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Revista CD Expert 42
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CDGAMER42.iso
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Gunlok
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data1.cab
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Program_Executable_Files
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scripts
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level02.gls
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2000-08-22
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/************/
/* INCLUDES */
/************/
// n.b. when multiple inclusion is prevented some of these will be automatically included by others as required
// default things to inherit our objects from
#include "defaults.gsh"
// good guys
#include "gunlok.gsh"
#include "hark.gsh"
#include "maskelyn.gsh"
#include "elint.gsh"
// bad guys
#include "walking_mine.gsh"
#include "scythor.gsh"
#include "reapor.gsh"
#include "destructor.gsh"
#include "adversor.gsh"
#include "sneeker.gsh"
#include "skyburn.gsh"
#include "drone.gsh"
#include "baddie_silo.gsh"
// neutral things
#include "cratec.gsh"
#include "technobox_multifrag.gsh"
// fires
#include "carfire.gsh"
#include "oilfire.gsh"
#include "purplelightmini.gsh"
#include "redlightmini.gsh"
/**********/
/* SHAPES */
/**********/
// world objects
hierarchy Hcy_VTOL
{
file "objects\harksVTOLflight.rif"
name "harksVTOLflight"
hotspot none
}
shape Shp_OilDrum
{
file "levels\level02.rif"
name "Oil Drum A"
}
shape Shp_TOWERLIFTA
{
file "levels\level02.rif"
name "TOWERLIFTA"
}
shape Shp_TOWERLIFTB
{
file "levels\level02.rif"
name "TOWERLIFTB"
}
shape Shp_flood_gate
{
file "levels\level02.rif"
name "flood gate"
}
shape Shp_liftswitcha
{
file "objects\LIFTSWITCH F.rif"
name "LIFTSWITCH F"
}
hierarchy Hcy_liftswitchaa
{
file "objects\LIFTSWITCH E.rif"
name "LIFTSWITCH E"
}
shape Shp_liftswitchb
{
file "objects\LIFTSWITCH F.rif"
name "LIFTSWITCH F"
}
hierarchy Hcy_liftswitchbb
{
file "objects\LIFTSWITCH E.rif"
name "LIFTSWITCH E"
}
shape Shp_floodswitch
{
file "objects\LIFTSWITCH B.rif"
name "LIFTSWITCH B"
}
shape Shp_hoversled
{
file "levels/level02.rif"
name "hoversled"
}
/********JUNKPILES********JUNKPILES********JUNKPILES********/
shape Shp_Junkpile_C
{
file "objects\JUNKPILE C.rif"
name "JUNKPILE C"
}
shape Shp_Junkpile_D
{
file "objects\JUNKPILE D.rif"
name "junkpile D"
}
shape Shp_Junkpile_E
{
file "objects\JUNKPILE E.rif"
name "junkpile E"
}
shape Shp_Junkpile_F
{
file "objects\JUNKPILE F.rif"
name "junkpile F"
}
shape Shp_Junkpile_G
{
file "objects\JUNKPILE G.rif"
name "junkpile G"
}
shape Shp_Junkpile_H
{
file "objects\JUNKPILE H.rif"
name "junkpile H"
}
shape Shp_Junkpile_I
{
file "objects\JUNKPILE I.rif"
name "junkpile I"
}
shape Shp_Junkpile_J
{
file "objects\JUNKPILE J.rif"
name "junkpile J"
}
shape Shp_Junkpile_K
{
file "objects\JUNKPILE K.rif"
name "junkpile K"
}
shape Shp_Junkpile_L
{
file "levels\level02.rif"
name "junkpile L"
}
shape Shp_Junkpile_M
{
file "objects\JUNKPILE M.rif"
name "junkpile M"
}
shape Shp_Junkpile_N
{
file "objects\JUNKPILE N.rif"
name "junkpile N"
}
shape Shp_Junkpile_O
{
file "objects\JUNKPILE O.rif"
name "junkpile O"
}
/********BODY PARTS********BODY PARTS********BODY PARTS********/
shape Shp_Grunt_Arml_A
{
file "levels\level02.rif"
name "GRUNT ARML A"
}
shape Shp_Grunt_Arml_B
{
file "levels\level02.rif"
name "GRUNT ARML B"
}
shape Shp_Grunt_Legs_A
{
file "levels\level02.rif"
name "GRUNT LEGS A"
}
shape Shp_Grunt_Legs_B
{
file "levels\level02.rif"
name "GRUNT LEGS B"
}
shape Shp_Grunt_Legs_C
{
file "levels\level02.rif"
name "GRUNT LEGS C"
}
shape Shp_Grunt_Torso_A
{
file "levels\level02.rif"
name "GRUNT TORSO A"
}
shape Shp_Grunt_Torso_B
{
file "levels\level02.rif"
name "GRUNT TORSO B"
}
shape Shp_Heavy_Legs_A
{
file "levels\level02.rif"
name "HEAVY LEGS A"
}
shape Shp_Heavy_Legs_B
{
file "levels\level02.rif"
name "HEAVY LEGS B"
}
shape Shp_Heavy_Torso_A
{
file "levels\level02.rif"
name "HEAVY TORSO A"
}
shape Shp_Heavy_Torso_B
{
file "levels\level02.rif"
name "HEAVY TORSO B"
}
/********GARBAGE PICKUPS********GARBAGE PICKUPS********/
shape Shp_Garbage_A
{
file "objects\garbage A.rif"
name "garbage A"
}
shape Shp_Garbage_B
{
file "objects\garbage B.rif"
name "garbage B"
}
shape Shp_Garbage_C
{
file "objects\garbage C.rif"
name "garbage C"
}
shape Shp_Garbage_D
{
file "objects\garbage D.rif"
name "garbage D"
}
shape Shp_Garbage_E
{
file "objects\garbage E.rif"
name "garbage E"
}
shape Shp_Garbage_F
{
file "objects\garbage F.rif"
name "garbage F"
}
shape Shp_Garbage_G
{
file "objects\garbage G.rif"
name "garbage G"
}
shape Shp_Garbage_H
{
file "objects\garbage H.rif"
name "garbage H"
}
shape Shp_Garbage_I
{
file "objects\garbage I.rif"
name "garbage I"
}
shape Shp_Garbage_J
{
file "objects\garbage J.rif"
name "garbage J"
}
shape Shp_Garbage_K
{
file "objects\garbage K.rif"
name "garbage K"
}
shape Shp_Garbage_L
{
file "objects\garbage L.rif"
name "garbage L"
}
/**********/
/* ROLES */
/**********/
// world objects
role Rol_VTOL : Rol_PlacedObject
{
shape Hcy_VTOL
destination selectable no
identifier "vtol"
}
role Rol_OilDrum : Rol_PlacedObject
{
shape Shp_OilDrum
}
role Rol_TOWERLIFTA : Rol_PlacedObject
{
shape Shp_TOWERLIFTA
destination selectable yes
ai track object
}
role Rol_TOWERLIFTB : Rol_PlacedObject
{
shape Shp_TOWERLIFTB
destination selectable yes
ai track object
}
role Rol_liftswitcha : Rol_PlacedObject
{
shape Shp_liftswitcha
destination selectable yes
ai pickup
}
role Rol_liftswitchaa : Rol_PlacedObject
{
shape Hcy_liftswitchaa
destination selectable yes
ai pickup
}
role Rol_liftswitchb : Rol_PlacedObject
{
shape Shp_liftswitchb
destination selectable yes
ai pickup
}
role Rol_liftswitchbb : Rol_PlacedObject
{
shape Hcy_liftswitchbb
destination selectable yes
ai pickup
}
role Rol_flood_gate : Rol_PlacedObject
{
shape Shp_flood_gate
destination selectable yes
ai track object
}
role Rol_floodswitch : Rol_PlacedObject
{
shape Shp_floodswitch
destination selectable yes
ai pickup
}
role Rol_hoversled : Rol_PlacedObject
{
shape Shp_hoversled
destination selectable yes
ai track object
}
/********JUNKPILES********JUNKPILES********JUNKPILES********/
role Rol_Junkpile_C : Rol_DefaultJunkpile
{
shape Shp_Junkpile_C
}
role Rol_Junkpile_D : Rol_DefaultJunkpile
{
shape Shp_Junkpile_D
}
role Rol_Junkpile_E : Rol_DefaultJunkpile
{
shape Shp_Junkpile_E
}
role Rol_Junkpile_F : Rol_DefaultJunkpile
{
shape Shp_Junkpile_F
}
role Rol_Junkpile_G : Rol_DefaultJunkpile
{
shape Shp_Junkpile_G
}
role Rol_Junkpile_H : Rol_DefaultJunkpile
{
shape Shp_Junkpile_H
}
role Rol_Junkpile_I : Rol_DefaultJunkpile
{
shape Shp_Junkpile_I
}
role Rol_Junkpile_J : Rol_DefaultJunkpile
{
shape Shp_Junkpile_J
}
role Rol_Junkpile_K : Rol_DefaultJunkpile
{
shape Shp_Junkpile_K
}
role Rol_Junkpile_L : Rol_DefaultJunkpile
{
shape Shp_Junkpile_L
}
role Rol_Junkpile_M : Rol_DefaultJunkpile
{
shape Shp_Junkpile_M
}
role Rol_Junkpile_N : Rol_DefaultJunkpile
{
shape Shp_Junkpile_N
}
role Rol_Junkpile_O : Rol_DefaultJunkpile
{
shape Shp_Junkpile_O
}
/********BODY PARTS********BODY PARTS********BODY PARTS********/
role Rol_Grunt_Arml_A : Rol_PlacedObject
{
shape Shp_Grunt_Arml_A
}
role Rol_Grunt_Arml_B : Rol_PlacedObject
{
shape Shp_Grunt_Arml_B
}
role Rol_Grunt_Legs_A : Rol_PlacedObject
{
shape Shp_Grunt_Legs_A
}
role Rol_Grunt_Legs_B : Rol_PlacedObject
{
shape Shp_Grunt_Legs_B
}
role Rol_Grunt_Legs_C : Rol_PlacedObject
{
shape Shp_Grunt_Legs_C
}
role Rol_Grunt_Torso_A : Rol_PlacedObject
{
shape Shp_Grunt_Torso_A
}
role Rol_Grunt_Torso_B : Rol_PlacedObject
{
shape Shp_Grunt_Torso_B
}
role Rol_Heavy_Legs_A : Rol_PlacedObject
{
shape Shp_Heavy_Legs_A
}
role Rol_Heavy_Legs_B : Rol_PlacedObject
{
shape Shp_Heavy_Legs_B
}
role Rol_Heavy_Torso_A : Rol_PlacedObject
{
shape Shp_Heavy_Torso_A
}
role Rol_Heavy_Torso_B : Rol_PlacedObject
{
shape Shp_Heavy_Torso_B
}
/********GARBAGE PICKUPS********GARBAGE PICKUPS********/
role Rol_Garbage_A : Rol_DefaultGarbage
{
shape Shp_Garbage_A
}
role Rol_Garbage_B : Rol_DefaultGarbage
{
shape Shp_Garbage_B
}
role Rol_Garbage_C : Rol_DefaultGarbage
{
shape Shp_Garbage_C
}
role Rol_Garbage_D : Rol_DefaultGarbage
{
shape Shp_Garbage_D
}
role Rol_Garbage_E : Rol_DefaultGarbage
{
shape Shp_Garbage_E
}
role Rol_Garbage_F : Rol_DefaultGarbage
{
shape Shp_Garbage_F
}
role Rol_Garbage_G : Rol_DefaultGarbage
{
shape Shp_Garbage_G
}
role Rol_Garbage_H : Rol_DefaultGarbage
{
shape Shp_Garbage_H
}
role Rol_Garbage_I : Rol_DefaultGarbage
{
shape Shp_Garbage_I
}
role Rol_Garbage_J : Rol_DefaultGarbage
{
shape Shp_Garbage_J
}
role Rol_Garbage_K : Rol_DefaultGarbage
{
shape Shp_Garbage_K
}
role Rol_Garbage_L : Rol_DefaultGarbage
{
shape Shp_Garbage_L
}
/***********/
/* THE MAP */
/***********/
map /* _THE_ map - doesnt need a label */
{
file "levels\level02.rif"
name "Land"
bitmap "bitmaps\\LEVEL02.rim"
camera plane "camhund"
max camera distance 100 // TBD exactly
max camera focus height "max focus height"
min camera focus height "min focus height"
shadow object rif "levels\level02_shadow.rif"
shadow object name "Land_Shadow"
max vertices per section 2048
// PLAYER'S TROOPS
use Rol_GunLok in team 1 for
"Goodie A" as "gunlok"
use Rol_Hark in team 0 for
"Goodie B" as "hark"
use Rol_Elint in team 1 for
"Goodie C" as "elint"
// AI'S TROOPS
// NEUTRAL OBJECTS
use Rol_VTOL in team 0 for
"hoversleddum" as "VTOL"
use Rol_OilDrum in team 0 for
"Oil Drum A" and
"Oil Drum B" and
"Oil Drum C" and
"Oil Drum G" and
"Oil Drum H" and
"Oil Drum K" and
"Oil Drum L" and
"Oil Drum O"
use Rol_OilFire in team 0 for
"Oil Drum A Fire" and
"Oil Drum B Fire" and
"Oil Drum C Fire" and
"Oil Drum G Fire" and
"Oil Drum H Fire" and
"Oil Drum K Fire" and
"Oil Drum L Fire" and
"Oil Drum O Fire"
use Rol_Purplelightmini in team 0 for
"purplelightA" as "purplelightA"
use Rol_Purplelightmini in team 0 for
"purplelightB" as "purplelightB"
use Rol_Purplelightmini in team 0 for
"purplelightC" as "purplelightC"
use Rol_Purplelightmini in team 0 for
"purplelightD" as "purplelightD"
use Rol_Purplelightmini in team 0 for
"purplelightE" as "purplelightE"
use Rol_Redlightmini in team 0 for
"redlightminia" and
"redlightminiab" and
"redlightminiac" and
"redlightminiad"
use Rol_CarFire in team 0 for
"Car B Fire" and
"Car C Fire" and
"Car F Fire"
use Rol_TOWERLIFTA in team 0 for
"TOWERLIFTA" as "lift_a"
use Rol_TOWERLIFTB in team 0 for
"TOWERLIFTB" as "lift_b"
use Rol_liftswitcha in team 0 for
"liftswitcha" as "liftswitcha"
use Rol_liftswitchaa in team 0 for
"liftswitchaa" as "liftswitchaa"
use Rol_liftswitchb in team 0 for
"liftswitchb" as "liftswitchb"
use Rol_liftswitchbb in team 0 for
"liftswitchbb" as "liftswitchbb"
use Rol_liftswitchbb in team 0 for
"liftswitchbc" as "liftswitchbc"
use Rol_flood_gate in team 0 for
"flood gate" as "flood_gate"
use Rol_floodswitch in team 0 for
"floodswitch" as "floodswitch"
use Rol_Technobox in team 2 for
"technobox" as "technoboxa"
use Rol_hoversled in team 0 for
"hoversled" as "hoversled"
/********JUNKPILES********JUNKPILES********JUNKPILES********/
/* use Rol_Junkpile_C in team 0 for
"JUNKPILE C"
use Rol_Junkpile_D in team 0 for
"junkpile D"
use Rol_Junkpile_E in team 0 for
"junkpile E"
use Rol_Junkpile_F in team 0 for
"JUNKPILE F"
use Rol_Junkpile_G in team 0 for
"junkpile G"
use Rol_Junkpile_H in team 0 for
"junkpile H"
use Rol_Junkpile_I in team 0 for
"JUNKPILE I"
use Rol_Junkpile_J in team 0 for
"junkpile J"
use Rol_Junkpile_K in team 0 for
"junkpile K"
use Rol_Junkpile_L in team 0 for
use Rol_Junkpile_M in team 0 for
"junkpile M"
use Rol_Junkpile_N in team 0 for
"junkpile N"
use Rol_Junkpile_O in team 0 for
"JUNKPILE O"*/
/********BODY PARTS********BODY PARTS********BODY PARTS********/
use Rol_Grunt_Arml_A in team 0 for
"GRUNT ARML A" and
"GRUNT ARML AB" and
"GRUNT ARML AC" and
"GRUNT ARML AD" and
"GRUNT ARML AE"
use Rol_Grunt_Arml_B in team 0 for
"GRUNT ARML B" and
"GRUNT ARML BB" and
"GRUNT ARML BC" and
"GRUNT ARML BD" and
"GRUNT ARML BE"
use Rol_Grunt_Legs_A in team 0 for
"GRUNT LEGS A" and
"GRUNT LEGS AB" and
"GRUNT LEGS AC"
use Rol_Grunt_Legs_B in team 0 for
"GRUNT LEGS B" and
"GRUNT LEGS BB"
use Rol_Grunt_Legs_C in team 0 for
"GRUNT LEGS C" and
"GRUNT LEGS CB" and
"GRUNT LEGS CC"
use Rol_Grunt_Torso_A in team 0 for
"GRUNT TORSO A"
use Rol_Grunt_Torso_B in team 0 for
"GRUNT TORSO B"
use Rol_Heavy_Legs_A in team 0 for
"HEAVY LEGS A"
use Rol_Heavy_Legs_B in team 0 for
"HEAVY LEGS B"
use Rol_Heavy_Torso_A in team 0 for
"HEAVY TORSO A"
use Rol_Heavy_Torso_B in team 0 for
"HEAVY TORSO B"
/********GARBAGE PICKUPS********GARBAGE PICKUPS********/
use Rol_Garbage_A in team 0 for
"garbage A" as "garbage_a"
use Rol_Garbage_A in team 0 for
"garbage AB" as "garbage_ab"
use Rol_Garbage_A in team 0 for
"garbage AC" as "garbage_ac"
use Rol_Garbage_B in team 0 for
"garbage B" as "garbage_b"
use Rol_Garbage_B in team 0 for
"garbage BB" as "garbage_bb"
use Rol_Garbage_B in team 0 for
"garbage BC" as "garbage_bc"
use Rol_Garbage_C in team 0 for
"garbage C" as "garbage_c"
use Rol_Garbage_C in team 0 for
"garbage CB" as "garbage_cb"
use Rol_Garbage_C in team 0 for
"garbage CC" as "garbage_cc"
use Rol_Garbage_D in team 0 for
"garbage D" as "garbage_d"
use Rol_Garbage_D in team 0 for
"garbage DB" as "garbage_db"
use Rol_Garbage_D in team 0 for
"garbage DC" as "garbage_dc"
use Rol_Garbage_E in team 0 for
"garbage E" as "garbage_e"
use Rol_Garbage_E in team 0 for
"garbage EB" as "garbage_eb"
use Rol_Garbage_E in team 0 for
"garbage EC" as "garbage_ec"
use Rol_Garbage_F in team 0 for
"garbage F" as "garbage_f"
use Rol_Garbage_F in team 0 for
"garbage FB" as "garbage_fb"
use Rol_Garbage_G in team 0 for
"garbage G" as "garbage_g"
use Rol_Garbage_G in team 0 for
"garbage GB" as "garbage_gb"
use Rol_Garbage_G in team 0 for
"garbage GC" as "garbage_gc"
use Rol_Garbage_H in team 0 for
"garbage H" as "garbage_h"
use Rol_Garbage_H in team 0 for
"garbage HB" as "garbage_hb"
use Rol_Garbage_H in team 0 for
"garbage HC" as "garbage_hc"
use Rol_Garbage_H in team 0 for
"garbage HD" as "garbage_hd"
use Rol_Garbage_I in team 0 for
"garbage I" as "garbage_i"
use Rol_Garbage_I in team 0 for
"garbage IB" as "garbage_ib"
use Rol_Garbage_J in team 0 for
"garbage J" as "garbage_j"
use Rol_Garbage_J in team 0 for
"garbage JB" as "garbage_jb"
use Rol_Garbage_J in team 0 for
"junkpile LB" as "garbage_jc"
use Rol_Garbage_J in team 0 for
"junkpile LC" as "garbage_jd"
use Rol_Garbage_J in team 0 for
"junkpile LD" as "garbage_je"
use Rol_Garbage_J in team 0 for
"garbage BD" as "garbage_bd"
use Rol_Garbage_J in team 0 for
"garbage BE" as "garbage_be"
use Rol_Garbage_K in team 0 for
"garbage K" as "garbage_k"
use Rol_Garbage_K in team 0 for
"garbage KB" as "garbage_kb"
use Rol_Garbage_L in team 0 for
"garbage L" as "garbage_l"
use Rol_Garbage_L in team 0 for
"garbage LB" as "garbage_lb"
/* use Rol_cratec in team 0 for
"CRATE C" and
"CRATE CB" and
"CRATE CC" and
"CRATE CD" and
"CRATE CE"*/
}
camera track
{
file "levels\level02.rif"
name "hark hears"
}