{
file "levels\level15.rif"
name "PLINTH E"
}
shape Shp_DiscA
{
file "levels\level15.rif"
name "DISC A"
}
shape Shp_PatioDoorA
{
file "levels\S3 Level.rif"
name "PATIO DOOR A"
}
shape Shp_PatioDoorAB
{
file "levels\S3 Level.rif"
name "PATIO DOOR AB"
}
shape Shp_Garbage_H
{
file "objects\GARBAGE H.rif"
name "GARBAGE H"
}
shape Shp_Garbage_A
{
file "objects\GARBAGE A.rif"
name "GARBAGE A"
}
shape Shp_Garbage_B
{
file "objects\GARBAGE B.rif"
name "GARBAGE B"
}
shape Shp_Garbage_C
{
file "objects\GARBAGE C.rif"
name "GARBAGE C"
}
shape Shp_Garbage_E
{
file "objects\GARBAGE E.rif"
name "GARBAGE E"
}
shape Shp_Garbage_F
{
file "objects\GARBAGE F.rif"
name "GARBAGE F"
}
shape Shp_Garbage_K
{
file "objects\GARBAGE K.rif"
name "GARBAGE K"
}
//JUNKPILES
shape Shp_Junkpile_C
{
file "objects\JUNKPILE C.rif"
name "JUNKPILE C"
}
/*shape Shp_HelltrackA
{
file "levels\level15.rif"
name "HELLTRACK A"
}*/
//CLEVERLIFTS
shape Shp_CleverliftA
{
file "levels\level15.rif"
name "CLEVERLIFT A"
}
shape Shp_CleverliftB
{
file "levels\level15.rif"
name "CLEVERLIFT B"
}
shape Shp_CleverliftC
{
file "levels\level15.rif"
name "CLEVERLIFT C"
}
shape Shp_CleverliftD
{
file "levels\level15.rif"
name "CLEVERLIFT D"
}
//SKORN LIFTS
shape Shp_SkornliftA
{
file "levels\level15.rif"
name "SKORN LIFT A"
}
shape Shp_SkornliftB
{
file "levels\level15.rif"
name "SKORN LIFT B"
}
shape Shp_SkornliftC
{
file "levels\level15.rif"
name "SKORN LIFT C"
}
shape Shp_SkornliftD
{
file "levels\level15.rif"
name "SKORN LIFT D"
}
shape Shp_SkornliftE
{
file "levels\level15.rif"
name "SKORN LIFT E"
}
//ZIPLIFTS
shape Shp_ZipliftLA
{
file "levels\level15.rif"
name "ZIPLIFT L A"
}
shape Shp_ZipliftLAB
{
file "levels\level15.rif"
name "ZIPLIFT L AB"
}
shape Shp_ZipliftLAC
{
file "levels\level15.rif"
name "ZIPLIFT L AC"
}
shape Shp_ZipliftLAD
{
file "levels\level15.rif"
name "ZIPLIFT L AD"
}
shape Shp_ZipliftLAE
{
file "levels\level15.rif"
name "ZIPLIFT L AE"
}
shape Shp_ZipliftLAF
{
file "levels\level15.rif"
name "ZIPLIFT L AF"
}
shape Shp_ZipliftLAG
{
file "levels\level15.rif"
name "ZIPLIFT L AG"
}
shape Shp_ZipliftLAH
{
file "levels\level15.rif"
name "ZIPLIFT L AH"
}
shape Shp_ZipliftLAI
{
file "levels\level15.rif"
name "ZIPLIFT L AI"
}
shape Shp_ZipliftLAJ
{
file "levels\level15.rif"
name "ZIPLIFT L AJ"
}
shape Shp_ZipliftLAK
{
file "levels\level15.rif"
name "ZIPLIFT L AK"
}
shape Shp_ZipliftLAL
{
file "levels\level15.rif"
name "ZIPLIFT L AL"
}
shape Shp_ZipliftLAM
{
file "levels\level15.rif"
name "ZIPLIFT L AM"
}
shape Shp_ZipliftLAN
{
file "levels\level15.rif"
name "ZIPLIFT L AN"
}
shape Shp_ZipliftLAO
{
file "levels\level15.rif"
name "ZIPLIFT L AO"
}
shape Shp_ZipliftLAP
{
file "levels\level15.rif"
name "ZIPLIFT L AP"
}
shape Shp_ZipliftLAQ
{
file "levels\level15.rif"
name "ZIPLIFT L AQ"
}
shape Shp_ZipliftLAR
{
file "levels\level15.rif"
name "ZIPLIFT L AR"
}
shape Shp_ZipliftLAS
{
file "levels\level15.rif"
name "ZIPLIFT L AS"
}
shape Shp_ZipliftRA
{
file "levels\level15.rif"
name "ZIPLIFT R A"
}
shape Shp_ZipliftRAB
{
file "levels\level15.rif"
name "ZIPLIFT R AB"
}
shape Shp_ZipliftRAC
{
file "levels\level15.rif"
name "ZIPLIFT R AC"
}
shape Shp_ZipliftRAD
{
file "levels\level15.rif"
name "ZIPLIFT R AD"
}
shape Shp_ZipliftRAE
{
file "levels\level15.rif"
name "ZIPLIFT R AE"
}
shape Shp_ZipliftRAF
{
file "levels\level15.rif"
name "ZIPLIFT R AF"
}
shape Shp_ZipliftRAG
{
file "levels\level15.rif"
name "ZIPLIFT R AG"
}
shape Shp_ZipliftRAH
{
file "levels\level15.rif"
name "ZIPLIFT R AH"
}
shape Shp_ZipliftRAI
{
file "levels\level15.rif"
name "ZIPLIFT R AI"
}
shape Shp_ZipliftRAJ
{
file "levels\level15.rif"
name "ZIPLIFT R AJ"
}
shape Shp_ZipliftRAK
{
file "levels\level15.rif"
name "ZIPLIFT R AK"
}
shape Shp_ZipliftRAL
{
file "levels\level15.rif"
name "ZIPLIFT R AL"
}
shape Shp_ZipliftRAM
{
file "levels\level15.rif"
name "ZIPLIFT R AM"
}
shape Shp_ZipliftRAN
{
file "levels\level15.rif"
name "ZIPLIFT R AN"
}
shape Shp_ZipliftRAO
{
file "levels\level15.rif"
name "ZIPLIFT R AO"
}
shape Shp_ZipliftRAP
{
file "levels\level15.rif"
name "ZIPLIFT R AP"
}
shape Shp_ZipliftRAQ
{
file "levels\level15.rif"
name "ZIPLIFT R AQ"
}
shape Shp_ZipliftRAR
{
file "levels\level15.rif"
name "ZIPLIFT R AR"
}
shape Shp_ZipliftRAS
{
file "levels\level15.rif"
name "ZIPLIFT R AS"
}
shape Shp_RiverlochA
{
file "levels\level15.rif"
name "RIVERLOCH A"
}
shape Shp_RiverlochAB
{
file "levels\level15.rif"
name "RIVERLOCH AB"
}
shape Shp_RiverlochAC
{
file "levels\level15.rif"
name "RIVERLOCH AC"
}
shape Shp_RiverlochAD
{
file "levels\level15.rif"
name "RIVERLOCH AD"
}
shape Shp_RiverliftA
{
file "levels\level15.rif"
name "RIVERLIFT A"
}
shape Shp_WolfliftA
{
file "levels\level15.rif"
name "WOLFLIFT A"
}
shape Shp_WolfliftB
{
file "levels\level15.rif"
name "WOLFLIFT B"
}
shape Shp_WolfswitchA
{
file "objects\LIFTSWITCH B.rif"
name "LIFTSWITCH B"
}
shape Shp_WolfswitchB
{
file "objects\LIFTSWITCH B.rif"
name "LIFTSWITCH B"
}
shape Shp_CrackliftA
{
file "levels\level15.rif"
name "CRACKLIFT A"
}
shape Shp_CrackliftAB
{
file "levels\level15.rif"
name "CRACKLIFT AB"
}
shape Shp_CrackliftAC
{
file "levels\level15.rif"
name "CRACKLIFT AC"
}
shape Shp_CrackliftAD
{
file "levels\level15.rif"
name "CRACKLIFT AD"
}
shape Shp_CrackliftAE
{
file "levels\level15.rif"
name "CRACKLIFT AE"
}
shape Shp_CrackliftAF
{
file "levels\level15.rif"
name "CRACKLIFT AF"
}
shape Shp_CrackliftAG
{
file "levels\level15.rif"
name "CRACKLIFT AG"
}
shape Shp_CrackliftAH
{
file "levels\level15.rif"
name "CRACKLIFT AH"
}
shape Shp_CrackliftAI
{
file "levels\level15.rif"
name "CRACKLIFT AI"
}
shape Shp_CrackliftAJ
{
file "levels\level15.rif"
name "CRACKLIFT AJ"
}
shape Shp_CrackliftAK
{
file "levels\level15.rif"
name "CRACKLIFT AK"
}
shape Shp_CrackliftAL
{
file "levels\level15.rif"
name "CRACKLIFT AL"
}
shape Shp_CrackliftAM
{
file "levels\level15.rif"
name "CRACKLIFT AM"
}
shape Shp_CrackliftAN
{
file "levels\level15.rif"
name "CRACKLIFT AN"
}
shape Shp_CrackliftAO
{
file "levels\level15.rif"
name "CRACKLIFT AO"
}
shape Shp_HellgateliftA
{
file "levels\level15.rif"
name "HELLGATE LIFT A"
}
/*shape Shp_HellgateliftB
{
file "levels\level15.rif"
name "HELLGATE LIFT B"
}*/
shape Shp_FlooddoorA
{
file "levels\level15.rif"
name "FLOOD DOOR A"
}
shape Shp_FlooddoorB
{
file "levels\level15.rif"
name "FLOOD DOOR B"
}
shape Shp_FloodswitchA
{
file "objects\LIFTSWITCH B.rif"
name "LIFTSWITCH B"
}
shape Shp_HellgateA
{
file "levels\level15.rif"
name "HELLS GATE A"
}
shape Shp_HellgateB
{
file "levels\level15.rif"
name "HELLS GATE B"
}
shape Shp_LavaliftA
{
file "levels\level15.rif"
name "LAVALIFT A"
}
shape Shp_LavaliftB
{
file "levels\level15.rif"
name "LAVALIFT B"
}
shape Shp_LavaliftC
{
file "levels\level15.rif"
name "LAVALIFT C"
}
shape Shp_LavaliftD
{
file "levels\level15.rif"
name "LAVALIFT D"
}
shape Shp_LavaliftE
{
file "levels\level15.rif"
name "LAVALIFT E"
}
/*shape Shp_LiftB
{
file "levels\level15.rif"
name "LIFT B"
}
shape Shp_LiftSwitchB
{
file "levels\level15.rif"
name "LIFTSWITCH B"
}*/
shape Shp_LiftMA
{
file "levels\level15.rif"
name "LIFT M A"
}
shape Shp_LiftMAB
{
file "levels\level15.rif"
name "LIFT M AB"
}
shape Shp_LiftMAC
{
file "levels\level15.rif"
name "LIFT M AC"
}
shape Shp_LiftMAD
{
file "levels\level15.rif"
name "LIFT M AD"
}
shape Shp_LiftMAE
{
file "levels\level15.rif"
name "LIFT M AE"
}
shape Shp_LiftMAF
{
file "levels\level15.rif"
name "LIFT M AF"
}
shape Shp_LiftMAG
{
file "levels\level15.rif"
name "LIFT M AG"
}
shape Shp_LiftMAH
{
file "levels\level15.rif"
name "LIFT M AH"
}
shape Shp_LiftMAI
{
file "levels\level15.rif"
name "LIFT M AI"
}
shape Shp_LiftMAJ
{
file "levels\level15.rif"
name "LIFT M AJ"
}
shape Shp_LiftMAK
{
file "levels\level15.rif"
name "LIFT M AK"
}
shape Shp_LiftMAL
{
file "levels\level15.rif"
name "LIFT M AL"
}
shape Shp_LiftMAM
{
file "levels\level15.rif"
name "LIFT M AM"
}
shape Shp_LiftMAN
{
file "levels\level15.rif"
name "LIFT M AN"
}
shape Shp_LiftMAO
{
file "levels\level15.rif"
name "LIFT M AO"
}
shape Shp_LiftMAP
{
file "levels\level15.rif"
name "LIFT M AP"
}
/**********/
/* ROLES */
/**********/
role Rol_enemy_dish : Rol_PlacedObject
{
shape Hcy_enemy_dish
per vertex fogging yes
hit test ignore yes
}
role Rol_Corkscrew_C : Rol_PlacedObject
{
shape Hcy_Corkscrew_C
identifier "Corkscrew_C"
ai reserved
armour 100
per vertex fogging yes
alpha fogging yes
}
role Rol_Corkscrew_D : Rol_PlacedObject
{
shape Hcy_Corkscrew_D
identifier "Corkscrew_D"
ai reserved
armour 100
per vertex fogging yes
alpha fogging yes
}
role Rol_Corkscrew_E : Rol_PlacedObject
{
shape Hcy_Corkscrew_E
identifier "Corkscrew_E"
ai reserved
armour 100
per vertex fogging yes
alpha fogging yes
}
role Rol_PlinthA : Rol_DefaultPickup
{
shape Shp_PlinthA
}
role Rol_PlinthB : Rol_DefaultPickup
{
shape Shp_PlinthB
}
role Rol_PlinthC : Rol_DefaultPickup
{
shape Shp_PlinthC
}
role Rol_PlinthD : Rol_DefaultPickup
{
shape Shp_PlinthD
}
role Rol_PlinthE : Rol_DefaultPickup
{
shape Shp_PlinthE
}
role Rol_DiscA : Rol_PlacedObject
{
shape Shp_DiscA
ai track object
destination selectable yes
}
role Rol_PatioDoorA : Rol_PlacedObject
{
shape Shp_PatioDoorA
}
role Rol_PatioDoorAB : Rol_PlacedObject
{
shape Shp_PatioDoorAB
}
role Rol_Garbage_H : Rol_DefaultGarbage
{
shape Shp_Garbage_H
}
role Rol_Garbage_A : Rol_DefaultGarbage
{
shape Shp_Garbage_A
}
role Rol_Garbage_B : Rol_DefaultGarbage
{
shape Shp_Garbage_B
}
role Rol_Garbage_C : Rol_DefaultGarbage
{
shape Shp_Garbage_C
}
role Rol_Garbage_E : Rol_DefaultGarbage
{
shape Shp_Garbage_E
}
role Rol_Garbage_F : Rol_DefaultGarbage
{
shape Shp_Garbage_F
}
role Rol_Garbage_K : Rol_DefaultGarbage
{
shape Shp_Garbage_K
}
//JUNKPILES
role Rol_Junkpile_C : Rol_DefaultJunkpile
{
shape Shp_Junkpile_C
}
/*role Rol_HelltrackA : Rol_PlacedObject
{
shape Shp_HelltrackA
ai track object
destination selectable yes
}*/
//CLEVERLIFTS
role Rol_CleverliftA : Rol_PlacedObject
{
shape Shp_CleverliftA
ai track object
destination selectable yes
}
role Rol_CleverliftB : Rol_PlacedObject
{
shape Shp_CleverliftB
ai track object
destination selectable yes
}
role Rol_CleverliftC : Rol_PlacedObject
{
shape Shp_CleverliftC
ai track object
destination selectable yes
}
role Rol_CleverliftD : Rol_PlacedObject
{
shape Shp_CleverliftD
ai track object
destination selectable yes
}
//SKORN LIFTS
role Rol_SkornliftA : Rol_PlacedObject
{
shape Shp_SkornliftA
ai track object
destination selectable yes
}
role Rol_SkornliftB : Rol_PlacedObject
{
shape Shp_SkornliftB
ai track object
destination selectable yes
}
role Rol_SkornliftC : Rol_PlacedObject
{
shape Shp_SkornliftC
ai track object
destination selectable yes
}
role Rol_SkornliftD : Rol_PlacedObject
{
shape Shp_SkornliftD
ai track object
destination selectable yes
}
role Rol_SkornliftE : Rol_PlacedObject
{
shape Shp_SkornliftE
ai track object
destination selectable yes
}
//ZIPLIFTS
role Rol_ZipliftLA : Rol_PlacedObject
{
shape Shp_ZipliftLA
ai track object
hit test ignore yes
}
role Rol_ZipliftLAB : Rol_PlacedObject
{
shape Shp_ZipliftLAB
ai track object
hit test ignore yes
}
role Rol_ZipliftLAC : Rol_PlacedObject
{
shape Shp_ZipliftLAC
ai track object
hit test ignore yes
}
role Rol_ZipliftLAD : Rol_PlacedObject
{
shape Shp_ZipliftLAD
ai track object
hit test ignore yes
}
role Rol_ZipliftLAE : Rol_PlacedObject
{
shape Shp_ZipliftLAE
ai track object
hit test ignore yes
}
role Rol_ZipliftLAF : Rol_PlacedObject
{
shape Shp_ZipliftLAF
ai track object
hit test ignore yes
}
role Rol_ZipliftLAG : Rol_PlacedObject
{
shape Shp_ZipliftLAG
ai track object
hit test ignore yes
}
role Rol_ZipliftLAH : Rol_PlacedObject
{
shape Shp_ZipliftLAH
ai track object
hit test ignore yes
}
role Rol_ZipliftLAI : Rol_PlacedObject
{
shape Shp_ZipliftLAI
ai track object
hit test ignore yes
}
role Rol_ZipliftLAJ : Rol_PlacedObject
{
shape Shp_ZipliftLAJ
ai track object
hit test ignore yes
}
role Rol_ZipliftLAK : Rol_PlacedObject
{
shape Shp_ZipliftLAK
ai track object
hit test ignore yes
}
role Rol_ZipliftLAL : Rol_PlacedObject
{
shape Shp_ZipliftLAL
ai track object
hit test ignore yes
}
role Rol_ZipliftLAM : Rol_PlacedObject
{
shape Shp_ZipliftLAM
ai track object
hit test ignore yes
}
role Rol_ZipliftLAN : Rol_PlacedObject
{
shape Shp_ZipliftLAN
ai track object
hit test ignore yes
}
role Rol_ZipliftLAO : Rol_PlacedObject
{
shape Shp_ZipliftLAO
ai track object
hit test ignore yes
}
role Rol_ZipliftLAP : Rol_PlacedObject
{
shape Shp_ZipliftLAP
ai track object
hit test ignore yes
}
role Rol_ZipliftLAQ : Rol_PlacedObject
{
shape Shp_ZipliftLAQ
ai track object
hit test ignore yes
}
role Rol_ZipliftLAR : Rol_PlacedObject
{
shape Shp_ZipliftLAR
ai track object
hit test ignore yes
}
role Rol_ZipliftLAS : Rol_PlacedObject
{
shape Shp_ZipliftLAS
ai track object
hit test ignore yes
}
role Rol_ZipliftRA : Rol_PlacedObject
{
shape Shp_ZipliftRA
ai track object
hit test ignore yes
}
role Rol_ZipliftRAB : Rol_PlacedObject
{
shape Shp_ZipliftRAB
ai track object
hit test ignore yes
}
role Rol_ZipliftRAC : Rol_PlacedObject
{
shape Shp_ZipliftRAC
ai track object
hit test ignore yes
}
role Rol_ZipliftRAD : Rol_PlacedObject
{
shape Shp_ZipliftRAD
ai track object
hit test ignore yes
}
role Rol_ZipliftRAE : Rol_PlacedObject
{
shape Shp_ZipliftRAE
ai track object
hit test ignore yes
}
role Rol_ZipliftRAF : Rol_PlacedObject
{
shape Shp_ZipliftRAF
ai track object
hit test ignore yes
}
role Rol_ZipliftRAG : Rol_PlacedObject
{
shape Shp_ZipliftRAG
ai track object
hit test ignore yes
}
role Rol_ZipliftRAH : Rol_PlacedObject
{
shape Shp_ZipliftRAH
ai track object
hit test ignore yes
}
role Rol_ZipliftRAI : Rol_PlacedObject
{
shape Shp_ZipliftRAI
ai track object
hit test ignore yes
}
role Rol_ZipliftRAJ : Rol_PlacedObject
{
shape Shp_ZipliftRAJ
ai track object
hit test ignore yes
}
role Rol_ZipliftRAK : Rol_PlacedObject
{
shape Shp_ZipliftRAK
ai track object
hit test ignore yes
}
role Rol_ZipliftRAL : Rol_PlacedObject
{
shape Shp_ZipliftRAL
ai track object
hit test ignore yes
}
role Rol_ZipliftRAM : Rol_PlacedObject
{
shape Shp_ZipliftRAM
ai track object
hit test ignore yes
}
role Rol_ZipliftRAN : Rol_PlacedObject
{
shape Shp_ZipliftRAN
ai track object
hit test ignore yes
}
role Rol_ZipliftRAO : Rol_PlacedObject
{
shape Shp_ZipliftRAO
ai track object
hit test ignore yes
}
role Rol_ZipliftRAP : Rol_PlacedObject
{
shape Shp_ZipliftRAP
ai track object
hit test ignore yes
}
role Rol_ZipliftRAQ : Rol_PlacedObject
{
shape Shp_ZipliftRAQ
ai track object
hit test ignore yes
}
role Rol_ZipliftRAR : Rol_PlacedObject
{
shape Shp_ZipliftRAR
ai track object
hit test ignore yes
}
role Rol_ZipliftRAS : Rol_PlacedObject
{
shape Shp_ZipliftRAS
ai track object
hit test ignore yes
}
role Rol_RiverlochA : Rol_PlacedObject
{
shape Shp_RiverlochA
ai track object
destination selectable yes
}
role Rol_RiverlochAB : Rol_PlacedObject
{
shape Shp_RiverlochAB
ai track object
destination selectable yes
}
role Rol_RiverlochAC : Rol_PlacedObject
{
shape Shp_RiverlochAC
ai track object
destination selectable yes
}
role Rol_RiverlochAD : Rol_PlacedObject
{
shape Shp_RiverlochAD
ai track object
destination selectable yes
}
role Rol_RiverliftA : Rol_PlacedObject
{
shape Shp_RiverliftA
ai track object
destination selectable yes
}
role Rol_WolfliftA : Rol_PlacedObject
{
shape Shp_WolfliftA
ai track object
destination selectable yes
}
role Rol_WolfliftB : Rol_PlacedObject
{
shape Shp_WolfliftB
ai track object
destination selectable yes
}
role Rol_WolfswitchA : Rol_DefaultPickup
{
shape Shp_WolfswitchA
}
role Rol_WolfswitchB : Rol_DefaultPickup
{
shape Shp_WolfswitchB
}
role Rol_CrackliftA : Rol_PlacedObject
{
shape Shp_CrackliftA
ai track object
destination selectable yes
}
role Rol_CrackliftAB : Rol_PlacedObject
{
shape Shp_CrackliftAB
ai track object
destination selectable yes
}
role Rol_CrackliftAC : Rol_PlacedObject
{
shape Shp_CrackliftAC
ai track object
destination selectable yes
}
role Rol_CrackliftAD : Rol_PlacedObject
{
shape Shp_CrackliftAD
ai track object
destination selectable yes
}
role Rol_CrackliftAE : Rol_PlacedObject
{
shape Shp_CrackliftAE
ai track object
destination selectable yes
}
role Rol_CrackliftAF : Rol_PlacedObject
{
shape Shp_CrackliftAF
ai track object
destination selectable yes
}
role Rol_CrackliftAG : Rol_PlacedObject
{
shape Shp_CrackliftAG
ai track object
destination selectable yes
}
role Rol_CrackliftAH : Rol_PlacedObject
{
shape Shp_CrackliftAH
ai track object
destination selectable yes
}
role Rol_CrackliftAI : Rol_PlacedObject
{
shape Shp_CrackliftAI
ai track object
destination selectable yes
}
role Rol_CrackliftAJ : Rol_PlacedObject
{
shape Shp_CrackliftAJ
ai track object
destination selectable yes
}
role Rol_CrackliftAK : Rol_PlacedObject
{
shape Shp_CrackliftAK
ai track object
destination selectable yes
}
role Rol_CrackliftAL : Rol_PlacedObject
{
shape Shp_CrackliftAL
ai track object
destination selectable yes
}
role Rol_CrackliftAM : Rol_PlacedObject
{
shape Shp_CrackliftAM
ai track object
destination selectable yes
}
role Rol_CrackliftAN : Rol_PlacedObject
{
shape Shp_CrackliftAN
ai track object
destination selectable yes
}
role Rol_CrackliftAO : Rol_PlacedObject
{
shape Shp_CrackliftAO
ai track object
destination selectable yes
}
role Rol_HellgateliftA : Rol_PlacedObject
{
shape Shp_HellgateliftA
ai track object
destination selectable yes
}
/*role Rol_HellgateliftB : Rol_PlacedObject
{
shape Shp_HellgateliftB
ai track object
destination selectable yes
}*/
role Rol_FlooddoorA : Rol_PlacedObject
{
shape Shp_FlooddoorA
ai track object
hit test ignore yes
}
role Rol_FlooddoorB : Rol_PlacedObject
{
shape Shp_FlooddoorB
ai track object
hit test ignore yes
}
role Rol_FloodswitchA : Rol_DefaultPickup
{
shape Shp_FloodswitchA
}
role Rol_HellgateA : Rol_PlacedObject
{
shape Shp_HellgateA
ai track object
hit test ignore yes
}
role Rol_HellgateB : Rol_PlacedObject
{
shape Shp_HellgateB
ai track object
hit test ignore yes
}
role Rol_LavaliftA : Rol_PlacedObject
{
shape Shp_LavaliftA
ai track object
destination selectable yes
}
role Rol_LavaliftB : Rol_PlacedObject
{
shape Shp_LavaliftB
ai track object
destination selectable yes
}
role Rol_LavaliftC : Rol_PlacedObject
{
shape Shp_LavaliftC
ai track object
destination selectable yes
}
role Rol_LavaliftD : Rol_PlacedObject
{
shape Shp_LavaliftD
ai track object
destination selectable yes
}
role Rol_LavaliftE : Rol_PlacedObject
{
shape Shp_LavaliftE
ai track object
destination selectable yes
}
/*role Rol_LiftB : Rol_PlacedObject
{
shape Shp_LiftB
ai track object
destination selectable yes
}
role Rol_LiftSwitchB : Rol_DefaultPickup
{
shape Shp_LiftSwitchB
}*/
role Rol_LiftMA : Rol_PlacedObject
{
shape Shp_LiftMA
ai track object
destination selectable yes
}
role Rol_LiftMAB : Rol_PlacedObject
{
shape Shp_LiftMAB
ai track object
destination selectable yes
}
role Rol_LiftMAC : Rol_PlacedObject
{
shape Shp_LiftMAC
ai track object
destination selectable yes
}
role Rol_LiftMAD : Rol_PlacedObject
{
shape Shp_LiftMAD
ai track object
destination selectable yes
}
role Rol_LiftMAE : Rol_PlacedObject
{
shape Shp_LiftMAE
ai track object
destination selectable yes
}
role Rol_LiftMAF : Rol_PlacedObject
{
shape Shp_LiftMAF
ai track object
destination selectable yes
}
role Rol_LiftMAG : Rol_PlacedObject
{
shape Shp_LiftMAG
ai track object
destination selectable yes
}
role Rol_LiftMAH : Rol_PlacedObject
{
shape Shp_LiftMAH
ai track object
destination selectable yes
}
role Rol_LiftMAI : Rol_PlacedObject
{
shape Shp_LiftMAI
ai track object
destination selectable yes
}
role Rol_LiftMAJ : Rol_PlacedObject
{
shape Shp_LiftMAJ
ai track object
destination selectable yes
}
role Rol_LiftMAK : Rol_PlacedObject
{
shape Shp_LiftMAK
ai track object
destination selectable yes
}
role Rol_LiftMAL : Rol_PlacedObject
{
shape Shp_LiftMAL
ai track object
destination selectable yes
}
role Rol_LiftMAM : Rol_PlacedObject
{
shape Shp_LiftMAM
ai track object
destination selectable yes
}
role Rol_LiftMAN : Rol_PlacedObject
{
shape Shp_LiftMAN
ai track object
destination selectable yes
}
role Rol_LiftMAO : Rol_PlacedObject
{
shape Shp_LiftMAO
ai track object
destination selectable yes
}
role Rol_LiftMAP : Rol_PlacedObject
{
shape Shp_LiftMAP
ai track object
destination selectable yes
}
/***********/
/* THE MAP */
/***********/
map /* _THE_ map - doesnt need a label */
{
file "levels\level15.rif"
name "Land"
bitmap "bitmaps\\LEVEL15.rim"
camera plane "camhund"
max camera focus height "max focus height"
min camera focus height "min focus height"
max camera distance 100 // TBD exactly
// PLAYERS TROOPS
use Rol_GunLok in team 1 for
"Goodie C" as "gunlok"
use Rol_Hark in team 1 for
"Goodie A" as "hark"
use Rol_Frend in team 1 for
"Goodie B" as "frend"
use Rol_Elint in team 1 for
"Goodie D" as "elint"
// AI'S TROOPS
use Rol_Walking_Mine in team 2
for "MINEBOT A"
use Rol_Walking_Mine in team 2
for "MINEBOT B"
use Rol_Walking_Mine in team 2
for "MINEBOT C"
use Rol_Walking_Mine in team 2
for "MINEBOT D"
use Rol_Walking_Mine in team 2
for "MINEBOT E"
use Rol_Walking_Mine in team 2
for "MINEBOT F"
use Rol_Walking_Mine in team 2
for "MINEBOT G"
use Rol_Walking_Mine in team 2
for "MINEBOT H"
use Rol_Walking_Mine in team 2
for "MINEBOT I"
use Rol_Walking_Mine in team 2
for "MINEBOT J"
use Rol_Walking_Mine in team 2
for "MINEBOT K"
use Rol_Walking_Mine in team 2
for "MINEBOT L"
use Rol_Walking_Mine in team 2
for "MINEBOT M"
use Rol_Walking_Mine in team 2
for "MINEBOT N"
use Rol_reapor in team 2
for "STALKER A" as "stalker_a"
use Rol_reapor in team 2
for "STALKER B" as "stalker_b"
use Rol_destructor in team 2
for "STALKER C" as "stalker_c"
use Rol_pulsox in team 2
for "STALKER D" as "stalker_d"
use Rol_sneeker in team 2
for "STALKER E" as "stalker_e"
use Rol_reapor in team 2
for "STALKER F" as "stalker_f"
use Rol_Obliteron in team 2
for "STALKER G" as "stalker_g"
use Rol_Drone in team 2
for "STALKER H" as "stalker_h"
use Rol_reapor in team 2
for "STALKER I" as "stalker_i"
use Rol_bombhead in team 2
for "STALKER J" as "stalker_j"
use Rol_destructor in team 2
for "STALKER K" as "stalker_k"
use Rol_archore in team 2
for "STALKER L" as "stalker_l"
use Rol_reapor in team 2
for "STALKER M" as "stalker_m"
use Rol_destructor in team 2
for "STALKER N" as "stalker_n"
use Rol_archore in team 2
for "STALKER O" as "stalker_o"
/* use Rol_Popup_Turret in team 2 for
"POPUP TURRET A" and
"POPUP TURRET B" and
"POPUP TURRET C" and
"POPUP TURRET D" and
"POPUP TURRET E" and
"POPUP TURRET F" and
"POPUP TURRET G" and
"POPUP TURRET H" and
"POPUP TURRET I" and
"POPUP TURRET J" and
"POPUP TURRET K" and
"POPUP TURRET L" and
"POPUP TURRET M" and
"POPUP TURRET N" and
"POPUP TURRET O"*/
use Rol_Skorn in team 2 for
"SKORN" as "Skorn"
use Rol_enemy_dish in team 0 for
"CLAW CAGE B" as "DISH"
use Rol_Corkscrew_C in team 0 for
"Corkscrew C" and
"Corkscrew CB" and
"Corkscrew CC" and
"Corkscrew CD"
use Rol_Corkscrew_D in team 0 for
"Corkscrew D" and
"Corkscrew DB" and
"Corkscrew DC"
use Rol_Corkscrew_E in team 0 for
"Corkscrew E" and
"Corkscrew EB" and
"Corkscrew EC"
use Rol_PatioDoorA in team 0 for
"PATIO DOOR A" and
"PATIO DOOR B" and
"PATIO DOOR C" and
"PATIO DOOR D"
use Rol_PatioDoorAB in team 0 for
"PATIO DOOR AB" and
"PATIO DOOR BB" and
"PATIO DOOR CB" and
"PATIO DOOR DB"
use Rol_PlinthA in team 0 for
"PLINTH A" as "plinth_a"
use Rol_PlinthB in team 0 for
"PLINTH B" as "plinth_b"
use Rol_PlinthC in team 0 for
"PLINTH C" as "plinth_c"
use Rol_PlinthD in team 0 for
"PLINTH D" as "plinth_d"
use Rol_PlinthE in team 0 for
"PLINTH E" as "plinth_e"
use Rol_DiscA in team 0 for
"DISC A" as "disc_a"
// GARBAGE HEAPS
use Rol_Garbage_H in team 0 for
"GARBAGE H" as "garbage_h"
use Rol_Garbage_H in team 0 for
"GARBAGE HJ" as "garbage_hj"
use Rol_Garbage_H in team 0 for
"GARBAGE HL" as "garbage_hl"
use Rol_Garbage_H in team 0 for
"GARBAGE HO" as "garbage_ho"
use Rol_Garbage_H in team 0 for
"GARBAGE HAH" as "garbage_hah"
use Rol_Garbage_A in team 0 for
"GARBAGE AA" as "garbage_AA"
use Rol_Garbage_A in team 0 for
"GARBAGE AB" as "garbage_AB"
use Rol_Garbage_A in team 0 for
"GARBAGE AC" as "garbage_AC"
use Rol_Garbage_A in team 0 for
"GARBAGE AD" as "garbage_AD"
use Rol_Garbage_A in team 0 for
"GARBAGE AE" as "garbage_AE"
use Rol_Garbage_B in team 0 for
"GARBAGE BA" as "garbage_BA"
use Rol_Garbage_B in team 0 for
"GARBAGE BB" as "garbage_BB"
use Rol_Garbage_B in team 0 for
"GARBAGE BC" as "garbage_BC"
use Rol_Garbage_B in team 0 for
"GARBAGE BD" as "garbage_BD"
use Rol_Garbage_B in team 0 for
"GARBAGE BE" as "garbage_BE"
use Rol_Garbage_C in team 0 for
"GARBAGE CA" as "garbage_CA"
use Rol_Garbage_C in team 0 for
"GARBAGE CB" as "garbage_CB"
use Rol_Garbage_C in team 0 for
"GARBAGE CC" as "garbage_CC"
use Rol_Garbage_C in team 0 for
"GARBAGE CD" as "garbage_CD"
use Rol_Garbage_C in team 0 for
"GARBAGE CE" as "garbage_CE"
use Rol_Garbage_E in team 0 for
"GARBAGE EA" as "garbage_EA"
use Rol_Garbage_E in team 0 for
"GARBAGE EB" as "garbage_EB"
use Rol_Garbage_E in team 0 for
"GARBAGE EC" as "garbage_EC"
use Rol_Garbage_E in team 0 for
"GARBAGE ED" as "garbage_ED"
use Rol_Garbage_E in team 0 for
"GARBAGE EE" as "garbage_EE"
use Rol_Garbage_F in team 0 for
"GARBAGE FA" as "garbage_FA"
use Rol_Garbage_F in team 0 for
"GARBAGE FB" as "garbage_FB"
use Rol_Garbage_F in team 0 for
"GARBAGE FC" as "garbage_FC"
use Rol_Garbage_F in team 0 for
"GARBAGE FD" as "garbage_FD"
use Rol_Garbage_F in team 0 for
"GARBAGE FE" as "garbage_FE"
use Rol_Garbage_K in team 0 for
"GARBAGE KA" as "garbage_KA"
use Rol_Garbage_K in team 0 for
"GARBAGE KB" as "garbage_KB"
use Rol_Garbage_K in team 0 for
"GARBAGE KC" as "garbage_KC"
use Rol_Garbage_K in team 0 for
"GARBAGE KD" as "garbage_KD"
use Rol_Garbage_K in team 0 for
"GARBAGE KE" as "garbage_KE"
//JUNKPILES
use Rol_Junkpile_C in team 0 for
"JUNKPILE C" and
"JUNKPILE CB" and
"JUNKPILE CC" and
"JUNKPILE CD" and
"JUNKPILE CE" and
"JUNKPILE CF" and
"JUNKPILE CG" and
"JUNKPILE CH" and
"JUNKPILE CI" and
"JUNKPILE CJ" and
"JUNKPILE CK" and
"JUNKPILE CL" and
"JUNKPILE CM" and
"JUNKPILE CN" and
"JUNKPILE CO" and
"JUNKPILE CP" and
"JUNKPILE CQ" and
"JUNKPILE CR" and
"JUNKPILE CS" and
"JUNKPILE CT" and
"JUNKPILE CU" and
"JUNKPILE CV" and
"JUNKPILE CW" and
"JUNKPILE CX" and
"JUNKPILE CY" and
"JUNKPILE CZ" and
"JUNKPILE CAA" and
"JUNKPILE CAB" and
"JUNKPILE CAC" and
"JUNKPILE CAD" and
"JUNKPILE CAE" and
"JUNKPILE CAF" and
"JUNKPILE CAG" and
"JUNKPILE CAH" and
"JUNKPILE CAI" and
"JUNKPILE CAJ" and
"JUNKPILE CAK" and
"JUNKPILE CAL" and
"JUNKPILE CAM" and
"JUNKPILE CAN" and
"JUNKPILE CAO" and
"JUNKPILE CAP"
/* use Rol_HelltrackA in team 0 for
"HELLTRACK A" as "helltrack_a"*/
//CLEVERLIFTS
use Rol_CleverliftA in team 0 for
"CLEVERLIFT A" as "cleverlift_a"
use Rol_CleverliftB in team 0 for
"CLEVERLIFT B" as "cleverlift_b"
use Rol_CleverliftC in team 0 for
"CLEVERLIFT C" as "cleverlift_c"
use Rol_CleverliftD in team 0 for
"CLEVERLIFT D" as "cleverlift_d"
//SKORN LIFTS
use Rol_SkornliftA in team 0 for
"SKORN LIFT A" as "skornlift_a"
use Rol_SkornliftB in team 0 for
"SKORN LIFT B" as "skornlift_b"
use Rol_SkornliftC in team 0 for
"SKORN LIFT C" as "skornlift_c"
use Rol_SkornliftD in team 0 for
"SKORN LIFT D" as "skornlift_d"
use Rol_SkornliftE in team 0 for
"SKORN LIFT E" as "skornlift_e"
//ZIPLIFTS
use Rol_ZipliftLA in team 0 for
"ZIPLIFT L A" as "ziplift_la"
use Rol_ZipliftLAB in team 0 for
"ZIPLIFT L AB" as "ziplift_lab"
use Rol_ZipliftLAC in team 0 for
"ZIPLIFT L AC" as "ziplift_lac"
use Rol_ZipliftLAD in team 0 for
"ZIPLIFT L AD" as "ziplift_lad"
use Rol_ZipliftLAE in team 0 for
"ZIPLIFT L AE" as "ziplift_lae"
use Rol_ZipliftLAF in team 0 for
"ZIPLIFT L AF" as "ziplift_laf"
use Rol_ZipliftLAG in team 0 for
"ZIPLIFT L AG" as "ziplift_lag"
use Rol_ZipliftLAH in team 0 for
"ZIPLIFT L AH" as "ziplift_lah"
use Rol_ZipliftLAI in team 0 for
"ZIPLIFT L AI" as "ziplift_lai"
use Rol_ZipliftLAJ in team 0 for
"ZIPLIFT L AJ" as "ziplift_laj"
use Rol_ZipliftLAK in team 0 for
"ZIPLIFT L AK" as "ziplift_lak"
use Rol_ZipliftLAL in team 0 for
"ZIPLIFT L AL" as "ziplift_lal"
use Rol_ZipliftLAM in team 0 for
"ZIPLIFT L AM" as "ziplift_lam"
use Rol_ZipliftLAN in team 0 for
"ZIPLIFT L AN" as "ziplift_lan"
use Rol_ZipliftLAO in team 0 for
"ZIPLIFT L AO" as "ziplift_lao"
use Rol_ZipliftLAP in team 0 for
"ZIPLIFT L AP" as "ziplift_lap"
use Rol_ZipliftLAQ in team 0 for
"ZIPLIFT L AQ" as "ziplift_laq"
use Rol_ZipliftLAR in team 0 for
"ZIPLIFT L AR" as "ziplift_lar"
use Rol_ZipliftLAS in team 0 for
"ZIPLIFT L AS" as "ziplift_las"
use Rol_ZipliftRA in team 0 for
"ZIPLIFT R A" as "ziplift_ra"
use Rol_ZipliftRAB in team 0 for
"ZIPLIFT R AB" as "ziplift_rab"
use Rol_ZipliftRAC in team 0 for
"ZIPLIFT R AC" as "ziplift_rac"
use Rol_ZipliftRAD in team 0 for
"ZIPLIFT R AD" as "ziplift_rad"
use Rol_ZipliftRAE in team 0 for
"ZIPLIFT R AE" as "ziplift_rae"
use Rol_ZipliftRAF in team 0 for
"ZIPLIFT R AF" as "ziplift_raf"
use Rol_ZipliftRAG in team 0 for
"ZIPLIFT R AG" as "ziplift_rag"
use Rol_ZipliftRAH in team 0 for
"ZIPLIFT R AH" as "ziplift_rah"
use Rol_ZipliftRAI in team 0 for
"ZIPLIFT R AI" as "ziplift_rai"
use Rol_ZipliftRAJ in team 0 for
"ZIPLIFT R AJ" as "ziplift_raj"
use Rol_ZipliftRAK in team 0 for
"ZIPLIFT R AK" as "ziplift_rak"
use Rol_ZipliftRAL in team 0 for
"ZIPLIFT R AL" as "ziplift_ral"
use Rol_ZipliftRAM in team 0 for
"ZIPLIFT R AM" as "ziplift_ram"
use Rol_ZipliftRAN in team 0 for
"ZIPLIFT R AN" as "ziplift_ran"
use Rol_ZipliftRAO in team 0 for
"ZIPLIFT R AO" as "ziplift_rao"
use Rol_ZipliftRAP in team 0 for
"ZIPLIFT R AP" as "ziplift_rap"
use Rol_ZipliftRAQ in team 0 for
"ZIPLIFT R AQ" as "ziplift_raq"
use Rol_ZipliftRAR in team 0 for
"ZIPLIFT R AR" as "ziplift_rar"
use Rol_ZipliftRAS in team 0 for
"ZIPLIFT R AS" as "ziplift_ras"
use Rol_RiverlochA in team 0 for
"RIVERLOCH A" as "riverloch_a"
use Rol_RiverlochAB in team 0 for
"RIVERLOCH AB" as "riverloch_ab"
use Rol_RiverlochAC in team 0 for
"RIVERLOCH AC" as "riverloch_ac"
use Rol_RiverlochAD in team 0 for
"RIVERLOCH AD" as "riverloch_ad"
use Rol_RiverliftA in team 0 for
"RIVERLIFT A" as "riverlift_a"
use Rol_WolfliftA in team 0 for
"WOLFLIFT A" as "wolflift_a"
use Rol_WolfliftB in team 0 for
"WOLFLIFT B" as "wolflift_b"
use Rol_WolfswitchA in team 0 for
"WOLF SWITCH A" as "wolfswitch_a"
use Rol_WolfswitchB in team 0 for
"WOLF SWITCH B" as "wolfswitch_b"
use Rol_CrackliftA in team 0 for
"CRACKLIFT A" as "cracklift_a"
use Rol_CrackliftAB in team 0 for
"CRACKLIFT AB" as "cracklift_ab"
use Rol_CrackliftAC in team 0 for
"CRACKLIFT AC" as "cracklift_ac"
use Rol_CrackliftAD in team 0 for
"CRACKLIFT AD" as "cracklift_ad"
use Rol_CrackliftAE in team 0 for
"CRACKLIFT AE" as "cracklift_ae"
use Rol_CrackliftAF in team 0 for
"CRACKLIFT AF" as "cracklift_af"
use Rol_CrackliftAG in team 0 for
"CRACKLIFT AG" as "cracklift_ag"
use Rol_CrackliftAH in team 0 for
"CRACKLIFT AH" as "cracklift_ah"
use Rol_CrackliftAI in team 0 for
"CRACKLIFT AI" as "cracklift_ai"
use Rol_CrackliftAJ in team 0 for
"CRACKLIFT AJ" as "cracklift_aj"
use Rol_CrackliftAK in team 0 for
"CRACKLIFT AK" as "cracklift_ak"
use Rol_CrackliftAL in team 0 for
"CRACKLIFT AL" as "cracklift_al"
use Rol_CrackliftAM in team 0 for
"CRACKLIFT AM" as "cracklift_am"
use Rol_CrackliftAN in team 0 for
"CRACKLIFT AN" as "cracklift_an"
use Rol_CrackliftAO in team 0 for
"CRACKLIFT AO" as "cracklift_ao"
use Rol_HellgateliftA in team 0 for
"HELLGATE LIFT A" as "hellgatelift_a"
/* use Rol_HellgateliftB in team 0 for
"HELLGATE LIFT B" as "hellgatelift_b"*/
use Rol_FlooddoorA in team 0 for
"FLOOD DOOR A" as "flooddoor_a"
use Rol_FlooddoorB in team 0 for
"FLOOD DOOR B" as "flooddoor_b"
use Rol_FloodswitchA in team 0 for
"FLOOD SWITCH A" as "floodswitch_a"
use Rol_HellgateA in team 0 for
"HELLS GATE A" as "hellgate_a"
use Rol_HellgateB in team 0 for
"HELLS GATE B" as "hellgate_b"
use Rol_LavaliftA in team 0 for
"LAVALIFT A" as "lavalift_a"
use Rol_LavaliftB in team 0 for
"LAVALIFT B" as "lavalift_b"
use Rol_LavaliftC in team 0 for
"LAVALIFT C" as "lavalift_c"
use Rol_LavaliftD in team 0 for
"LAVALIFT D" as "lavalift_d"
use Rol_LavaliftE in team 0 for
"LAVALIFT E" as "lavalift_e"
/* use Rol_LiftB in team 0 for
"LIFT B" as "Lift_B"
use Rol_LiftSwitchB in team 0 for
"LIFTSWITCH B" as "liftswitch_b"*/
use Rol_LiftMA in team 0 for
"LIFT M A" as "Lift_M_A"
use Rol_LiftMAB in team 0 for
"LIFT M AB" as "Lift_M_AB"
use Rol_LiftMAC in team 0 for
"LIFT M AC" as "Lift_M_AC"
use Rol_LiftMAD in team 0 for
"LIFT M AD" as "Lift_M_AD"
use Rol_LiftMAE in team 0 for
"LIFT M AE" as "Lift_M_AE"
use Rol_LiftMAF in team 0 for
"LIFT M AF" as "Lift_M_AF"
use Rol_LiftMAG in team 0 for
"LIFT M AG" as "Lift_M_AG"
use Rol_LiftMAH in team 0 for
"LIFT M AH" as "Lift_M_AH"
use Rol_LiftMAI in team 0 for
"LIFT M AI" as "Lift_M_AI"
use Rol_LiftMAJ in team 0 for
"LIFT M AJ" as "Lift_M_AJ"
use Rol_LiftMAK in team 0 for
"LIFT M AK" as "Lift_M_AK"
use Rol_LiftMAL in team 0 for
"LIFT M AL" as "Lift_M_AL"
use Rol_LiftMAM in team 0 for
"LIFT M AM" as "Lift_M_AM"
use Rol_LiftMAN in team 0 for
"LIFT M AN" as "Lift_M_AN"
use Rol_LiftMAO in team 0 for
"LIFT M AO" as "Lift_M_AO"
use Rol_LiftMAP in team 0 for
"LIFT M AP" as "Lift_M_AP"
}