home *** CD-ROM | disk | FTP | other *** search
- SETCOL 0 0 0 0
- SETCOL 11 26 26 26
- SETCOL 15 31 31 31
- SETCOL 7 18 18 18
- SETCOL 63 31 0 0
- SETCOL 25 0 10 0
- SETCOL 26 29 29 0
- SETCOL 67 25 25 27
- SETCOL 13 29 29 29
- SETCOL 55 20 0 0
- SETCOL 16 30 30 30
-
- ADD 110 110
- CONTAINER 0 0 421 230
- DIALOG 0 0 420 230 10 10 13 11 15 7
- changefont TM20
-
- Linex 50 32 358 63
- SHADOW 50 15 25 0 1 Pole fishing - Win DX version only
-
- BUTTON 175 195 235 215 11 15 7 [CLOSE]
- BUTTON 380 195 405 215 11 15 7 gsn/pole4.gsn
- BUTTON 15 195 40 215 11 15 7 gsn/pole2.gsn
-
- changefont tm15
- string 190 198 0 1 Close
- string 388 198 0 1 >>
- string 20 198 0 1 <<
-
- changefont tm10
- string 16 45 0 1 that it places the bait at an accurate and specific position and in doing so does
- string 16 57 0 1 not causes less disturbance to the water. In the sim, you will need to position the
- string 16 69 0 1 tip of the pole to the exact position you want to cast (use the pole shadow for more
- string 16 81 0 1 accuracy), and then press the left mouse button. Before casting you may want to add
- string 16 93 0 1 some pole sections (see later). On getting a bite, the striking is more realistic,
- string 16 105 0 1 instead of the right mouse click, which does not work with the pole, you will have to
- string 16 117 0 1 strike by moving the rod to pull the line and set the hook. This is a far more realistic
- string 16 129 0 1 method and does give a realistic feel. On hooking the fish, getting into the net is a
- string 16 141 0 1 done by a process of lifting the pole and removing sections one by one as required.
- string 16 153 0 1 There of course is no reel drag effect, but the effect of the elastic you are using on
- string 16 165 0 1 the end of the pole does have an impact. During the course of fishing the pole it is
- string 16 177 0 1 normally necessary to add and remove sections of the pole. The default pole has four
-
- END
-